Thursday, March 12, 2026

Painting Challenge Submission #6 - Contemptor-Osiron Pattern Dreadnought for 30k-era Thousand Sons

"That museum exhibit has armed itself! Run for your life!" - A Thousand Sons Contemptor-Osiron pattern dreadnought.

My sixth submission to Curt's Analogue Hobbies Painting Challenge features some more kit for my growing collection of XV Legion Astartes, the Thousand Sons, in GW's Horus Heresy setting. This is a "Contemptor-Osiron pattern" dreadnought, a 28mm multi-part resin kit (with plastic weapons) from Games Workshop's "Age of Darkness" figure range. This was originally a Forge World model, now available from GW at-large.

Autocannons, ready for action!

The dreadnoughts of the 30k setting are functionally heavy combat armour suits used by the Space Marines for various battlefield support purposes. There is a "pilot" in there, so to speak, but there is a catch (because of course there is!). This "pilot" is actually near-dead Space Marine, rescued from battlefield wounds that were somehow not quite terrible enough to kill him but still terrible enough to put him near-death. What happens to these fellows? Why they just get plugged into a dreadnought, and, voila! Your existence of endless warfare in The Emperor's name can continue! Lucky you! 

"I'm FINE. Yes. Really.STOP ASKING."

In the case of the Thousand Sons, there is an extra wrinkle. Sometimes this nearly-dead-but-not-totally-dead XV Legion Space Marine is also a capable psyker. What to do then? Why, plug his bits into one of these special "Osiron" dreadnoughts, of course! That way he can wander around the battlefield shooting things, punching things AND leveraging his mastery of mysterious warp powers! It's the best of all worlds! Unless you are the one trapped in this thing...but hey...I think everyone can relax. I mean, it's not like having psychic abilities and visions while trapped inside an armoured sarcophagus for near-eternity would cause any sort of extra mental stress or trauma. Right? I'm sure it's all fine...and we all know everything turned out great for the Thousand Sons in the end.

Also equipped for...close combat? Harvesting grain? Maybe both?

All of the Space Marine Legion collections in the Horus Heresy have custom bits designed for them, capturing the look that makes them "unique". In the case of the Thousand Sons, that "unique" look is generally an answer to the question "what would happen if the local ancient Egyptian history exhibit somehow came alive and armed itself with futuristic science-fiction weapons"? It is more than a little silly, but I love it and I'm here all day for it! 

The Forge World sculptors went to town on this crazy thing. We get a lot of whacky pseudo-ancient-Egypt accents - which are great - on various parts of the armour (mysterious etching, scarabs galore). We get a pile of extra cables and extra connectors near the "helmet", speaking to the extra bits in the armour helping to manage the psychic capabilities of the "pilot". Finally, to make things extra nuts, there is the end-of-days-sized khopesh-style blade affixed to the end of the power fist. 

Like...how does that even work? Do you impale enemies on the blade, and then...punch them...somehow? Or is that not even for combat, but some kind of agriculture-related side gig the dreadnought handles between missions? 

No matter - the "pilot" will have a near-eternity to figure it out, after all. Hopefully he can still use that Thousand-Sons-mind-relaxation technique he learned in his pre-dreadnought career...

Gotta love the vestments on this crazy thing!

And topping it all off, he has VESTMENTS. Because obviously! What kind of near-dead-psychic combat master goes to battle entombed in a battlesuit WITHOUT a prayer cloth? That would be crazy!

Woohoo! Magnets without a total catastrophe!!

Modelling-wise, I was chuffed that I managed to figure out how to install magnets on the ranged-weapon mount of the right arm! Most normal hobbyists are able to make use of magnets with no problem, but I am, at best, a very "average" model-builder, and tend to be a total f*cking disaster with magnets, no matter how careful I am. This time it worked out! I'll paint up some more ranged weapon options for this fellow at a later point - for now, the paired auto-cannons will do. 

Pseudo-Egyptian glyphs etched into the armour.

