Showing posts with label Lasalle. Show all posts
Showing posts with label Lasalle. Show all posts

Friday, June 25, 2010

Battle Report - so I guess that was Lasalle...

Last night we assembled at Dallas' place for a first try at the Napoleonic game Lasalle, using 15mm figures. As you might notice from the title, I was kind of underwhelmed by the rules. More on that later in the post.

The game was very basic, set on a 6'x4' table which featured a crossroads near the middle as an objective. We certainly were not attempting a particular famous battle, but rather a plausible small encounter that might have happened somewhere in the 1809 campaign. A hefty Austrian brigade was on the defence, with two regiments of Cuirassiers as reinforcements off table. The French were on the attack (of course) and rolled in with an infantry brigade and a regiment of Chasseurs and one of Hussars. Each side had an artillery battery.

Bill and Brian took command of the Austrians, while Dallas and I got moving with the French attack. Dallas and I split our force, and a good portion of the game was one of maneuvering to attack. Dallas led the bulk of the French infantry - six battalions - toward one half of the Austrian line, while I led the artillery battery, the cav and two infantry battalions to secure a hill and pin some of the Austrians down. Dallas was to deliver the hammer blow that would send the Austrians packing!

Thanks to the arrival of the Cuirassiers, however, and some red-hot rolling from Bill together with some not-so-hot rolls from Dallas, things got pretty rough for the main attack. With no Cav support on his side, the Cuirassiers started to stomp on Dallas' infantry. The Austrian infantry, with their huge battalions, got in on the act too. Caught by the combined arms, and with my cav too far away to help, Dallas' attack columns got whomped.

Despite the high casualties, we did punch back. My "diversionary" attack actually got some good results, with the Hussars shattering an Austrian battalion that could not manage to make it into a square. Dallas got a pound of flesh too, running over an Austrian battalion in the woods with a well-coordinated punch by a pair of attack columns.

The game ended in a draw - we were actually pretty close to capturing the crossroads too. Both sides were near their breakpoints. But I have to credit the Austrians - they really bloodied the French nose.

Here are some pictures from the game:






I have to say the rules were a let-down. I had really high expectations for this really intelligent, Shako-consensus-shattering new game and in the end it was a struggle to interpret the rules (which are not that clear in many cases) and there are some things that were just bizarre, like an Austrian line charging a French attack column and ending up with a huge advantage. Generally speaking, the plus-size Austrian units had huge advantages, and in line they can sweep everything in front of them. How did these guys lose the war?

Another whacky feature is how the game turns are counted - one turn is actually just one set of actions by one side. Most of us recognize that as a half-turn. I think the intent, with random turn ending, is to try and incent the players to get everything done that they can, because you could literally end up with the game ending before you have a chance to respond. But the feel was off, and it leads to constant confusion in the rules because this idea of a turn is hugely non-intuitive.

Another nit - no conforming. Considering all the other things you abstract in a game like this, a lack of process where units conform to each other once they contact is a pain, and the board gets cluttered with all sorts of odd angles, bonky formations and frankly looks terrible.

Any positives? Yes - the structure of the game turns. It takes some getting used to, but Mr. Mustafa has really engineered something cool there. Basically, you start a turn by "reacting" to what has happened - you shoot, make countercharges, and resolve the combats. Then, you move. It's neat, because as the commander, you get to unleash your charges, but you don't get to see how they will work out in your own turn - you just have to wait and hope. Seems right to me. It's great effect, but as I said it takes some getting used to, because it is very different from other games.

In the final judgement, the rules were disappointing. I'm not about to write off Shako, even with its challenges, to dive into Lasalle. At the same time, it's too soon to write off Lasalle. The first game with any new rules set can be bumpy, so we'll definitely have to try it again sometime. But don't watch for me to rush out and paint any damn artillery limbers :)

Wednesday, June 23, 2010

Game this week - Napoleonics with Lasalle



This week we will return to the Napoloenic era and take Lasalle, the new rules by Sam Mustafa, for a test drive.

Sam Mustafa is the brains behind rules like Grande Armee (Napoleonic) and Might and Reason (Seven Years War). I have always found his rules to be innovative, thoughtful and fun, lending themselves to some great games (well, except for games where I play the Austrians and face the Prussians in the Seven Years War). I still have great memories of the Grande Armee game Curt ran for us a couple of years back, where the Austrians won at Marengo, thanks to Brian's grenadier brigade single-handedly overrunning the French line and wrecking their flank.

Lasalle is intended to be "tactical". I am not intelligent enough to split the hairs, but I think this means "above skirmish, and below division", or something like that. Fellow conscript Curt C is way more eloquent and knowledgeable on this point, but I think that one thing Shako struggles with is the brigade level of command. It tries to represent brigade OBs in the games and approximate every battalion in the field, but cuts out the brigade level of command, distorting the command and control. In Lasalle, you will not try to represent the huge encounters like the Battle of Waterloo (or you could, I guess, but that doesn't seem to be the intent) and will instead enjoy smaller actions that occurred in all theatres in all times. Or, you can play a small part of one of the larger, more well-known actions.

I think Lasalle is also part of Sam Mustafa's attempt to develop some kind of unified field theory for horse and musket gaming. In his introduction, he touches on how people have always tried to adapt his rules from one period to another period or setting (i.e. Grande Armee for ACW). He postulates that gamers have this innate desire to have one set of rules for everything. Speaking as someone who has pushed around a squadron of X-wing fighters hunting a Star Destroyer using an adaptation of Lord of the Rings rules, I suppose that might be a little true. Still, I believe Sam is over-thinking it. A glance at any gamer's bookshelf will tell you we will always buy another set of rules. The reason we try to apply one set of rules to other periods is because we really love rules that don't suck, and Sam is pretty good at generating those.

You can check more into the rules yourself here, and also learn a little more about Sam Mustafa's "Honour" system (of which Lasalle is a first part).

For the game, I will put together a little bash em' up scenario featuring Austrians and French. Allegedly you can use any basing system with Lasalle, so we'll break out the 15mm lads. The rules call for artillery batteries to be represented by multiple gun models, so we'll struggle to have much artillery out there. Even worse, the rules call for limbers (triple blech - painting limbers sucks) to represent the guns on the move. Finally, even though you allegedly don't have to rebase, the rules are cemented on the principle that one gun model has the same approximate base width as one of the infantry bases. My artillery is based for Shako, and this does not work out (unless I use a Bill Clinton definition of "approximate"), but I think we'll survive for one game :)

Finally, to keep up with the Napoleonic theme, I have adjusted the poll on our blog, returning again to one of my favourite themes. We'll get you yet Mike...be sure to vote early, and often, from multiple IP addresses, in order to create as much pressure as possible on Mike F. It's what friends do.