Saturday, January 4, 2014

It's Not Oldhammer, But...


For a few months I have watched Dallas dive more and more into his "Oldhammer" interest.  I did not ever really play 3rd Edition Fantasy, so I can't exactly relate - Rogue Trader 40k is more my retro gaming passion.  But Dallas' interest has inspired me to dust off my relatively old (if not "Oldhammer") Empire force for Fantasy.  I haven't played a game with them since, maybe, 2007 or 2008, I think, and I cannot remember the last time I painted a figure to add to them.  So it should be fun to get started again! I found these three character figures in my pile-o-stuff in the basement, and will paint them up for the Analogue Hobbies Painting Challenge (where I am getting killed).

There are two Empire engineers, and one "Captain of the Empire". Dallas might recognize the Captain in the middle - it was a gift from him! Thanks dude! I often take forever to paint figures I receive as gifts, but I get to them eventually...

Friday, January 3, 2014

There's No Hammer Like Oldhammer (Orcs and Skaven)

So lately, I've been on a bit of a fantasy kick... in particular, I've been obsessed with the old Citadel range, circa 1987-91 or so. You remember, the models from the old red and blue catalogs, before skulls skulls and more skulls, Finecast(tm), army book escalation, overmuscled Orcs, etc... just the old-school stuff back from when I was a teenager.

 
About a year (or more?) ago I acquired a bunch of fantasy Orcs from a well-known TMP member called John. Got 'em for a song. Some were painted, and some were old Citadel models, and some were even painted old Citadel models! I got about 100 models, and there were maybe 20 Kev Adams Citadel Orcs, and for what I paid, I'd've been happy if that was all I got.

So anyway, I busied myself with touching up the models, re-basing them, and painting the shields. These models are the core of the gang Conscript John used in our New Year's Day game. Aren't they superb models? The new Orcs don't have a patch on 'em, I'm afraid :-(

While the Orcs didn't qualify for the Analogue Hobbies Painting Challenge, I recently painted some Skaven that did. Above are the assassin adept and Clan Eshin Sorceror I used in the recent game. (Yes, I know they're a Plague Monk and a Night Runner)
 
I just love the old-school flava!!

Here's the unit I painted - 15 models. There are a few more to come, but for me the beauty of Oldhammer is the individual character of the models. I mean, there are guys with halberds, swords, clubs and slings in there, but they all just kinda look cool en masse.

Perhaps the idea might just be cool enough to suck in some fellow Conscripts...?




New Year's Day Game - Mordheim!

In accordance with ancient custom, once again this year I hosted a game on New Year's Day, accompanied by a delicious lunch prepared by my wonderful wife. One of my recent obsessions has been old-school fantasy gaming a la "Oldhammer", so for New Year's 2014 I decided to run a fantasy game. I wanted to run a multi-player game that would get everybody involved, so I picked GW's "Mordheim" for the rules, and set about designing a basic scenario and some 500gc warbands for the boys to push around.
   
The backstory to the game was this: on New Year's Day, the magical energies of the Old World are at their peak. At the edge of the Chaos Wastes, warbands of adventurers gather to tap the mystical energies of the ancient standing stones. The table is laid out with three such stones. Each turn that a Hero is in base contact with a stone during the combat phase (and is not involved in combat), the warband adds d6 power points to its stock. If the warband's leader is in contact with a stone, the number of points added is 2d6. The game lasts for 8 turns; the warband with the most power points at the end of the game, wins!
  
Stinky the Troll gets ionto it with the Chaos Warriors
Conscripts Greg, Frederick, John, Dave and Kevin came out for the game. Greg brought a Marienburger warband and Dave brought a really cool gang composed of old Talisman figures. John ran a gang of Orcs and their pet troll, Frederick took an Undead gang, Kevin selected Chaos Warriors, and I ran my newly painted Oldhammer Skaven - no model newer than 1987! 

