Tuesday, October 16, 2018

Gaslands - Death Race Birthday Game!

Last Thursday (my birthday!!) I hosted the lads for a game of Gaslands. We tried "Death Race" again, we'd played the scenario before but not all the way through, but this time I arranged the "start" in a bit better way. Conscripts Greg, Mike F., Dave V. and myself each fielded a team of two cars (40 cans). Conscripts Byron and Kevin spectated.

The Death Race comprised three gates - the first at top left, the second at centre right, and the third (finish line) at top right. Starting grid is at bottom/centre right of the picture. The gates have to be crossed in order, with each car's weapons activating only after it passes Gate 1.

I rolled the high die and scored pole position for Team Babypoop Brown, so I placed car #56 first on the grid with my #13 Miura directly behind. Mike, Dave and Greg lined up accordingly. Dave's cars were the Plymouth Fury ("Christine") at bottom left and the black Interceptor. Mike had the blue car at top left and the "MFP" Alpine, while Greg gridded the black-and-white camo prototype and the blue buggy.

Car #56 gets the holeshot and screams off towards the first gate.


(Gratuitous shot of a billboard here)

My team got off the line well but there was some chaos elsewhere in the field. Some execrable dice-rolling from Gaslands noob Greg had hime somewhat frustrated off the hop, and hazard markers accumulated rapidly on his and others' cars with some wipeouts happening even before they were halfway to the first gate.

Mike's MFP Alpine takes evasive action off the line!

Had to include a closeup pic of this car - outstanding work Mike!

Team BPB in the lead passing the first gate. The #13 Miura got a screamer of a start and was into 5th gear, overtaking the polesitter before they reached Gate 1.

Behind them, things were a bit hairier with cars pointing in every direction.

See what I mean??

We've skipped ahead a bit here, but what happened was that #13 ended up wiping out into the wall just past the gate, and was turned 180 degrees by Mike. Above we see him moving off into a collision with Mike's blue car. Dave's Interceptor has overtaken both and left caltrops behind.

More caltrops made the gate a bit dangerous!

#56 passes Gate 2. Although he'd taken some fire after weapons were activated, reducing the car's Hull significantly, things were still looking good.

Meanwhile, just past Gate 1, things were a mess. Car #13 had dropped mines but then wiped out again, and was spun around to face his own minefield - awkward. Greg's buggy was definitely making its presence known with HMG up the fundamental aperture of the MFP Alpine. Mike's turreted car sprayed bullets everywhere!

Car #56 crosses the line to earn the win. Dave's "Christine" had done a u-turn after passing Gate 1 and was manouevring to line up a shot at the leader, but missed. The driver of #56 certainly savoured the victor's champagne!

This was a super-fun game. Death Race works better with lots of space on the grid, and as any player knows, the play slows down significantly through collisions etc. when cars are being operated in close proximity. Once the field spreads out a bit things start to rattle along more quickly.

I'm still quite excited about Gaslands and many of the lads share that enthusiasm. Half of the fun is converting and painting the cars, of course, and I need to get back to the worktable on that score!

Monday, October 15, 2018

Reavers for "Adeptus Titanicus"

Anyone call for some Titans? Two new Legio Mortis engines report for duty...
More giant walking machines for wars of the future in "Adeptus Titanicus"! Two Reaver class Titans for Legio Mortis received their finishing touches on the painting table this past weekend. These are new plastic kits available from GW, part of the new range for the re-booted game featuring Titans battling it out during the Horus Heresy. 

The Reaver class Titans are not so large as the big Warlord-class engines, but they are still pretty large and heavily-equipped.  They are front-line war engines for the Titan Legions of GW's 30k setting.

WIP shot - drying in the "goop", waiting for the black base coat.

I painted the torsos and heads separately from the legs.  Felt slower for some reason. 

