Friday, September 26, 2025

Executioner Transports

I finished the first of 3 vehicles for the Executioners. 2 rhinos for the tactical squads and a razorback for the command squad. I wasn’t sure how the metallic colour scheme would hold up when it came to vehicles. I was especially concerned about the golden stripe as it takes a layer of yellow wash to pull it off. I’m fairly happy with the result and will be pressing on with the rest of the vehicles. I hope to have a few more finished by the middle of October.
Revised color scheme from Imperial Armour Badab 
Razorback



That’s it for now. I’m moving on to another rhino, venerable dreadnought and a drop pod. Hopefully I can get them done a little quicker.

Thanks for visiting!

Thursday, September 25, 2025

More Afrika Korps Pzkpfw. IIIs and a Matte Varnish Comparo Test!

I painted a bunch more Batttlefront Pzkpfw. IIIs in a variety of configurations for my upcoming Birthday Game, and thought I would spice things up a bit with a comparison test of matte varnish spray.

This is obviously an important issue for those of us who game with our models, as the paintwork needs to be protected from damage while in use. I know that the best way to do this is to varnish first with tougher gloss finish, then hit with matte, but I am lazy and hate wasting time so the models usually get only a matte varnish. HOWEVER when applying decals I usually hit the spots with brush-on gloss before applying the decal to improve adhesion and avoid silvering.

Since I have five pretty much identical models in this post I varnished each one with a different product. You can read about the results below. Test conditions were 20C, moderate humidity, two coats sprayed in my basement.

Testors Dullcote

What can you say about Testors Dullcote. After a brief and inexplicable market absence the champ is back and he's got no worries. The smell is the smell of victory (it IS pretty pungent) but Dullcote is the best, albeit getting on the expensive side...
 
You can see here how it did on the decal, it looks great (that was high gloss finish there before the spray). It took two coats to really eliminate that gloss but the model is uniformly flat.

Krylon UV-Resistant Matt 

Krylon Matte (or as we used to call it, "Fini-Matt") has a new UV-resistant formula which seemed unnecessary but whatever. What I can tell you is that it isn't as flat as the old one, which was great. But maybe I will have egg on my face when all my models have crumbled into dust from UV exposure. Oh wait, most of them are in cupboards or cases in a windowless room in the basement. So never mind.

Pretty good but not dead-flat. You can see the slight gloss on the storage bin behind the turret.

Mr Hobby Matt Water-Based Topcoat

This was kind of the impetus for the post - I saw a guy on Facebook Marketplace selling a can of this stuff for $10 and thought I'd give it a try. Apparently it's popular in the "gunpla" community (that refers to GUNdam PLAstic models, not something sexual) and the seller's models looked good in photos.


"I've used Testors Dullcote and you, sir, are no Testors Dullcote." Having said that it's not bad, a bit more on the satin side than dead flat but worth a try in a pinch.

Winsor & Newton

I tried the W&N product in a fit of desperation when neither Dullcote nor Krylon Clear Matte was available. It's all right but not great, still leaves a pretty satin finish. It's also pretty pungent.

Citadel Colours Purity Seal

OK I guess I have to cut this can a bit of a break because it's likely 20 years old... but I tried it anyway. And it's terrible. Pretty glossy finish and I wouldn't recommend it, even if you could find 20-year-old Purity Seal.

You'll notice one glaring omission in the test, and that's Army Painter Matt "Anti-Shine". Well I have a can of that at home and I recall it being not-great, but I wanted to retry it. When I popped the top the trigger button wasn't there. I guess it must have gotten clogged or something but that put Army Painter out of the test, sorry.

The contenders on test

I really like spray varnish. It's a time saver and if it's Testors Dullcote, it works great. I have a couple bottles of brush on matte varnish I've used, but only occasionally, as I find it a pain. I just ordered two more cans of Dullcote from a vendor here in Canada so hopefully the Dullcote pipeline will stay open in future. 

And since it was new Afrika Korps tanks in the test... Heia Safari!

Monday, September 22, 2025

Executioner Infantry Done!

