We played the "Envelopment" scenario again from the Bolt Action rulebook. Attackers gain VPs for having units exit the table from the defender's edge and by having units in the defender's deployment zone at the end of the game. Defenders gain VPs by killing stuff. The game also features a "preparatory bombardment" which of course didn't happen at Dieppe, but which we included anyway, to represent the confusion of the surprise Canadian attack. The accumulation of Pin markers on some of the German units was to cause problems for them throughout the game!
The first wave rolls onto the beach - Churchills of the Calgary Tanks. The tanks had a 1-in-6 chance of bogging down each time they moved on the beach - and the far tank promptly did!
Infantry rush the sea wall. The platoon commander and his two assistants are still in the landing craft at centre left, and got lit up by the MG nest at centre right. They were able to get onto the beach but were caught in the open by MG fire and were wiped out :-(
Infantry huddle behind the sea wall. The Daimler scout car at upper right was able to scoot off the table, picking up 3 VPs for the Canadians.
The game ended on the seventh turn, in a hard fought bloody draw - 10 VPs each. While the Canadians managed to exit their scout car from the table, and got one Churchill and a section of late-appearing Commandoes into the deployment zone, it was a hard slog for them (as it should be!). One Churchill was immobilized on the beach and another by fire on the Promenade. The Engineers were stars, blowing up a 38(t), and a section of Rileys did well to neutralize an MG bunker and run up to the edge of the town, only to get lit up by the Germans' mobile Flak 38 (quad light autocannons against men in open = 8 shots at 3+ to hit and 2+ to wound, ouch). The Germans had some trouble issuing orders as the Pin markers accumulated, but as they brought more assets to bear the few Canadians who managed to get off the beach were surrounded and eliminated. If the Commandoes hadn't fortuitously appeared on the last turn it would've been a German win.
Another win for the Bolt Action rules. Although this was only our second game it really rattles along well. It's a great blend of familiar concepts with some clever innovations, kudos to the Warlord crew. Great to have Conscript Curt over and a good crowd out for the game too - it was after 2am by the time the house cleared out!