Showing posts with label Mega Game. Show all posts
Showing posts with label Mega Game. Show all posts

Tuesday, October 27, 2015

THE BIG ONE - Part Two - Horus Heresy 30K Mega Game

This is it - THE BIG ONE - as teased by Greg in his recent post. (I like to think that the guys in the pic above are Heresy vets ;-)
 
As Greg noted, we've been playing a mini-campaign around the Siege of Orask. The campaign background:
 
The machinations of Horus are revealed, and they reach well beyond even the events of the Istvaan System!
Knowing they would not join his cause, Horus dispatched the IXth Legion to “liberate” the worlds of the Signus Cluster - a campaign far from Terra, far from Horus’ plans, and home to a trap.
The Primarch of the Blood Angels has led the bulk his Legion into that distant assault, and Horus now looks to cut them off completely from contact with the rest of the Imperium. He will do that with an attack on the frontier world of Orask, staging area for the IXth Legion’s invasion force.
As news of events on Istvaan reaches Orask, the local Imperial government is stunned - and panics when their sensors detect a task force of ships bearing the signals and markings of the Sons of Horus, the World Eaters and the Death Guard headed for the planet. Things get worse when a number of Horus’ agents take action, disabling defence systems, monitors, docks and other elements, sowing further panic. The traitor Legion elements crash through the scattered resistance among the orbital defences and begin to secure landing areas.
On the planet’s surface, elements of the IXth Legion - the 66th Maniple, the “Blood Drinkers”, reserves which had been planning to follow their brethren toward the Signus Cluster, instead turn to defend the planet, knowing if Orask is overrun, the bulk of the IXth Legion will be trapped in the Signus and unable to defend the Imperium from Horus.
 
Back in August we played the first game and it was a hoot! So on Thanksgiving weekend (on my birthday, no less) we pulled out all the stops for a massive 30K slugfest. 
 
Greg's lads: Sons of Horus, World Eaters, "El Booze" (Imperial Knight) and Ferrum Mortis (Reaver Titan).

The IX Legion "Blood Drinkers" - with Loyalist Imperial Knight and Reaver Titan. Not so many Space Marines though - I'll have to work on that.

Solar Auxilia allies for the IX Legion - infantry painted by Greg, and Stormblade by me.

We're missing a group shot of Byron's Death Guard traitors but you'll see them pop out in due course!

The battlefield. Orask City in the foreground, where the Loyalists will set up, facing an assault by the Traitor Legions across the table.

The Fall colours are lovely on Orask this time of year!

Loyalists deployed. Lots of cover in the ruins of the city, so why deploy anywhere else?

Solar Auxilia to the fore, since "Facecane" (their commander, represented by the "Lord Solar Macharius" model) wouldn't have it any other way!

Looking out towards the Traitor lines.

What could pierce this thin red line??

Turns out these guys will give it a try...

You can see some of Byron's Death Guard in this photo - including "the Compensator" (Sicaran Venator, at left).

Traitors advance. We imagined the gunners rubbing their hands with glee at the prospect of dropping pie plate templates on these targets.

Compensator down! The Venator was a prime target for the IX Legion defenders. Suffer not the phallic to live!!

Blood Drinkers Spartan rolled out of cover to disgorge a giant squad of Marines. Just out of shot: the Contemptor Dreadnought that ruined their day.

IX Legion Assault troops figured that the best defence was a good offence. Tragically, they would prove to be mistaken.

Things are still looking good from back here. The Titans took turns shooting each other with Turbolasers and dropping Apocalypse Missile templates on lesser-priority targets.

Oh, what happened to that squad?

:-(

Sons of Horus assault troops consolidate after wiping out a squad of Auxilia in the wood.

Things are hotting up as the Traitor Reaver lumbers forward.

The Loyalist Knight lines up the Land Raider for a close assault...

Someone else lines up the Imperial Knight...

Byron's scary Fire Raptor flyer appears on Turn 4.

His Death Guard Terminator Squad (with Typhon!!) also beamed in. This did not go well for the defenders.

The Traitor lines are getting a bit out of sorts as templates take their toll.

Smoking crater (centre right) where once stood the Imperial Knight. He failed the charge against the Land Raider and was blown up in the next turn.

Getting close now!


The Blood Drinkers that weren't gassed by chemical weapons, were taken out by Typhon and his DG Terminator buddies with their scythes. Enough remained, though, to wipe out the squad... although it took the remnants of three tactical squads, a Tactical Support squad with Volkite Calivers, and a Heavy Support Squad with five lascannons to do it...

Reaver Titan vs. Stormblade. Not even a contest, although Greg had thought long and hard about trying for a charge against the Loyalist Reaver instead.

"Don't we have some anti-aircraft???"

"Oh great. It's Phil."

There was a reason why we both equipped our Titans with fists...

Left vulnerable in its attack on the Stormblade, the Traitor Reaver was finished off by its Loyalist counterpart.

Not much left except smoking craters.

The Traitor attack still rolled forward.

Chemical smoke/awfulness left by the Death Guard Terminators at lower right.


