Thursday, December 31, 2009

Trucks for the Truck Stop and a mini-batrep

Note: click on the photos for larger images.

When playing Warhammer 40K, I very much like playing objective-based scenarios, like the ones written for the Astronomi-con tournament series. One of my favourites is "Truck Stop". The model trucks Christian, Mike and Keith use for Astro were custom built by some generous folks in Ontario.
I wanted to be able to run the scenario on my own table, so I purchased a half dozen "Rebel" light utility trucks from Old Crow Models. Also, such vehicles will be useful for any number of scenarios for 40K, Stargrunt II, Gunschwarm, Zombieland and the other sci-fi games we play.

These Rebels are very sweet model kits. Old Crow cleans up the models before they post them out. In addition, the resin they use is of very fine quality, with no bubbles or pitting. The six trucks went together in about the same time as just one 15mm scale T-60 light tank from the Flames of War line (examples are seen to the right in the above picture). Mold lines, mold mis-keys, and thin lead gun barrels that need to be replaced with wire all contribute to the slow progress on my Soviet "Tankovy" battalion. On one truck I added a plastic 40K machine gun from my spares box, mounted on a searchlight stand.

I finished the basic painting on some Rebels in time for a fun game with Duncan on Tuesday (I'll have to go back and weather those trucks at some point...).


Duncan rolled with a Thousand Sons Chaos space marines army, and I went with my usual mechanized Eldar. That is, skimmer tanks (with some mechanized infantry), jump troops, and jetbike mounted HQ - very, very fast. As the game started, trucks scattered all over the table. Both sides' Reserve rolls were sub-par; the Eldar forces came on piecemeal, and the Chaos forces only received their Vindicator assault tank late in the game.

Some game highlights:
  • The Eldar Farseer accidentally blowing up a truck and its contents (oops!)
  • The Farseer single-handedly holding up an entire Raptor squad of jump troops for multiple turns (yay!), before finally falling (boo!)
  • Eldar Warp Spiders trying to keep a truck and its cargo out of Chaos hands but failing to destroy it like they wanted to (rats!), whereupon the Raptors attacked the Spiders and clubbed them down like baby seals (sigh)
  • Half the Eldar Fire Dragons being consumed by the explosion of their target, the Vindicator tank (funny!)
  • Two entire squads of Thousand Sons marines, including a Chaos Sorcerer, brought low by massed gunfire, plus the energy blades of the surviving Howling Banshees (ouch!)
At the end of the game, each side had one prize in their hands. A slight advantage was granted to the Eldar due to secondary game objectives - control of more table quarters and having more scoring units alive at the end of the game

In after-game discussion, we discussed how one of the Thousand Sons squads spent valuable time trying to chase on foot after a truck, instead of helping support the other scoring unit. This allowed the Eldar to use their skimmer tanks to keep those squads separated and subsequently defeat them in detail. Mutual support is important in objective-based games. A squad can be doing its job merely by staying alive.

In the picture below, Corporal Parnell's gunner/mechanic, Lance, decides that discretion is the better part of valour after the destruction of the Thousand Sons.

Edited to add Jan. 3, 2010:
Added some light weathering with Country Grey, Burnt Sienna and Skin Tone Base acrylic paints:

No comments: