Wednesday, November 23, 2011

Game This Week - FUBAR!

This week we will be trying "FUBAR" out for the first time, playing a sci-fi skirmish in 6mm (!). The poll results on the page seem to show a bit of an "are you nuts?" factor, but I'm really looking forward to trying out the new system and pushing some newly-painted figures around. Here is some background for the scenario we'll try tomorrow night....



A spartan vista on the surface of Colony 24601

The setting is a supposedly quiet, mostly barren and isolated colony, so isolated the authorities haven't even bothered to name it - Colony 24601. The land is mostly desert, with little potable water and few areas hospitable to any kind of agriculture. The world is given over primarily to the resource-extraction efforts of Binary Petroleum. The main administration of the colony and the BP operations are not even located on the surface, but rather on a space station orbiting the colony.


A Binary Petroleum technical facility on 24601 - adding value for your family, and a lot more value for shareholders

On the surface of 24601 itself there is only one significant settlement with a spaceport, staging areas for BP work crews, and a population of any size. The remaining settlements are very small and dispersed, most of them home to BP technical facilities of some sort, with a few making a go at agriculture where 24601's challenging climate allows for it. There are also an number of fringe settlements, people trying to live "off the grid".

Strange lights in the sky of 24601 - probably nothing....

Trouble is brewing. Colonists and work crews have reported strange lights out in the wastelands during the hours of darkness. BP technical crews have reported a number of equipment problems and issues with communications equipment. Refugees have appeared at the BP settlements, claiming their communes had been attacked and overrun by parties unknown.


Captain Hawkins contemplates his first command....

Task Force Bravo has been deployed to 24601 to investigate and address any concerns (i.e. mollify Binary Petroleum and the Colonial Administrators). The reservists are sure this is a milk run. Captain Hawkins is not so sure, but orders are orders.

The Task Force is still unloading their equipment from the spaceport when a distress signal is received from a BP technical settlement a few hours away. A garbled communication from the settlement spoke of an approaching force of armed soldiers. Further intelligence is not available - the communications system on the Colony is malfunctioning once again, and no satellite imagery is available due to reported atmospheric disturbances. Communications and readings from the settlement in question have gone silent.


A garbled distress call - is it an alien attack? A shortage of Doritos? The Task Force must find out...
Hawkins assembles the troops. One of the Mammoth tanks and two of the Cruiser tanks are not able to move out yet because some parts haven't arrived, but he decides he can't wait. The column rumbles off along the main highway toward the source of the distress call...

6 comments:

Curt said...

Great lead-in to the game! Looking forward to reading how it all unfolds.

Curt

Dallas said...

Gotta love "BP"... :-)

MFraser said...

I think there's a Sheen pic for every scenario.

Mike A said...

Of course, Sheen will spend all his time looking for hookers and drugs.

Jay said...

Got me hooked.

Mik said...

Love it.