Thursday, August 16, 2012

Pico-Sized Deviation - 1/600 Scale Tanks

A Centurion Sho't and a T-62 from Pico Armor beside a Canadian penny.
While waiting for the latest round of stuff for my Golan Heights Project to dry etc. I had some fun today painting up some pint sized tanks - 3mm/1-600 scale tanks from Oddzial Osmy. These are available through the excellent folks at Pico Armor.  The quality of these sculpts - particularly considering the insanely small scale - is incredible.   Often derided by the pointy-headed TMP denizens with lines like "oh, I guess you would need counters for the infantry, or to even see what it is hah hah", the amount of detail that Oddzial Osmy manages to cram on these tiny models speaks to incredible sculpting talent.

QRF T-62s "drying" and waiting until the arms build up on the Golan Heights Project can resume
I have some modern Canadians and Russians in this scale, based in groups on bases.  What is so neat about this scale is that it offers the nutty gamer (like me) the chance to try and show "what it really looks like" on the table - a small table.  My T-72 battalion - it really is (well, it is very close) a battalion of tanks - 33 of them, spread across on the same number of bases I would use to represent a battalion in Spearhead with 6mm/1-285 models in Spearhead.  With the 3mm scale you can game high level divisional breakthroughs, and simulate games where the units cover a lot of territory (or at least try to).  It's fun.
Centurion Sho'ts - the round base is meant to represent a command tank
And yet.  And yet.  On Curt's Analogue Hobbies post about a 1:1 Civil War unit (check it out here), he mentions the curiosity of wanting to see an entire Civil War regiment lined up.  My hobby mind is tormented the same way about armoured units.  I sort of have that with my Canadians and Russians, but   even with the small scale, they are still crammed on the bases.  So despite the tiny size of the models, the tanks are still all packed together, creating an axle to axle look that I strive to avoid, even as I play games stacked with armour in all sorts of scales - yes, I am the problem.



Inspired by that 1:1 Civil War post from Curt, I wondered what individually based Ozzdial Osmy tanks might look like?  If they were individually based, the tanks could spread out where it made sense, but with the small vehicles, you could have a lot of them on a normal-sized game table.  But what would it look like?
T-62s from Ozzdial Osmy - I attempted to replicate Syrian camouflage on these vehicles
In my research for the Golan Heights Project, I have found the battles of the 1973 Yom Kippur War lend themselves well to this experiment.  They were primarily fought by tank units, and featured LOTS of tanks.  While I certainly will paint a pile of them for 15mm scale (after all, I'm nuts and I love painting tanks), the 3mm/1-600 scale would allow for an average table to fill with tanks and still not look too bad in terms of the axle-to-axle effect.


Pico Armor products are very reasonably priced, so the experiment is one of minimal expense.  I based some tanks on 20mm square 1.5mm-thick wood bases from Litko, using 30mm round bases to represent the tanks of company and battalion commanders.

A T-34/85 on the left, and a Tiger II on the right. 
I did a couple of experimental WW2 tanks as well - a Tiger II (yes LOL) and some T-34 variants.

T-34/85s on the left, King Tiger in the middle, and T-34/76s (1943) on the right, with a Canadian penny to provide some scale
I was happy with the results - this was a fun diversion. These tanks paint up really, really fast. I will add a few more during my next pause, and then at some point I might try and rack up a "Valley of Tears" type game for the guys. And see what I can come up with for basing infantry - not to worry, it won't be 1-to-1...

Wednesday, August 15, 2012

Tamiya Weathering Stick Review

 
I'm always looking for new ways to save time in painting. For me it's the end product - a decently painted model - that is the objective of the exercise. While I enjoy the process fine, I'm not an "artist" in the sense that I need to take huge amounts of time to paint.

This is why I'm always on the lookout for products that can save me time while producing a good result. Recently we've been converted to weathering powders as a cool way to weather models efficiently and attractively. My former process had been to drybrush up brown paint (GW Scorched Earth and Bestial Brown from the former range) from the bottoms of vehicles upwards to represent mud and dirt, and that works OK. I've also used texture gels to represent mud and clag on armoured vehicles but this is sometimes a fraught process since a) I have to remember to apply the "mud" before I even prime the model, and b) I still have to PAINT the mud.

Step forward, Tamiya Weathering Sticks! Available in two flavours, "Mud" and "Snow". I sampled the Mud variety after an impulse purchase on eBay - less than $10 with free shipping from Hong Kong.

