Showing posts with label Old Glory. Show all posts
Showing posts with label Old Glory. Show all posts

Wednesday, February 20, 2013

Regina 2013 - AAR Number One - Golan Heights, 15mm

Syrian T-62s rumble into action - models by QRF
Note - This post was originally published as a guest post at Analogue Hobbies.  Click here for the original. GB.

Greetings again to the visitors at Analogue Hobbies.  I'm sorry to interrupt the steady stream of entries to the Analogue Hobbies Painting Challenge (well, not sorry if it interrupts Ray), but I'm sure many of you have noticed your recent entries to the competition have been slow to appear on the Blog.  That's because I have rocketed out to Regina for a wonderful visit with Curt and Sarah, and we have been gaming our faces off!  Here is the first of a few AARs from the trip - a tank battle set in on the Golan Heights during the Yom Kippur War in 1973.

Syrian T-62 company - nearly all QRF models, with a few Old Glory
Those of you who visit the Fawcett Avenue Conscripts pages will have seen the Golan Heights in 1973 appear as one of my not-infrequent "new insane projects" back in the summer of 2012. I have painted a good sized pile of 15mm Syrian and IDF tanks and infantry since then, and it was fun to kick off the gaming here in the centre of God's prairies with a Yom Kippur game.  We used the Bolt Action rules engine for the game, with the platoon-activation modifications our Fawcett group has used previously for 15mm WW2 games.

Centurion Sh'ot MBT - model by Peter Pig
In the 1973 surprise attack on the Golan Heights a small number of IDF tank battalions, spread thin along the "purple line" at the frontier, held out heroically - and at very high cost - against several Syrian divisions.  Many Syrian units broke through holes in the IDF lines during the first two days and tried to find their way to the bridges over  the Jordan River. If they had succeeded, it would have been game over in the north for the IDF. This scenario imagined an action involving of one of those units - a company of Syrian T-62s approaching the "customs house", a very old bridge and collection of buildings that straddled the previous border with Palestine.

Table on the first turn - Syrian platoon enters along the road
Historically the Syrian spearheads approached this location, met some resistance, and turned back - night was approaching and they were not sure what defences were in place. If only they had known at the time there was practically none, the 1973 war might have turned out differently. So this scenario is a "what-if" of sorts - what if the Syrians were more aggressive?


Centurion arriving as a reinforcement
The table was 6'x4', with the Syrian force - a company of 13 T-62 MBTs - entering at one edge, and having ten turns to get at least two tanks across the old bridge representing the crossing of the Jordan river (I think the actual bridge was a Bailey-type bridge, but I found the stone piece evocative of the age of the place in question).

Traffic jam on the advance - the tank in the foreground is Old Glory
Another picture of the Old Glory tanks - one has already been dealt with by IDF gunners
Opposing this tide of armour was a small force of IDF tankers composed of reservists coming up into the fighting - two Centurion Sh'ots behind some improvised defences, and three more arriving from off the table during the game. The old buildings represented an orchard and farm area near the "customs house". The IDF mission was to stop the Syrians at all costs - if they could knock out or disable eight of the Syrian tanks, it would halt the attack. But would they last?


T-62 platoon struggles forward under fire, but at least they took out one of the Centurions (at top)
Curt took the IDF side and I plated the Syrians. The Syrians started with one 3-tank platoon already coming down the road, and would arrive in platoon-sized batches over the first three turns, while Curt would receive another Centurion on each turn starting with the first until all five were on the table.
IDF Centurions await the Syrians
I tried to split the difference between moving and firing, thinking I could put enough fire on the IDF to to knock them out AND overrun them. I mean, I had a 13 to 5 advantage, right? No such luck! Soon T-62s were burning on the road, causing a traffic jam and causing the tanks to detour. The Bolt Action rules model the movement of tracked vehicles very well, limiting the turns of the vehicles.  You need to think ahead a bit - sure you can turn and move, but will your flank be exposed? Will you be able to move again from where you end up? When you are trying to get 13 tanks moving, this is a challenge.

Syrian T-62 settles in for some cover to duel with the Sh'ots
As more T-62s arrived the battle heated up.  The Syrians managed to knock out one of the Sh'ots.  For good measure Curt parked one reinforcing Sh'ot on the bridge over the river, and moved the other Centurions forward aggressively.  Tank shells criss-crossed the battlefield as both sides blazed away.

The fate of most Syrian tanks on the Golan Heights in 1973
IDF tanks under heavy fire - one knocked out
I had one platoon which managed to stay relatively pin-free, and they cause some trouble for the IDF - immobilizing a second Sh'ot and putting some heavy pins on a third. It was the opening I had hoped for.  But I was not able to get the other tanks moving consistently - I had one fellow zipping down the flank, but he got tagged by the Sh'ot on the bridge.

