There he is - his base is just visible at lower left. Hugh activated the tank to move off and Reaction tests were made... result: my TOW gunner reacted first with a shot! The tank moves next if it's still able, then the LAW man acts last. Dice were thrown for a side shot with the TOW... not enough to cause any damage. The tank zooms off table, the second Soviet element to escape.
So the game ended with two Soviet tanks escaping, one with a damaged main gun. Decent result for NATO I think, although the TOW crapped out on some key shots that might have made a difference. LAW rockets were pretty much useless against the tanks - even from the side - but that's OK, it fit the hapless last ditch nature of the scenario.
I really liked Force on Force for this modern game. Greg really has the hang of running it, and it may be slowly converting me into a fan of the "reaction" system, it certainly adds a great deal of tension and decision points to the game. Although for our really large Modern games I think we still favour simpler IGO-UGO rules like our proprietary "Red Storm" set, for a game of this size FoF is the (nuclear) bomb!