The Fawcett Avenue Conscripts are a group of table-top wargamers who get together on Thursday nights to enjoy some gaming, some beer and a few chuckles courtesy of our hobby.
Friday, November 23, 2012
Ruined Hamlet Thoroughly Ruined
A few days ago I posted a few photos of the Bolt Action Ruined Hamlet that I'd assembled. Now it's been painted (and used in a game even!) so I thought I'd post some photos of the completed pieces and a bit of a description of how they got there. WW2 French infantry models from Crusader Miniatures will help to illustrate scale.
After assembling the pieces and filling gaps with greenstuff, the models were based on 0.060" plasticard. I bought a package of the stuff from a local hobby shop, and was shocked at the price ($20 for two sheets). Has the price of oil skyrocketed when I wasn't looking???
The Ruined Hamlet kit included a couple of extra rubble piles to place against the walls or in the corners. I used these to fill empty spaces on the bases, by sticking them together and filling the gaps as necessary.
Texture for the bases was provided with copious quantities of texture gel medium. I left some smooth spots in the middle of the buildings for painting in floors later.
The whole thing was sprayed with Krylon flat black paint.
Colour was built up with an allover heavy drybrush of Citadel Mechanicus Standard Grey, followed with Fortress Grey. The plaster bits and lintel stones were drybrushed with Citadel Dheneb Stone.
The wooden roof beams and floors were basecoated with Citadel Scorched Brown and highlighted with Calthan Brown. On the main level floors I painted striped of Calthan over the Scorched Brown to represent wooden floorboards. The wood was drybrushed grey and black scorch marks applied with a large stippling brush. On the floors I went over the scorch marks with stippled Mechanicus Standard Grey.
Some black scorch marks applied to the walls and voila, one Ruined Hamlet reporting for duty!
Thursday, November 22, 2012
Extremely Belated Battle Report - "Siler Road" - 15mm Sci-Fi
Federal armour in a village - what could go wrong? |
Control Battalion, pre-game |
Federal column advances, led by Siler tanks |
Nova Respublik Motor Fuzileers enter the table to launch their counter-attack |
Control Battalion infantry advance behind their Claymore APC |
Control Battalion mortar teams set up for the firefight |
The DOE makes the first visit - ouch for the Federals... |
A DOE lines up Control Battalion targets |
DOE propaganda |
The Siler suffers DOE pains - the hits immobilized the tank! |
The Control Battalion doesn't feel pain - lucky for them... |
Another aerial photo - note the ultra-aggressive advance of the Nova Respublik APC at the bottom |
This squad was feeling pretty good (in as much as the Control Battalion "feels" anything) until the DOE came |
Another view of the carnage in the village |
Control troops huddle in the ruins |
Siler dishing out the pain! |
Immobilized Siler still exacts a toll... |
Close up of a Nova Respublik Red Eagle - Siler bait |
Some 15mm World War 2 Stuff
15mm Panzer IV-Hs - the one on the front left is from PSC - the others are Battlefront |
Another view of the PSC Mark IV |
A Mark IV-H from Battlefront - I barely managed to get the armoured skirts attached... |
The PSC Mark IV panzer models are lovely, whereas the Battlefront models - which look nice too - are pure hell to put together. On the other hand, the Battlefront Panzers are available with the Zimmerit finish, which may matter to some folks. I highly recommend the PSC Panzers, so long as you don't want (or don't care about) Zimmerit on the tanks.
I started basing my 15mm vehicles while working on my Golan Heights Project. I liked the overall effect, so I have started doing this for my WW2 15mm stuff as well. So far I'm pleased with the results, although the grass was maybe a little lighter than I had hoped.
And now the infantry...
Some 15mm Russians from Battlefront...about 1/100th of the total force I will need... |
It will be a while before enough stuff is accumulated to play a game, but Dallas mentioned the other day that the 70th anniversary of Kursk is next year. I think that will serve as a nice motivation to get through this pile and fill a table with flaming tanks next year...
Wednesday, November 21, 2012
(Storage) Space, the Final Frontier
So, it has happened. Both Greg and I were working on blog posts today and we got the same message when trying to upload photos:
Whoops! You're out of space. You are currently using 100% of your 1 GB quota for photos.