Nearly ready for final assembly in this photo - just waiting for decals  (and heads).
"Family photo" of Legio Mortis - still waiting for Warhounds at this point, but ready to move out. 
While they do not have quite so many parts as the new Warlord Titan models, these new Reaver kits from GW are still quite involved.  As with the Warlords, the plastic Reaver kits will reward patience and offer a lot of flexibility for posing etc.  The models are faithful recreations of the current Reaver design from Forge World.  This is great, but there are a few elements of that design that make this assembly a little more tricky - the exposed hoses/cables on the legs and on the head of the Titan. The Pictionary-style instructions are not super clear on these at first, but with some careful application of glue, and some patience, you will get them done.  Just take some time, don't rush, and all will be well. 

"Something need punching? We're here to help..."
The models are also forgiving - on one of the new Reavers featured in this post, the "hip" sections of the legs are mounted backwards! Oops...a credit to the tech-priests who blessed the Reaver design that the models can handle some stupidity on my part.

The plain carapace is a nice option, but I struggled to fill it up with markings...will have to try harder next time. 

Power fist ready to punch someone/thing - note the cable connecting it to the body. Do NOT use this stupid fiddly part - you don't actually have to, but I was determined to try and follow the directions on this first effort. 
A huge bonus, in my opinion, for these models is that they come with some variety in their weapon mounts! While there is only a single option for the carapace (the ubiquitous "Apocalypse Launcher" - love the names), you can choose between a close combat fist, gatling cannon or turbo-laser for the arm mounts.  Even better, if you model the power fist, you can choose between an open or closed fist - great stuff, and showing GW at its best, and a stark contrast to the very disappointing weapon selection in the Warlord kits. 

Enough laser power to melt just about anything/one...
On the downside, the weapons are not simple to magnetize, unlike the weapon mounts on the Warlord. Kind of a strange inconsistency from GW, but I guess not that surprising, when one considers (as commenter Amy noted) the "strange and mysterious ways" of GW.  I don't fiddle with magnets unless it is simple to do, so these Reavers are not magnetized, but glued together like a traditional model. 

You also have the option of a very elaborate carapace plate in the model kit - the options are great to have, and certainly the detail on the "detailed" option is off the hook - great job by GW.  I figure this engine will have some kind of snooty crew that feels they are worthy of all the flash up top. 
I am trying to get an "Axiom Battle Maniple" painted for both the Rebel and Loyalist factions in my "Adeptus Titanicus" collection.  The Axiom Maniple has a total of five god-engines when fully deployed - one Warlord, two Reavers and two Warhounds. So that means two Reavers per side. Naturally, once the models arrived, of course I started with the Rebel side first.  Funny how that happens with me all the time...Horus for Hope!

Ready for a walk...
One Reaver is sporting a combo of a power fist and a gatling cannon - this engine will keep moving on the battlefield, peppering the void shields of the enemy engines with the cannon until the range can be closed and the fist used to smash recalcitrant followers of the so-called "Emperor" into powder. 

Dual turbo-laser mounts should hopefully dish out punishment to enemy engines who lose their void shields. 
The other Reaver has a pair of turbo-laser mounts on the arms- throwing out enough focused energy that we can nickname it "The Happy Cooker".  This engine will move into a supporting firing position to help the big Warlord bring down targets who have lost their void shields. The two laser mounts should help cook some big holes in the armour of those who foolishly deny the glory of Horus Lupercal.

"Reactors to full power! Horus for hope!"
As newly painted models, what could possibly go wrong on the table?  I'm looking forward to getting these fellows into action.  But I should probably paint a few more Loyalist engines up first - after all, you need targets to practice on, right?  I will try and get started on the Loyalist Reavers this week...and the new Warhounds should arrive soon too.  Painting reactors to full power! 

Thanks for stopping by the blog, hope everyone has a great day!     

Tuesday, October 9, 2018

Knights for "Adeptus Titanicus"

New Knight models for GW's reboot of "Adeptus Titanicus"
A few more models for "Adeptus Titanicus" in this post - a group of Knights (organized into "banners").  These fellows were finished off over the Thanksgiving long weekend, thankfully before I fell into a turkey-consumption-induced coma. 

