Showing posts with label IDF. Show all posts
Showing posts with label IDF. Show all posts

Sunday, March 24, 2019

Final Painting Challenge Submission - IDF Tiran 5 MBTs

Tiran 5 MBTs in 15mm - models from Battlefront.
The ninth edition of Curt's Analogue Hobbies Painting Challenge has concluded! As the hours count down, participants try to get a bunch of submissions in at the last minute in order to boost their total productivity, and I was no exception.  For the last submission, I did something a little different - some Israeli Tiran 5 tanks in 15mm.  The models are from Battlefront, part of their "Fate of A Nation" range.

The silhouette of these tanks may seem oddly familiar to cold war gamers...well the Tiran-5 is actually a Soviet T-55 tank.  The IDF captured a large number of T-55s during the Six Day War in 1967, and they were not going to waste these assets.  They took the captured tanks and replaced the engine, switched out the main gun (to a 105mm gun) and made other changes, and put them into the battle line, for use against their previous owners.

T-55 MBT with new engine, new main gun.
During the Yom Kippur War in 1973, an armoured brigade equipped with Tiran tanks fought in the Sinai against the Egyptian assault across the Suez Canal.  Later I believe Tiran tanks saw service in Lebanon.

I love the decals from Battlefront...
When I was first diving into gaming the Yom Kippur War many years ago, I learned of the Tirans and I thought it would be really cool to do a unit of these tanks.  Old Glory had a model available in 15mm, but the quality of the casting was poor, so I only painted one of the vehicles.  Once Battlefront came into the period with T-55s, I wrote them asking to see if I could order some bits separately to create these tanks myself...I was told I couldn't get the bits! Well then...

Notorious for their cramped interiors, the IDF added extra storage on the exterior for the crew to use.
Fast forward to 2018, and I see that "Fate Of A Nation" has been re-issued (to match up with the newer "Team Yankee" rules), and that a model has been released of the Tiran-5s! I couldn't wait to get a company of them painted up to clash with Dallas' Egyptians in some games set in the Sinai in 1973.

Lots of MGs on the cupola...
Trying to paint a company of these things is exactly the sort of project I would slot in my mind for Curt's Painting Challenge. I had planned to paint 10 of these during this edition...and yet...well, again, you can see why I don't try to "plan" too much with my painting, particularly during the Painting Challenge.  I didn't finish the company, but I did finish these first three test models, enough to get the unit started, to refresh the memory on painting IDF vehicles. 

And the Painting Challenge has concluded - I exceeded my "points target", which I was pleased about.  While it is a "Challenge", you are really only racing against yourself, as you get to set your own target. The motivation you get participating with others in different parts of the world is very helpful. I hope you have an opportunity to check out some of the submissions - including a number from Byron and MikeF. 

Thanks for visiting - have a great day!

Friday, September 19, 2014

One More Sho't - Fate Of A Nation AAR

Oy vey...not again...
Following last week's unlikely Egyptian triumph, we decided a part two was in order to see if the IDF forces could get their revenge.  So we played "Fate Of A Nation" again this week.  I used the "Hold The Line" mission from the Flames of War rule book, with the idea being that a second IDF column was arriving to deal with the breakthrough the Egyptians achieved last week in our imagined encounter near the entrance to the Mitla Pass in the Sinai Peninsula.

IDF Company - Sho't as company commander, a platoon of 3 Sho'ts, a platoon of 4 M51 Shermans, a mech. infantry platoon and priority air support from Dassault Ouragans

UAR Tank Battalion - T-55 as battalion commander, one company of 9 T-55s, one company of 8 T-55s, one company of 6 IS-3Ms, one mechanized infantry company (with two platoons plus RPDs and B-10s) and a pair of ZSU-57-2s
Jim played the UN force (pictured above)
Two 1685-point forces were set up (very odd, but the point totals matched out exactly that way *shrug*).  Some slight adjustments to the forces this time compared to last week - even more T-55s for the Egyptians, but no SU-100s (Dallas was out of town) while, inspired from a request by Fawcett Avenue Conscript alumnus Sean M (Hi Sean!!) I added some Centurion Sho'ts into the IDF force.

