Friday, September 22, 2017
Yu Jing: Beyond Red Veil
I very recently completed some 32mm scale reinforcements for my Yu Jing combat group for Infinity: The Game.
The Operation: Red Veil boxed set had provided me with my initial force of 7 figures, enough for just under 200 points of troops, which I used at a tournament in August. There are several approaches to expanding such a force to 300 points (a longstanding tournament standard). I could get lots of cheap troops, or just a few elites.
Follwoing the thoughts of @GentleBen on BoLS, I chose to obtain and paint a Guijia TAG , the Guijia's pilot, and an allied JSA (Japanese Sectorial Army) doctor and a JSA combat engineer. The figures were chosen for their Looks Cool Factor, and the fact that it was a minimum number of additional models to paint.
Corvus Belli has very recently come out with their own Beyond Red Veil expansion pack, which I have duly split with Conscript MikeA. Don't know when those figures will get painted.
Modelling and Painting:
I pinned all the figures to the resin bases with wire. There is more wire pinning the larger arms of the TAG to its body.
Generally, I used my usual zenithal highlighting of airbrushing white over a black base, then glazes of acrylics, and finally details and blending with oils. Secret Weapon washes and Vallejo weathering powders completed the Dragon Forge Design resin bases. The figures were protected with Tamiya semi-gloss spray.
A TAG is a Tactical Armored Gear - they combine the benefits of an augmented heavy armor and a heavily armed walking vehicle. This particular Corvus Belli design is very similar to the armoured suits in Ghost in the Shell.
Like my other Yu Jing infantry armours, the orange armour plates used many, many thin glazes of GW Fuegan Orange. The "black" under-suit is comprised of glazes of dark blue acrylic shade (GW Drakenhof Nightshade) or indigo oil paint (Windsor&Newton) over the zenithal highlighting. All the the edges and hot spots are brought up with pure W&N titanium white oil.
Five, 1/4"-diameter rare-earth magnets are sunk into the TAG's resin base, to hold it safe in a metal box for transport. The model is solid metal, so it weighs a lot.
Below, I sharpened the cutting edge of the sword blade with a file. After zenithal highlighting, I used glazes of GW Baal Red on the sword blade.
Below, I obtained unit and faction decals from Plast Craft Games. After initial painting, I glazed the shoulder pads with Future floor polish, then used MicroScale Industries decal setting and softening solutions to conform the decals to the rounded surface.
The battlefield wreckage comes with the kit. It's the head and torso of another faction's TAG. That type of walker is a remote, pilot-less vehicle. I added GW Blood for the Blood God to simulate spilled transmission fluid.
Below, a size comparison of the TAG and its pilot. If the TAG is destroyed or hacked, the pilot might, on occasion, get out and continue the fight.
The pilot is a neat little figure. Of the four models, I spent the most time on her face. Undercoat used the Vallejo face painting set, then details/blending with oils.
This figure posed the most difficulty for pinning. The heel of the wedge shoes are very narrow. I ended up drilling holes along the length of the feet, and bending the wires straight down into the resin bases.
The box art imagines the pilot with much more revealing clothing. I painted the figure as if it was wearing a full-body cooling suit, like in Battletech.
JSA Doctor and Engineer
The doctor and combat engineer allow for more battlefield specialties involving healing injuries and fixing busted-up powered armour.
Left below, I used another Plast Craft faction decal for the engineer's armband. I glazed it with Tamiya Smoke to provide some shadows.
Below, the only thing that marks this figure as a doctor is the small Red Cross I painted on her cap badge.
Below, all four models together:
Below, my original fighting force, plus an Imperial Service Judge:
Some in-game photos with Kyle's Pan Oceania forces:
Kyle set up his forces to immediately Dominate two objective markers. His heavy and medium infantry were set up to rush toward the one in the middle of the table.
All I had to contest the mid table objective was a TO Camo Ninja. Fortunately, it Dominated the objective for the first two turns...
... with the support of the TAG which advanced and covered some of the approaches to the central objective. Lucky dice rolls gunned down the PanO Father Knight (a heavy infantryman) and an elite Nisse.
A remaining Nisse braved the TAG's fire, knocking it down into unconsciousness, and Dominating the objective during the final turn. The Yu Jing Engineer managed to somewhat repair the TAG, and the game ended with a narrow Yu Jing victory.
These figures are beautifully sculpted. They make a great addition to my slowly growing Infinity collection. Next in the painting queue are some samurai for Ronin or Daisho, then a force of Infinity PanO, led by the clone of Joan of Arc(!), to give my Yu Jing someone to fight!