 Judging by my low number of blog entries, it would seem that I’ve been rather idle this summer. Hobby time has definitely been in short supply this summer, but I have been working on stuff. Mostly I’ve been building models for a few small projects for the upcoming analogue hobbies painting challenge. What I intend to paint for the challenge and what I actually end up painting are often different, but I figure I at least need to have a few options. 

For the last couple of weeks, I’ve finally been able to sit down and paint which has finally allowed me to finish all the remaining infantry models for the Executioners chapter. This encompasses 3 tactical squads, 1 sternguard, 1 assault squad, 1 terminator squad and a command squad. I also completed a Chaplain, apothecary and (presented in this post) a librarian. The only thing I’m missing is a techmarine, but I’ve never really liked them. A lone marine running around repairing tracks and tightening bolts during a battle seems a bit silly. It would make more sense for them to be riding around in some sort of armored recovery vehicle. Hmmm…now I want one of those!


Tactical Squad

Sternguard 






Next up is a large assortment of vehicles for the chapter. I’m hoping to get the bulk of those finished before, or more likely, during the painting challenge.

Thanks for visiting.

8th Army Machinegun Platoon, Heavy Weapons and Company Command

Gearing up for a birthday Flames of War game on Thanksgiving weekend, I thought I'd better finish the Brits before moving on to painting the Afrika Korps infantry contingent. So this weekend I painted a machinegun platoon of four Vickers .303s and crew, the Boys AT rifle and 2' mortar teams from the second infantry platoon, and two stands to represent the company command.
 
First off - the machinegun platoon. These models are from Forged in Battle and are pretty nice. You get four machineguns and 12 crewmen for 10 GBP. As you might recall from my previous FiB post there was a bit of post-delivery followup required as I didn't get enough gunners for the MGs, but fortunately that was sorted.
 
They're pretty nice models. The guns and tripods are one piece which makes putting it all together quite easy.

There are two variations of the "third crewman" - one kneeling and one prone with binoculars.


These will come in handy in the desert if I can get some German infantry done!

Next up are some heavy weapons for the second infantry platoon. As you might recall the platoon was mostly from FiB, but they only supply one Boys AT rifle team and one 2" mortar team in their platoon pack, so I needed to go elsewhere for a second Boys team and mortar team. Where else but Peter Pig?
 
The Piggies supply the models in 8-figure packs - two moving teams and two prone. The prone models are too long to fit on a Flames of War small base (booo!) but the moving ones are great, so that's what I used. Above, Boys AT rifle team.
 
Here's the 2" mortar team. A little bit harder to determine how they're armed at first glance but the assistant is carrying a large box of mortar bombs.

Lastly we have the company command stands! These are also from Peter Pig.

Great character in these models, I love the officers gesticulating enthusiastically while the poor sod on the radio looks on with a bemused expression. Check out the mustache on the Major!

The second stand's models are also from Peter Pig. In fact I had to pinch a rifleman from the Boys AT pack - he is the assistant gunner from the second "moving" team and really came in handy.

I think I've discovered a repeatable basing technique for these Flames of War models - I paint the infantry on popsicle sticks, then superglue them down to the black-primed bases. Next I prepare a slurry of basing gel tinted with brown paint and apply it to the base. The groundwork is painted with Khaki and drybrushed Rakarth Flesh. Finally the static grass and tufts are applied.

With that, the infantry company is ready for a game. Next up 'll paint the Afrika Korps infantry - but looking at the Flames of War army list there aren't nearly as many of 'em, which is fine by me. Stay tuned for that in the next two weeks.

Toodles! 
 

Wednesday, September 10, 2025

Xenos Rampant - A 30k Battle Report

The Galaxy is in flames! The Horus Heresy is played out...using "Xenos Rampant" from Osprey.

It is always great to welcome a friend from the hobby world for a game - and a particular treat when they travel from far away. So it was pretty awesome to welcome hobby enthusiast and unbelievably talented painter "MartinN" (aka Nick) on a recent visit to Canada. It's a long, long way from his home in Bavaria, so to make the trip worthwhile, I wanted to run something a little different for Nick. Lucky for me, he is a very relaxed fellow - and when I suggested giving "Xenos Rampant" a go, he was happy to oblige!