What you get is a moist pigment in a pen that works much like a glue stick - in fact, the pigment is about the same texture as the "UHU" that we all know and love from our school days. Just twist up a bit of pigment and dab it on the model. It produces an opaque colour and if you apply a bit of pressure, creates a 3D mud effect. The pigment remains moist for a few minutes so you can smear it around or even remove it with a moist tissue. It dries on contact with air to a durable finish. The colour is not gaudy and is a great match to most environments. I think I will continue to use it as a step in the weathering process. Here are a few pictures of the product applied to my Howling Griffons Rhinos and Land Raider:














Tamiya also make a similar product in "cake" form, looking much like your wife's (or your) makeup compact. Each set comes with three colours and an applicator tool. I might try those as well.

Monday, August 13, 2012

Bolt Action Rules - First Game


For our Wednesday game last week we played the new Bolt Action 28mm WWII rules from Warlord Games. Since I'm planning to run a demo of the rules at an upcoming local show, Warlord kindly sent me an advance copy of the rules in Word format. This version, while final, lacks the flavour text and illustrations that will be in the commercial hardcopy version, so I recommend picking up the book when you can :-)

The Word version was perfectly serviceable for our group's game and I found the rules well-written and sensibly laid out. Concepts are borrowed from other rulesets but we found BA to be quite elegant and easy to pick up with a few fresh ideas of its own. Standing on the shoulders of giants, as it were...

Conscripts Bill, Frederick, Brian and Dave V. came out for the game. For our battle I laid out a 6'x4' table of typical French countryside. A small cottage and barn, some fields and stone walls and hedges, woods and hills. We were playing a late-war battle between Canadians and Germans, at the 1300 point level. (BA provides a points-based army list document for each of the major combatants of the period - British/Commonwealth, American, Russian and German). The scenario I chose was "Envelopment" - with equal points, the attacker scores VPs for each unit in the defender's deployment zone or exited from the table at the end of the game. The defender scores VPs for destroying attacking units. The Canadians were defending - you can see a Canadian Sherman and Sherman Firefly, along with a Universal carrier, deployed at left above.

Canadian infantry and a Sherman on the Allied right flank.

View from the German lines.

Troops are classified as "Inexperienced", "Regular", or "Veteran", with a corresponding Morale rating of 8, 9 or 10, respectively. "Morale" equates to "leadership" in the Warhammer paradigm, with checks taken on 2d6 and a "pass" being a roll equal to or lower than the Morale value. Each Pin on a unit adds one pip to the roll (making it harder to pass) and the presence of an officer subtracts. At 1300 points, the Canadians deployed an HQ section, three 10-man infantry sections, an MG section with Carrier, a PIAT team, two Shermans and a Sherman Firefly, all Regular. The Germans got three 9-man sections each with a Sdkfz. 251, an HQ group, a Panzerschreck team and a Hetzer, all classed as Veterans.

Here's the Hetzer entering play. In BA, play proceeds as a result of a random draw. Each side is assigned a dice colour (in our case red for Germans and green for Canadians) and one die is placed in the cup for each unit on that side. In our game this meant 9 red dice and 10 green ones. A die is drawn at random from the cup and that side activates one unit by placing the die next to it. There are six "orders" or actions that a unit can take - Fire, Advance, Run, Ambush, Rally or Down - and each corresponds to a die face, in that order. In the above picture the Hetzer has been activated with an "Advance" order which means it can move and fire.

Most of the provided scenarios even out the disparity between attacker and defender with even points by allowing a "preparatory bombardment" that hits every defending unit on the table. The effect is usually to place one or more Pin markers on the unit but sometimes the bombardment results in actual casualties. The Pin markers make it more difficult for units to fulfill their orders - each marker on a unit subtracts one pip from the target Morale roll, and in order to do anything a unit with Pins must first pass this Morale check. If the test is passed one Pin is removed and the unit resolves its action. If it's failed, the unit goes "Down" and takes no further action that turn. 


The Firefly failed its Morale check to fire at the approaching Germans and goes Down instead... which for a vehicle means reversing away from the nearest visible enemy. I like this mechanic as it seems realistic... I imagine that the Firefly crew imagined the woods to be crawling with Panzerfaust-toting SS maniacs and decided that discretion was the better part of valour!

In the meantime, Dave V. raced two of the Hanomags up the flank. The scenario awarded the Germans VPs for exiting the table and after some initial confusion the Germans gunned it...

