Here is the situation after the first turn. All the 6mm buildings were painted in the last two weeks. All units are carryng on their orders smoothly.
The Pz 35t are just about to reach the hill. Note the D% in the background. It's a small D10 into a bigger transparent D10. It makes the noise of a toddler's rattle when thrown.
Surprise! The Panhard got first on the hill. From then on, things went pretty bad for the Germans.
The Panhards opened fire with their 25mm against the thin armour of the Pz 35t. When the latter were finally activated, I rolled 81 for communication, needing 80% or less. So the triple move orders of the company could not be changed. The crew probably thought that the armoured cars were their own recce company and started waving at them. Anyway, on the next turn the company was quickly castrated. Then the Sdkfz 231 missed their morale roll with 96, needing 70% or less. Unable to move, they were shot by the French AT guns. Next, I was able to call in two 88s. Ha ha! But as soon as they were set up, I rolled 100 when shooting, resulting in a gun jam. The 6th Panzer division command, considering the resistance in Lemembre, decided to use a strategic manoeuver called a detour.
Even though the game was painful for the German side, it was fun to revisit the old rule system.