Monday, June 23, 2014

More Egyptian 15mm Mech Infantry for "Fate Of A Nation"

Another Egyptian mechanized infantry platoon for "Fate Of A Nation"
Here is a second platoon of mechanized infantry for Battlefront's "Fate Of A Nation" supplement to their Flames of War rules.  The figures are all 15mm size and from Battlefront. This platoon joins one painted earlier in late May.

AK-47 teams for the Egyptians - and in the background you can see the wonky bumper on one of the BTR-152s...I figured they got handled a little roughly, so I thought it would be neat to have one that looked a touch like a jalopy...

The platoon contains six AK-47 assault rifle teams and a bazooka team. The BTR-152s are an optional upgrade for them.  Once again, the models from Battlefront are very nice overall, but I wish better care had been taken with the packaging, as the sides of the BTRs lost chunks of resin and had to be either glued back in or just dressed up as battle damage/neglect.

The BTR-152s are nice models, but the resin sides are brittle as sh*t and often break in the package - watch for that if you are ever considering a purchase yourself!

Consistent with their approach to Soviet-trained/organized forces on the tabletop, Battlefront sets the individual Egyptian force elements out in company strength. So these two platoons are now awaiting their command and support elements to round out the force.

Another view of the bazooka team and BTRs

The two platoons - so far comprising 14 infantry stands and four vehicles - still take only a single solitary spot on the Egyptian force org chart for "Fate Of A Nation", and it's not even a core one at that! To scrape together 1200 or so points worth of stuff I'll need to add many tanks to the force - I assume this is what many Russian collectors go through when trying to get together a force for Flame of War?

Pile of Egyptians finished...more to come...

Still more Egyptian stuff to come...at least I hope so, it probably won't be long until my painting focus wanders on to something else...

Thursday, June 19, 2014

Milestone: 500,000 pageviews!

Well, now we've reached over half-a-million pageviews - wow! Thanks a bunch to our readers for looking (and clicking), to our content creators (especially Greg, Dave V. and Byron) for putting up some awesome posts, and to "our founder" Conscript Curt C. for getting the band together in the first place!

I can hardly wait till I can post a picture of the Weimar "10-million mark" note ;-)

Cheers

Dallas



Throwback Thursday: WHFB 1st Edition Tribute

"Throwback Thursday" seems to be a thing now, where people will post photos from days gone by. I was looking through some photo folders from last year and found some pics of a figure I'd painted as a bit of a one-off special project, so I thought I'd post it. While the project itself isn't exactly a "throwback", I think you'll agree that the subject matter definitely fits that description...


This is "Uthmog Elvenblade" - Chaos Champion, part of the Citadel "Champions of Chaos" boxed set (second version) from 1982. Obviously inspired by (or perhaps the inspiration for, it's not clear) the iconic Warhammer Fantasy Battle box art by John Blanche. As I'm a fan of old Citadel stuff I thought it would be fun to add him to my collection, so a casting was duly procured from German eBay. I got the figure for about 6 euros if I recall correctly; not a screaming bargain but much less than some sellers were asking. Old Citadel sellers sometimes seem to think they've discovered the Philosopher's Stone - transmuting lead into gold...!

To add a bit of interest to old Uthmog, I converted a plastic skeleton to be his victim. Merely a matter of a bit of cutting and greenstuff work, not a massive project. I think the addition of the skeleton really puts him into context.

Uthmog himself was painted as faithfully to the box art as I could. He's a great little sculpt, but seriously undersized as compared to the slotta-based era metal Chaos warriors that came later - never mind the plastic giants of the current edition. He's "true 25mm" for sure.


This was a fun mini-project but the only question I have after painting the model is, "why is he called Elvenblade when he wields a war-hammer?"

Anyway, happy Thursday!