Initial deployment - line of UAR T-55s supporting UAR mechanized infantry to the left, IDF advancing from the right
The Egyptians wait for the IDF attack to begin
The Sho't was a fabulous MBT, particularly in 1967, and they are expensive points-wise in "Fate Of A Nation", so that is why the Egyptians had/needed even more T-55s than last week - just to keep things balanced.

M51 Shermans - I love these models, I think I want to paint 10 more, just because

Now THAT is how it's supposed to go! IDF gunnery starts to burn out the first T-55 company
Byron and Mike F. played the Egyptians, while Graeme (I am so sorry, sure I am not spelling that correctly) and I took the IDF side.  Graeme had a tough outing last week with his M51 Sherman platoon getting shot to pieces - he anticipated much more fun with a platoon of Sho't tanks at his disposal.  Jim also came out, but mimicking the UN role in the 1967 conflict, he simply observed for a couple of turns before he had to leave.

Sho'ts moving out into battle
The table was 6' x 4', with both forces using opposing deployment areas tied to the short table edges. Two objectives were placed in the Egyptian zone (the defenders).  The Egyptians were required to put half of their units into delayed reserve.  Byron and Mike opted to put the mechanized infantry company on to the table, as they could start the game dug-in.  They back the grunts with a company of T-55s and the battery of ZSU-57-2s.

Uh oh...T-55s knock out a Sho't
The IDF had six turns to get one of the objectives, or just break the Egyptian battalion.  I had high hopes with the Centurions in the game, and indeed we blew away a large number of Egyptian tanks, but the IDF would be defeated again!

That !#$!#$ing T-55 company took three turns to die...here are some lucky ones crowded around the hill
On the IDF side we made a cautious advance, knocking out a healthy number of T-55s while moving toward the Egyptian infantry.  Unfortunately we had terrible luck with our air support.  Even with "priority" air support, we often failed the roll to have the aircraft arrive, and when they did, they were usually driven off or reduced by the Egyptian AAA tanks.

M51s back off in the face of losses from T-55s...the M51 front armour cannot stop the T-55's 100mm shells
Mike and Byron watched their T-55s burn with some alarm, but they made the motivation checks when they needed to, and so we couldn't get a turn of exclusively concentrating all of our fire on the infantry - as we finally finished off the first T-55 company, the second one arrived, and once we torched them the IS-2s arrived...and so on and so on. The game would eventually turn on this.

Finally! The first T-55 company is wiped out! Things should roll from here, right? But look at all of that infantry...
Mike and Byron also scored a few hits, taking out two Shermans (yikes!) and a Sho't (oh no!) as we approached.

IDF mechanized infantry roll out
With the arrival of the 6th turn, Graeme and I had to go all-in, so we sent in the infantry and charged with the remaining tanks we had.

B-10 recoilless rifle team blasts away at the approaching IDF tanks
The close assault was punishing on the Egyptians - they got mauled.  But they also passed the motivation checks they needed in order to stay in the fight, meaning they held the objectives, meaning they won! We had torched two companies of T-55s and really chewed up the infantry, but still didn't get the job done.  Congrats to Mike and Byron. That's two in a row for the Egyptians!

Sho'ts deliver a blistering round of fire
These #@$@ing things kept the IAF at bay for most of the game
The stars of the game for the Egyptians were their infantry and their ZSU-57-2s!  Byron and Mike made good use of the enormous infantry horde (there were 20 teams in the company), leaving them static and dug in, very difficult for the outnumbered IDF troops to pry loose.  Some air strikes would have helped us, but even when the IDF air support did show up, the ZSU-57s blazed away and usually drove the Ouragans off.  I have to say I find the Flames Of War rules seemed to deliver a neat experience on this score, with the hapless conscripts able to hold out if they were dug in and not moving.

IDF mechanized infantry continue to move up...the burning M51 is a bit of a grim thing to pass by...