I hoped to get a bit of an interesting effect with the markings etched into the legs and shoulder. It was a chance to try and make use of the Contrast Paint/Speed Paints at last! I have always found these to be a hobby product that is a solution-looking-for-a-problem sort of tool. The results were...mostly just OK, but in aggregate I still like how the effect came out.

Now THAT is a can-opener...

I also wanted to make the whacky khopesh look a little more dramatic, so I added decals along the blade, and tried to have a little fun with them. Once more, Contrast Paints were applied in the hopes of achieving something of an "effect. Again the result is...OK...I should try and catch a tutorial on how to do cool blade effects sometime...but for now this will do, as the overall model is just so whacky.

Size comparison with "The Axehole", painted earlier. Things will get dramatic when these two hit the town!

This was painted a few weeks ago now, but has yet to see service on the table. As a newly-painted model, I'm confident this fellow will have no problems at all when he makes his battlefield debut! Right?   

Tuesday, March 10, 2026

Painting Challenge Submission #5 - Warmaster Dogs of War Artillery

10mm "Galloper Guns" for Warmaster. 

A participant in Curt's Analogue Hobbies Painting Challenge had been inspiring me with his Warmaster-scaled Dogs of War entries. I too love playing GW's "Warmaster", and I also love the "Dogs of War". Now, the "Dogs of War" were done by GW in 28mm, never in their old 10mm version of the Fantasty game. But thanks to the efforts of genius 3D designers and printers, there are now some really awesome "Dogs of War" suited just perfectly for the scale - and submission #5 to the AHPC is a prime example. This is a battery of Mercenary "galloper guns", modeled on "Bronzino's Galloper Guns" from the original "Dogs of War" collection. I believe these were designed by "MiniRat". 

Bronzino directs his crew as the gun is laid for action...

The match is lowered...

Of course, the original 28mm version of Bronzino had lost a leg, poor chap. The battery commander here still has both - so one might assume this is simply a younger, less-veteran version of the famous mercenary commander (or perhaps the more famed commander is available as a separate hero sculpt, something I need to investigate). These figures have been gathering dust in my pile for years...after all I painted a 10mm version of Braganza's Besiegers back in 2022, and I would have picked these up at the same time... 

On this base, we have a limbered version of the gun - move lads!

These "MiniRat" designs are just brilliant. The proportions have a slight amount of exaggeration, done just right, to enhance the look of the 10mm sized figure. I tried to catch every detail I could manage. 

These sculpts are just tremendous! They are really fun to paint.

Maybe the only issue I encountered is that they did not size very well on the bases...in hindsight I should have shaved off the sharp edges, as they are all sculpted/printed together on the single base...oh well...contract firepower to support the highest bidder is now available for my Warmaster collection! That's all for this week - hope to be back with more "catching up" posting from the Analogue Hobbies Painting Challenge soon. 

Sunday, February 22, 2026

Submissions for the Painting Challenge

 Here are my submissions for the 16th Analogue Hobbies Painting Contest. Most of my entries have been for my Badab War Tyrant's Guard army project. Enjoy!

Command Squad

Armsmen


Legion Auxilia

Turrets to swap out my steel legion chimeras

2 Leman Russ and a Thunderer tank.




I did a brief detour into another project of mine related to the fallout games. Using Horus Heresy models and some appropriate bits on Etsy and elsewhere, I've recreated/reinterpreted T-51b power armour from the Fallout video games.


Thanks for visiting.

Thursday, February 19, 2026

Painting Challenge Submission #4 - "Axehole - The Sequel"

"Saturnine Praetor" for the XV Legion Astartes. Multi-part plastic kit from GW. 

In strict technical marketing terms, this Analogue Hobbies Painting Challenge submission consists of a "Saturnine Praetor" kit for Games Workshop's "Age of Darkness" setting (a.k.a the Horus Heresy). He is wearing the colours and symbols of the XV Legion Astartes, the Thousand Sons.This is a multi-part (like, a LOT of parts) plastic kit from GW. 

