|Orks defend their captured Imperial astropathic tower|
On February 20th we resumed our casual 40k Rogue Trader campaign set during the Ork invasion of Rynn's World, a plot derived from the original "Warhammer 40,000 - Rogue Trader" rule book. We kicked this off back in the spring of 2012, at the time of the 25th Anniversary of Warhammer 40k. To recap...
- Pedro Cantor and the Crimson Fist survivors barely escape the "Battle at the Farm".
- Cantor and his Marines try to break through the Ork lines around New Rynn City ; he barely staggers through into the Imperial lines, a moral victory for the Orks.
- Cantor rests up in the medical bays, and is pleased to find a number of additional survivors from the Chapter are present in the New Rynn City garrison, together with Imperial Army and militia units.
- While Cantor is getting his various super-organs treated in hospital, the Orks make a major push against the lines - the Imperials hold them off.
The next chapter in the story would involve a call for help. The New Rynn City garrison is strong enough to hold the defences, but not strong enough to push the Orks off of Rynn's world. The planetary governor's astropath, Yerl, is located among the survivors, found healing in the medical bays along with Cantor. To make a astropathic distress call, he needs to get back to his designated astropath facility - which happens to be behind the Ork lines.
|Dallas' boyz await the Marine attack|
|Love these old RT-era Orks!|
The Imperial force was substantial - two squads of Marines, a Predator and a dreadnought. The Marines were accompanied by a Medic (mostly to protect Yerl) and a Librarian, and led by a kick-ass officer represented on the table by the RT anniversary figure. Indo and Byron took the Imperial side.
|The guys listen to me blab on about the rules - they are thankfully very patient fellows|
For their part, the Orks were not sure what the Imperials were up to, but figured it was not good. They noted the breakout towards the building behind their lines, the building with weird psyker vibes. A small garrison of two squads of boyz and a Killa Kan was in place to try and hold the Imperials back. A Wartrack, more boyz squads, and a squad of armoured boyz and a looted Rhino would be the reserve force. The Orks also had a weird boy. Jim and Dallas took command of the Orks.
|Marine column approaches|
We played pretty close the main Rogue Trader rules for this game - including the Compendium-era vehicle rules (although we ignored the "TRR" - the turning radius - to this day I don't understand how that one actually works). With these older rules, the Rhinos were tough - like, really, really, really tough. And also very fast. So the Marines rolled up and got down to work.
|Dallas' Killa Kan sets off to deal with Indo's Marine squad|
|Byron's Marines deploy from their impervious Rhino|
Byron formed his squad with black-powder-era precision out of his Rhino and began a steady march to the "facility". They took quite a lot of fire as Jim's defenders and Ork reinforcements tried to engage them, and many Marines fell, but at this point my "scenario design", such as it was, hit a pretty big pothole.
|Predator and Dreadnought covering the Marine action|
|Indo's squad is noticeably smaller after the visit from the Killa Kan|
The Marine Commander was a killing machine! Following fire weapons allowed you to keep shooting as long as you hit and caused a wound, and there were other targets within 4" of the original one. Well, with a BS of '6', this guy almost never missed, and the plasma gun is killer, so it almost always caused a wound. This guy was scything down whole Ork squads. Thematically, this matches well with the fluff (especially as the model in question was inspired by the Crimson Fist commander on the cover of the original rule book!). But it was not fun for the Ork players (although the Marine players found it fantastic, of course).
|Byron's Marines unleash the flamer on Jim's Ork boyz|
|Burn baby burn! The Rhino is poised to run down any survivors...|
|Ork squad cut to ribbons by the Marine Commander and his following-fire Plasma Gun - ouch|
|A second Killa Kan tries to hurry into the action|
|Dallas' damaged Kan is going bonkers, firing the flamer on the nearest target - his own boyz!|
Finally the Marine Commander was out of control...need to be more careful with his weapons next time, or perhaps have some sort of cap on "following fire" - he was a one-man army!
|Collisions galore! One Rhino hits the Ork Kan, the other collides with the fence.|
A big thank you to Dallas for hosting, and to Dallas, Jim, Indo and Byron for their patience and light-hearted spirit with all the Rogue Trader craziness. It was a fun game, I'm looking forward to the next chapter!