Showing posts with label DOE Gunship. Show all posts
Showing posts with label DOE Gunship. Show all posts

Thursday, November 22, 2012

Extremely Belated Battle Report - "Siler Road" - 15mm Sci-Fi

Federal armour in a village - what could go wrong?
Following on Dallas and Mike's cool game from last week, I wanted to belatedly post some pictures of a game Mike F and I played four weeks ago, pitting the Nova Respublik and their new DOE gunships against the sinister Control Battalion.  There are a bunch of pictures in this post, validating Dallas' recent assessment of my blog "style".

Control Battalion, pre-game
Federal column advances, led by Siler tanks
Nova Respublik Motor Fuzileers enter the table to launch their counter-attack
For rules we used Bolt Action (Brian - at least we are not using Lord of the Rings :).  The scenario involved a Nova Respublik counter-attack against a Federal Army spearhead led by a pair of Siler tanks.  I wasn't that specific other than the Nova Respublik wanted to stop/slow/knockout the Silers.  Really the game was an excuse to roll out the DOE gunships and Silers!
Control Battalion infantry advance behind their Claymore APC
Control Battalion mortar teams set up for the firefight
The DOE makes the first visit - ouch for the Federals...
Mike F took the Nova Respublik side, and I played the Control Battalion.  Here are a bunch of pictures of the game. Short game summary - lots of stuff blew up, and while Mike generally failed his rolls to even have his air support arrive (unlike Dallas, who failed his air support rolls in our game the following week to decimate his own attack), when the DOEs did show up, it was pretty devastating.
A DOE lines up Control Battalion targets
DOE propaganda 
The Siler suffers DOE pains - the hits immobilized the tank!
The Control Battalion doesn't feel pain - lucky for them...
Another aerial photo - note the ultra-aggressive advance of the Nova Respublik APC at the bottom
The Silers were tough - meeting out a lot of punishment - also missing a lot.  But they put out some serious abuse on the Nova Respublik armoured vehicles.  However, they were stopped, so the game ranks as a win for Mike - although one with a pretty steep cost in toasted NR vehicles and troops.

This squad was feeling pretty good (in as much as the Control Battalion "feels" anything) until the DOE came 
Another view of the carnage in the village
Control troops huddle in the ruins
Siler dishing out the pain! 
Immobilized Siler still exacts a toll...
Close up of a Nova Respublik Red Eagle - Siler bait
It was fun to get the DOEs out on the table for a first game! Thanks for Mike F for coming out for the game.

Monday, October 22, 2012

DOE Yeah!

Nova Respublik troops prepare to deploy with their latest reinforcements
My first attempts to assemble Khurasan's exciting new 15mm near-future DOE Gunship were less than satisfying.  With the help of Dallas, who pointed out how to mount the tail fins properly (tip - not straight), I was able to finish two of the models and I got them painted during the NFL games this week. As I watch the Lions are struggle to keep up with the Bears tonight (while I write this, Jay Cutler just took a strength 10, AP 1 hit from Ndamukong Suh), I finished them off!  Here are some pictures.

No more f*cking around - serious drill bit time 
Magnetized lapel logo serves as ideal flying base mount
Serious hole for the serious magnet
My original try at magnetizing the model so it would stay on a flight base was insufficient.  The DOE is a healthy size, and a small magnet is not up to the task.  I was done screwing around, so I took out the large drill bit and bored a large hole in the base of the main body, and then mounted the other piece of the magnet on the top of a GW flying base.  These magnet bits are actually courtesy of a local not-for-profit's logo lapel pins, so in a way these models will be gaming for a good cause. I think I probably overdid it a bit, but these things are NOT falling off...

Strong magnets keep the model safe and sound on the flying base
With the basing riddle solved, I had to figure out how to assemble the damn model properly.  As I said, Dallas gave me the right tip.  For my first model I had mounted the tail fins flush to the hull.  This fit the tabs properly into the hull, but was actually incorrect, as the vertical fins at the back should not be straight up, but should tilt inward, so the joining tail piece will fit.  In order to do this properly I had to shave off the tabs a bit so the would fit properly with the main hull. Not enjoyable.

A further bit of stupidity on my part - I put the adjoining tail fin piece on differently on each model - and I didn't notice until I had primed them! Once again, I will never win an award at IPMS shows...so in a way, each one is unique...

Half-way point on the painting - waiting for the Agrax Earthshade to dry - check out the mix up on the tail joints...
The fun continued when trying to figure out the wing-mounted rocket launchers.  There are four on each model (two of them are hardly visible - or paintable - once the model is assembled, as they are tucked right in).  As I said in my original post, this model is a blizzard of parts, and it is not very forgiving.  I highly recommend assembling and mounting the rocket pods BEFORE mounting the wings to the hull.  For the record, Khurasan does recommend this too :)

Even when you do this, it will be tricky to make sure the rocket pods are all pointing in the right direction.  Prepare a list of useful swears before assembling this model.

Close-up on the "tarmac" - you can see the casting challenges with the missiles on the wing tip


Khurasan also provides options for the landing gear - up or down.  I went with down - it doesn't look as slick when "up in the air", but gives a little flexibility in terms of having the model land or using it as an objective on the table.  If I ever do another one of these - or if I manage the save the first one I tried to build - I will build it with the gear up.

On the flight bases
There is a very cool sensor mount on the top of the main body
I painted the models with something along the lines of a "sand & spinach" camouflage scheme.  I used some decals (from a British tank division, I think - it's 15mm scale, so I didn't get too worried about that as they are hard to recognize) to give the Gunships unit and tail markings.

Providing air cover for a Nova Respublik armoured column
The DOE gunships buzz an armoured column advancing through a village
I am very jazzed to have these finished.  These models were not simple - there was lots of flash, tricky parts and a great deal of refining needed with a sharp hobby knife.  The surface of the resin bits was a little pock-marked in some places, and had a bit of a rough finish in others that was a bit tricky to paint.
But all the swearing and crayon-snapping was worth it in the end!  Now to get them on to the gaming table, where they can get shot down on the first turn...