As I have mentioned before, I have no particular interest in the barmy back story of the so-called "Knight Houses", so I threw together a colour scheme, picked out decals that I liked, and threw it all together over the space of a few hours' painting.  These fellows will fight for the loyalist side in the games.  As loyalists, they believe in a so-called 'Emperor', and are fated to be crushed into dust by the righteous God-Engines fighting in the name of Horus Lupercal, the beloved Warmaster!

An incredible amount of detail on these small plastic models. 
These little plastic kits are well designed, with quite a lot of detail that will reward you if you take the time.  I didn't do that so much - these were fairly quick paint jobs - but one thing that is just so ace about the new kits is the decals! The decal sheets for the Knights are excellent, and I made liberal use of them with this trio. 

"For the Emperor!" Fools...
With these three fellows painted, I have finished all of the combat units from my box set (two Warlord Titans and six Knights). A "banner" of Knights in the new version of the "Adeptus Titanicus"game contains at least three Knights, but can include more.  I do have a few more of these models, but they will wait as for now I am keener on expanding the Titan part of the collection.  

The decals that come with the kits are a huge bonus - there is no way all that would be do-able by freehand painting, or be worth the time even if I had that skill...
Some new plastic Reaver Titan kits arrived late last week to help that along.  I got started assembling the Reavers during the course of the weekend, and hope to have them finished before too long.  The Reaver models are quite nice, and one thing I appreciate is the greater variety of weapon selection available with the Reaver kits.  And one particularly nice touch is the variability of the power fist - the fist can be open or clenched - very cool!

There are a few challenges too - I'm no fan of all the hoses, particularly the hose connections between the weapons (which, strangely, are specific to one weapon and one arm, acting as a limit to the ways you can configure the Reavers).  My advice - just ignore the hoses all together.

WIP showing the new plastic Reaver Titan kits from GW. 
Curiously, GW even seems to realize the hoses for the weapons are dumb, and the instructions give alternate assembly options where the hoses are not used on the weapons.  Of course, the instructions try to convey this using 3D Pictionary-style depictions rather than any clear communication, but you'll figure it out quickly enough.  I have hoses on these first two models, but they will be the last.

There is also no straightforward approach to magnetizing the weapons on the Reaver kit, which is a bit baffling, considering this was done on the Warlords.  It can still be done if you are any good with magnets (see Curt's brilliant example here), but I don't have time to waste flopping around with magnetic nonsense. If the designers make it easy, so be it, but they did not with the Reavers, so the weapons on these fellows will be fixed in place.  

Thanks very much for stopping by!

Thursday, October 4, 2018

28mm Prussian Command Base


Prussian command from 1870 - 28mm figures from Wargames Foundry
A lot of "Adeptus Titanicus" and "Epic 30k" work has been coming from the painting table in recent weeks, but I'm still trying not to lose focus on a larger, long-term project - my 28mm Franco-Prussian War.  So in the midst of painting Titans and Knights over the past few weeks, I have also been finishing these two fellows to make a command base for my Prussians. 

These are castings from Wargames Foundry, home to the most comprehensive range of 28mm Franco-Prussian castings out there (although the awesome folks at "Eagles of Empire" are working hard to release more and more stuff - give them a look!).  These figures were sculpted by the Perry Brothers "back in the day", and as with so much of their work, are an absolute treat to paint. 

Classic sculpts, a real treat to paint.
This base will serve to mark a Prussian regimental command for games of "Black Powder" that I hope to run in this setting.  At my current pace, I'm hoping that will be early in 2019, although you never know...but I am quite "in" to "Adeptus Titanicus" and 30k stuff at the moment, so that will slow the rate of painting for these lovely Franco-Prussian War figures. 

"Let's advance that way. I doubt those French rifles will be a problem..."
All the same, the pace of this project is not too bad, considering how flighty my painting whims can be. It was just about a year ago that I started wandering down the Franco-Prussian war period path - excited, of course, to dive into a new period and setting which had really piqued my interest, but also wary of my own tendency to be diverted toward other projects before I could finish. I really wanted to play a "Black Powder" game in this period with formed units, but even a small game would mean painting up a couple hundred castings... so there was potential to see this idea of playing "Black Powder" in this setting go nowhere... 

