Sunday, April 20, 2014

Sedition Wars Project - Mini-update

I just finished a figure representing Tech Comm Kara Black for Sedition Wars, using a resin master of Hasslefree's Sci-fi Scout Prototype 1.

2014-04-19 10.01.16

Zenithal highlighting: primed with Black P3 spray, airbrushed white highlights. Multiple thin glazes of Games Workshop Thraka Green (now Biel-Tan Green), Asurmen Blue, and Gryphon Sepia washes for the armour, under-suit, and plasma carbine, respectively. Visor under-painted in GW Golden Yellow, Blood Red, and Red Gore, then detailed and blended with Cadmium-Barium Yellow Medium, Cadmium Scarlet, and Titanium White oils.

2014-04-19 10.02.23

The lighter armour works for a Vanguard officer figure, but is not too dissimilar from the rest of the Samaritans' armour, especially the helmet.

2014-04-20 07.39.41

Some nice little touches on the figure, like the overall stance, and right forefinger's knuckle underneath the glove. Kev White can surely sculpt.

2014-04-19 10.01.38

In the game, Tech Comm Kara Black provides several "Tactics Counters" to the Vanguard tac-net during each turn, providing a lot of support to the infantry under her command. This game mechanic represents both combat skills and the networked capabilities of the Vanguard command, control, communications, and computing systems. I think Tech Comm Kara is a more interesting character than her clone sister, Captain Kara Black, the latter of whom is more the Hero-Hammer type of leader.

3 comments:

  1. Great work, Dave! But you've put so much effort into these figures, will you ever want to risk them on the game table?

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  2. LOL! Gaming with them is kind of the point.

    Three more Vanguard character figures, and then the Strain. After talking again with Byron, I am thinking of the following for the nano-virus activated Strain: 20 Revenants (it seems that one cannot have too many of these zombie types), 4 Stalkers, 2 Quasimodos, 1 Grendlr, 1 Scythe Witch, and 1 Brimstone.

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