Showing posts with label X-Wing Miniatures Game. Show all posts
Showing posts with label X-Wing Miniatures Game. Show all posts

Tuesday, December 9, 2014

13th Annual Winnipeg Harvest Game Day - a Day of Good Cheer

Another year, another fun charity event completed.

Here's some of the mountain of goodies baked by owner Wendy Speary.

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Mike running some Warmachine action, with gingerbread steam engines (that the mechs ended up hurling at each other).

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Perry running a card game.

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Rick prepping for the Firefly RPG.

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As discussed last week, I ran a game of Star Wars: X-Wing Miniatures.

My take on the Santa Claus (aka Darth Krampus) space sleigh, "Santa's Express" (the model below is a Hallmark Christmas tree ornament).

  • Captain Kagi — Lambda-Class Shuttle
  • Advanced Sensors
  • Ion Cannon
  • Darth Vader
  • Rebel Captive
  • Anti-Pursuit Lasers
  • ST-321

Notes:

  1. Santa's Express will not attack another ship unless that ship targets it first.
  2. Santa's Express will not use its Primary Weapon unless its Ion Cannon is destroyed.
  3. "Darth Vader's" power simulates the pilot of the enemy ship being placed on Santa's "Naughty" list.
  4. The "Rebel Captive" simulates Santa's cargo of presents that no one really wants to destroy.
  5. The "Anti-Pursuit Lasers" simulate the feedback caused by colliding with Santa's sleigh.


Below, Conscript Frederick setting up some Imperial TIE Fighters.

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One of the gingerbread docking bays that Wendy graciously made; Darth Krampus was heading for one of these...

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First Blood to the Rebels! All the ships that got shot down re-spawned in their respective setup area.

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Santa's Express running a gauntlet of X-Wing fire.

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Jek "I've got a problem here" Porkins bites the dust.

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Darth Krampus kept colliding into TIE Fighters; it was only a matter of time before the Rebel X-Wings disabled his ship.

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Below, the players, from L-R: Matt, Paul, Graham, Bruce, and Frederick.

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Thanks again to Wendy and Pedro, and all the staff at Imagine for hosting the event. Thanks to everyone who came out to play!

For a list of the most-needed food items at Winnipeg Harvest, please see their website.

Thursday, December 4, 2014

13th Annual Winnipeg Harvest Game Day - Saturday, Dec. 6, 2014


From their site:
"It’s time for our annual Winnipeg Harvest Game Day! This will be our 13th year! Come on down Saturday, December 6 to play some games, and donate non-perishable food items to Winnipeg Harvest. Every $5 of food you give gets you a ticket for cheating! (which can then be used in the games you play, you cheaters you).

Plus we’ll have prizes! Baked goods! Candy!

Hope to see you out to do some gaming for a good cause."

Just a quick plug, I am running a Star Wars X-Wing Miniatures Game scenario at 11:30AM:
"Santa is bringing good cheer to the Death Star v.3.0. The Imperials are escorting him to a docking bay. The Rebels, in a perhaps misguided attempt to control the narrative, are trying to stop him!
Will Life Day be spoiled?
All miniatures, materials, templates, and dice supplied. Players will fly either Imperial TIE Fighters or Rebel X-Wings."

I remember helping plan the original event, back in the day. It was a Warhammer 40K mega-game, IIRC. Good times.

Contact info:
Imagine Games
246 Mc Dermot Avenue
Winnipeg, Manitoba
(204) 452-8711
http://www.imaginegames.ca/

Monday, November 17, 2014

JimCon 4 - Death Star Trench Run

As previously reported, JimCon 4 was held this past weekend. Now a fixture of the Winnipeg gaming community, a few hundred people had a fun time playing all manner of board, tabletop, card, and miniatures games. Kudos to the con committee and volunteers for putting on another great event!

Saturday afternoon found Conscript Jim and myself running The Battle of Yavin - The Death Star Trench Run, using the very popular Star Wars: X-Wing Miniatures Game rules and miniatures, and using Dagobah Dave's Death Star Trench Run Mission, available here.

The Conscripts always run newbie-friendly games. Indeed, three of the players were playing their very first game of X-Wing Miniatures!