Wow - what a battle. We actually had to stage it over two days to get the six turns in. The result? Well, we didn't really keep track of VPs or anything, the massive carnage was satisfying enough. However, the Loyalists did kill the Traitor Reaver, Knight, and Land Raider (plus Typhon and his nasty Terminator mates) for the loss of their own Terminators, Knight, and Stormblade... although with the Reaver, Spartan, and Land Raider still functional I'd give the edge to the defending IX Legion. They say that history is written by the victors, or in this case, the writers of history become the victors retroactively ;-)

While I don't foresee another massive battle like this happening soon, I'm sure we'll revisit the 30th millennium in due course for more Heresy battles. After all, escalation continues!

Tuesday, October 20, 2015

THE BIG ONE - Part One - Horus Heresy 30k Mega Game

"Dupes of the False Emperor in sight! Attack!"
It's been over a year since I started on a project initially referred to as "Legion Lunacy".  My aspirations at that time were to get enough stuff painted for a small but fun game of 30k, set on Istvaan III where the Horus Heresy erupted. "Small but fun" didn't last, especially once Dallas and Byron joined in the fun. Collection escalation kicked in - way in - and soon we had very large forces taking shape.  Dallas had visions of a huge game, set for an opportune long weekend at some point, where these forces would finally clash in a bonkers all-out game of Warhammer 30k.

The adherents of hope and change muster; this photo doesn't event include the Death Guard...
Well, I'm pleased to share that, after quite a lot of hinting here and there at different times on the blog, the game took place over the recent Thanksgiving weekend (that holiday taking place in October here in Canada).  Dallas fused a celebration of Thanksgiving and his birthday to host this long-awaited mega-smack-down! This game was so big, it needs a couple of posts, so here is part 1.

The loyalist dupes huddle in the ruins to make their stand...
The battle would be follow-on from our previous scenario, the Defence of Orask. The forces of Horus, having driven the Loyalists away from the traitor landing sites, mustered their forces for a final assault on the Orask defences.  Everything, from the Reaver Titan "Ferrum Mori", the Knight Titan "El Booze", down through to the recent last-minute additions was added in for the assault. The assault force included the Sons of Horus, the World Eaters and the Death Guard, and totaled more than 7000 points (it was hard to count it all).

The followers of Horus arrayed for battle...
For their final defence the dupes of the false emperor mustered elements of Blood Drinkers and Solar Auxilia, backed by a Reaver Titan from Legio Metallica, the "Blue Bomber" and a Stormblade super heavy tank.  I'm not sure of the total points for the defence, but it was around 5000 or so, if not more (Dallas will know better).

Armoured column set to make an assault up the road...
The battle would take place across an 8' x 4' table.  The traitor forces had 8 turns to utterly crush the loyalists.  We put some restrictions in for the Reaver Titans in the game - namely that the void shields could not regenerate (uh, even Titan Legios need to conserve energy, right?) and that the Titans would have to a) use one weapon mount for a close assault weapon and b) always use their scary "D weapon" to target the opposing Titan until that opposing Titan was knocked out.  The intent here was to make the titans a little less un-killable and also prevent them from totally dominating the tabletop.  They could still dish out the abuse form their "apocalypse launchers" on any target they wished, but the laser destroyers had to fire on the other Titan.

Solar Auxilia hunker down and return fire...likely a little concerned about the proximity to the main weapon on the Stormblade...
The game obviously took a long time with so many forces involved.  The table was crowded, and GW's 40k rules engine was strained to the max to accommodate forces of this size, particularly the massive titans.  There was no tactical flexibility here...in many ways it really resembled the crowded proto-horse-and-musket encounters described in GW books like "Horus Rising"...

The Blood Drinkers hunker down...
So while it was not a very free-flowing game, it was tremendously fun! Huge apocalypse templates, mega cannons, d-weapons, massive reserves...this game had it all!!! Entire squads disappeared from apocalyptic bombardments. Hull points and structure points melted away from terrifying 30k weapons.

Volkite-armed World Eater marines provide covering fire
Centurion and Legion Champion of the World Eaters lead the ground assault
 Horus' forces charged out of their crowded deployment area and hammered away at the loyalists, while infantry elements charged through brutal return fire.  The loyalists sheltered in the hard cover while receiving punishing bombardments.

The Death Guard move grimly forward
They are confronted by Blood Drinker assault troops! It would not end well for the Blood Drinkers, once that Dreadnought visible in the background gets involved...
I will leave further details on the play-by-play to subsequent posts from Dallas.  For now, I'll just say, it was AWESOME!

The ground assault surging forward; the Sons of Horus are happy to let the World Eaters absorb some of the preliminary abuse...
Blood Drinker Spartan rolls forward to disgorge troops - but the World Eaters would prove surprisingly tough...
Thanks to all the guys who came out to play.  A big thank you to Dallas, for hosting the game and inspiring it in the first place.  It was Dallas that prompted the acquisition of the Reaver Titans, and he pulled together a very significant assortment of Blood Drinker Legion Marines as well as some amazing terrain pieces, from his new mat to some of Byron's awesome new buildings from SG2 Creations.  And also a big thanks to Byron for assembling an amazing Death Guard collection, designing the incredible new ruined buildings, and spurring serious collection escalation.  We have been building toward this game for a long time, and it was really great to see it all come together.