Continuing with the Rogue Trader-themed entries to Curt's
Analogue Hobbies Painting Challenge here are some Crimson Fist command elements. There is a Chaplain, a Medic, a Librarian, some comms guys, at Techmarine and an Astropath. These guys will help the
Crimson Fist Commander run his Company.
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| The Chaplain encourages you to have faith, or get a smack in the head |
Up first is the Chaplain - back in the time when GW was much more selective
with skulls (now found on every surface), the Chaplain was the
exception. Chaplains are meant to bring spiritual comfort and
guidance to the soldiers. A Space Marine chaplain, on the other hand, is a grim spectre of
death, with skull everything - helmet, shoulder plates, etc. If this is
what gives comfort to Space Marines, no wonder they are stuck in so many
pointless last stands. And of course the Chaplain is a kick-ass
fighter, hammering the Emperor's enemies with his arcane weapons and
motivating the battle brothers around him.
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| Obamacare in the 41st millennium is mostly the "Emperor's Mercy"... |
Up next, the
Medic, another role distorted in the grim darkness of the far future. Although the Marine Medic can sometimes
treat wounded battle brothers, mostly he goes around the battlefield
putting the wounded ones out of their misery with an "Emperor's Mercy"
- essentially a bolt to the head! He then recovers genetic material so a new Marine can
be created. Ah - the Emperor's circle of life…
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| I like the bling on the old RT Librarian - note the "Force Sword", ready to smite those who are asking for it... |
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| He has some kind of inspirational script on his shoulder pad, and a scroll on the back hip. |
The
(very spooky) Librarian. I find it very telling that in the Warhammer 40,000 setting, the
gathering, storing and organizing of knowledge (something we take much
too for granted these days) is an activity that is regarded as mystic,
arcane, dangerous and even grounds for suspicion. Only the rare trusted
psychics - who weren't fed to the Emperor, and were tough enough to
become Space Marines - carry out these duties in the Space Marine
Chapter. And, as with the Chaplain, it's no staff function - this
fellow can kick ass with his funky "force sword", psychic powers, and
guns.
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| "After I finished blessing the brake pads, we found another problem..." |
The Techmarine. Mechanics today are already suspicious and somewhat arcane; in the Warhammer
40,000 setting, who knows how weird they would be? This fellow mends the
vehicles of his Company with a mix of prayer and a huge wrench-spanner
thingy…these old Rogue Trader-era Techmarines are the best!
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| The guy on the left is reviewing orders on his Chapter Approved iPad, while the one on the right bellows orders into his bluetooth headset... |
There
are two command-type models, one with a communicator and the other with
some kind of data slate. I put an antenna in the one fellow, and see
these two guys as either crew for an emplaced weapon, or maybe an
artillery spotting team.
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| Image from "Warhammer 40,000 - Rogue Trader" rule book |
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| "I don't get outside much..." |
The Astropath - this figure, "Yerl"
from the old Citadel range, is based on an image from the Rogue Trader
rulebook. Astropaths are the 4G-LTE wireless communication devices of
the 41st millennium, passing messages back and forth through the warp
and allowing the Imperium of Man to (mostly) stay in touch across the
vast distances of the galaxy. The Astropath lives a crummy,
weird-genes-and-odd-looks, who-said-you-could-leave-your-chamber life in
Warhammer 40,000, so I painted his skin tone to match. This figure will
be a good objective marker or model for Rogue Trader games.
Stay tuned for more Crimson Fists - a mix of golden oldies and contemporaries...