Wednesday, June 18, 2014

Dassault Ouragan from Battlefront - 1/144 Scale


Dassault Ouragan from Battlefront Miniatures
More "Fate Of A Nation" stuff.  This is a 1/144 scale Dassault Ouragan from Battlefront, a resin and metal kit released as part of their "Fate Of A Nation" supplement to the Flames of War game.  I finished this off this past weekend, where it rained for pretty much 48 hours straight.  The prairie climate can pretty much just go f*ck itself, but I digress...

Inspiring box art

Near-total air superiority was one of the key factors of the IDF's stunning success in the Six Day War in 1967.  The IDF opened the war with "Operation Moked", a surprise air assault by the Israeli Air Force that caught the Egyptian air force on the ground and pretty much toasted it. I think they took out something like 400 Arab aircraft. After that, the IDF armoured brigades could roll out into the Sinai with full-on air cover.

I suppose the artful nose was a common thing on these planes?
Beautiful plane! The golden age of jets!
With the Egyptian Air Force in tatters, the IAF was free to strafe and bomb the Arab columns as they tried to fall back to the Suez Canal.  French-built beauties like these prowled the skies over the Sinai, crushing the Egyptian troops. No wonder the thing was over in a matter of days.

Nuln Oil pin washes are your friend
With all of this in mind, I thought it would be fun for the IDF to have some air support when we try "Fate Of A Nation" at some point in the future.  Besides, the Egyptian ZSU-57-2s will need something to shoot at, right?  And air support activity always seems to be fraught with drama during Conscript games - see here, here and here for a couple of examples.  Goodness knows what the heck will happen when this puppy gets called in...


Couple of bombs underneath
The Dassault Ouragan carried bombs and was armed with four 20mm cannons. All useful for tuning up enemy armoured columns!  

Flight stand from Battelfront includes magnets - brilliant!
The Battlefront model is very nice. The base is sturdy, and you get magnets to boot - yay! The decals are great too. You can't go wrong with the whole growling-face-on-the-front-of-the-plane motif.  I wondered where this symbol came from - it seemed awfully custom, but a cursory online search seems to reveal that it was popular in the IAF.  Or perhaps just popular with model box art people :)  Either way, I love the look of it.

I think the dice is supposed to represent how strong the actual mission is? I don't really know Flames of War that well

My only gripe? I wish it was 1/100 scale, like the other vehicles - not that it matters at all in terms of the gaming, just a pedant tic in my own mind. The model would probably be impractical at 1/100 for gaming...

So my IDF now have tanks, some infantry and air support.  Need to focus on the Egyptians now. Stay tuned for more "Fate Of A Nation" stuff...

Tuesday, June 17, 2014

15mm IDF Mechanized Infantry Platoon


IDF Mechanized Platoon - figures from Battlefront
 As part of the preparation for the Yom Kippur War game at Prairiecon this year I had finished some IDF M3 half tracks.  Now there are some infantry to go along with them - this is an IDF mechanized platoon from Battlefront for their "Fate Of A Nation" supplement to Flames of War.

Each squad of two bases has their own M3
Decent sculpts from Battlefront
All of the 15mm Yom Kippur War gaming we have been doing uses individually based infantry. I don't play Flames of War very much - maybe once or twice a year - but since they came out with "Fate Of A Nation" I have been wanting to try it out.  These mechanized infantry will serve as a support platoon for the IDF tank company.

Would work for '73 as well as '67 in my view

The Battlefront models are pretty nice. The platoon includes troops equipped with FN-FALs, Uzi SMGs, FN-MAG LMGs, a couple of bazooka teams and a light (50mm) mortar team. I think these would work for 1973 as well as 1967 without too much trouble.

Most of the troops carry FN-FAL rifles, with a sprinkling of Uzis

Khurasan offers IDF mech infantry for 1973, but the kit is almost identical.  Given the choice, I would recommend the Khurasan figures over the Battlefront ones, although the Battlefront pack comes with all of the bases you would need as well.

Two FN-MAG teams are also an option to upgrade the platoon
The IDF force-org chart for "Fate Of A Nation" only allows for one of these platoons to be attached to the tank company, so I expect an IDF player will have to be a little cautious using them, as it seems the Egyptian/UAR player can get two whole companies of infantry into their force.  This seems appropriate - elite mechanized troops that need to be used with care by the commander in order to have the greatest effect.
 