But never mind what it said on the box. Let's call this figure for what it is: I give you "Axehole: The Sequel". 

NOTE: You may be asking: "Sequel? Who/what was the first one?" See the original "Axehole"at this link

"And I took that personally" - a lot going here. I was disappointed that the decals did not show well on the scroll of the chest plate...I might go back and work on that.

In the "Age of Darkness", the Space Marine Legions ape the terminology of ancient Rome's military structure. Thus the Praetor is a senior command figure for your Space Marine Legion force. Nicer armour, fancier kit, more capabilities etc. all designed to have him stand out from his fellows. Like the original Axehole, this figure was included as part of a core Horus Heresy box set, in this case the 3.0 edition (which dropped last year). 

You will surely have observed the powered armour this fellow is wearing is rather bonkers, even by the already rather bonkers standards of GW. This is the "Saturnine" armour, and it was the "big new thing" clumsily and careless retconned into the setting and included with the 3.0 edition of the rules. Now you don't even have to be a fan of the setting to see this and think "wait, WTF? Saturnine what?"

Example of an original "Saturnine" EXO ARMOUR figure from the Rogue Trader era. Metal figure on a 25mm round base.

It is always funny to contrast the lackadaisical approach GW's studio types take to the treatment of their own established lore and stories for their various settings with the absurdly aggressive posture of the corporate office who unleashes lawyers on any outside party who tries to do anything with it. The studio will retcon anything with little regard to impact on the story as established, while the GW lawyers will sue anyone out there making their own twist on the existing story through products or small add-ons...but I digress...

How does "Saturnine" armour fit in all of this? Well, I should be fair - it wasn't just pulled out of thin air. It has roots in the era very early 40k sculpts. They were, near as I can tell, the very first of what would evolve into "Terminator" armour.  The "Saturnine" sculpts, with their bonkers shoulders and big double-looking boaters were the original proto-terminators.

By brining them back in multi-part plastic form the GW studio is going "Hey, cool more nostalgia! Just like the plastic 'beakie' Marines from version 2.0!" But the similarities between the Saturnine kits and the new/old plastic "beakies" end right there IMO. 

Hobbyists clamoured for years for a return of the "beakie" armour, but nobody ever gave a sh*t about the old Saturnine designs -mostly because they sucked hard.  I will readily acknowledge that a few 3rd party sculptors were out there with some interesting, Saturnine-style sculpts, but on the whole this kind of armour was a fringe interest.

A look at his whacky cape!

What was more jarring was that the Black Library has something like ten years (or more) of Horus Heresy novels where "Saturnine Armour" did not ever come up, at least to my knowledge - through like 40 or 50 novels and novellas etc. This includes the Siege of Terra novel actually titled "Saturnine"  in which the most elite forces of the Warmaster confront the most elite forces of the Loyalist defence, in the "Saturnine District" of the Imperial palace, and nobody on either side is using this amazing, elite, super powerful armour...it is never mentioned

So...that is cartoonishly clumsy retcon work. Just lazy. But...whatever..."Saturnine Armour" is "back". 

But let's put the retcon clownf*ckery to the side. One thing that I feel unites the core of 30k fans around the world is a shared fear of the game becoming "like 40k" (i.e. unplayable trash). If GW's studio wants to ignore the Black Library, that's one thing, but when they act to wreck what made playing 30k games so fun and special, that is of much greater concern. 

A tool fit for an Axehole!

