For last night's game I decided to debut the Citadel Gangsters I'd painted a few weeks ago. I'd finally sourced and repainted some excellent Lledo "Days Gone" cars to go with them (one seen at left above) and this was the last element remaining before we could have a game...
Rules used were found in a back issue of Wargames Soldiers and Strategy magazine and based on Warhammer Historical's "Legends of the Old West". I wanted a multi-player game so I came up with a simple scenario set in the seedy dockyards of the Big City. The Italian Mob and a Scottish gang known as the "Sean McSeans" are bitter rivals in the illegal liquor trade. Unbeknownst to each other, each gang receives a tip... there is a cargo truck full of illegal whiskey at the pier. Unfortunately, the truck has broken down, and each gang sends a "delegation" to secure the goods and wait for a commandeered tow vehicle to come pick up the truck. However, the local police precinct is also in on the secret, and a crack unit led by the Commissioner and a Special Agent is also on the way to secure the booty...
Conscript Mike appears unimpressed with his lot as Police commandant...
Therefore Brian's gang became known as the "Sean McSeans".
|Here they are, advancing en bloc...|
|Hiding behind some barrels...|
|"Don't bother with the guns; let's wade in with nightsticks!!"|
|The Sean McSeans camped on the objective|
|Settling things the |
The second game was really fun and tense, I think the slight rule mod made a big improvement. Goes to show that when it comes to game design it can be the smallest things (like one pip!) that make the biggest difference.