It's been quite some time since I finished painting my Hammer's Slammer's blower tanks from Old Crow, but we haven't gamed with them yest as I lacked any infantry to go along with them. Yes, I'd painted some test models, but once a platoon's worth of GZG NAC Royal Marines had been acquired, the project stalled...
Well, with a burst of energy I completed the platoon this weekend and turned them out for a celebratory photo shoot!
Lots of heavy-weapon toters but that's what I got in the mix of models I bought second-hand ;-)
Note two-tone static grass... embarrassing. I'd done the first group of six using a railway-brand "dead grass" static grass mix which looked fine. But when I finished this group of 26 models I mistakenly grabbed (and used) GW's dead grass mix which is noticeably lighter in colour... [insert curse words].
Solution: go back to the original group and add some lighter grass to their bases; them add some darker grass to the 26 I'd just finished. Sorted! (and I kind of like the mixed colours too)
A couple of sets of missile launcher crews to make opposing vehicles uneasy.
Love the guy checking his iPhone at front right...
I painted the berets red/orange as nod to the Slammers' Dutch/Friesian heritage.
The real power behind the Slammers is, of course, the blowers...
...but there's no reason why these guys can't help out a bit too.
Looking forward to seeing them in action in the near future!
The Fawcett Avenue Conscripts are a group of table-top wargamers who get together on Thursday nights to enjoy some gaming, some beer and a few chuckles courtesy of our hobby.
Sunday, October 28, 2012
Wings Over the Golan: Syrian MiG 21
As our readers may recall, one of Greg's many cool projects this year has been to paint some forces to refight the Yom Kippur War of 1973. Greg has painted lots of tanks and infantry for the project, and I wanted to kick in a little escalation to goad him along (and provide another cool toy for our games!)
Quite some time ago I picked up a 1/100 MiG 21 "Fishbed" by Tamiya to paint up for the project. I've had it sitting in primer for awhile and after completing the Slammers infantry yesterday, I pulled the MiG out and painted it.
I'd found the colourscheme on Wings Palette, a Russian website that is my go-to for combat aircraft schemes, and found a plane that was noted as flying in 1973.
Tactical numbers in Arabic were added by brush.
I also freehanded the national markings. Although I had thought that the green roundels had been superseded by red by the time of the Yom Kippur War, Wings Palette indicated that this aircraft remained in green, so that's how I painted it.
This was a fun painting project for a Saturday afternoon and I'm looking forward to seeing it in action over the Golan in one of Greg's fantastic games!
Quite some time ago I picked up a 1/100 MiG 21 "Fishbed" by Tamiya to paint up for the project. I've had it sitting in primer for awhile and after completing the Slammers infantry yesterday, I pulled the MiG out and painted it.
I'd found the colourscheme on Wings Palette, a Russian website that is my go-to for combat aircraft schemes, and found a plane that was noted as flying in 1973.
Tactical numbers in Arabic were added by brush.
I also freehanded the national markings. Although I had thought that the green roundels had been superseded by red by the time of the Yom Kippur War, Wings Palette indicated that this aircraft remained in green, so that's how I painted it.
This was a fun painting project for a Saturday afternoon and I'm looking forward to seeing it in action over the Golan in one of Greg's fantastic games!
Modern Russians/Neo-Soviets/Gazprom Security Solutions
Monday, October 22, 2012
DOE Yeah!
Nova Respublik troops prepare to deploy with their latest reinforcements |
No more f*cking around - serious drill bit time |
Magnetized lapel logo serves as ideal flying base mount |
Serious hole for the serious magnet |
Strong magnets keep the model safe and sound on the flying base |
A further bit of stupidity on my part - I put the adjoining tail fin piece on differently on each model - and I didn't notice until I had primed them! Once again, I will never win an award at IPMS shows...so in a way, each one is unique...
Half-way point on the painting - waiting for the Agrax Earthshade to dry - check out the mix up on the tail joints... |
Even when you do this, it will be tricky to make sure the rocket pods are all pointing in the right direction. Prepare a list of useful swears before assembling this model.
Close-up on the "tarmac" - you can see the casting challenges with the missiles on the wing tip |
Khurasan also provides options for the landing gear - up or down. I went with down - it doesn't look as slick when "up in the air", but gives a little flexibility in terms of having the model land or using it as an objective on the table. If I ever do another one of these - or if I manage the save the first one I tried to build - I will build it with the gear up.
