Star Wars Campaign - Game 7 (Season 2 Premiere - Guns and Butter)
Last month, I hosted the latest in the Fawcett Avenue Conscripts’ ongoing Star Wars campaign, using Galactic Heroes 2nd Ed.
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Emperor Palpatine is dead!
The galaxy is in turmoil as Imperial governors and officer vie for control of their sectors.
Both the Rebels and Imperials seek arms and supplies to help in the ongoing struggle.
In the Both system, on the planet Bothawui, a small Imperial cargo ship has landed at the spaceport near the capital city of Drev’starn, with a cargo of small arms to resupply the far-flung garrison. Rebel Alliance forces want those arms for themselves.
The victorious side would be in a better position to plan their next move, with the ultimate goal to win over the system’s inhabitants.
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The Rebels were led by Mandalorian heroine Sabine Wren. Accompanying her were two small squads of Mandalorians (armed with, respectively, pistols, grenades, and flamers, or blaster rifles and rockets), and a couple of squads of infiltrating Pathfinders.
Below, Sabine and some of her Mandos.
The Imperials were led by former TIE fighter pilot Jeela Brebtin. She personally commanded a squad of Naval ratings and a medical droid. A couple of squads of veteran Sandtroopers, and a squad of Snowtroopers with a flamethrower rounded out the force.
The scenario rules awarded Victory and Renown Points for controlling the cargo pallets holding arms and ammunition. Victory points were also awarded for putting out of action enemy combatants. Negative VP’s would penalize any side wounding or putting OOA any of the civilians wandering around the battlefield.
The Imps had a video game to entertain them in their HQ.
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Early game, the Pathfinders seized the easternmost pallet, while the Imperial Navy crew moved towards the western pallet.
Two different fights erupted as Sabine and her Mandos came into close quarters combat against the Navy ratings, and the Stormtroopers engaged in point blank firefights against the Pathfinders.
Grenades are great when they land where you want them to.
An Imperial trooper with a flamethrower got a bead on a couple of Rebels hiding behind some crates, but a wandering civilian Priest was also in his LOS. Despite the scenario restrictions, that player opened up and flamed all three individuals, putting the Priest and a Rebel squad leader OOA immediately. Typical Imperial disregard for collateral damage.
Collateral damage!
To the west, savage combat erupted as the Mandos fired off their special weapons and then Jumped into literal knife fighting range with their vibroblades.
“Men of the Match” were certainly the Imperial Navy, who managed to put OOA both Sabine and one of the assault team Mandos, and they managed to contest a weapons pallet. The Imperial pilot Jeela fought bravely to the end, even putting a Mando OOA by pistol-whipping them with her empty blaster. She finally succumbed to another’s flamer shot.
A single trooper from each side contested the central pallet - respectively, a Mando and a Snowtrooper. Both troopers were subjected to a storm of fire. The Mando passed the only successful armour roll made all game, while the Imperial trooper went OOA to a Pathfinder’s blaster.
Sabine went down swinging.
It was another fun, tense game, decided by clutch die rolls on the final turn! Very cinematic on all counts.
With the captured cache of arms, the Rebels on-planet will be able to mount a raid against an Imperial facility next game.
Thanks to Rob, Craig, Bill, John, Frederick, Dallas, and Kevin for playing.
Looks like a fantastic game!
ReplyDeleteThis was probably my favourite game of the series so far. A lot depended on the luck of the die rolls, but it was all very cinematic with the likely winner undecided until the last turn.
ReplyDeleteGreat looking game guys!
ReplyDeleteLooks a great game
ReplyDeleteVery entertaining game and great writeup, Dave!
ReplyDelete...and the new freighter looks superb!
ReplyDelete