So now "Blogger" (i.e. Google) has us over a barrel. Start paying for extra storage space, or revert to a text-only blog. Since we are both pic-whores (sorry to speak for you buddy but you know it's true) I guess we all know what's gonna happen...
[please imagine this space contains this image]
:-(
I know, I know, Blogger is free and I shouldn't complain, but I'm a real...
[please imagine this space contains this image]
and it annoys me greatly to have to pay for something that used to be free.
Whoops! You're out of space. You are currently using 100% of your 1 GB quota for photos.
So now "Blogger" (i.e. Google) has us over a barrel. Start paying for extra storage space, or revert to a text-only blog. Since we are both pic-whores (sorry to speak for you buddy but you know it's true) I guess we all know what's gonna happen...
[please imagine this space contains this image]
:-(
I know, I know, Blogger is free and I shouldn't complain, but I'm a real...
[please imagine this space contains this image]
and it annoys me greatly to have to pay for something that used to be free.
Saturday, November 17, 2012
Future Shantytown / Modelmates Rust Effects Review
A few weeks ago, I saw a post on TMP that linked to a blog post promoting a model-railroad "rust in a bottle" paint product that looked very slick. Always being eager to snap up new products that enable my laziness as a painter, I found a source for the magic elixir in the UK and ordered a bottle (not cheap). After 10 days or so it arrived:
I had several half-finished 15mm corrugated iron shacks laying around that I had assembled and basecoated with Boltgun Metal, but (as you do) had lost motivation to finish. Being that I had wanted to run a 15mm sci-fi game soon, I recognized the szygy-like convergence of factors... half-finished terrain plus easy rust paint product plus running a game to use the terrain equals motivation to finish the project! So off I went...
The Rust Effect stuff is actually opaque, so after basecoating with Boltgun Metal, Dheneb Stone, and Astronomican Standard Grey, and layering Ultramarines Blue and Shadow Grey, I applied a wash of GW Gryphonne Sepia mixed with Devlan Mud and let it dry.
Then the Rust Effect was liberally applied to the metal parts!
After that I painted the windows and solar panels in the usual "gem" style.
I added some faux-Korean characters for that "indeterminate future space language you'd find in a makeshift shantytown" look.
I had several half-finished 15mm corrugated iron shacks laying around that I had assembled and basecoated with Boltgun Metal, but (as you do) had lost motivation to finish. Being that I had wanted to run a 15mm sci-fi game soon, I recognized the szygy-like convergence of factors... half-finished terrain plus easy rust paint product plus running a game to use the terrain equals motivation to finish the project! So off I went...
The Rust Effect stuff is actually opaque, so after basecoating with Boltgun Metal, Dheneb Stone, and Astronomican Standard Grey, and layering Ultramarines Blue and Shadow Grey, I applied a wash of GW Gryphonne Sepia mixed with Devlan Mud and let it dry.
Then the Rust Effect was liberally applied to the metal parts!
After that I painted the windows and solar panels in the usual "gem" style.
I added some faux-Korean characters for that "indeterminate future space language you'd find in a makeshift shantytown" look.
I'm pretty happy with how this project turned out. I think that the Rust Effect product will be quite useful when painting heavily weathered and/or Nurgleized stuff. It certainly worked a treat on these shacks. Easy to use and great looking results - how can you put a price on that???
Modelmates Rust Effect - 10.01GBP including shipping to Canada from Model Hobbies Limited
Rebels vs. Earth Force 15mm rematch!
On Thursday, Conscript Mike F. brought his 15mm Sahadeen Rebels over for a game of Future War Commander. I dusted off the Earth Force to oppress them in a rematch of a game we played last year.
2500 points of Rebels without a cause. Lots of vehicles with big guns, but fragile. Oh, except for the Siler. That's anything but fragile ;-)
2500 points of Earth Force Oppressors. Five heavily armed APCs, two medium tanks, infantry and some heavy weapons. Seriously outnumbered by the Rebels but elite to the core...
I set out a scenario where a few stands of the Earth Force contingent were holding a VTOL airstrip and guarding a valuable cargo pod. The Rebels enter via mobile deployment on the north edge of the table, and the rest of the EF from the south. The objective is for the EF to hold the cargo pod for 12 turns, when the VTOL carrier will arrive to pick it up.
I deployed a few stands in a wood overlooking the airstrip.