On the flight bases |
There is a very cool sensor mount on the top of the main body |
Providing air cover for a Nova Respublik armoured column |
The DOE gunships buzz an armoured column advancing through a village |
But all the swearing and crayon-snapping was worth it in the end! Now to get them on to the gaming table, where they can get shot down on the first turn...
Sunday, October 21, 2012
15mm SEAL Team from Khurasan
Navy SEALs from Khurasan |
A pair of SEAL troopers |
The back packs are separate pieces |
There are eight models in the pack. Six of them are carrying assault SMGs (two with grenade launchers attached), one has some kind of assault shotgun (I think) and the last has a SAW. All have spooky looking optics and light body armour. Many gamers have used these for sci-fi models. So many, in fact, that Khurasan lists these figures with their other sci-fi infantry (scroll down aways at this link).
Spooky advanced optics on each model |
I painted these guys in relative muted green colours - at first I thought they would be fine special forces trooper for the Nova Respublik faction, or just generic special forces troops. But Khurasan is apparently working on Spetznaz-type troops for the Nova Respublik, so until then these will do the job. They could also represent elite mercenaries, or any other generally sinister, well equipped force that shows up in the dark to get the job done.
Special weapons - MK14 EBR on the left, M249 on the right |
Another view of the special weapons |
These guys were a lot of fun to paint. I'm not sure what sculpting plans Khurasan has in mind, but some more guys for this range - perhaps with some AT-weapons, or sci-fi-looking blasters - yes, things real SEALS do not use - would be pretty cool!
In the meantime, rolling these guys out as D10 quality troops in a game of Tommorow's War - or Force on Force - would be fun!
Friday, October 19, 2012
Mechani-Kon IV- Army Showcase
Earlier this month I played at a local Warhammer 40K tournament, Mechani-Kon. It was my fourth outing at this tournament, run by Alex B and Thurston H. One of the reasons I enjoy playing at Mechani-Kon is because it is a Renaissance Man style tournament, rewarding several aspects of the hobby: painting, conversion, sportsmanship, game play...
Army Showcase:
Below are photos of most of the finely modeled and painted armies that were brought out for the event.
Christian's Space Wolves chapter of the Imperial Space Marines, with Imperial Guard allies:
Christian deservedly won the Best Appearance award. Note above the detailed objective counters in front, the painted backdrop, and the overall look and feel of the force.
Below, check out some of Christian's detailing:
Charles' Crimson Fists:
Kevin's Imperial Guard:
Below, note the camo detail on Kevin's models, including the Aegis Defense Line.
Ben's Space Marines:
Liam's Necrons (I played Liam in game 3):
Bruce's Warhound Titans:
Unsurprisingly, this pair of giant war machines was NOT over the top. With no scoring unit,s they always had to try and win on secondary objectives and, as two detachments, any Titan kill counted VPs for Warlord.
Steve B's Space Marines:
Below, note the detailing on Steve's vehicles.
Grey Knights (I apologize for the crappy photo):
Chaos Space Marines:
Below, note the conversion of the new Hell Brute model.
Keith's Adeptus Arbites (police), fielded using Codex: Imperial Guard, plus some Space Marine allies (I played Keith in game 1):
J.P.'s Chaos Space Marines:
Mike's Necrons (I played Mike in game 4):
Mike's C'Tan, Destroyers and Annihilation Barge:
Greg's Space Marines from the Salamanders chapter:
Rod's Tau (note the scratch built Tau defense line and anti-aircraft gun):
More Tau (Tau have really made a comeback with the new 6th edition rules):
Brock's Imperial Guard:
Some details of Brock's forces:
Brock's Hydra anti-aircraft tanks (surprisingly, there were not an overwhelming amount of aircraft fielded at the event):
Lance's Space Marines (I played Lance in game 2):
Imperial Guard:
Note the clever conversions of motorcycles to count as Rough Rider cavalry:
Steve d's Space Marines:
Byron's Chaos Space Marines (note the codex style army list):
The conversion and detailing on Byron's models is off the hook:
Brief Overview:
It was a long day, where each player was scheduled to play four two-hour games. The event was well organized, and everything seemed to run smoothly and on time. They brought in pizza and drinks for supper, and sold snacks and beverages throughout the day. The venue, the Robert A. Steen Community Centre, was well maintained and clean.
