Wednesday, July 22, 2009
Imperial Guard for 40k - Now What?
Well, now that I have ranted about the "new" Imperial Guard Codex for Warhammer 40k, the question is - Now what? While 40k games still make me mental, I have quite the pile of painted 40k Imperial Guard figs and vehicles, and following a recent browse through the pending/will-have-to-get-to-that-sometime-pile, I have actually amassed quite a bit of unpainted stuff. From Vostroyans to plain old plastic Cadians. Why not attempt to reconnect with my inner fan boy, and attempt to build a new 40k Imperial Guard army based on the new Codex. As the poster above says, enough whining. Besides, I am not in the physical condition to join a European soccer team.
If nothing else, it will make for great blog fodder. After all, this blog is more than a venue for teasing Cam (FYI - be sure to vote on our latest poll). Fellow Conscript Dave V, likely the most knowledgeable and passionate 40k gamer amongst us, has agreed to chime in with feedback and observations as I contemplate this new force. So let's start the discussion.
My prior preferred Imperial Guard force was essentially a glorified Storm Trooper unit - a "Grenadier" platoon. Low on troop numbers, high on vehicles (which themselves have a lot of add-ons), low on success! The army had some regular troop elements - enough for a platoon of three squads of grunts, but not much more than that.
With the changes in the Codex, this force is no longer a valid one. The Storm Troopers are (logically) elite choices only. I could use one infantry platoon, and then bang together some veterans, creating a second troops choice and a "valid" army for the Codex, but that still leaves a pretty top-heavy setup, with three elite slots packed with mechanized Storm Troopers, and a few hapless grunts who in truth are doing more to serve as technicality to allow the Storm Trooper detachment on to the table than actually contributing to success on the table.
Guidelines for the "New" Army
Broadly speaking, what should the new force look like?
Well, I think it should be 1500 points. As Dave V has often pointed out, larger army lists don't really compel any tough choices in terms of selections. If I can come up with a solid 1500 point Imperial Guard force, then I'm set. For fun games, we'll just add the Baneblade!
It should have some good character to it - some kind of unifying theme - even if that is just attained through the painting.
It should have a chance to f***ing win, in particular against the Eldar and Space Marine armies likely to be encountered in tournament settings. Especially against Space Wolves, who are about to receive yet another completely unneccesary codex of their own, and who suck on the level of Wolverine, C3P0, Sony and British WW2 tanks.
Even with winning, though, it should avoid any outright cheesebag options. Special weapon team with melta guns? Cool. Four special weapon teams with melta guns? Dude...
And finally, it should look cool, without taking forever to paint.
So - over to you Dave - fresh from your successful encounters at Astronomicon Winnipeg - what sort of Imperial Guard forces have you seen that might fit into these criteria?