Sunday, January 4, 2026

New Year’s Day Game: Warhammer 40k 5th Ed - Sisters of Battle vs Red Star Orks


So in accordance with ancient tradition, I hosted a game on New Year's Day. We've had some really fun ones in the (fifteen or more?) years I've hosted them, but the best ones were those that my late wife Pam helped organize. While I'd plan the game, she would plan a menu appropriate to the setting. Operation Sea Lion? British pub food and the best pork-and-apple pie I've ever tasted. Winter War? Finnish cuisine, but delicious meatballs and such, not disgusting herrings kept in a jar under the stairs for a year. Chicago gangster skirmish? Why deep-dish pizza of course. And there were many more. The meals were always awesome and it was so much fun to have the boys' spouses come by after the game to visit and enjoy the food. Now it's typically pizza, which is great, but working together with Pam on planning the game and food is just another one of the innumerable things I miss.

Anyway... this year I wanted to have a 5th Ed Warhammer 40K game. I've written here before that for me, 5th Ed is the best edition of 40K. We played a lot of it back in the day and the rules come back to mind pretty quickly. Also there's no mind-numbing Command Points, Strategems, or other mind-bending complications apparently lifted from competitive card gaming. Just pretty straightforward miniatures gaming. Yes there's some special rules, and we always forget some in the course of the afternoon, but nothing too taxing on the noggin. Plus it lets me get out the old metal models from my favourite period of 40K history.

I also wanted to inaugurate the Cathedral shown in the picture above... so it made the most sense to have a game where a couple units of Sisters were holding out against an Ork horde while both sides' reinforcements came on from Reserve. The scenario was based on one in the Bolt Action 3rd Ed rulebook that we've played before. It was a pretty big game too - just about 10 points shy of 2,000 points a side.

Half of the Orks came on in the first turn and the rest were in Reserve. Conscripts Mike and Hugh ran the Ork side while Dave and Chris played the Sisters. They chose a squad of Battle Sisters and a Retributor (heavy weapons) squad to start in the Cathedral while the rest would come on later. The Orks sent two Battlewagons (one carrying the Mega-Nobz, Warboss Ugrod Neksnappa and Big Mek Tarik Gutsmirk, and the other with a mob of 15 Boyz), another mob of Boyz, the Stormboyz, and a Deff Dread straight towards the Cathedral. You can see them in the first picture at the top of the post.
 
The Orks got to deploy their Kommando squad as Infiltrators and Scouts which was fun. They started on the far side of the Cathedral.

Eventually more Sisters arrived, followed by an Ork Deff Dread that appeared uncomfortably close to the Exorcist. Unfortunately for the Orks it was only able to immobilize the vehicle.

A buggy squadron also came on from Reserve on the same short table edge!

Meanwhile the Seraphim dropped in from Deep Strike to take on the Ork Stormboyz.

Back on the south side of the table the Penitent Engines charged the Deff Dread... while we all expected the Dread to be annihilated it actually took out one of the Engines!


The Seraphim were overwhelmed by the Mega-nobz with some help from the Kommandos.
 
Meanwhile north of the Cathedral things were going little better for the Sisters as a squad was charged and wiped out by a 15-strong mob of Boyz...


On the second-last turn of the game, though, Uriah Jacobus and nine Arco-Flagellants arrived and they were looking to get stuck in...

On the last turn the ideal opportunity presented itself with a mob of 15 'Ard Boyz just on the other side of the Blasted Terrace. The Arcos just needed a decent charge roll to get into close combat.

Back up north the Tankbusta Mob disembarked from their looted Rhino and started blasting away, while the Sisters who'd come in behind them set up a gunline.

You can see the charge roll for difficult terrain at the top of the photo... four inches was enough to get the Arco-Flagellants stuck in.

It wasn't even a contest. With Uriah Jacobus' Banner of Sanctity and the charge the nine Arcos added two more attacks to the four already on their profile... so that's 54 WS5 S4 attacks, plus four more from Uriah himself. Even with 'eavy armour giving them a 4+ save, the 'Ard Boyz were never gonna stand up to that.

Here's some more pictures of the battlefield at the end of the game:





Each side scored one VP for each enemy unit completely destroyed. As always happens in that kind of game there's always a couple units that are just barely hanging on with a couple of models left alive... but those don't count for any VPs. The final score was Orks 5VP, Sisters 3VP.

Although Conscript John visited before the game and Conscript Hugh had to leave near the end, we had a good visit and a fun game. Above (L to R) you can see me, Chris, Dave and Mike.

I love hosting the New Year's Day game and it was unfortunate that some of the guys were sick and couldn't make it. But I have resolved to try and host more games this year so we'll see how that goes.

Happy New Year and all the best in 2026!

Saturday, December 20, 2025

Executioner Chapter Vehicles

 I started painting some vehicles for The Executioners, but took an extended hiatus to build some models and prepare items for the challenge. In the last week or so I decided to make a final effort to finish them. I have several more vehicles for the chapter, but they may have to wait for the spring.

The ever useless drop pod! I got a few used ones for a song a few years ago.

Another Rhino.


Venerable Dreadnought. I used a mix of pop goes the monkey and Fallout Hobbies for the insignia. Sadly, Fallout Hobbies is ending their line of chapter decals.



That’s it for now. Expect more Badab stuff during the challenge.

Thanks for visiting!