Mike took the first turn and tried to motivate his Rebels on to the table, but mostly failed his Command rolls. The Siler came on though, rolling straight at the woods at the extreme top left of this photo. I rolled the armoured infantry towards the airstrip ASAP.
An APC caught Mike's recce buggy making a sweep around my lines.
The action was joined fast and furious around the airstrip. Mike's rebel APCs and infantry rolled forward in a wave, blowing up my APC and killing some infantry. Siler can be seen at bottom left.
EF reinforcements ride to the rescue. Opportunity fire abounded and Mike's Rebels scored hits, but crucially failed to knock stuff out...
Meanwhile, desperate fighting around the airstrip as the HQ stand (centre right) issues orders to his depleted group...
My other armoured battlegroup rolled up and concentrated fire at the Siler, knocking it out! Mike's face got pretty long when that happened...
Gilles was feeling pretty sociable. He sat in that chair for most of the night.
I guess he was interested to see how the tanks he painted performed on the battlefield!
A sight to warm the cockles of any Future-Assad's heart. Rebel vehicles burning fiercely. Once the Siler was destroyed the fight seemed to go out of the Rebels somehow... when my tanks were able to get into their optimal range things started to blow up real good. On the following turn, the Rebels failed their army morale check and faded back out into the wilderness, leaving the airstrip and cargo pod in the hands of the EF. Vindication for last year's crushing defeat??
Propaganda photo-op as the VTOL carrier swoops in to retrieve the cargo pod. Great game, and always cool to wheel out the 15mm SF stuff. I'd actually used the game as a spur to finish a small terrain project - the rusty makeshift shacks seen in some of the pics above. Watch for a new post shortly with detail shots and a review of an amazing new weathering product! (Oh and thanks to Conscripts Mike F. and Brian for coming out for the game, and to Mike for bringing his very cool toys!)
2500 points of Rebels without a cause. Lots of vehicles with big guns, but fragile. Oh, except for the Siler. That's anything but fragile ;-)
2500 points of Earth Force Oppressors. Five heavily armed APCs, two medium tanks, infantry and some heavy weapons. Seriously outnumbered by the Rebels but elite to the core...
I set out a scenario where a few stands of the Earth Force contingent were holding a VTOL airstrip and guarding a valuable cargo pod. The Rebels enter via mobile deployment on the north edge of the table, and the rest of the EF from the south. The objective is for the EF to hold the cargo pod for 12 turns, when the VTOL carrier will arrive to pick it up.
I deployed a few stands in a wood overlooking the airstrip.
Mike took the first turn and tried to motivate his Rebels on to the table, but mostly failed his Command rolls. The Siler came on though, rolling straight at the woods at the extreme top left of this photo. I rolled the armoured infantry towards the airstrip ASAP.
An APC caught Mike's recce buggy making a sweep around my lines.
The action was joined fast and furious around the airstrip. Mike's rebel APCs and infantry rolled forward in a wave, blowing up my APC and killing some infantry. Siler can be seen at bottom left.
EF reinforcements ride to the rescue. Opportunity fire abounded and Mike's Rebels scored hits, but crucially failed to knock stuff out...
Meanwhile, desperate fighting around the airstrip as the HQ stand (centre right) issues orders to his depleted group...
My other armoured battlegroup rolled up and concentrated fire at the Siler, knocking it out! Mike's face got pretty long when that happened...
Gilles was feeling pretty sociable. He sat in that chair for most of the night.
I guess he was interested to see how the tanks he painted performed on the battlefield!
A sight to warm the cockles of any Future-Assad's heart. Rebel vehicles burning fiercely. Once the Siler was destroyed the fight seemed to go out of the Rebels somehow... when my tanks were able to get into their optimal range things started to blow up real good. On the following turn, the Rebels failed their army morale check and faded back out into the wilderness, leaving the airstrip and cargo pod in the hands of the EF. Vindication for last year's crushing defeat??
Propaganda photo-op as the VTOL carrier swoops in to retrieve the cargo pod. Great game, and always cool to wheel out the 15mm SF stuff. I'd actually used the game as a spur to finish a small terrain project - the rusty makeshift shacks seen in some of the pics above. Watch for a new post shortly with detail shots and a review of an amazing new weathering product! (Oh and thanks to Conscripts Mike F. and Brian for coming out for the game, and to Mike for bringing his very cool toys!)
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