Last month Greg Burch was in town, so I hosted a Star Wars space combat game.
Scenario: Get Veers!
- General Veers is on a tour of bases on the outer Rim. Rebel operatives have intercepted his itinerary.
- The Imperial space forces have been tasked with escorting the shuttles carrying Veers and his command and logistics staff.
- They must reach the other side of the playing area before they reach the designated Jump Point.
- Unfortunately, this part of space is full of unfriendly, Rebellious types.
We used miniatures from the Star Wars: X-Wing Miniatures line, and the Starfighters! rules from Wiley Games. https://wiley-games.myshopify.com/products/fistful-of-lead-starfighters-downloadable-pdf-preview-only-on-sale-any-day-now
Nine X-Wings from Red Squadron squared off against 9 TIE fighters of Black Squadron, with 3 Lambda Shuttles caught in the furball. After the Rebels started closing, they fired off a volley of 18(!) Proton Torpedoes, which would penetrate the shuttles’ shields. The TIE fighters shot down about a third of the torpedoes, then proceeded to knife fighting distance.
Many dogfights ensued, with the Rebels trying to avoid those turning fights to concentrate on the shuttles. Though the shuttles’ heavy shielding protected them, the sheer number of Rebel attacks proved overwhelming.
For our ongoing Star Wars Galactic Heroes campaign, this will have in-game consequences. General Veers will not be available to lead any of the increasingly scattered Imperial ground forces.
Thanks to Greg, Frederick, Brian, Rob, John, Kevin, and Hugh for playing!
(Before the game I had my lovely wife Jennifer randomly choose one of the shuttles as Veers’ own, which she duly secretly recorded. As it turned out, Veers’ ship was the last to fall.)
Great game
ReplyDeleteLooks like a lot of fun! Nice call on having Veers' shuttle be secret!
ReplyDeleteThis was a great game, thanks so much Dave!
ReplyDeleteThe game looks great Dave! I'm sorry I was out of town and missed it!
ReplyDelete