The players were divided into the following forces:

REBELS:
Gold Squadron (played by Alex)
(Gold Leader) Dutch Vander, R5 Astromech, Proton Torpedoes
Horton Salm, R2 Astromech, Proton Torpedoes
Gold Squadron Pilot, R5 Astromech, Proton Torpedoes

Red Squadron, "A" Flight (played by (Michael)
(Red Leader) Garven Dries, R5-K6, Proton Torpedoes
Rookie Pilot, Proton Torpedoes
Rookie Pilot, Proton Torpedoes

Red Squadron, "B" Flight (played by Natasha)
Luke Skywalker, Elusiveness, R2-D2, Proton Torpedoes
Biggs Darklighter, R5 Astromech, Proton Torpedoes
Wedge Antilles, Wingman, R5 Astromech


IMPERIALS:
Black Squadron (played by Jason)
Darth Vader, Push the Limit, Engine Upgrade
Black Squadron Pilot, Draw Their Fire
Black Squadron Pilot, Wingman

Obsidian Squadron (played by Mark)
Howlrunner, Squad Leader
Obsidian Squadron Pilot
Obsidian Squadron Pilot
Obsidian Squadron Pilot

Training Squadron (played by Jeff)
Academy Pilot
Academy Pilot
Academy Pilot
Academy Pilot

The Imperials also ran the Death Star's Turbo Lasers: 5 turrets on the surface, and 6 emplacements in the Trench Zone. The Rebels could shoot at the Turbo Lasers, and at 3 Power Nodes, with varying game effects. Any Imperial generic pilot that was shot down just came back in their deployment zone during each turn's End Phase, representing reinforcements.

We made a few changes to the printed mission and rules:
  1. The playing surface area was 3 feet wide by 6 feet long. Both sides' Deployment Zones were reversed from the printed materials. The movie Star Wars clearly indicates that the Rebels came in from the east side of the trench.
  2. There was no points limit; each side got the listed forces (we had available some more ships if any more folks had shown up, including Porkins and 2 Red Squadron Pilots, and Chewbacca in the Millennium Falcon and Han acting as a gunner).
  3. Pilot cards, skills, upgrades, and maneuvers were consolidated onto printed sheets for the players, on which they recorded their Speed and Maneuver each turn. We've found that for convention games this greatly reduces tabletop clutter.
  4. The Trench Zone stacking limit was kept at 3 small ships per side. However, only those ships wanting to fire torpedoes at the Auxiliary Exhaust Port needed to enter in the Trench Zone Entry Area to the south: anyone else (on either side) could drop into the Trench Zone at any point to dogfight.
  5. To indicate performing a Drift maneuver in the Trench Zone, the player just marked their speed and maneuver on their sheet and added the word "Drift".
  6. Generic Imperial pilots that were shot down were redeployed during the End Phase.
  7. During the End Phase the Countdown Clock was advanced by 1 if during the turn at least 1 Imperial ship was destroyed. Then, the clock's number was subtracted by one as usual.

Each side were assigned forces, and then the players secretly conferred about whose ships would be entering the Trench. 

Below, looking south, the Rebel players moved their ships toward the Trench, under the watchful eye of Jim, who really helped the game move along at a good pace.

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The Imperials then showed up next turn, screaming onto the table at maximum speed.

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Below, looking north, Red Leader and his two wingmen went after a Power Node, also drawing fire away from Gold Squadron's Y-Wings.

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Gold Squadron dropped into the Trench Zone. (I can be seen at the far end of the table, wearing my  "Red Five" tee shirt from TeeFury.com.)

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Meanwhile, at the northern end of the table, Luke and Wedge were shooting up Turrets and Power Nodes. Biggs, bravely drawing fire away from his childhood buddy, paid the ultimate price as he was gunned down by 4 TIE Fighters.

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After nailing a Power Node, Red Leader was shot down by a pair of TIEs on the right of the photo, while his wingmen shot down another Imperial.

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Gold Squadron commenced their attack run, set upon by a pair of TIE Fighters.

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Gold Leader was the first of Gold Squadron to fall. In the backgorund, Darth Vader flies south.

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The slow Y-Wings made their way up the Trench, beset by TIEs and Trench Turbo Lasers. The Imperials decided to keep the Trench Zone guns firing, despite the danger to their own ships. They considered the risk worthwhile.