One of the Hanomags is destroyed as the Panzerschreck team at the edge of the field tries to cover the advance. Passengers in destroyed vehicles are not automatically killed, but the consequences of this happening in our game tended to be not very severe. Would like the thoughts of others on that, but my sense is that it would be pretty disconcerting to be riding in a 251 as it is destroyed by AT fire.

Sherman on "Fire" orders aims at a German Hanomag. Shooting is pretty straightforward in BA - everyone needs a 3+ to hit, modified by range and cover. A damage roll is made for each hit - target number depending on the target. A Regular infantryman is killed on a damage roll of 4+ but it takes a 5+ to kill a Veteran. Armoured vehicles have damage rolls of 7+ and higher - meaning that small arms can never kill an AFV, to do that you need an AT weapon that has a damage roll modifier, sometimes adding 5 or more to your damage roll. A roll equal to the target number is a "glance", a roll exceeding it is a penetrating hit. A roll is made on a results table to determine the damage, and it tends to be deadly... vehicles that are hit and damaged will be on fire or destroyed over half the time.
 
The game itself was not particularly bloody, probably mostly due to the fact that the attackers were well mechanized. Here's what made it off the table for the Germans, giving them a clear victory despite their handicap in armour - one Hetzer vs. the three Shermans. A clear example of how keeping sight of the victory conditions can make up for a seeming disparity in forces.

I quite enjoyed playing with the Bolt Action rules as they are similar enough to our house rules and the Warhammer rules with which we are all familiar, yet they do add some interesting and flavourful new elements (like random activations and the order dice) as well. My only concern with them is that random activation element - for example, WW2 tactics specified a set-piece assault, with elements tasked to soften up a target while others advance by bounds and ultimately assault the suppressed target. This may not really work in BA just because of the random activation. We'll have to play more to determine is this is really a factor in need of addressing - I am planning to commemorate the 70th anniversary of the Dieppe raid this week with a game, and I think we'll try the BA rules again. Stay tuned!

Sunday, August 12, 2012

Syrian Reinforcements - QRF T-62s

15mm scale T-62s from QRF
Continuing with the Syrian build up I have a couple of posts featuring some more vehicles.  Up first, a platoon of three T-62s from QRF.  My first platoon of T-62s were Old Glory models, and I wasn't crazy about them, so I was hoping to see an improvement with QRF.  At the same time, my history with QRF products is mixed, so I wasn't sure what to expect.


The QRF T-62 models were a significant improvement on the Old Glory castings.  The turret looks much more accurate.  The treads/wheels look a lot nicer.  The models come with a cupola MG (something that I find really "makes" the look on Soviet MBTs) and an unditching beam (again, another standby for Soviet tanks).  Overall the detail was much stronger on these than on the Old Glory tanks - and much better than the metal turd plops which were allegedly crew for the QRF 100mm AT gun.

These tanks received the standard Syrian treatment (it's getting to be an assembly line now) and are mounted on bases from Litko.  I continue to struggle with the Arabic numerals, but it's close enough for me.

These casting still have a lot of issues - the cupola MGs were very poor, thin castings. There were a number of flaws and flash tags on the treads and road wheels.  The mould lines on the turrets and main gun were particularly marked, and required a lot of work.  None of these issues were critical, but they bug me because you never see a lack of quality like this from the likes of Eureka, Khurasan, Old Crow etc. The contrast between this reality and the love-carpet-bombing QRF receives on TMP really bugs me.

But QRF deserves credit for the wide range of its offerings.  At least they sell at T-62! And it is still markedly nicer than the competition - so watch for more QRF T-62s appearing in this blog in the future.

Saturday, August 11, 2012

Even More Syrians

T-55 from Peter Pig
Another chunk of Syrian stuff - a platoon of BTR-60s from Old Glory and a solitary T-55.


The BTR-60s were very, very nice models. They assembled smoothly and have a lot of detail on the hull in particular.  They are excellent renderings of this common Cold War era Soviet APC.
Very lovely castings from Old Glory

This T-55 is a "newer" one from Peter Pig - they have corrected issues on the barrel of the main gun, putting the fume extractor on the correct end of the barrel.
I wish Peter Pig would add MGs for the cupola on the T-55s...
The Peter Pig vehicle castings appear to be on the larger end of the 15mm spectrum - when compared with the T-62 from QRF, the Peter Pig T-55 is actually a little larger.  But it will all be fine on the table.
Peter Pig T-55 on the left, QRF T-62 on the right
I have half a company of T-62s and T-55s finished now - will want to get to at least a company-plus-command (about 11 tanks) of each.  Will need to make another order on the T-55s, but I believe a package of QRF T-62s should be along soon...