Command & weapons group - mortar and two bazooka teams
Between these guys and the M51 Shermans I have already painted, I basically have a 1200-or-so point IDF tank company for "Fate Of A Nation".  I'm not sure what point total an "average" FOW game would be, but since it is mostly tanks, I guess it would go pretty fast. And as mentioned above, these will work fine for a Flames of War game set in the Yom Kippur War as well.

Ready for action on the table
 Stay tuned for more 15mm Arab-Israeli stuff from the painting table...

Monday, June 16, 2014

Black Powder Bavarian Brouhaha

Clouds of disciplined Hapsburg musketry fill the air!

Fresh off a great outing to Prairiecon XXXV (see here and here for some photos), the Conscripts stopped by last Thursday for a game we have not played in quite some time - Black Powder.  Dallas and I cracked out the 15mm Napoleonics for the game.  The scenario was set in the early stages of my favourite Napoleonic campaign - 1809 and the War of the Fifth Coalition.

Pre-game table - the French would start on the left side, the Austrians on the right

The 1809 campaign was a big show, with fighting in Italy and Poland as well as central Europe. It culminated in the noted engagements of Aspern-Essling and Wagram.  Vienna was occupied and Austria defeated. What a busy summer! But it kicked off with an invasion of Bavaria by Austria in April, and for an ever-so-brief period, Archduke Charles had the initiative as the French struggled to assemble properly from their winter encampments strung out along the Danube. Delayed by bad weather and by, let's say, an ingrained Austrian command culture, this wouldn't last, but there was some sharp fighting early on that might have tilted things in the Hapsburgs' favour.

Austrians advance
French brigade advancing

Davout's III Corps, encamped in various locations around Regensburg, was the most vulnerable French formation, and the conservative Austrian commanders did their best to impersonate the decisive movement of the French (Charles had even reformed the Hapsburg army into Corps-level formations instead of columns) in order to pin him and take him out.  But Davout was nobody's fool, arguably of Napoleon's best commanders.  His dispersed units repelled the various Austrian thrusts and escaped to the west, where Napoleon was massing the army and would soon turn the tide and sh*t can the Austrians back towards their own capital and beyond.

Initial encounter - Austrian advance screen against small French brigade...

Ouch - these were the kind of command rolls the French had all night
Hussars crash into the French - why didn't they form square? See above...

The scenario we played was a "what if?" set in this time, an alternate Battle of Teugen-Hausen.  In the real battle, St. Hilaire's division, screening Davout's western movement, fought a sharp and confused encounter with the lead elements of Austrian Field Marshal Vukassovich's Corps.  The fighting took place along forested ridge lines between the villages of Teugen and Hausen.  I used this engagement as inspiration for the scenario.

These Austrian light troops punched well above their weight in the game


Bill and Dallas played the French side.  They had a small brigade of two battalions and a large one of five battalions, and reinforcements in the form of two regiments of Chasseurs. Historically I don't think there was any cavalry present for the French, but where is the fun in that?  We imagined that perhaps units from General Montbrun's cavalry division were nearby. Leadership values reflected the elite and motivated French commanders.

Firefight in the valley - it goes ill for the French...


Frederick and Byron took charge of the Austrians.  The Austrian force had two brigades - one small one with a battalion of Grenzer, a battalion of Landwehr and regiment of Hussars.  The second brigade had six big fat Austrian line battalions - two full regiments of fierce sausage consumption.  Set against this force were relatively low command values and a special rules limiting the success of even a generous command roll.


You can see here the French (on the left) have struggled to set up their line of defence

The goals for each side was to capture the other's village, or failing that, not to lose their own. Fighting would proceed until one side or the other broke. I expected the smaller French force would have a better time maneuvering, while the sluggish Austrian commanders would struggle to get their big units into place. But the dice don't give a hoot about scenario rules, or my expectations, and they did not this night!