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Utter carnage as Horton, an X-Wing, and a couple of TIE Fighters go down. The last of the Rookie Pilots also dropped his X-Wing into the Trench Zone.

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Wedge got nailed by a TIE Fighter, then Luke dropped into the Trench; he was too close to fire at the Exhaust Port, but he could lay fire into those pasky TIE Fighters! The Imperials played things cagey, pulling fighters out of the Trench and dropping others in.

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The Rebels were now reduced to only three ships, all of which were in the Trench. The two X-Wings cleared a path for Gold Squadron's sole survivor, shooting down both Howlrunner and one of her escorting TIE Fighters.

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With 3 turns left, and only two ships able to fire at the Port, the Gold Squadron Pilot fired his torpedos. He was only able to take down a single shield!

"Negative, Negative. It just impacted on the surface."

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Luke pulled a U-turn to joust with Darth Vader, who was Stressed to the max.

Only two turns left in the game, and only the Rookie Pilot was able to get a targeting solution. Though inundated with shots from 3 Imperials the Force was strong with the Rookie, who evaded every blaster bolt!

With the fate of the Rebellion riding on a single throw of the dice, the Rookie fired...

"It's away!"

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Two Critical Hits blasted through the ray shielding, causing an explosive chain reaction that destroyed the Death Star! I always love games that are decided with the final dice throw.

The following photo is of all the Trench Run participants; from L-R: Mark, Jason, Alex,  Natasha, Jeff, and Michael.

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The Rebel players (Natasha, Alex, and Michael) won the game, and some single blister packs of X-Wing Miniatures that I provided as prizes.

The players seemed to have a fun time. Also, during the game several passersby walked up to the table to watch, immediately recognizing the scenario.

***

During JimCon I was also introduced to a new WWI air combat game, Dawn of Aces.

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Pilots are based on historical fliers. Each plane has its own control panel, to keep track of damage, ammo expenditure, and fuel use. Players choose from an available pool of manuvers, with speed depending on a coloured rating for each aircraft/engine/ manueverability combo. Players move in random order each turn, with special events also randomly occuring. It is definitely better to move last.

Below are some of the components for the game. The demo planes are all very nice paper models made by the game's designer, Sam.

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Wil ran me through a quick intro game, where my single Albatross DIII went down after a bloody engagement against a pair of Allied fighters. Meanwhile, Sam was at the next table, running a big game.

I look forward to playing this game again!

Friday, November 14, 2014

Death Star Trench Run - Playtest

JimCon 4 starts this weekend. Long in planning, the Conscripts will be hosting The Battle of Yavin Part II - The Attack on the Death Star. (I wrote about Part I here.)

A big spanner in the works was the utter failure of my priming of the resin surface panels of the Death Star. Long story short, I shall be stripping and re-priming 20 1-foot-square resin panels at some undetermined future date.

Undeterred, there is still Plan B, utilizing the GF9 mats and turrets we used in The Battle of Yavin Part I.

Recently we playtested Dagobah Dave's Death Star Trench Run Mission, with 8 Conscript players and two dozen model ships!

Here's a taste of the action:


"We'll have to destroy them ship to ship. Get the crews to their fighters."

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"Several fighters have broken off from the main group. Come with me!"

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"We're in position. I'm gonna cut across the axis and try and draw their fire!"

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"The guns - they've stopped!"

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"It's away!"

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Tomorrow we shall run the scenario during Slot 6 at JimCon, at 1:30 PM. Should be a lot of fun!

Sunday, July 6, 2014

Battle of Yavin - Part I

Last Thursday at Dallas' place we recreated the first part of the Battle of Yavin (from one of my favourite movies, STAR WARS), as Red Squadron strafed the Death Star prior to Gold Squadron's attack run.

We used two of the Gale Force 9 space station mats to create a 6'x3' Death Star surface. The squad sizes, respectively, were about 200 points for the Rebels;  less for the Imperials, but the 6 turbo laser turrets had no points value.

I had planned on adding Chewie in the Millenium Falcon with Han as a gunner, and Darth Vader, but I am saving them for an actual trench run game when my resin Death Star terrain comes from JR Miniatures.

