Showing posts with label pie and chips. Show all posts
Showing posts with label pie and chips. Show all posts

Friday, January 2, 2015

New Year's Day in the Trenches - 28mm Battle Report

Yesterday, I hosted the annual New Year's Day Game and Lunch Extravaganza. We had a great turnout of Conscripts for the lunch and game - from left to right - yours truly, Conscripts John, Bill, Mike F., Byron, Greg, Brian, Frederick, Keegan, Kevin, and Hugh. Since the game will be set in the Great War, we're outfitted for the photo with some appropriate period headgear courtesy mostly of Conscript Frederick.
 
Of course, before the game we have to eat... Pam laid on a very nice spread of pork-and-apple pie, yam fries with cinnamon, and an orange vinaigrette salad. Carrot cake and dainties for dessert, too (thanks to Conscript Byron for the latter), with everything washed down with soda, and Rolling Rock beer courtesy of Conscript Mike.

The scenario was pretty straightforward - The Big Push. The Germans deployed using the trench map shown above, while British infantry and tanks attack frontally with a cavalry squadron ready to exploit the breakthrough (!)


Here's the ground to be fought over. I'm reminded of that scene in "Blackadder" where General Melchett tries to cheer up George by showing him a sand table at his HQ representing the ground captured in the last advance... George asks what scale it is and Melchett replies, "it's actual size."

The British deploy as Conscript Byron suggests a flanking maneuver? Sorry Byron, it's the Great War, frontal assaults only ;-)

We used the Warhammer Historical "Great War" rules for the game. The British had a battalion led by Major Graves, comprising two companies (three and two platoons led by Captain Blunden and Captain Sassoon respectively) with attached assault platoon and Highlanders platoon, three Vickers MGs, an 18-pounder gun and two MK IV male tanks. In reserve they held a cavalry squadron of two troops plus HQ element.
 
German head-scratching. The Huns deployed a battalion commanded by Major Junger, comprising two companies of two platoons each (led by Hauptmann Rosenberg and Hauptmann Remarque), two MG08s, a 77mm gun, and a medium trench mortar. In reserve they had an assault company of two platoons, an A7V tank, and a captured MK IV "Beutepanzer" (apparently NOT pronounced "booty-panzer" ;-)
 
The British advance. Their machineguns were pretty effective in suppressing Mike's platoons and a few defenders were killed.

The Germans deployed their 77mm gun on "Der Pickel" (the pimple) and it commanded an excellent field of fire. Kevin was pretty deadly with it throughout the game.

The Germans emerged from their bunkers and manned the front line trenches.

One poor fellow had to stand knee-deep in a flooded shell hole. Unit coherency can be a bitch!

One shot from the 77mm knocks out the luckless MK IV tank.

Anticipating an imminent breakthrough the cavalry appeared to exploit it.

Keegan's tank had broken down but he still worked the guns as the cavalry advanced.

Late in the game the German MK IV appeared. The A7V never showed up as apparently it must've broken down on the way to the start line.

The lads ponder the progress of the British attack.

Another good shot from Kevins "77" knocks out Keegan's tank for good. Iron Crosses all around for that crew!

The cavalry surges bravely forward towards the wire.

German fire has weeded out their ranks though...

Beute MK IV angles for a firing position.

Fokker circles the battlefield, high above the death and destruction.
 
The leading cavalry troop just made it to the edge of the front line trenches. Some of their infantry comrades occupied the trench line just in front of them as the game was ending.

Men of the match - Kevin's 77mm gun crew.
 
A proud fighting machine is reduced to battlefield debris.

Well, the game ended as expected - the British had made a minor gain on their right flank but the Germans reinforced their supports so the Brits would be in for a fight to hold on. I think when we play this game again I'll start the British a bit farther onto the table - maybe 12" in rather than the 3" or so in this game. It just gives a bit less ground for them to cover. Of course, starting in closer can be a slight disadvantage for them too, as their MGs have fewer turns with clear fields of fire, so that's a nice tradeoff. I'd tweak the rules slightly as well, to allow a "run" move of d6" in the Close Assault phase for troops who didn't shoot.

All in all I think a very successful and enjoyable lunch and game. The terrain sure looks great and I think everyone had a good time and enough fine food to eat - which is the whole point of the New Year's game.

All the best to you and yours for the New Year, and roll on 2015!

Cheers,

Dallas

Monday, January 5, 2009

New Year's Day Battle Report











Short version: It was fun!
Long version:

Conscripts Dave V., Cam, Mike B., Mike F., Bill, Frederick, and Brian made it out for the game on New Year's Day. As reported previously in the blog, the scenario was "Operation Sealion" with Frederick, Dave and Mike F. taking the part of the intrepid British Home Guard and Royal Tank Corps instructors, and Brian, Cam, and Bill rolling with the Deutsches homies. Mike B. was out for a bit but soon retired homeward with "flu-like symptoms" acquired as a result of activities the night before...
(Lunch was a delicious pub platter prepared by Pam (!). Savoury meat pie, steak-cut chips, and oven-barbequed carrots, washed down by a frosty brew of one's choice. Top meal!)

The game began with the German paras and British Home Guard entering the table. There were a few turns of "manoeuvre to contact" due to my dense terrain layout on the 8x5 foot table, but the two sides came to grips in the village, with Mike's troops in the pub (good lads) and Bill's FJs hunkered in adjacent houses. Some sniping back and forth occurred but the real pusgh came when Brian moved on table with his armoured assets - three Pzkpfw 38(t)s and a mighty StuG III. After some random boggery (!) in the river, the StuG III started blasting away at the pub, eventually bringing it down on the heads of the hapless Home Guard with tremendous loss of life. One more objective obtained for the invaders, nobody said it had to be intact to count!
Meanwhile the 38(t)s were dashing for the hilltop objective, in a race with the Stuart Honey driven by the lead RAC instructor. It was a dead heat but the Home Guard platoon command section still sat on top of it, as well.

The civilians on the table dashed hither and yon, controlled by whichever side had won the initiative for the turn. In the end the British controlled 5 and the Germans 3, with the British having captured the only civilian that was an actual Fifth Columnist (this was determined by a random die roll made for each civilian at the end of the game - on a "6" he or she was a Quisling).

It was a fun game. Next time I would make some changes - starting the Home Guard and FJs "on table" in random spots would have moved things along a bit. The rest seemed to work well enough.

More pics in the next post...