Although I am still in Sylvain's dust (and Dallas' for that matter - WTF?) I am continuing to plug away and I managed to finish more Elysian heavy weapon teams. This time, three two-many heavy bolter crews. I hope these will come in handy when confronting the horde-like Hive Fleet Nostromo among others.
One of the sets - pictured above - is a very cool "set-up-on-the-drop-cannister" vignette. Looking at it now, I think I could have done more with this one, adding some markings to the crate, so I may go back and do that, but for now, they are ready to let rip on the enemies of the Imperium.
To keep up the Rogue-Trader theme in the main command squad, I have also added an RT-era medic, and equipped him with spare arms from the other Elysian packs. The benefit of the medic is dubious - a "feel no pain" attribute is hardly terrifying when it comes to the meagre close action abilities of an Imperial Guard command team - but it just seems right to have one hanging around.
In terms of infantry, the Elysians are pretty close to completion....three full ten-man squads, one special weapon squad, two heavy weapon squads. I need to add a couple more figures to round out the command sections. I also have some snipers, and I think I want to get those done while the momentum is going - maybe I can get to those on the painting night this week!
But the hardest part is still to come - the Valks. Drop troops are lame without air support...