Now, I acknowledge - one set of models doesn't "wreck" anything. But it points to a direction of travel for the game. "Saturnine" units are popping up on Horus Heresy gaming tables, and while they are technically 30k models, they have 40k "vibes". This includes, but is not limited to:

- The blind indifference to the established story (note: "well they have always changed the story" does not equate to "every change they make is great - or even good"). 
- The scale creep (that fellow is on a 50mm base). The over-the-top weapons (I'm SURE that axe isn't compensating for any emotional problems, right?). 
- The terrain built into the base (FFS, STOP DOING THIS - IT MAKES EVERYONE'S MODELS LOOK THE SAME). I enjoy goofy models and silly guns, but like all recipes, a balance of ingredients is important - even too much good stuff can throw things off. This one...I'm not sure...
- The worst part: comically over-powered rules for these new models on the tabletop - rules that are "broken" right out of the gate, and the new "Saturnine Terminator" units slaughter everything on the table. 

And just wait until you see the "Saturnine" dreadnought...

"Where is my latte???"

"Greg, you're a ranting nut, just take a chill pill man - it can't be all that bad."

Fair counterpoint, imaginary intervenor. Look, it's not all bad. I am just one ranting nut. Many, many 30k players seem excited about these new models - whatever I think (not sure "excitement" is a word I would use for the new rules, but that is for another time).  People are painting them up, gaming with them, modifying them and coming up with their own cool conversions. People are just making up some of their own head-cannon and fitting them in. Is that so wrong? No. 

I did get a starter box of the 3.0 edition, so I have some of these "Saturnine" models, and after ignoring them for months, I figured the Painting Challenge might be a way to get them under the brush. I am in the process of continuing to expand my Thousand Sons Legion forces, and I thought I might as well designate this chap to join them! Why not let this Legion have a taste of the insane power of these new models, if only just for fun. 

Size comparison - on the left that is a Sekhmet Cabal Terminator, previously the "big guys" of the collection...well, there is a new boss.

These "Saturnine" models are not easy to assemble...they are designed to be flexible in their posing, and yet they are SO large that the real scope of their poses is extremely limited. Like any model type, the more you work on them, the easier they get, but these Praetor ones in particular are a bit tricky, and probably best painted in sub-assemblies - although I rushed on this one and only painted his cape seperately.

Sweet, sweet SKULLZ. Guaranteed to make your axe even axe-ier.


So, "The Axehole" is ready to march to war! As a newly-painted figure, I've no doubt he will do just fine. Look at all of that armour. What could go wrong?

Tuesday, February 17, 2026

Painting Challenge Submission #3 - Onmyoji for "Hametsu"

Carrying a tune en route to a confrontation with evil in feudal Japan...

If you peruse the archives of the Analogue Hobbies Painting Challenge and scan Curt's entries you will see a lot of cool stuff he has worked on over the years. One area he has explored in his hobby efforts involved medieval Japanese terrain and an amazing assortment of Japanese medieval fantasy heroes and demons. He uses these to play the excellent game "Hametsu" - a really cool, cooperative game featuring bands of heroes working to slay the evil Oni who threaten the survivors living in a post-apocalyptic feudal Japan. 

In 2025 Curt shared this game to a group of us scattered in Canada and Europe - Byron, Jamie, Nick and I have been pursuing a Hametsu campaign, with Curt hosting the table via Zoom! Zoom gaming came into many of our lives during the pandemic, and while the COVID nonsense is thankfully in the rearview now, use of Zoom-type platforms to bring friends together for a game is still with us. Not every kind of tabletop wargame will work well over Zoom-type set-ups, but "Hametsu", fortunately is one such game.

And what a break, because "Hametsu" is awesome! Our group of heroes has been pursuing their respective "Path(s) of Legend", confronting fantastical evil demons. I've been playing an Onmyoji, a spellcaster skilled in the manipulation of energy, and the campaign has been a blast! An electric blast, specifically...Onmyoji can manipulate electricity, and my character has really leaned into this ability, cooking a fair number of demons!

Assortment of supplies to keep things ticking along.

Curt has a beautiful and complete collection of figures for the game, and his Onmyoji figure has done sterling work. But I have enjoyed the games so much I thought it would be super fun to paint my own Onmyioji figure. So I asked Curt to 3D print one for me, and he kindly obliged, and sent it my way. I thought "Awesome, THIS guy is going to be my first figure for the Painting Challenge this year!".