Kevin and Indo each ran a trio of X-Wings led, respectively, by Luke Skywalker and Garven Dries (Red Leader). Dallas and Jim each had 4 TIE Fighters, with Dallas also running the squadron leader, Howlrunner. The Rebels had to destroy all 6 turbo laser turrets; the Imperials had to try and stop them.

The Rebels set up across the the board, to reach all the turrets.

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The Imperials set up all 8 TIE fighters across from Luke.I guess that farm boy had gotten them mad...

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The stats for the turbo laser turrets (taken from a GenCon trench game) were as follows:
  • Pilot Skill 0
  • Attack 2
  • Agility 1
  • Hull 3
  • Shield 0
  • 360 degree arc of fire 
Dallas had sourced the turrets online from an old game:

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First turn, the Rebels dove into the fray and destroyed two turrets!

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Luke and his buddies then flew past a turret, and shot down one of Dallas' TIE fighters.

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In response, Jim and Dallas ganged up on Luke, shooting him out of the sky!

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Meanwhile, Indo nailed a couple more turrets, unmolested by the Imperial fighters.

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Indo moved to join the fur-ball.

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Kevin and Indo's X-Wings concentrated their fire and destroyed the last of the turrets.

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As Kevin later pointed out, it took the better part of 8 TIE fighters to take Luke out - allowing the Rebels to WIN the game!

Luke will probably be back for the actual Death Star trench run. I shall treat it as a "script re-write"; who the Imps THOUGHT was Luke was actually Jek Porkins. Also, Gold Leader's Y-Wings, Darth Vader, and Chewie & Han Solo in the Millennium Falcon will all be at the party.

Monday, May 5, 2014

May the Fourth Be With You!

Yesterday was Star Wars Day, so I thought there was no better way to celebrate than to host some games of Star Wars: X-Wing Miniatures. Man, where was this game when I was a kid?

Several of the boys dropped by during the course of the afternoon for some beers, fellowship, and to push tiny ships around.

DavidA (a local author of some note) expressed his confusion when I tried to explain the game's mechanics. Accordingly, Conscript Frederick stepped up and put him through his paces, each pitting a couple of ships against the other. After only two turns, David was already calculating what he should do next, in response to Frederick's likely moves.

Success! Another player joined the Dark Side.

After another beer, a few of us decided to play a 4-handed game. PaulK and Frederick ran a team of 4 TIE Interceptors vs. DavidA and myself, running Chewbacca in the Millennium Falcon, a B-Wing with a Heavy Laser Cannon, and an X-Wing.

Below, the action hots up as the Interceptors navigate their way through the asteroid field. In retrospect, the Imperial players acknowledged that this deployment split up their forces too much; they probably should have ganged up on one flank.

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David maneuvers Chewbacca (with an elite Gunner on board) towards the fray.

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My Star Wars Family tee shirt came from Tee Fury.

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Fist Blood, as the Rebel star fighters down an Interceptor.

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The Rebel star fighters angled north, under the covering fire of the Millennium Falcon. The Imperials got a measure of revenge, destroying the X-Wing after the latter had turned around to face them.

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However, those two gray Interceptors got caught in a squeeze play between the Falcon and the B-Wing...

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...whose combined firepower proved overwhelming. With the final Interceptor having only one hull point left, facing much larger ships with no hull damage (in fact, the B-Wing had all its shields, too), the Imperials conceded the match.

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In the last year or so, I have played more X-Wing Miniatures than any other game. The mechanics are both intuitive and easy to grasp, but it retains your interest with surprisingly deep tactical possibilities.

***

Most of those present were old enough to have seen Star Wars (or, "Episode IV-A New Hope") in the theatre when it was first released. I still remember seeing it on May 25, 1977, with my brother; we sat in the very front row, at the extreme leftmost seats. Some aspects of the movie don't hold up so well over time (for example, Luke's whiny, painfully-delivered line, “But I was going to go into Tosche Station to pick up some power converters!”). However, I still get that feeling of wonder when I think about Luke staring out at the twin setting suns, or when Gold and Red and Squadrons begin their attack on the Death Star. Watching Star Wars changed my life, sparking a life-long interest in science fiction literature, movies, conventions, and games.

Note: I met my wife at a local science fiction convention.