Showing posts with label Greyscale. Show all posts
Showing posts with label Greyscale. Show all posts

Thursday, January 7, 2021

From the Challenge: Greyscale "26mm" Foundry WW1 German

Greyscale... this is something I've never done before. I think I first became aware of the concept from an article in Wargames Illustrated, years ago. It was a convention report from Crisis I think, that included pics of an amazing 28mm "Nosferatu" game, with the models and terrain all done in greyscale. It looked amazing, but didn't really appeal to me for "everyday" painting or gaming - owing mainly to the need to use specific greyscale terrain as well!

Of course, many dedicated hobbyists paint entire projects in greyscale, including our own host Mr. Curt! So I decided to give it a try for the Chambers of Darkness room on level 1 of the Dungeon.

This, of course, is a "26mm" Dave Andrews sculpt from the old Foundry Great War range - "GW44 Sergeant pointing" to be exact. He painted up very quickly indeed but I have to say he hasn't instilled any burning desire in me to paint more greyscale models... however I will happily donate him as a Challenge prize to anyone who achieves their points goal and wants him. I figure there must be some of you out there who have greyscale Great War armies and maybe someone can use him :-)

Cheers and stay healthy! 

Monday, April 14, 2014

Byron's Mad Plan - Final Update

A while back I published a listing of my Mad Plan, and then my Mad Plan - Update 1 for the Curt's 4th Annual Analogue Hobbies Painting Challenge. Well, since the challenge is now over, I felt I should give one final update on how it all went before moving onto other things.


 Before going into specific pieces, here is an image of everything that I got painted for the Challenge.


That's a whole lot of figures! I think it is probably more than I have ever done in 3 months before!

Total count was:
  • 171 28mm figures
  • 2 28mm tanks
  • 1 28mm demon prince
  • 9 tiny ships
  • 80 15mm infantry
  • 21 15mm vehicles and guns

 The first goal I had was to get 8 infantry sections of Canadians and 3 infantry sections of Germans and 2 HMG's done for my WW1 force for Through the Mud and the Blood.  We'll on a pure number basis, that didn't happen, but I had mixed thoughts on if I would get them done entirely anyway as gamer ADHD sets in to quickly to stay on target for that many figures.

I did however get 6 Canadian Sections done, 3 German sections, and 1 HMG.



Even though I fell short by 2 Canadian infantry sections and a German HMG, I count the goal complete as I managed to get a game in with them, so it was all good. More pictures of the game can be found here: WW1 Take the Farm.

My second goal was to get at least one unit of 28mm French Napolionic figures done, so that I can actually contribute (in a VERY small way) to Napolionic games that Curt brings our way.

I left these way to late in the challenge and had a hard time with them, not knowing the period in detail enough to get specifics correct without bugging Curt and Greg a lot. I did however get them done, just in the nic of time, a complete unit of 30 infantry with a mounted commander.




While not perfect, and I see flaws on individual models, as a whole group they look pretty damn impressive! Even if I do say so myself.  Greg and Curt have been supportive of this saying in this kind of game with mass infantry it is about the overall impression not having each individual absolutely perfect.  Coming from 40k I have issues with that, or maybe its my OCD, but I do have to agree when looking at the whole unit from table distance they are impressive.  I guess I have to try to get over the little things..... not very likely, but oh well.


My third stated goal was to clean up a lot of the stuff sitting around gathering dust. I started out OK with this but then kept adding more to my collection.  Greg especially was a bad influence with a venture into the 30k universe (more on that in a blog update later today).

I did however get a bunch of Zombicide figures painted in grey scale (picture in the fourth goal area below) and a complete Chain of Command Canadian WWII force done in 15mm, so I feel good about cleaning some things up at least.


My fourth and final goal was to submit at least 5 entries out of the 7 possible for the different bonus rounds.  I did even better by managing to complete a perfect 7/7.  This netted me a total 350 bonus points and really helped my overall score.  Even more importantly, it let me try different things and break our individual miniatures that I may not have gotten to otherwise.
  • December 22: Non Combatant(s) – Old Woman 
  • January 5: Villain(s) - Nurgle Demon Prince
  • January 19: Vehicle – Some brand new and shiny Rivet Wars tanks
  • February 2: Hero or Heroic Group - Dark Angels Space Marine Hero
  • February 16: Casualty / Casualties - WW1 Canadian Casualties 
  • March 2: Favourite Character - James Richardson - Piper for the 16th Battalion
  • March 16: Last Stand - Zombicide in Grey Scale


When the challenge started out, I initially wanted to complete 750 points worth of figures.  A 28mm standard trooper counts for 5 points.  This meant that I would have to paint roughly 150 figures in about 3 months, a lofty goal.  Then Curt added the fortnight challenge goals, each of which could add 50 points, so I upped my goal to 1000 points, with the thought that just maybe I could hit it.

By the end, I hit 1643 points and placed 10th out of 61 for pure quantity of work completed.  Overall, I am pretty damn happy with that!  Sure I could probably have painted more, but not while keeping to a table top quality for gaming that I would be happy with.

Again to Curt, a big thank you for running the event, it was a lot of fun and got me painting more than I have in probably forever!  I can barely wait for next year, already formulating a even madder plan for my second run through.  I am not sure if I will attempt to up my points goal, as I would rather go for more quality than quantity and keep the painting to a level I feel is worthy of seeing a tabletop, rather than just paint on a figure for points sake, especially since this is only for fun, there is no real winner or loser.

So I wrap this up with a comment to all the other Conscripts, especially those that did not enter this year:  Get Ready!  It was a lot of fun and something that should not be missed, make sure you plan ahead and let's see what we can get done as a club for next year.


You can find all my entries with this link: ByronM Entries for the 4th Annual Analogue Hobbies Painting Challenge.