A "group photo" of the Prussian units painted to date...so far, so good!
But so far, so good! I don't have a super-exact planned lineup of figures to finish in my mind before attempting to run a game, but I feel about half-way there...the Prussians contingent for a game is nearly finished, maybe one or two more units.  Then I will turn to the brushes toward the French (and Bavarians)!

Have a great day, thanks for visiting the blog!

Wednesday, October 3, 2018

Knights and Bits for Adeptus Titanicus

Some Knights and other bits from GW's new "Adeptus Titanicus" game.
A bit more stuff for "Adeptus Titanicus" from the painting table - here is a "Banner" of Knights, and an assortment of markers.  All of these are from the new GW box set. 

The Knights are very nice little models, very skillfully designed.  Six of them come in the "Adeptus Titanicus" box set, enough for two different "Banners".  There are three different weapon load outs, a variety which contradicts the baffling single weapon choice in the much larger Warlord kit but...anyway...there is a battle cannon, a thermal cannon, and an "Avenger" gatling cannon.  All of these would be familiar to fans of the many and varied Knight model kits available for the full-size 40k game. 

Knight sporting an "Avenger" cannon. 
Lots of detail on these cunning little plastic kits. 
I believe the Knights and their back story are popular and interesting to many 30k and 40k enthusiasts out there, but I am not a fan myself, even though I totally love the 30k and 40k setting overall. Every story and setting has parts we don't like, and for me, the so-called "Knight Households" are one of those things - barmy segments of an otherwise excellent setting.  I just love the Titan Legions, but cannot bring myself to give two sh*ts about Lord Horse Hopper and House Pillow Toss...in a galaxy overrun with walking machines of nearly every possible size, the idea that one group or faction in the Imperium would limit itself to one type of walking-machine chassis is just...silly...and the faux-medieval stuff just makes it worse...

Knight with a nasty thermal cannon - a serious danger to a Titan...IF the Knight can get close enough...

More views of the insane detail GW managed on these plastic models.
Yet the Knights themselves have an important contribution to make to the "Adeptus Titanicus" game, whatever I think of their stupid back story. As recent comments on the blog noted, the Knights play an important part in forcing some maneuver on the part of the big, bad Titans.  The Knights can move quickly and flexibly, and get close enough to threaten even the large Warlord Titans.  So I should get these things painted up, so they can join our next game! And whatever I think of the back story, the models themselves are very, very cool!

Knight armed with the "classic" battle cannon. 
Since I don't care about the "Knight Households", I just made up a colour scheme - used the same palette as my Alpha Legion 30k forces.  I also made liberal use of the decal sheets that come in the game. I should note here the decals are GREAT and I do wish GW would be more organized and thorough with decals generally - the decals sheets for Adeptus Titanicus show what GW can do well. 

Looks menacing - when there are no Titans around...
You will spot the "Eye of Horus" symbols on the shoulders of these machines, so I expect they will fight on the Warmaster's side (sensible people, obviously) - although with Alpha Legion colours inspiring them, who knows that they might do?

The other bits here are markers that come with the game.  The Titan symbol is used to mark the "First Player" - you don't, strictly speaking, need it to play (as long as you can remember who the "First Player" is) and you don't need to paint it, but I thought it would look sharp with a quick coat of paint.  The crashed Warlord head is another marker, used in a specific scenario as a location for lost Titan crew members who need to be recovered. 

"First Player" marker on the left, stranded Titan crew marker on the right. 
The other bunker-looking markers are meant to represent "stratagems" in the game - different advantages or bonuses which can be conferred on one side to balance our a game.  I love their use as actual terrain bits as well - they will be fine objectives not just in games of "Adeptus Titanicus", but in games of "Epic 30k" as well. 

Command and comms stratagem markers. 

Plasma reactor and void shield generator stratagem markers. 
There is a communications relay, a command bunker, a void shield generator, a plasma reactor, a missile launcher and a macro-cannon.  All very useful bits, very well done, quick to build and to paint up.