What is "Xenos Rampant"?


"Xenos Rampant" is a set of sci-fi skirmish rules published by Osprey. They were first released in 2022, so this is hardly breaking news here. Those familiar Osprey's wargaming rule ouevre in general will surely note the word "Rampant" in the title and suspect a kinship with the "Lion Rampant" rules - and you would be right to, as they share a common author. You can find many reviews and play-throughs of the rules elsewhere online, but I can confirm that, while the two rule sets share many familiar ideas in terms of core game mechanics, "Xenos Rampant" is a delightful, figure and scale agnostic tribute to sci-fi wargaming in general. I had a specific goal for the games with Nick - could they be made to work for the 30k setting?

Spoiler alert: YES. I loved it. Here are a few photos and notes of our own game. 

The Mission: Scenario Kilo - VIP Extraction

I love the whole "both sides show up and try to kill each other" type-game as much as the next gamer. And we are talking 30k setting-wise, of course, so that style of game pretty much tracks. But the 30k setting is also so much more - at its best, it reaches into some of the sci-fi-of-the-absurd from the Rogue Trader days. I figured the "VIP Extraction" mission might make for a nicely warped background. We just needed the right sort of "VIP" for the setting.

The VIP and his flunkies await assistance...

And so - meet Totally Legitimate Plenipotentiary Ruler Effrey J. Trumpstein.  TLPR Trumpstein and his staff have been out on a tour of the explodium refinery facilities in the desert segments of their world. Suddenly, the shuttle is forced down in an isolated area. The vessel is wrecked, but Trumpstein and his staff have (mostly) made it out from the wreckage...they access a terminal near the explodium pipeline and signal for help...but that signal is intercepted by more than Trumpstein's planetary militia...

"It's not all wall-building! We've got work to do!"

Both loyalist and traitor detachments detect the signal. The chance to take "custody" of TLPR Trumpstein is too much to pass up - and in any case, his custody must be denied to the other side! Detachments from the Loyalist VII Legion Astartes and rebel XVI Legion Astartes descend on the target coordinates with a clear objective - secure Trumpstein, and eliminate any problems that arise.

The Detachments

A 24-point detachment resplendent in the fine colours of the XVI Legion Astartes

When I started reading through the "Xenos Rampant" rulebook, one immediately encouraging clue was that the competing sides are described as "detachments", and not "armies"...it's a little thing, but to me this is always a clear signal that the writers have a sane take on gaming...

Stubborn idiots wearing yellow. 

Anyway, for the test game, I opted to use similar detachments for both sides - after all, we were experimenting here, and I wanted to keep it relatively straightforward. One great feature of the "Xenos Rampant" set is the provision of different rules to customize the troops types so that they might closely reflect your chosen setting as possible. 

In "Xenos Rampant", each unit in the detachment has a number of "Strength Points" ("SPs") - either 5, 10 or (in some cases) 15. Note that "SPs" are not the same as the "points cost" to select the unit - so I try to keep each element straight in the roster below.  

Each side, Loyalist and Rebel, had a 24 point detachment:

Example of how you can just use a bunch of cool figures to represent the flunkies, rather than worry about which model has which power/ability/etc. This is the Commander and his detachment. They are bad-ass. The apothecary is a reminder that the unit has the "combat medic" ability.

- Space Marine Commander and command squad (i.e. Elite infantry/detachment commander - enhanced with "high powered blades" and "combat medic") - 9 points, 5 SPs

- 2 x 10-man tactical squads with bolt guns (i.e. Heavy infantry, with "increased squad size") - 4 points each, 10 SPs each

- 1 x 10-man assault squad with chain swords and pistols (i.e. Heavy infantry, with "increased squad size", "assault doctrine", "close quarters doctrine", "mobile" and "skimmer" rules to account for the jump packs and close assault weapon load out) - 7 points, 10 SPs

As you will see if you squint at the photos, each SP= 1 model in each unit. And while the assorted special rules let you capture some flavor among the different squads, they are abstract enough that you do not sweat the load out of a specific figure too much. This is the sort of thing that I observe to be slightly triggering to a lot (although by no means all) GW players, but I find personally awesome and liberating.

