Showing posts with label T-34. Show all posts
Showing posts with label T-34. Show all posts

Wednesday, November 26, 2014

20mm WW2 Because Why Not

1/72 WW2 Russians from Plastic Soldier Company
I already collect WW2 figures in 3mm, 6mm and 15mm.  Dallas has an amazing collection of WW2 stuff in 28mm (just one example here).  I love gaming WW2, and I'm really lucky to be able to play many different games and rules sets, everything from a skirmish in rules like "Bolt Action" or "Chain of Command", as well as Dallas' own excellent "Blitzkrieg" rules, all the way up to company-level scraps in games like "Flames of War", to division-level abstract encounters in rules like "Spearhead". With this very fortunate background, it would make no sense to try yet another scale for this period. If we already play 15mm and 28mm, then what is the point of 20mm?

But on the other hand, hey - why not?  Logic has never really driven my hobby decisions...just look at the mess of different stuff on this site.

Platoon officer on hex, NCOs on square bases
Long before I came around the group, the Fawcett Avenue Conscripts played a fair bit of WW2 in 20mm. I believe they played Rapid Fire or Crossfire...or maybe both? I don't know for certain, but I suspect Conscript Kevin H may yet hold a small reserve of 20mm stuff. Conscript Curt (now in Regina) had a reserve of amazing figures from AB. Recently he came across them in his pile and started painting some up - see this great post on his Analogue Hobbies Blog.

LMG team on square base - all that wasteful space required because they are prone (sigh)
Curt's stuff got me wondering again about 20mm in the context of my own preferred area of focus in WW2 - the Eastern Front, particularly from 1943 onwards. I was further spurred to check out 20mm when I purchased a copy of the "Battlegroup" rules set, which is intended for both 15mm and 20mm figures. Taking the plunge, I picked up some figures from the Plastic Soldier Company - not too pricey, so kind of "low risk", plus the tanks (at least in 15mm) are pretty gamer-friendly for plastic models.

Nice figures from PSC - they look great in 20mm
I started with a box of some Russian infantry in summer uniform and a T-34 box from their WW2 Russian 1/72 range.  Here are some test models - about a squad and-a-half of infantry and a single tank.

Another view of the infantry
I am not crazy about PSC's 15mm plastic infantry - I find the details to be soft.  But these 1/72 figures are quite sharp, and it leads me to believe that, at least for infantry, 1/72 is the ideal scale for their models.  You get quite an assortment of troops for a good price, making this kit an ideal one to start with.

Check out the terrible job I did on the track pieces...I'm useless with these two-piece track sets...
I based the models using the same approach as I used in my individually-based 15mm WW2 stuff - round bases for grunts, squares for NCOs and a hex for the senior leaders of a unit (inspired by Curt C). 

Decals from PSC too - including Russian lettering for the turrets - I love that!
Russian WW2 infantry paint up fast - that's how a couple test models quickly turn into 15 guys in a week or so! The box gives enough infantry for a platoon of guys - either a rifle platoon, or an SMG platoon (although not quite both together). This is a very good value.  The only criticism I would have is that the poses of the LMG teams are either prone (blah) or marching (much worse) - they are sculpted well, I just find those two poses to be the worst ones for gaming (personal quirk - everyone else looks ready to fight and the LMG guys are road marching?)

Used oil paints and a old brush to do highlighting and chipping on the hull
The 1/72 scale T-34 from PSC is a fabulous model.  I still screwed up the tracks, of course, but you will not, because anyone out there will be a lot sharper than I am when it comes to modelling skills :)

With PSC T-34s, you can switch between T-34/76s and T-34/85s - very sensible!
A Russian tank from WW2 is a pretty quick paint job, but I experimented on this vehicle using a oil-paint detail wash, basically to pick out the plates, hatches and seams in the amour.  It was quite a striking effect.  The downside is that oil paints take like a billion years to dry, so you need to use Dullcote spray to set the paint and move things along, and I cringe every time I use Dullcote, certain I am about to wreck the model...

Anyway, I will never get to the level of the master tank painters like Piers Brand, but I look forward to messing around a little more with this technique, and I think 1/72 models will be a good means to do that. 