Don't let that strange helmet fool you - this guy is coming to bring the pain...

Um...so...painting a single 28mm figure should be a pretty straightforward exercise. But in a kind of weird "art-imitating-the-campaign" sort of thing, this poor figure has experienced a level of abuse somewhat reminiscent of what happened to my Onmyoji in one of our recent "Hametsu" games, which saw the poor spellcaster take a tumble down a mountain.

For F*CK SAKES! I HATE IT WHEN I DROP MINIATURES!

I replicated this game-setting event in real life by finding a way to knock it over on the painting table - THREE times! Somewhere the evil Oni are celebrating! The 3d print figure was solid enough, but it still has a couple of delicate points, particularly the ankles - and it wasn't designed to be dropped - much less repeatedly. The figure duly snapped at the ankles. Again. And Again. And again. The hilts of his katana blades snapped as well, and so did the bell on his wind instrument. I was able to reconnect - mostly - the sword hilts, and to get the poor fellow standing on his own feet (three times)...but the bell of the wind instrument disappeared into the carpet, never to be seen again, I expect. 

Another step in the Path of Legend...evil will be slain and banished!

I almost gave up...but I didn't want to let the spirit of the sinister Oni win, so I buckled down and finished painting him. Thus he became my third submission, instead of my first, and his instrument has been, well, let's say "customized". Now I just need to find a way to get this thing safely off to Curt...needless to say, given what this miniature has already been through, I'm a little nervous trusting that process...

Stay tuned for further Painting Challenge updates!

Thursday, February 12, 2026

Painting Challenge Submission #2 - Mydas the Mean, Mercenary Paymaster

Mydas the Mean, Sheikh Yadosh and a bodyguard unit, ready to ensure the gold is collected and the payroll is made!

My second submission for Curt's Analogue Hobbies Painting Challenge featured another addition to my old-school GW Dogs of War project.

Mydas the Mean - great at financing, and also pretty good at fighting! He keeps the key to his pay chest close, where he can be sure it is safe...

Another view of Midas, with his wicked mace, ready to resolve pay disputes...

Ask anyone in business, large or small - payroll is a real administrative pain in the @ss! Everyone wants to get paid, and if you can't make payroll, you'll have "employee engagement" problems. If those employees are heavily armed Tilean mercenaries, "employee engagement" problems will get pretty violent, pretty fast...enter Mydas the Mean, mercenary paymaster. Mydas is accompanied by Sheikh Yadosh, his trusty money lender, and a group of bodyguards. 

Sheikh Yadosh showcasing the goods!

Mydas, Sheik Yadosh and the mercenary pay chest are part of the classic GW Dogs of War figure range. In the Dogs of War mercenary army, the pay chest takes the place of the army standard bearer in other armies - after all, what would be more important for the mercenaries than making sure they get paid? Mydas is on hand to make sure all of the Regiments of Renown get their fair share when payday arrives - one of the more feared paymasters in all of Tilea! He's great at gathering the money, a lot more careful on the cash outflows.

Bodyguards ready to defend the pay chest - these are metal castings from Perry Miniatures' Italian Wars range.

The money lender, Sheikh Yadosh, is a creditor of Mydas', following him around during his various military adventures across the Old World and lending money to mercenaries who need a temporary cash boost while purchasing supplies...or gambling...probably more of the latter than the former!

Ready for action - heavy armour, bright colours, and some serious weapons.

Of course, payday can get pretty rowdy, and a chest full of treasure needs protection, so the paymaster can be accompanied by a unit of bodyguards. In the game, the bodyguard can serve as a small unit of troops, taking their place in the battle line to guard the pay chest while it projects its morale-boosting effects out to the mercenary troops. 

Multi-part plastic figures from Perry Miniatures' - perfect command group for the bodyguards! They have expensive armour - after all, Mydas has the money to kit them out. 