People seemed to bring balanced armies. For example, I did not see any Cron Air (i.e. Necron air force with maybe 6 or more planes). I fielded a variation of my Eldar Swordwind, with even more Dire Avenger Aspect Warriors, and including a Fire Storm anti-aircraft tank. I went without any psychic defense, which seemed to turn out OK. Yet again, I was the only Eldar player at an event.
The scenarios were challenging and fun, not being the generic scenarios from the main rule book. A week before the event the players were provided with previews of six scenarios, four of which were actually used at the tournament. The scenarios may be downloaded here.
I had four fun games against great opponents; I shall provide more info on my forces and games in a separate, detailed battle report, to be posted soon.
Thanks to Thursty, Alex and everyone else involved in running and supporting the event. I had a blast!
Results:
Army Showcase:
Below are photos of most of the finely modeled and painted armies that were brought out for the event.
(Note: Click on the photos for larger images)
Christian's Space Wolves chapter of the Imperial Space Marines, with Imperial Guard allies:
Christian deservedly won the Best Appearance award. Note above the detailed objective counters in front, the painted backdrop, and the overall look and feel of the force.
Below, check out some of Christian's detailing:
Charles' Crimson Fists:
Kevin's Imperial Guard:
Below, note the camo detail on Kevin's models, including the Aegis Defense Line.
Ben's Space Marines:
Liam's Necrons (I played Liam in game 3):
Bruce's Warhound Titans:
Unsurprisingly, this pair of giant war machines was NOT over the top. With no scoring unit,s they always had to try and win on secondary objectives and, as two detachments, any Titan kill counted VPs for Warlord.
Steve B's Space Marines:
Below, note the detailing on Steve's vehicles.
Grey Knights (I apologize for the crappy photo):
Chaos Space Marines:
Below, note the conversion of the new Hell Brute model.
Keith's Adeptus Arbites (police), fielded using Codex: Imperial Guard, plus some Space Marine allies (I played Keith in game 1):
J.P.'s Chaos Space Marines:
Mike's Necrons (I played Mike in game 4):
Mike's C'Tan, Destroyers and Annihilation Barge:
Greg's Space Marines from the Salamanders chapter:
Rod's Tau (note the scratch built Tau defense line and anti-aircraft gun):
More Tau (Tau have really made a comeback with the new 6th edition rules):
Brock's Imperial Guard:
Some details of Brock's forces:
Brock's Hydra anti-aircraft tanks (surprisingly, there were not an overwhelming amount of aircraft fielded at the event):
Lance's Space Marines (I played Lance in game 2):
Imperial Guard:
Note the clever conversions of motorcycles to count as Rough Rider cavalry:
Steve d's Space Marines:
Byron's Chaos Space Marines (note the codex style army list):
The conversion and detailing on Byron's models is off the hook:
Brief Overview:
It was a long day, where each player was scheduled to play four two-hour games. The event was well organized, and everything seemed to run smoothly and on time. They brought in pizza and drinks for supper, and sold snacks and beverages throughout the day. The venue, the Robert A. Steen Community Centre, was well maintained and clean.
People seemed to bring balanced armies. For example, I did not see any Cron Air (i.e. Necron air force with maybe 6 or more planes). I fielded a variation of my Eldar Swordwind, with even more Dire Avenger Aspect Warriors, and including a Fire Storm anti-aircraft tank. I went without any psychic defense, which seemed to turn out OK. Yet again, I was the only Eldar player at an event.
The scenarios were challenging and fun, not being the generic scenarios from the main rule book. A week before the event the players were provided with previews of six scenarios, four of which were actually used at the tournament. The scenarios may be downloaded here.
I had four fun games against great opponents; I shall provide more info on my forces and games in a separate, detailed battle report, to be posted soon.
Thanks to Thursty, Alex and everyone else involved in running and supporting the event. I had a blast!
Results:
- Best Sportsman: Sean H (Necrons)
- Best General: Steve B (Space Marines)
- Best Appearance: Christian A (Space Wolves)
- 2nd Place Overall (a.k.a., the coveted First Loser Award): Byron M (Chaos Space Marines)
- Best Overall: Dave V(me) (Eldar)