Missiles and a big cannons - some emplaced defences Princeps will need to take heed of!
This leaves one more "Banner" of Knights and a whole pile of buildings to be painted from the box...we'll see what hits the painting table next. 

Thanks for stopping by!    

Friday, September 28, 2018

Adeptus Titanicus Game - The Titans Go For A Walk


"Full stride!" Legio Mortis moves to engage some deluded "loyalists" during a game of  "Adeptus Titanicus"
With the paint only just dry on the Warlord kits from my copy of GW's re-booted "Adeptus Titanicus", we took the Titans and the new rules out for a spin this week during our Thursday night game.  After rushing to get the Titans finished and poring over the new rule book for three weeks, I was anxious to try the game, see how it played, and see the towering new Warlord models on the table!

The Scenario & Set Up
Poster featuring the official spokesperson for Legio Mortis...
We went with a very simple scenario, and a small number of Titans on each side. Legio Mortis and Legio Griphonicus would be confronting each other amidst an urban area on some planet in the war-torn Imperium.  I told the players the loyalty of the planetary governor was wavering as the Horus Heresy raged, and he would likely declare support for whichever faction had more Titans standing around his enclave after the battle! Thus the objective: "total annihilation".  How Horus-Heresy-sounding...

Each side had three Titans - one Warlord, one Reaver and one Warhound.  The Warlords were the beautiful new models from the box set, while the Reavers and Warhounds you see here are private sculpts, not commercially available (which is why they are so small - but it still worked fine overall). GW has released a Reaver model, and I expect the Warhounds will be out before too long.

Preliminary deployments complete - Loyalists at the top of the photo, Rebels at the bottom - and the Imperial Governor's facility in the middle (planetary officials likely cowering in a sub-basement). 
Dallas and Dave V took command of the Legio Mortis detachment, pursuing bold action in the name of hope and change from Horus Lupercal! Byron M and John M commanded the delusional "loyalists" of Legio Griphonicus, preparing to waste their precious Titans in some pointless attempt to halt the inevitable triumph of Horus over the weak and false "Emperor"...

The table was 4' x 4' - I wanted to a) test the assertion by the designers that the game worked well on a smaller space b) ensure we had room on the tables for the nice, but cumbersome, "terminals", and c) have the Titans killing each other right from the first turn...

The Game

Missiles flew! Reactor were pushed! Machine spirits were awakened! Orders were issued! In all, we managed to play five turns before folks had to call it a night, and...none of the Titans were knocked out!?

Legio Mortis Warlord providing covering fire
Look, damage was done - the Reavers on both sides were not doing great, with the Princeps yelling at the servitors to get those void shields back up on both God-engines.  I think one more turn would have seen one or both of them cook off.  John also maneuvered his loyalist Warhound into a good position to dish out some serious harm to Dave's Warhound in the opposite Legio.

But the lads were rolling hot with both saving throws (meaning the Void shields hung around longer than expected) and had good luck with the reactor dice, meaning that reactors were pushed, but there were no melt-down incidents, which was a disappointment for me, but good news for the Titan crews :)

Dave's Warhound tried to find some cover amid the buildings, but John's loyalist Warhound was hunting it down as the game ended. 
The guys also had great rolls with their repair actions, so the Void shields were constantly being restored, all that reactor pressure was being vented, and even critical hits were being restored! Impressive stuff. Unless you wanted to see reactor meltdowns...oh well...

Final dispositions - you can see the Warlords hardly moved, while the duelling Reavers were closing  in on each other in the middle. 
In fact, the only time the dice were NOT hot occurred when one Titan or another had a chance to make a killer shot on an unshielded opponents - the shots would miss, or do only superficial damage...this helped keep the Titans around longer than they otherwise might have been.

In the end, the game was a stalemate, although both Reavers were going to need some time in the repair docks...

Thoughts On The Rules & Other Ephemera

Overall, I really like the new game.  The rules are fun and clever - so often the case with GW rules that are not 40k rules.  It was our first time playing, and I'm sure we missed opportunities for nuance and perhaps some clever tactics which might come with more experience, but really in a first game like this you want to get used to the basics first while enjoying the models, and this was a good chance to do just that.