Thursday, March 14, 2013

Battle Report - 28mm WW1 In Greyscale, 28mm

Is that 28mm WW1 in grey scale? Yes - it is.
I am very fortunate to be part of an amazing gaming group here in Winnipeg, and one of the things I enjoy the most is when one member of the group all of a sudden rolls out with some awesome project and you get to game it on the table.  I remember when Dallas suddenly rolled out with his FuturKom lads, and Mike F suddenly revealed an awesome force of modern Russian Federation troops (something we need to hit the table with soon...).  It's cool to see new project, new inspiration, new ideas.

The 6'x4' table - the lock is at the bottom, and the bridge towards the top
The Entente's objective - the locks

German Uhlans scout things out
Fawcett Ave "founding director" Curt C - proprietor of the Analogue Hobbies blog - was always a master of this - new, awesome projects were common on Fawcett Avenue.  Although he now lives a few hours down the highway, he has not lost his penchant or passion for very unique, very ambitious and very compelling hobby projects that look really f***ing cool.  Who else could convince me to paint 40-man 28mm Napoleonic infantry battalions? His latest project is 28mm WW1 in grey scale, and we got play this game when he visited Winnipeg a couple of weeks ago!

German Uhlans charge the Belgian armoured "car"
The Belgian Minerva armoured "car"
The Uhlans confront the Minerva

Lone survivor of the Uhlans' crazy charge
I lack the coolness or cultural depth to explain Curt's motivations and inspirations for this undertaking, but the photos you see in this post speak for themselves - and Curt articulated it very well when he first introduced it - see here. Curt is not one for half-measures with his projects, and he is whole-hog on this one.  Troops, terrain, everything. Bottom line is that we got to have an awesome game earlier this month, one the group will certainly remember for a while.

Most maneuvering early in the game is with blinds - you can see the Entente ones taking position, while sinister Kaiser-loving blinds move up from the opposite table edge at the top of the photo

A view of the blinds from the German side
We played using "Through The Mud And The Blood" rules.  The scenario was set in the closing stages of the early phase of WW1 - armies on both sides were driving to the sea in 1914.  Belgium, desperate to hold the Germans back, was flooding its own countryside to slow them down.  The scenario imagined and encounter between the leading elements of both sides but with slightly different goals - the Germans were out to capture a bridge over a Belgian canal so they could try and turn the Entente flank, while the Entente troops were out to blow open a canal gate to continue with the flooding.  These mutually exclusive objectives would lead to carnage on the table...

German HMG team
Dallas, Frederick, Dave and Mike F would play the German side.  Kevin H and Byron M joined me on the Entente side. Curt ran the scenario with his customary meticulous attention to detail and well-developed, multi-layered plot.  The card-driven rules system seemed to lend itself well to narrative development as well as engagement in the game.  We would maneuver using blinds at first, which would be revealed either through spotting, or if they decided to shoot or take a similarly unmissable step that would single them out.  Cards determined if reinforcements came, and provided the chance for any revealed characters to add some extra oomph to attempted actions.

French troops occupy the buildings in the village - the flash of colour represents an officer

Another view of the French position
The rules revolved around the idea of "big men" - in this case unit leaders.  They are ranked at a certain level, with higher ranked leaders able to order more troops, or add more "oomph" to attempted actions.  The units themselves had two actions once activated, and could be either firing or moving, or attempting both.

Some jocks occupy the woods - that would not work out well for them...
The scenario imagined the ground already covered with mud, shell holes from earlier fighting, and a layer of water from previous flooding efforts.  So it was SLOW going.  Both sides moved along and reinforced as the cards allowed.

Germans move toward the village
Early on the Belgian Minerva armoured "car" made an appearance, as did some German Uhlans.  The Germans managed to charge the Belgians, and succeeded in knocking out the vehicle! A quintessential early WW1 encounter.  A French HMG ensured the Uhlans would not live to brag about it, however.

Germans take cover in a church grave yard

Another view of the German advance - Highlanders in the distance
Eventually it became clear that we would not be able to make it to our objective - too much mud, too many Germans!  I managed to set a French squad up in the ruins of the village while the Germans advanced along both sides of the canal.  Byron set a squad of hard hitting Highlanders in a forward defensive position in a shattered wood, while Kevin drove his Belgian infantry and dog-led HMGs toward the locks.

Germans under fire in the ruins of a church - the "spray" markers represent shock on the unit
Both sides ultimately contacted (I was needling/nagging everyone to drop the blinds and "reveal" themselves) and soon the battle was joined. My French troops and Byron's jocks were driven back by the weight of German fire, but eventually settled into defensive positions that the Germans could not unlock.  Kevin led the Belgians in a brave and futile advance/charge up the village side of the canal, but the weight of German fire was too much.

Kevin H leads the Belgians in a brave charge...
The charge goes pear-shaped, and the Belgians are driven back
In the end the battle was a draw.  The Germans got nowhere near the bridge, and we were nowhere near the canal gates.  Both sides stuck in the slow going, confused battle, fighting to a draw with serious losses on both sides...sounds like WW1 to me.

Highlanders have fallen back to a better defensive position, supported by the French HMG
These photos don't do Curt's WW1 project justice.  I encourage you to check out his blog for more pictures of the various stuff he has painted (examples here and here).  This stuff looks unreal when you see it up close.  Just contemplating all of that relativity for the different gradients etc. makes my head hurt, but Curt has pulled it off.  It's really something, a totally cool and unique game! It was just great to have the chance to play with these awesome figures and terrain.

French troops, supported by Belgian HMG team
Thanks again to Curt for running such a magnificent game, and to the large number of Fawcett gamers who came out to play.  I hope Curt can visit Winnipeg again soon!
**UPDATE - I added some photos from Dave V.  Thanks Dave!