Mydas, Yadosh, the pay chest and the humble donkey were one of the original box sets GW released as part of their "Dogs of War" miniature range. They did not, however, release any bodyguard figures specific to this miniature range. And maybe they never intended to? Why would they? In the rules, they are specific that the guards would wear heavy armour and carry halberds, as opposed to pikes, and this kind of makes sense when you consider that the main worry of the bodyguards is probably the other mercenaries :) 

The classic figures from the "Mydas the Mean" box set.

At any rate, there were a whole ton of halrberdier figures to be sourced from the Empire figure range of the day, so I suspect this is why they never released specific bodyguards. Today, however, those companion metal halberdier sculpts are long-gone (sniff!). Yes, the new "Old World" game is out and about, complete with Empire figures, but these current Empire figures are a poor match to the old Tilean sculpts. 

What to do? Well, I spotted an ideal solution in a Dogs of War Facebook group - another hobbyist just used some figures from the Perry Miniatures' Italian Wars range, and it looked perfect! After all, the Perrys sculpted the Dogs of War figures, and "Tilea" is just the Old World's answer to Italy, so the figures made for perfect bodyguards for the pay chest!

One more group photo...

The guards are a mix of metal halberdiers and a plastic command group. The banner is from an actual Italian Wars range...I thought it fit fine in the Tilean setting, and I really pleased with how the gang looks! These modern Perry sculpts are a little taller than the old GW sculpts, but then I can imagine Mydas would only hire the biggest fellows he could find to guard his pay chest!

That is all for this submission - stay tuned for more "catch up" posts soon!

Tuesday, February 10, 2026

Painting Challenge Submission #1 - Borgio the Besieger

Borgio the Besieger, ready to lead a mercenary army on a Warhammer Fantasy Battle table!

Well, Curt's Analogue Hobbies Painting Challenge is underway! In fact, it has been on already for over a month. As ever, a group of Conscripts are sawing away with their brushes and seeking to tackle their assorted new projects and piles of unpainted metal, resin and plastic! It's about time I started sharing some of my submissions - or, indeed, posting anything as I have just been generally delinquent in that regard as of late. So here we go....

I opened this edition of the AHPC with a character figure that will join a project I commenced in AHPC XV - an old-school Dogs of War army from the distant days of the fourth edition of GW's Warhammer Fantasy Battle. This is Borgio the Besieger, and he is here to wreck your sh*t. 

Yet another classic 28mm sculpt from the Perry brothers. The Dogs of War were one of the best ranges GW ever released.

Borgio is a military legend in Tilea, a veteran of a great many military campaigns, nearly all of them successful. He rose to lead the Principality of Miragliano, and ruled "rather tyrannically". He was popular with his mercenary soldiers, but disliked by his many rivals among the noble classes, although was notoriously difficult to kill. Multiple assassination attempts ended in tears - for the assassin - until one day he was finally stabbed while in the bath. Such a fitting end to a Tilean legend.

Close up of Borgio's giant mace - fashioned from a cannonball that "nearly" killed him during a siege at Remas!

His battlefield kit speaks to this reputation. That huge mace? Apparently fashioned from a cannon ball which nearly killed him. I suppose he resorts to smashing people with it AFTER he has run enemies down with that lance? His "Monstrous Mask" helm causes fear among his enemies, and his glorious armour brushes aside even the worst blows - even those, it would appear, which arrive courtesy of cannons!

Massive mace AND a lance. Because of course!

I made a decent start on my Dogs of War force in the last Challenge, and this year I am hoping to really fill it out. I've been working through the fall to get the models based and primed, and over the next couple of months I am planning to bring more Regiments of Renown into the battle line!

You can run...but you can't hide...

For scoring purposes, we have a single 28mm mounted figure, good for 10 points, and a chance to get on the board! My target for this edition of the Challenge was 1200 points' worth of painting...so obviously a long way to go, but a start is a start, right! Stay tuned for more...