Curt's last line of defence
Ultimately the IDF knocked out the eight T-62s needed in order to halt the attack by the ninth turn, but it was a close-run engagement, with the IDF having lost two MBTs themselves. My early decision to try and engage hurt me in the end - we should have been running up that road for all we were worth, losses be dammed!
More burning and immobilized T-62s
The game was a blast - I love a table filled with burning tanks, and the Golan Heights in 1973 is a setting that obliges that preference for sure!
Table at the end of the game
Following the battle we sortied for lunch in Regina and then re-set the table for our second game - the Sudan in 1884. Now let me see if I can find all of those entries from Ray here on Curt's computer and delete them...

Monday, September 3, 2012

Battle Report - King Tiger Fail (Bolt Action in 15mm)


German King Tigers lead counter attack (not exactly as depicted)
Last week Dallas hosted our regular game.  We played the popular (and excellent) new Bolt Action rules, but used 15mm models instead of 25mm-28mm figures. The scenario was late war Eastern Front, set in Poland in the summer of 1944, with a German counter-attack against the Russian bridgehead over the Vistula River.  The actual counterattack included the 501st Schwere Panzer Abteilung, equipped with King Tiger tanks, so this provided us with an excuse to roll a platoon of fabled "big cats" on to the table.
Panzer Grenadiers and Mark IV-H - models from Battlefront
King Tiger platoon - models from Battlefront.  This would be terrifying...in most games.....
The table was 6'x4'.  The Germans had to enter on one short edge and cross the table to exit the other short edge.  The German force included a platoon of panzer grenadiers in half tracks, a Panzer IV-H, and a platoon of four mighty King Tiger tanks!  The Russian opposition consisted of a blocking force of a platoon of infantry and a platoon of T-34/76s, and off-table reinforcements in the order of a company of 10 T-34/85s and another platoon of infantry.   The blocking force was able to occupy a ruined village at the centre of the table before the game started while the Germans marched on.  The Germans would have 10 turns to make the crossing of the table.
Russian forces prepare to try and block the German advance - models from Old Glory and Plastic Soldier Company
Germans would have to enter from the left side of the photo, and get all the way across to exit from the right side (across the bridge)
 Hugh and Dallas took command of the Germans while I played the Russian side.  Historically the King Tiger tank, although fearsome, was beset with all sorts of challenges - it was slow, and very prone to breakdown.  To reflect this, we slowed the King Tiger's move pace to 6", as opposed to the regular move of 9" for tracked vehicles.  The King Tigers were also prone to a "Scottish Check" if they ever tried a run order (i.e. double move) to reflect the tendency of the drive trains on the big tanks to break.  If a "1" was rolled, the tank would be immobilized.

One other modification - the sheer number of Russian units/vehicles may have made the game difficult, so we applied a kind of "hen and chicks" rule to the Russian tanks, making them operate in platoons.  If the platoon was to fire, all tanks would have to try and hit the same target.
T-34/76s move up into the village
"I'll just race through the village - what could go wrong?"
Even though we were playing a smaller scale, we left the ranges un-changed, so both sides were getting stuck in right from the first turn.  Dallas had smoked the T-34/76s by the end of the second turn, and my off-table reinforcements started to appear in the third turn.  The fortunes of the King Tigers took a turn for the worse...
T-34/85s enter from the flank - note the pin markers starting to accumulate on the Tiger in the village...
Dallas had one of the worst bad-luck dice-rolling evenings I can recall in a long time.  "1" after "1" after "1"....it was really something.  The Tigers would miss their shots, or miss the penetration roll, or fail to do anything serious if they did penetrate...it was something else.  Meanwhile, on the Russian side, we had some pretty hot rolls, and the T-34/85s were able to score a couple of kills on the big cats.
King Tiger hammers away at T-34/76s
T-34/85s arrive with tank riders for support
Hugh sent the panzer grenadiers in for an assault into the village, with the support of his Panzer IV-H.  I sent one platoon of tanks directly in to the village, and two more up behind the village in a blocking position.  Because of Dallas' horrible luck, we were able to slow the German assault to the point where it was not going to make it across the table.  Pressed for time, Dallas took the chance on double-moving his King Tiger tanks, and when it came time for the check on whether the tank would break down, he rolled...."1"s, of course.
T-34/85s advance over a bridge

Now THAT is how you take out a King Tiger! Double sixes on two penetration rolls...
Panzer grenadiers capture a building in the village
Russian infantry continues to attack
Crumps show the withering fire endured by the T-34/85s as they approached the village
The Germans still chewed up the Russian force - they lost two and a half squads of infantry, seven tanks knocked out and two more immobilized.  The Germans lost a squad of infantry, the Mark IV-H was immobilized, two of the King Tigers were knocked out and a third broke down.  We called the game at the end of the sixth turn.
Russian go after a German squad that got a little too close...
T-34/85s hammer the village
This King Tiger broke down during the advance...to add insult to injury, the T-34/85s later knocked it out!
This was my first run through the new Bolt Action rules and I was really, really impressed with them.  We played what was essentially a massive game - over 3,100 points of stuff per side. Still, the game moved fast. Keeping track of kills to the infantry (which were based in groups) was only a minor headache, easily handled with a tally sheet, "casualty caps" or some other such approach.  If you have WW2 stuff based for "Flames of War", feel free to give Bolt Action a try - I think you will enjoy it.

