|This picture captures the Israeli side of the game perfectly...|
Gaming returned to full form for the Fawcett Avenue Conscripts this past week with Dallas hosting. We played "Fate Of A Nation", the Battlefront "Flames of War" rules supplement for the Six Day War. The house was packed as many Conscripts stopped in for gaming and visiting after the summer, and some new Conscripts took in the atmosphere as well - I think there were about twelve people out - quite a crowd!
|IDF forces before the game|
|Part 1 of the Egyptian Forces|
|Part 2 of the Egyptian Forces|
|Conscripts receive their briefings before the game starts|
|M51s at their start points on the table|
|The Egyptians lie in wait...|
|I wonder which Conscripts set up this particular deployment? :)|
|Egyptian AAA and Mech Infantry Command wait in the centre - the old house is the IDF objective|
|Air support arrives…but not much happens|
|M51s roll out - confident of victory...|
|This ZSU-57-2 was taken out by an M51 on the first turn…would end up as one of the few losses for the Egyptians in the game...|
|"Hey - was that a hit from an SU-100?"|
|The M51s press ahead without their comrade - after all, their superior gunnery will surely prevail, right?|
|IDF radio net - "Hey! WTF???"|
|Egyptian armour tangles with the advancing IDF; one T-55 is lost, another bailed out, but they keep advancing|
|Dallas takes out one of Kevin's M51s...|
|Kevin loses a second M51…ruh roh...|
|The tide of Egyptian steel threatens to overwhelm the IDF...|
|Bill's mechanized infantry dismount to prepare for a desperate assault...|
The poor M51s did not hold out well against direct hits from 100mm and 122mm guns - in fact, their armour could not stop the shells. Even the roll of a "6" would not prevent the Egyptian guns from penetrating the old armour.
And the Egyptian players were spot on with their Firepower Checks, knocking out one or two M51s every turn. Considering the IDF only had 8 tanks, it was a loss rate the IDF force could not endure.
|Dallas, Brian and Indo deal with the last of the M51s - that's 8 M51s lost in action!!|
|It ends in tears for the IDF…their mechanized troops are gunned down by the armour|
|The final scene - a devastating victory for the Egyptians of the United Arab Republic|
|Cairo would have looked like as reports of the great victory were shared over the radio! Praise the gunnery of Dallas, Indo, Mike and Brian, heroes of the revolution!!|
Of course in the real Six Day War, the Egyptian army, leaderless, poorly deployed, shocked by the IDF attack and without any air cover, were utterly routed. But they did manage to put up tough stands here and there, so to me this game represented one of those instances - a sharp shock to an advancing IDF column, which would have been dealt with by a sudden hit from the flank by another IDF force.
I don't have a lot of experience with Flames of War, and chances are I missed/screwed up some rules that may have made things inadvertently tougher on the IDF players, but to me the game showed how the small elite IDF forces could really dish it out but, particularly in the old Sherman tanks, had a glass jaw. There was very little room for error and bad luck, and the IDF players had terrible, terrible luck with their dice. Those missed firepower checks on the first and second turns were decisive - if the Egyptian tanks had been destroyed, their companies would have started to melt away and it would have been a very different game.
Flames of War still has a few "gamey" aspects that I dislike, but overall it was a lot of fun. It's a good excuse to move a bunch of toy soldiers around and blow them up! I hope we can play this again sometime soon. Thanks to Dallas for hosting, and to everyone who came out to play, watch and visit!