Sunday, December 14, 2025

Bad Squiddo Soviet Sniper Team

Well, winter has certainly arrived on the Canadian Prairies so why not reflect that with some quick painting. Accordingly here are a couple of models to get in before the start of the Analogue Hobbies Painting Challenge (16th edition). It's a lovely pair of female Soviets from Bad Squiddo games.

These came in an order I won't be repeating... I picked up the Israeli unit cards for "Fate of a Nation" and the excellent Battlefield in a Box set of 15mm railway tracks, and saw these models on the site and popped them in the basket, as one does. Then I got to the checkout and found that the store didn't ship to Canada. I even asked them by email and they said they wouldn't. Usually I would have stuff such as this sent to a parcel business in Pembina ND and drive down, but with the current state of "relations" I'm not anxious to visit our neighbours. So I asked Pam's cousin if he would accept the package and forward it on. He said he would, so far so good.

The parcel duly arrived at its US destination and was forwarded... cost of postage to Canada, $47USD (this is for $70USD worth of stuff). To add insult to injury, CBSA relieved me of a further $22CAD in duty upon receipt. So I ended up paying nearly as much in postage and duty as the goods themselves cost. Like I said, I won't be repeating that escapade.  

Anyway... the figures are lovely and well-cast with hardly any cleanup required. I painted them in the standard Soviet scheme of Khaki/Tallarn Sand with Dark Rubber boots and Doombull leatherwork. Not much to these and I like the result. They'll be a good addition to my Soviet winter forces.

The Challenge starts in one week and I have something in mind to start it off, it's just a matter of whether I can hold off till then!

Saturday, November 29, 2025

Sisters of Battle Canoness and Heavy Weapons

Back again with a few more Sisters of Battle from the Plano case. I wanted to get a few more heavy/special weapons girls done before my planned New Year's Day game and the Canoness managed to sneak in there too.

What a superb model this is eh. I love painting Sisters from the '90s and this is one of the best ones. Unfortunately her original backpack got lost by a previous owner (it had a flaming brazier or two on it) so she's sporting a regular one.

The combi-flamer is pretty cool as well.

She's got the classic white bob, I took the opportunity to change the hair colour on some of my previously painted Sisters, just to make sure all of the Sisters Superior and Canonesses have white hair. Apparently in the lore it's a tribute to Saint Katherine, the original Martyred Lady.

Another heavy flamer and a meltagun, which may come in handy.

And two girls with heavy bolters. These will be great fighting Orks as there's sure to be a target-rich environment.

That should do it for now. May the light of the Emperor shine down upon you!

Sunday, November 23, 2025

Victoria Miniatures Human Bomb and 40K Ork Heavy Weapons

Here's a model that's been hanging around primed for some time, that I finally buckled down and painted today. It's Victoria Miniatures' "Penal Guard Human Bomb" sculpted by the talented and prolific Bobby Jackson.

I think I got it as a free add-on to an order made years ago. It's a resin casting of course, and very reminiscent of the old GW Human Bombs that were part of the Imperial Guard. Decals are from the excellent Death Korps of Krieg decal sheet that was in my folder for some reason!

Of course back in the dim distant past of 40K there was a part of the Imperial Guard Astra Militarum called the "Penal Legion". These were composed of chaps whose crimes (desertion, murder, overdue library data-slates etc.) were so heinous that they merited assignment to the Penal Legions... essentially food for powder. Penal Legion troopers were equipped with explosive collars that could be triggered by a commissar to thwart a desertion attempt or "pour encourager les autres" in the event of a lapse of squad morale. But the worst of these offenders were equipped with explosive harnesses and became human bombs. 

Believe it or not, there were actually rules for deployment and use of human bombs, although mercifully these have been absent from 40K for some time now... as I was writing this post I've been looking for those rules (I could have SWORN that there was an example of template/blast weapons in a rulebook that used an exploding human bomb) but have come up empty... nothing in the Compendium, Compilation, Codex Imperialis, Codex Army List... Penal Legions yes, but human bombs nada. If any readers remember where those rules were (other than in the Citadel Journal list linked above) I'd be grateful if you'd post in the comments.
 
Anyway that's it for this guy. Pretty fun to paint if you don't think too hard about what his fate is likely to be. I seem to remember that part of the fluff was that there was a chance that the explosive harness wouldn't detonate, and if it didn't, the penitent was forgiven!

EDIT: Here are the original rules and background for human bombs, from WD 109. Thank you to reader Scott A. for the reference, much appreciated!





The other thing I've been doing the last few days is painting some old metal Orks for the Red Star Boyz army. My plan is to pit the boyz against my Sisters of Battle in the New Year's Day 2026 game.

Here we have a heavily armoured Nob and a plasma gunner. 


Heavy plasma and heavy bolter. The heavy weapons in this lot are separate castings, except for the heavy bolter boyz that are one-piece models. 

I've painted the pants in the universal camo pattern that all the Red Star Boyz wear.

Heavy (I don't know) flamer? Another heavy bolter, and "rokkit launcha".

These old metal Orks were pretty cool weren't they?

I still have a bunch of metal Orks left should I ever get the urge to paint more, but I think now we'll be good for the game. Sadly the 5th Ed Ork codex doesn't really have a "heavy weapons squad" entry so I'll have to figure out how to fit these new models in - maybe as a Tankbusta squad??