A view of the Austrian advance through the valley

Suffice to say the French had some bad luck.  And by "some", I mean "a lot".  While they didn't fail every command roll, they failed a lot of them.  The Austrian players had lots of hot rolling, even with the re-rolling designed to limit their hot rolling!  This carried into the shooting as well - the French musketry was indifferent, while the Austrians blazed away like they had depleted uranium musket rounds or something.

Austrians make a steady advance - see that unit in the back? That is the very first Napoleonic unit I ever painted...more than 14 years ago!

Early on the French were on the receiving end of a charge by the Austrian Hussars - the target French battalion failed to form a square, and got chewed up badly.  Overall, the leading light elements of the Austrians managed to out-gun and out-fight the leading French elements, while the French struggled to move into position.

French Chasseurs arrive and...well, don't get up to very much...

The Austrians, for their part, moved efficiently up the valley and into a nice, double-ranked advance that would make any linear-theory army commander pleased. From there, it was a matter of blowing the French away with some well-ordered musket fire.

Austrians form square as French cavalry approach...
The last chance the French had to turn things back was to get their cavalry involved - they arrived by the sixth turn. But again, command rolls failed at key moments.  It was not to be for the French. Their brigade broke, and General St. Hilaire would have some explaining to do when he next reported to Marshal Davout!!

The 2nd/57th tries to hold the line...

Black Powder is a wonderful set of rules - very quick to play, and very flexible in terms of setting things up.  One adjustment we made for this game was to goose up the shooting values and lower the "close combat" values for the units, with an eye to encouraging the players to hammer away with muskets and hold the bayonets until they have a solid chance to finish the opponents off.

I also love the very specific command mechanics within the spirit of the Black Powder rules.  You don't just roll the dice - you have to specify what you want first. This isn't the easiest change for casual players, but the guys totally embraced this during the game, leading to excellent discussions about what was intended before any dice were thrown, and a more interesting feel to the game - even better than Shako, in my opinion, even though with Shako you have to draw out orders.

Between the "new" edition of the 40k rules and all of the Horus Heresy projects, it may be a little while before we see some Black Powder in this space again.  But a big thanks to Dallas for bringing a bunch of stuff out, and to Bill, Frederick, Byron and Jim for coming out to play. 

Thursday, June 12, 2014

WW2 Chain of Command Platoons in 15mm and some 28mm Ruins

I have been on a bit of a Chain of Command kick lately, having built up a whole lot of 15mm terrain and now needing some proper forces to fight over it.

Last time out with Chain of Command we used Greg's awesome Germans, but I felt I needed to get in gear and paint some of my own up. 



A German Rifle platoon, made up of a commander,
3 sections and a separate machine gun.

Each section has a rifle team made up of 6 men, a machine gun team of 3 men, and a junior leader. 
This section also shows the platoon commander with them.
Also, since I have been working on some Stalingrad terrain, I thought I should do up a Russian platoon as well, so that the Germans will have someone to fight once the terrain is done.

The Russian platoon only has LMG's in each section, and therefore less firepower than the German section. 
Even worse they do not come with a support squad for the section.

Each section consists of a junior leader, 7 riflemen, and the LMG with 2 crew.  Unlike many other nations
though, the Russian sections are not made up of teams and must stick together.
So, now I three 15mm platoons based up for Chain of Command (my Canadians and these two).  I need to get some support elements built for each of them now.

Also completed in the last few weeks are some 28mm ruined buildings for use with my WW1 forces for Through the Mud and the Blood.  While I picked them up long ago, I never got around to painting them until now.  I cut some bases for these our of MDF added some sand and rubble and got to work.  These buildings are a plastic set made for Bolt Action, and while meant for WW1 or WW2 games, they really can be used for just about anything.

The set can make between 3 and 6 buildings.  I chose to make 1 larger and 4 smaller ruins.

Based on cut MDF sheets these should stand up for a long while.  I did the outer area to match my Canadian basing for WW1, and the inner area in a different brown and grey to make it distinct from the outer area.