The Table

The table was 4'x4', featuring some old temple ruins from some long-gone, pre-Imperial compliance civilization. Explodium pipelines ran over and through these ruins, as well as a roughly paved service road. Finally, the remnants of the VIP's downed shuttle craft dotted the site. 

The Imperial Fists hunker down, as is their wont...

The VIP placed right in the middle - near the terminal his flunkies were using to signal for assistance. The detachments competing to put him into custody deployed 9" in from opposing table edges. I took command of the Sons of Horus while Nick took charge of the Imperial Fists. Battle was. joined!

Another photo of the VII Legion setup...


The Engagement

Both Nick and I sought to advance to the VIP, take him "into custody", and spirit him off our respective table sides. The forces were evenly matched, and fittingly enough, the opposing assault squads repeatedly assaulted one another on one flank. My jump troopers were ultimately able to wear out Nick's guys, driving them back. My jump troops were now free to pounce on one of Nick's tactical squads, and while we were not able to rout them, we tied them up and opened a clear path for my Commander to reach TLPR Trumpstein and his entourage...

It's brother vs. brother in a chain sword brawl! Oh yeah!!

On the other flank heavy gun battles wore down one of my tactical units - lucky for me, they bent-but-did-not-break. All together, they tactical and assault marines were able to jam up the Imperial Fists long enough for my Detachment commander to spirit Trumpstein away to a, er, secure location. Yes...that's it...a secure location...safety first with The Warmaster, of course!

"Sir, you'll need to come with us."

In all the action took about five turns, tops. On reflection, I wish I had more terrain available, particularly some buildings, to break up line of sight a bit more - that might have compelled more maneuvering. I would also expand the size of the playing table, as a 6' x 4' would still provide plenty of fun while challenging players with a bit more maneuvering. 

My assault squad can be seen here fleeing tactically repositioning after a less-than-successful attack on the Imperial Fist tactical squad at the right side of the photo - but at least we delayed them.


Conclusion

For my part, I loved "Xenos Rampant"! You roll buckets and buckets of dice while exchanging fire and hurling your units into violent assaults. The units for the most part wore down very slowly, but this made sense given the nature of the stats of the troops involved - to me this "felt" right, very much "marine vs. marine". It's got enough detail to provide for flavor and character, but abstract enough that you are not fussing about which precise version of plasma pistol or power sword or whatever is equipped on the model. 

XVI Legion Praetor, accompanied by flunkies, sets out to accomplish the mission. His iterator is already putting out the good word! 

It is also SO easy - and fun! - to assemble detachments. In the future I can see how it would be fun to, say, include a lightly-equipped militia rabble alongside the Marines, or to include a unit of Marines from an allied Legion featuring some different traits. The newer version of 30k is certainly more flexible in terms of force construction, but there are still a bunch of rules to watch and hoops to jump through. "Xenos Rampant" keeps it WAY more simple.  

Should you ditch 30k to play "Xenos Rampant" instead? I'm not here to make that case per se - the 30k game is a specific sort of wargame experience, and I have enjoyed many, many games of 30k myself over the years. 

But I would still very, very much suggest picking up "Xenos Rampant" and giving it a try! Think of it as a fun, easy sort of palate cleanser. If you have a 30k force, odds are you already have more than enough painted models to try it out, so it is not hard. The "GW Hobby" can be engaging, but it's good to try different stuff, and this is a fun and easy way to enjoy the setting you love without burning the calories needed for the full GW rules experience. The hobby is not a zero sum game, after all and Osprey have some wonderful skirmish rules out there. Give them a shot!

Anyway, it was SO awesome to host Nick - thanks for visiting us in Canada. 

And that's it for this post - stay tuned for more painting (soon, I hope!).