Now that is how the air force is SUPPOSED to work...one good run with the cannons and there are many burning T-55s...sadly this is the only successful pass the Ouragan would manage
The IDF air support did have a single good run, torching three T-55s in a single pass with cannons, but overall we didn't get nearly as much help as we needed from the fly-boys.  And just like last week, the IDF doesn't have a margin for error - losing even a couple of tanks can really set you back.

IDF infantry dismounting and preparing to assault the Egyptian line
So - two straight Flames Of War games in a row...I'm actually starting to get a bit more familiar with the rules.  "Fate Of A Nation" and Flames Of War are not deep simulations of combat or anything, but it was pretty fun.  Lots of tanks, lots of dice, lots of stuff on fire, and a result in six turns.

The close assault under way - defensive fire from the Egyptians fails to stop the Israelis
Sucks to be these guys...the M51s did their part to try and break the Egyptian mechanized infantry company
Again, probably the worst part of a Flames Of War game is the proximity of the tank models to each other on the table.  The T-55s companies looked like black powder musket lines in some respect.  But on the other hand, when you have 25 tanks and tank-sized vehicles in your force, even a 6' x 4' table will be crowded before you know it. 

There were so MANY Egyptians...the UAR mechanized troops hold the line in the face of heavy losses, winning the game for their side!
Thanks to Byron, Mike F and Graeme for coming out play.  The IDF revenge will have to wait for another day...
 

Tuesday, June 17, 2014

15mm IDF Mechanized Infantry Platoon


IDF Mechanized Platoon - figures from Battlefront
 As part of the preparation for the Yom Kippur War game at Prairiecon this year I had finished some IDF M3 half tracks.  Now there are some infantry to go along with them - this is an IDF mechanized platoon from Battlefront for their "Fate Of A Nation" supplement to Flames of War.

Each squad of two bases has their own M3
Decent sculpts from Battlefront
All of the 15mm Yom Kippur War gaming we have been doing uses individually based infantry. I don't play Flames of War very much - maybe once or twice a year - but since they came out with "Fate Of A Nation" I have been wanting to try it out.  These mechanized infantry will serve as a support platoon for the IDF tank company.

Would work for '73 as well as '67 in my view

The Battlefront models are pretty nice. The platoon includes troops equipped with FN-FALs, Uzi SMGs, FN-MAG LMGs, a couple of bazooka teams and a light (50mm) mortar team. I think these would work for 1973 as well as 1967 without too much trouble.

Most of the troops carry FN-FAL rifles, with a sprinkling of Uzis

Khurasan offers IDF mech infantry for 1973, but the kit is almost identical.  Given the choice, I would recommend the Khurasan figures over the Battlefront ones, although the Battlefront pack comes with all of the bases you would need as well.

Two FN-MAG teams are also an option to upgrade the platoon
The IDF force-org chart for "Fate Of A Nation" only allows for one of these platoons to be attached to the tank company, so I expect an IDF player will have to be a little cautious using them, as it seems the Egyptian/UAR player can get two whole companies of infantry into their force.  This seems appropriate - elite mechanized troops that need to be used with care by the commander in order to have the greatest effect.
 
Command & weapons group - mortar and two bazooka teams
Between these guys and the M51 Shermans I have already painted, I basically have a 1200-or-so point IDF tank company for "Fate Of A Nation".  I'm not sure what point total an "average" FOW game would be, but since it is mostly tanks, I guess it would go pretty fast. And as mentioned above, these will work fine for a Flames of War game set in the Yom Kippur War as well.

Ready for action on the table
 Stay tuned for more 15mm Arab-Israeli stuff from the painting table...

Wednesday, June 11, 2014

Prairiecon XXXV - Battle of the Chinese Farm, 15mm Yom Kippur War!


Forces ready for deployment at Prairiecon

Prairiecon XXV took place over the past weekend, and the Fawcett Avenue Conscripts hit the event in style! Dallas and I each ran a game on the Saturday. Dallas did one of his super fun Star Wars Miniature Battles, and I did a 15mm Yom Kippur War game.  The scenario was titled "The Suez Shore" and was set during the desperate fighting between the IDF and Egyptian armies around an old agricultural research station known as the "Chinese Farm". 