Reaver moves to engage the enemy...hopefully before being blown to bits - this fellow lost his shields many times, and suffered a couple of critical hits...but he was still upright at the end of the game! 
Were there some frustrations? You bet - I'll get to them momentarily, but know as you read some of my own "reactor venting" here, it comes from a foundation that still really, really enjoys the game.  And hey - these are subjective thoughts - YMMV! But, a few irritants of varying scale, lets get to those...

I'll start with the dice.  With the new box set, you get a whole set of really nice dice! Some are superfluous - like custom D6s (you will already have a ton of those, but I'm a sucker for dice with logos in place of the "6", so, nice to have).  A couple of D10s. Fine.  Nice to have, but I already have a bunch of those too. BUT, there are the order dice...specific to the game, good to have (I could improvise with the old order dice from Epic or Battlefleet Gothic, but there are a couple specific symbols for Adeptus Titanicus, so good to have). Then, there is the hit location dice. Oh, and the scatter dice. Oh - and these are very important - the reactor dice.

What is the problem, you say? They are all the same !@#!@#ing colour! It is a huge pain to try and pick the hit location dice out of the order dice, or find the reactor dice or scatter dice. Yes, generally, be careful and organized with your dice on the table, but come on!  One of the best lines from the game last night was the deadpan suggestion by one of the guys that GW keep the dice the same colour in order to try and keep the cost of the game down....ROFL.

Warhound hunting prey...
Anyway, my advice for dice - bring your own D6s, D10s, and a scatter dice from a previous GW game - ones that will be a different colour.  Print up some paper markers for orders.  It should be much easier to keep track of your reactor dice and hit location dice at that point.

Ok. Enough about dice.  How about the table size? Well, whatever the rules designers claim in the book, a 4' x 4' table size is kinda lame for this game.  Even a small number of Titans should spread out into a more standard 6' x 4', in order to give the Princeps - particularly those commanding the towering Warlord Titans - a reason to maneuver a little.  Between the "Apocalypse Missile Launchers" and the "Bellicosa Volcano Cannons" the Warlords had little reason to move, even with the intervening buildings on the table, thanks to the very long range of the weapons.

So you need more room. This brings me to the "terminals".  They are very nice, yes they are! But they consume substantial wargaming-table real estate - we only had a total of six Titans in action, and the space the "terminals" took up was a not-insubstantial pain in the ass.  When combined with the need - in my opinion - for at least a 6' x 4' gaming surface, you will need to make accommodations for your gaming space to deal with this if you want to play this game, .  This may, or may not, be a big deal depending on where and how you game, but plan for it. The "terminals" will need to be somewhere the players can see them and keep track of them as they move the markers.

The "terminals" for "Adeptus Titanicus" - very pretty, but they soak up a LOT of space in your gaming table/area.
OK, enough about the physical space. What about the rules? I am pretty sure we mixed up some rules a couple of times - this is to be expected in any new run through the rules, but there was one particular issue I kept going over in my head, and it was caused by the obtuse writing in the rule book.

Now I pick on GW a lot, for a lot of good reasons - and dumb writing is a good reason. But dumb writing is hardly limited to GW.  Go try and read about forming squares in the first edition of the "Black Powder" rules, or the patrol phase in "Chain of Command", or to understand just about any basic aspect of "Tomorrow's War"...and those are all excellent rule sets (try them all!)...bad writing happens, no matter the intentions.  It is almost always a product of the fact that game rules are written and reviewed by those that developed and tested them...so when the rules are proof-read, well, it will all seem obvious, as you already know the rules, right? This leads to baffling explanations of simple concepts, or concepts which are not explained, because those who proof-read assumed others would know the rules as well as they do. I know this is an issue, because I do this all the time in my day-to-day work, and our business is constantly trying to guard against the problems it can cause...problems like the "blast" rule in "Adeptus Titanicus".

