Fawcett Avenue Conscripts
The Fawcett Avenue Conscripts are a group of table-top wargamers who get together on Thursday nights to enjoy some gaming, some beer and a few chuckles courtesy of our hobby.
Wednesday, November 6, 2024
Bolt Action Soviet Winter 1:56 KV-1/2
Sunday, November 3, 2024
Back To WW1 - Western Front in 12mm
12mm WW1 French in early war uniform - metal figures from Great Escape Games. |
This is a fairly quick post - but that is the point, to get into the habit of posting! Here we have a collection of 12mm sized WW1 French, resplendent in their lovely early-war blue and red uniforms! These are metal castings from Great Escape Games, part of their range of figures for their "1914" game.
Infantry, a little closer up - the chef-de-battalion can be seen on the front base, with the red kepi and sword drawn. |
View showing the detail of the packs on the infantrymen. This sort of detail puts these figures a cut above the sculpts from Kallistra, although both are great, and I recommend both. |
These sculpts are chunky, and full of character, and are a real treat to paint. In the "1914" game, each base of four figures is meant to represent a company, so these four bases together would represent a battalion - they would also take a Hotchkiss MG along that I painted earlier this year.
Another closer shot of some of the other infantry. |
My 1914 French force for this game and setting is still not totally rounded out, but it is getting to a much better place - we now have two battalions of infantry, a regiment of dragoons and a unit of the famous 75mm guns - more than enough to confront some Germans in a recreation of a battle from the tragic "Plan XVII" and the Battle of the Frontiers. As always, watch for more to come during the approaching Analogue Hobbies Painting Challenge!
To Alsace! |
And, you know, nothing helps a project move along like trying it another scale...so watch this space for more on that too...
That's all for now - thanks for reading!
Friday, November 1, 2024
A Couple More LI Tanks
Kratos tanks for the Imperial Fists in Legions Imperialis. Plastic kits from GW. |
It's been...what...well, a quite the "little while" since my last post here. I have no good excuse - and I have been painting, really! Just have been quite put-things-off when it comes to getting useful photos of the output, and the procrastination has certainly been adding up time-wise. Well, let's try again to break that habit! Just a small post to get things started - a pair of tanks for Legions Imperialis, GW's "Epic" reboot which was released last year. These are Kratos heavy (ish?) tanks, painted in the colours of the VII Legion Astartes, the Imperial Fists.
Top view of the tank mounting the big meta-thing...looks like a fun weapon, very "30k". |
I use the term "heavy (ish?)" not because the Kratos is in any way a light vehicle - you can probably tell by all of the weapons, it is not a light tank at all. But it is also still smaller than the Fellblades and Glaives, so I guess one way to look at it is that this is the heaviest tank the Space Marine Legions can access - for now.
View showing the standard battle cannon. I mounted a commander in the cupola of this one, to mark it as a "command tank" should such a thing be needed in the game. |
I've said it before with the Legions Imperialis models - they can be a touch fiddly (assembling the sponsons is tricky AF and should not be attempted near any sort of carpet), but holy cow, they are very, very nice little models. There are two main weapon options, and for this pair of loyalist tanks I decided to take the "one of each" approach - one tank sporting the generally-standard battle cannon, and the other rocking the shorter-ranged-but-harder-hitting "melta blast gun" because, well, had to try it out on one tank, right?
Lots and lots of weapons...all pretty much anti-tank, as that is how I see these being used in a game... |
Just to get back one more time to the details, the choice you have in terms of how you want to kit out your little tanks is incredible. You get the choice of using either auto cannons or lascannons for smaller front turrets, and the choice between lascannons or heavy bolters for the sponson mounts. They are small, they are tricky, but the models are gorgeous.
"It's like anti-tank, but closer..." |
These hitters will provide a bit of a boost to my small Imperial Fist detachment for LI, but the painting progress as ever on this game is just quite...leisurely. I haven't even had a chance to try the game yet, owing to work and travel, and the still-very-much-in-progress attempts to connect with fellow gamers here in Toronto. So I don't see it as a big rush, and it is fun to just take my time at one of two vehicles or a few infantry at-a-go, and the forces build up slowly. I'm hoping the next edition of Curt's Painting Challenge will provide a good impetus to get more LI stuff finished (although, I am thinking that for like six different projects, so we'll see).
Monday, October 28, 2024
Barons' War, 8th Army, British Paras, Fallschirmjager Painting Update!
The First Corps/Curteys metal models (example at right) are amazing, super nice models, among the best 28mm knights for the period, full stop. This one is painted as Gilbert de Clare, another rebel Earl.
Anyway I'm not sure who made 'em but they're really nice. I do like the steering wheel molded into the hands of the driver, suits my diecast jeeps.
Anyway that's the update. Be back soon with more!
Thursday, October 17, 2024
Bolt Action 3rd Edition "Market Garden" Battle Report!
On the British right a para section moved forward, taking heavy fire from the German MMG. These weapons are even deadlier in 3rd ed (one more shot than before) PLUS the German special rule gives each MMG another shot again, for 7 shots total! Yikes! It was a good thing for the Brits that their troops are veterans and only wounded on a 5+.
Over on the British left more paras advance, covered by the other MMG and a ranging-in mortar.Waffen-SS squad enters from reserve to intercept onrushing Brit paras.The Puma came on from reserve on the German right as well, as the Brits were really putting on pressure there. Unfortunately the PK-berichter missed some of the vital parts of the fight over here. The Puma drove up to the low wall at top centre of the photo to pour some fire on the advancing Brits. Unfortunately neither the armoured car nor the infantry squad were able to eliminate a two-man British PIAT team crouching on the other side of the wall... they put a PIAT round through the side of the Puma and blew it sky-high. Men of the match no doubt.
The company command section shown here also just managed to make it into the German deployment zone. Shooting is nasty when your targets are in the open (no saving throw) but you still have to wound... and this roll failed utterly. Veterans are tough customers.
Anyway the game went seven turns... and at the end, the Germans had destroyed six units for 12 VPs, but the Brits had exited two units, gotten one in the German zone, and destroyed 6 - totalling 14 VPs for the British and a victory for the Red Devils.
The game was really fun, I like 3rd edition a lot. As referee I did fudge one ruling in favour of the attackers for the sake of a cinematic game - allowing the company commander to issue an order to a unit that was more than 12" away at the start of the leader's activation (albeit within 12" after the commander had moved). That was technically contrary to the rules. But it added to the game as it really increased the tension on the German right - and I could justify it by relying on Major Brown's bugle extending the command range slightly... right? And the new command rule was one change that met mixed reviews from the group... commanders now can draw FOUR extra dice from the bag when activating. That can make a real swing in a game with only 10 or 12 order dice. But it worked well in our game.
The game also inspired me to revisit the models to be used. I painted the group above for the game, 10 Paras (including some excellent new sculpts by Paul Hicks from the recent Kickstarter) and four passengers for the jeep (which was included in the British list but was LOB by the British players).I'd also noticed that some of the Battle Honours (and Foundry?) Paras I'd painted (something over 20 years ago) could use some help with their helmets. The sculpting never pleased me (the helmets were just too small and didn't have nets or scrim) and my "fix" at the time was to apply some very coarse texture gel that I painted like scrim. Well this had to go. So I scraped off the gel and sculpted helmet nets out of greenstuff. Much better I think.
Maybe we'll have another Market Garden game soon. I shelled out for the Bolt Action 2nd Ed Market Garden campaign book (now obsolete, but the scenarios are useful) and I'd love to get the Red Devils out on the table again. We'll see.
Until next time, or as the Paras would say "WHOA Mohammed!" :-)