Platoon of M51 Shermans from Battlefront
For rules we used Dallas' excellent home made "Red Storm" rules.  I think we have been using these rules for post-WW2 gaming for something like seven years now? 

IDF Mechanized troops
Dallas also supplied the Egyptian side, as well as some great custom terrain pieces.  In all, the scenario pitted a small company of hard-hitting IDF troops against a reinforced company of Egyptians! That is one of the great things about Dallas' "Red Storm" rules. As we were discussing during the event, it may not have some of the flashier aspects you see in newer rules today, but you can put a pile of stuff out on the table and settle things in a couple of hours. Using 15mm figures and vehicles, we had almost 30 vehicles and 50 infantry between both sides engage across an 8' x 4' table.  Cool!


IDF Magach 3s
The scenario was brutally simple - the IDF had 8 turns to seize a house in the middle of the farm, and had to do it with infantry, not tanks. Both sides started with a small portion of the force on the table, and would roll to bring on reserves.  

Egyptian SU-100 tank destroyers

The IDF are approaching the target

The house in the centre is the objective
Egyptian AT-3 Sagger team, out to cause trouble - these things drove the IDF players nuts and they went out of their way to knock them out
SU-100s backing the Egyptian line - Dallas did an amazing job on these figures
Egyptian infantry holding the objective


T-55s approaching to support the Egyptian infantry
A Magach 3 knocked out of action...I'm such a moron, I forgot my flame markers at home - duh! But even so, this is similar to photos you see from the period...nasty stuff happens when something hits the ammo inside your tank...

PT-76 scout tank knocked out - but not before it had taken a Magach 3! Well done Byron

Dallas' Egyptian T-55s - these are from Khurasan, real beauties (if they are ever in stock)
M51 Sherman - a crowd favourite and one of my favourite tanks from any era - these puppies dished out abuse but had a "glass jaw", so to speak.  I love the 40k-esque gun, complete with bonkers muzzle brake
More Egyptian armour
Magach 3 moving toward the objective
This Egyptian HMG team managed to hold out for the whole game with tanks, shells etc. whizzing all around them

Magachs push forward to knife-fighting range...

The IDF infantry dismount from their M3 tracks and make their move!
A rather determined Magach - now supporting IDF troops who have captured the building! But what happened to the second story of the building?


The Egyptians throw everything they have into their last turn...if you look closely, you can see someone blew the top of the objective away...
The game ended dramatically - the IDF infantry grabbed the building at the bottom of the seventh turn, and held out while the Egyptians hammered them in the eighth turn.  One T-55 managed to land an HE round right into the building, removing the top story and several IDF troops along with it. In the end it was a win for the IDF, but the infantry paid a steep price - a "historical" outcome, one might say.

In the 1973 battle around the Chinese Farm the IDF took very heavy losses during some extremely tough fighting.  It was a crucial engagement, vital to securing the flanks of the IDF counter-crossing into Egypt that ultimately secured victory in the fighting for Israel. But it was also central to the shock the Yom Kippur War had on Israel's society and political class.  The Chinese Farm was a victory to be sure, but for a people grown very confident of relatively easy and sweeping victory in the wake of the 1967 Six Days War, the stiff price in blood paid to oust the very determined Egyptian troops from the Sinai was a rude awakening to some of Israel's broader geo-political realities.

I have to say the Egyptian players during our game had some pretty rough luck with the dice rolling...early on, I thought it was going to be a shooting gallery for them as they engaged the IDF tanks coming up the road - the but their dice luck dried up by the third turn, while the IDF players suddenly got the hot dice...that's gaming for you :) They also had a bad break with their reserve rolls...if that infantry platoon had arrived sooner, it probably would have been a different outcome!

Prairiecon seems to get better every year.  The crowd is excellent, there is a lot of stuff going on, there is a great venue, and Brandon is a great city.  It was awesome to see so many of the Conscripts make the trip to the event this year.  And I have to thank Dallas for his help in putting this game together.  He did the Egyptians, some great terrain and also took most of these photos! Very nice to have the Yom Kippur War project now expanded to the Sinai front - thanks dude!

Let the plotting for Prairiecon XXXVI begin...