 

Monday, September 3, 2012

Battle Report - King Tiger Fail (Bolt Action in 15mm)


German King Tigers lead counter attack (not exactly as depicted)
Last week Dallas hosted our regular game.  We played the popular (and excellent) new Bolt Action rules, but used 15mm models instead of 25mm-28mm figures. The scenario was late war Eastern Front, set in Poland in the summer of 1944, with a German counter-attack against the Russian bridgehead over the Vistula River.  The actual counterattack included the 501st Schwere Panzer Abteilung, equipped with King Tiger tanks, so this provided us with an excuse to roll a platoon of fabled "big cats" on to the table.
Panzer Grenadiers and Mark IV-H - models from Battlefront
King Tiger platoon - models from Battlefront.  This would be terrifying...in most games.....
The table was 6'x4'.  The Germans had to enter on one short edge and cross the table to exit the other short edge.  The German force included a platoon of panzer grenadiers in half tracks, a Panzer IV-H, and a platoon of four mighty King Tiger tanks!  The Russian opposition consisted of a blocking force of a platoon of infantry and a platoon of T-34/76s, and off-table reinforcements in the order of a company of 10 T-34/85s and another platoon of infantry.   The blocking force was able to occupy a ruined village at the centre of the table before the game started while the Germans marched on.  The Germans would have 10 turns to make the crossing of the table.
Russian forces prepare to try and block the German advance - models from Old Glory and Plastic Soldier Company
Germans would have to enter from the left side of the photo, and get all the way across to exit from the right side (across the bridge)
 Hugh and Dallas took command of the Germans while I played the Russian side.  Historically the King Tiger tank, although fearsome, was beset with all sorts of challenges - it was slow, and very prone to breakdown.  To reflect this, we slowed the King Tiger's move pace to 6", as opposed to the regular move of 9" for tracked vehicles.  The King Tigers were also prone to a "Scottish Check" if they ever tried a run order (i.e. double move) to reflect the tendency of the drive trains on the big tanks to break.  If a "1" was rolled, the tank would be immobilized.

One other modification - the sheer number of Russian units/vehicles may have made the game difficult, so we applied a kind of "hen and chicks" rule to the Russian tanks, making them operate in platoons.  If the platoon was to fire, all tanks would have to try and hit the same target.
T-34/76s move up into the village
"I'll just race through the village - what could go wrong?"
Even though we were playing a smaller scale, we left the ranges un-changed, so both sides were getting stuck in right from the first turn.  Dallas had smoked the T-34/76s by the end of the second turn, and my off-table reinforcements started to appear in the third turn.  The fortunes of the King Tigers took a turn for the worse...
T-34/85s enter from the flank - note the pin markers starting to accumulate on the Tiger in the village...
Dallas had one of the worst bad-luck dice-rolling evenings I can recall in a long time.  "1" after "1" after "1"....it was really something.  The Tigers would miss their shots, or miss the penetration roll, or fail to do anything serious if they did penetrate...it was something else.  Meanwhile, on the Russian side, we had some pretty hot rolls, and the T-34/85s were able to score a couple of kills on the big cats.
King Tiger hammers away at T-34/76s
T-34/85s arrive with tank riders for support
Hugh sent the panzer grenadiers in for an assault into the village, with the support of his Panzer IV-H.  I sent one platoon of tanks directly in to the village, and two more up behind the village in a blocking position.  Because of Dallas' horrible luck, we were able to slow the German assault to the point where it was not going to make it across the table.  Pressed for time, Dallas took the chance on double-moving his King Tiger tanks, and when it came time for the check on whether the tank would break down, he rolled...."1"s, of course.
T-34/85s advance over a bridge

Now THAT is how you take out a King Tiger! Double sixes on two penetration rolls...
Panzer grenadiers capture a building in the village
Russian infantry continues to attack
Crumps show the withering fire endured by the T-34/85s as they approached the village
The Germans still chewed up the Russian force - they lost two and a half squads of infantry, seven tanks knocked out and two more immobilized.  The Germans lost a squad of infantry, the Mark IV-H was immobilized, two of the King Tigers were knocked out and a third broke down.  We called the game at the end of the sixth turn.
Russian go after a German squad that got a little too close...
T-34/85s hammer the village
This King Tiger broke down during the advance...to add insult to injury, the T-34/85s later knocked it out!
This was my first run through the new Bolt Action rules and I was really, really impressed with them.  We played what was essentially a massive game - over 3,100 points of stuff per side. Still, the game moved fast. Keeping track of kills to the infantry (which were based in groups) was only a minor headache, easily handled with a tally sheet, "casualty caps" or some other such approach.  If you have WW2 stuff based for "Flames of War", feel free to give Bolt Action a try - I think you will enjoy it.

This King Tiger ALSO broke down during the advance
Looking back I think slowing the King Tigers down was a little too hard on the Germans, considering how much table they had to cover. But I think a more - er - "average" outing by the Tiger gunners would have changed things for the Germans.  I am looking forward to playing the Bolt Action rules again - and I am looking at using them for my Golan Heights project too.

Immobilized and burning King Tigers

The final turn - lots of wrecked tanks, but the German advance had been stopped
The platoon-based action for the Russian tanks worked very well too - it was a good way to have a great deal of armour on the table, but still reflect the Russians' relative lack of initiative when it came to the operations of their tanks.

Thanks again to Dallas for hosting.  I can't wait to play Bolt Action again.

Meanwhile, I expect Dallas will burn those dice...