Those of us who have played GW games over the years have experienced many of the little variances they inflict on how to use weapons that use the round blast effect templates.  The core elements are consistent - a round template, a direction dice, and a dice (or number of dice) for the "scatter".  The GW "scatter dice" itself is almost ubiquitous in every gaming collection.

These core components have been consistent over the years, but the specific steps involved in using them always seem to be something the rules writers at GW feel compelled to fiddle with - they can't seem to help themselves, and each new edition/new rule set that makes use of these same basic tools always has some slight difference in process.

And so, the explanation of the "Blast" special rule for weapons on p. 38 of "Adeptus Titanicus"  could be part of a court filing by one of President Trump's lawyers...I would share the whole section here, but I don't want to be sued by GW, so I'll limit it to one quote:

"Then, check to see whether the central hole is within range and arc. If it is not within arc, the shot is wasted and has no effect. If it is not within range, do not roll To Hit - each shot will scatter as follows:"

The section goes on to explain a scatter mechanism any GW gamer would be familiar with. Which is fine.  It notes that even a "hit" result on the scatter die is still a scatter (using the little arrow on the "hit" symbol - again, a familiar GW mechanism). But...what about if the the shot IS within arc AND within range?

I wish I could tell you. Do you just make a ballistic skill shot like normal? Do you still use the scatter die, but count the "hit" symbol as a hit, with no scatter? I don't know, and the rules, as far as I can tell, seem to assume you just know what to do...so they don't specify.

This came up a lot last night, as the Volcano Cannons are "Blast" weapons, so every time the Warlords opened fire, we needed to go through this..I ended up forcing the guys to use the scatter die process regardless, and then still rolling to hit with their ballistic skill after.  Which, now that I think about it, is kinda dumb, and surely wrong...but I'm not sure what I should have done, at least by the letter of the rules...

Further confusion - if you get the centre of the blast marker over the model, it counts as two "hits"...yet the Volcano cannon is listed as getting 1 die for attacks - so do you still get two dice if you land the centre of the template, or does that "1" in this instance mean only one template? I'm not sure.

And this issue is really forced to the forefront, because all you have for your Warlords right now are Volcano Cannons!  I feel I must again express frustration at how GW saw fit to only include a single weapon load out in the Warlord kit, which retails for over $200 CAD.  For now at least, we are stuck with these stupid Volcano Cannons on our Warlords...so I need to figure this out.

What did I do wrong here? I'm sure my approach was the wrong one.  Is there an official answer? Did I miss a page where this was explained (this is possible - I am quite dense!) - let me know, fellow gamers...

For Next Time
Huge Warlord Titan for Legio Gryphonicus in action last night. 
I did not deploy any Knight Banners last night.  Again, we were just getting to know the rules. And for me, "Adeptus Titanicus" is about Titans, not Knights!  I just SO love the setting and back story of the Titans, but I am utterly indifferent to the silly Knight houses.  Don't get me wrong - the Knight models (both these new ones for "Adeptus Titanicus" and the big 28mm ones) are absolutely stunning. But where the Titan Legions are cool, ominous and impressive, the Knight "households" all sound like a bunch of cosplay rejects from a Harry Potter fan fiction play. Playing the Knights in "Adeptus Titanicus" would be like going to a steak house and ordering chicken.

Still, after last night, I can see how the Knights must be important in this game.  With their ability to maneuver, the Knights might get close enough to cause some serious aggravation to the other side. I may never embrace the stupid Knight Households ("Oh look, here comes Lord Humperfeather from House Pony-tickles"), but I had better get those Knights painted up - a couple banners will add a neat dynamic to the next "Adeptus Titanicus" game.

So there was some venting here, but again - the bottom line, I certainly enjoyed the game, and I hope the other fellows did too. I look forward to more games of "Adeptus Titanicus" through the end of the year!  Overall it's a neat set of rules, and Titans blasting each other to bits is a lot of fun.

Big thanks to Dallas for hosting, and to Dallas, Byron, Dave and John for playing last night.  The reactors are powered down for now, but I hope we can try the game again sometime soon!