This King Tiger ALSO broke down during the advance
Looking back I think slowing the King Tigers down was a little too hard on the Germans, considering how much table they had to cover. But I think a more - er - "average" outing by the Tiger gunners would have changed things for the Germans.  I am looking forward to playing the Bolt Action rules again - and I am looking at using them for my Golan Heights project too.

Immobilized and burning King Tigers

The final turn - lots of wrecked tanks, but the German advance had been stopped
The platoon-based action for the Russian tanks worked very well too - it was a good way to have a great deal of armour on the table, but still reflect the Russians' relative lack of initiative when it came to the operations of their tanks.

Thanks again to Dallas for hosting.  I can't wait to play Bolt Action again.

Meanwhile, I expect Dallas will burn those dice...

Saturday, August 11, 2012

Even More Syrians

T-55 from Peter Pig
Another chunk of Syrian stuff - a platoon of BTR-60s from Old Glory and a solitary T-55.


The BTR-60s were very, very nice models. They assembled smoothly and have a lot of detail on the hull in particular.  They are excellent renderings of this common Cold War era Soviet APC.
Very lovely castings from Old Glory

This T-55 is a "newer" one from Peter Pig - they have corrected issues on the barrel of the main gun, putting the fume extractor on the correct end of the barrel.
I wish Peter Pig would add MGs for the cupola on the T-55s...
The Peter Pig vehicle castings appear to be on the larger end of the 15mm spectrum - when compared with the T-62 from QRF, the Peter Pig T-55 is actually a little larger.  But it will all be fine on the table.
Peter Pig T-55 on the left, QRF T-62 on the right
I have half a company of T-62s and T-55s finished now - will want to get to at least a company-plus-command (about 11 tanks) of each.  Will need to make another order on the T-55s, but I believe a package of QRF T-62s should be along soon...

Tuesday, July 24, 2012

Syrian T-62s and Infantry - 15mm


Syrian build up continues
After a few small diversions I was looking forward to sharing some more progress on my Golan Heights project.  I have had these models finished for a few days, and kept waiting for a chance to take some decent photos, as the lighting in my house is just awful for pictures.  I tried again first thing this morning, and I guess my house is meant to be a monument to soft light - so sorry for the quality on these.

T-62s from Old Glory
I have added three T-62s and a group of nine infantry to my Syrian forces.  The T-62s are from Old Glory, and the infantry are from Peter Pig.

Dining room table column formation
As I have said before, the Old Glory T-62s are average sculpts at best.  The turrets are a little squished, the detail is a little soft, and the casting on the tread assembly is....an adventure.  I use a lot of weathering on tanks, but I went extra hard with the powders and dry-brushing on the treads and road wheels of these vehicles to cover for the various casting defects and soft details.

Old Glory tanks need a lot of black lining to have any hope of seeing detail on the casting
My batch of custom ordered bases arrived from Litko, so these tanks have bases.  This is the first time I have based 15mm vehicles - I used to think basing vehicles was silly, but I think it turned out well, and gives a bit of a more uniform appearance with the infantry.  I will go back and add bases to the T-55s and ZSU-23-4, while the rest of the tanks and other AFVs will receive their bases prior to priming from now on.

The base on the vehicle helps it fit a little better with the infantry...you can see the very slight bend in the base on the tank....
One obstacle I should have expected, but did not prepare for with the vehicle bases - they warped! It only makes sense I guess - they are thin plywood, and the moitsure from the paint, humidity etc. would make them vulnerable to warping.  I think I will order metal bases for the next round of vehicles....


Infantry from Peter Pig

The infantry are Peter Pig troops from their "Professionals" selection in their modern range. These were test models, so they are not meant to represent a specific squad and there is a mish-mash of weapons - several RPD MGs, a couple of officers and a couple of guys with RPGs. I don't believe Syrian infantry sections were that heavily armed...

An RPG, some AK-47s and an RPD
I based the infantry individually, and I used the bases sold by 15mm.co.uk as opposed to the thinner bases from Litko.   I used these bases for two reasons: one, I had some handy, while the Litko bases were on order and, two: I think the thicker bases will make it easier to pick up and move the figures without having to grab the figure itself.. 


It is hard to see in these terrible pictures, but the infantry have khaki pants and green jackets with camouflage splotches applied to both.  It is almost impossible to find a colour reference of a Syrian infantryman from the 1973 war - the Osprey book does not have one, and I have never seen one on the Internet.  So I just bodged from pictures of their uniforms used in Lebanon (would they have been that different? Probably not, I hope...).

One note of caution to others - I used the new GW "145" paint range on the infantry, and it worked well for the most part.  But I have found that the "Agrax Earthshade" wash - this is meant to replace the universally useful and awesome "Devlan Mud" from the previous range - will often leave an incredibly glossy finish once it dries.  It's not the end of the world, but it is still annoying, and if you want to use it, be sure to have some Testor's Dullcote or similar product handy

At some point I might do some infantry based in groups (as seen in games such as "Flames of War") but I really like the individual look of the infantry in this scale, so I will stick with it and see how it goes.