|"The Burning of Prospero" - Miniature board game released by GW in 2016. Perfect for Quarantine!|
|The forces laid out for the game's first scenario - "Shatter The Perimeter".|
GW has form here - their non-core offerings are often fantastic! The rules for 30k/40k are a calcified collection of endlessly competing circular special rules wrapped tightly in near-ancient IGOUGO rusty chains. GW, however, has shown time and again its ability to publish fantastic rules and games outside of its mainstream products. Their boxed games have a great tradition - I think of games like "Space Hulk" - that combined nice miniatures with card terrains and clever rules mechanisms to create fantastic wargaming experiences. There have been many others.
|The Space Wolves ready to move out...|
|A deadly fire team from the Thousand Sons prepares to defend Prospero...|
|The heavy bolter and the melta gun cover one flank of the advance...|
Given the limitations of trying to game via Zoom, however, I thought "The Burning of Prospero" might just be ideal. Measuring "range" is easy, the board is not huge and would fit (mostly) in camera range for my iPad. The dice used are common among most participants in our group. I dug out the box and the rules, and we set things up to see if this would be workable...
|The forces of the VI Legion fan out, preparing for heavy fighting...|
First of all, the quality of the "terrain" panels is really, really top shelf. It is easy to set up on a kitchen table and, while we would all probably recognize/prefer 3D terrain as a superior wargaming experience (YMMV), the bits you get with "The Burning of Prospero" are top shelf - especially if using miniatures is something that is new or different for a gamer. After all, board games are huge, massive! They are just getting better and better all the time, so for board game players, this would be an interesting way to move toward miniature wargaming...
|Confrontation in the corner...little did the Imperial side suspect how hard it would be to truly finish off this group of Thousand Sons...|
In "The Burning of Prospero" players use D6s, D8s, D10s and D12s depending on the armour and weapons involved in a given situation. This is something I wish GW would explore more for 30k/40k rules generally. A further benefit - the combat phase is NOT IGOUGO, but it is still straightforward. I don't see why these concepts cannot jump to the full 30k/40k game.
|Psychic powers for the Thousand Sons player...that regeneration power would sure come in handy...|
|The "enumeration phase" where the Thousand Sons attempt their psychic powers...the card decks are used to see if the powers are cast, and there is a lot of subtlety (and great fun) to be found - this is well done.|
|A "lone Wolf" makes his escape...|
|Geigor Fell-Hand and the Sister Superior make their escape at the right of the photo. Maybe we will be able to try the second scenario sometime soon...|
Gaming via Zoom will never replace the real thing. I miss my friends and the chance to get together, push miniatures around and roll dice very much. But this was great fun - many thanks to Dave V, Dallas, Mike F, John and Curt for joining the game. Also, it was great to discover how fun this GW game is - more than fit to follow in the tradition of classic games like "Space Hulk" - something we should play when we get the chance to gather again.