Skaven surround a standing stone
Harry the Hammer about to hammer on an Orc
Pet Blue Horror lets the Orcs know what he thinks of 'em

Looking good for John's Orcs but looks were deceiving
Frederick's shambling zombies shamble forward
Marienburger captian confronts Vampire and attendant dregs
Marienburger wizard and master of the flaming balls
L to R: Dallas (in Reimer jersey), Kevin, John, Dave, Frederick, Greg
Frederick jumped out to an early lead that was unassailable - his Vampire moved very fast and his die rolling once in contact with the stone was astounding. He ended up with 30 points. His opposite number, Greg, had to leave early so we ruled that their stone had run out of power points ;-) I totally forgot my Skaven boss's "infiltrate" ability but our fast moving got a few models in contact early and garnered me 19 points. Although I whittled away enough of Dave's warband to force a bottle check, he passed the Rout test (with the help of a Bard re-roll at +1) and inflicted enough damage on the rats to force us to check... which I of course blew. Dave ended up scoring 8 points. On the far side, John and Kevin waged a see-saw battle that saw John's Orcs finally crack under the pressure of Kev's elite Chaos Warriors. Kevin scored 8 points and John made off with 5. 

Thanks to the guys for coming out, it was a great afternoon spent watching the Winter Classic on TV and playing a fun game. But especially, thanks to Pam for making our amazing "pub lunch" of meat pie, BBQ potatoes and carrots, yam soup and apple peach cobbler. So yummy! And lastly, thanks to everybody who reads and follows our ramblings. It wouldn't make a lot of sense to do this blog if it weren't for you. Have a peaceful and happy 2014!

Thursday, January 2, 2014

Rogue Trader Penitents and Guard Officer

Rogue Trader-era figures for the Painting Challenge
Happy new year everyone.  I continue to get shit-canned over in the Analogue Hobbies Painting Challenge (I highly recommend you check it out - lots and lots of amazing work to be see there, including great submissions from fellow Conscripts Byron and Dallas). But I did get a nice batch of painting done over the holidays for the Challenge.  Up first - another group of figures from the "Golden Era" of sci-fi skirmish gaming - Rogue Trader - a squad of Penal Battalion troops and an Imperial Guard lieutenant.

Nice collars lads...these squads did not have officers, but I kind of bashed the blurry one up front into a sort of leader
In the grim darkness of the far future, just about everything is a crime, I think.  So the ranks of chain gangs in the Imperium of Man were never short.  These prisoners could "volunteer" to serve as a "penitent" in the Imperial Army. Thus the "Penitent Squad" was an option for an Imperial Guard commander of the Rogue Trader era. 

Ten troops armed only with lasguns, but the fun only starts there.  They can be equipped with drug dispensers to whip them into a frenzy. And in case that didn't work, they all wore explosive collars.  Not to harm others, no - these charges were focused toward the wearer!  These were "motivational" tools.  If the squad ever faltered in combat, an Imperial tech would blow up one of the collars, "reminding" the penitents of the proper level of devotion to the Emperor required...

Bright red vests of shame


These castings beautifully captured the dystopian aura of the Rogue Trader era. Unfortunately they are a bit mono-posed.  I think GW only ever did two versions of these bodies, and they looked the same. On the other hand individual expression would probably have been frowned upon amongst the penitent troopers. It was still a lot of fun to gather these suckers from EBay lots and paint them up! 

I think the the Penal Battalion is still around in the current version of the 40k game - it is, in fact, one of the few legitimate uses for the sculpted vomit piles otherwise known as "Catachans". But they do not have the, shall we say, "charm" of these old sculpts, even accounting for the mono-pose issue.

Imperial Guard lieutenant  from the RT era

The Lieutenant was the lowest-ranking senior officer available for the Imperial Guard player.  Often seen with just a pistol, his actual basic equipment included a lasgun, so I gave one to this fellow.

It is very hard to like the current Cadian figures when you see what used to be...
It obscures his lovely breastplate, but gives him a bit more of a front line action feel. I love the old school officers from the Imperial Guard. I just need to do up another command section for him!

Monday, December 30, 2013

Tech-Priest, Dwarves, M113s, oh my!

Trying to squeeze in a few more posts before the end of the year... here are some models I've just finished for the Analogue Hobbies painting challenge.

First up is an old Citadel Adeptus Mechanicus Tech-Priest from the Rogue Trader era. This was a model I picked up recently from the estate of Tim, a friend of the Conscripts, who passed away suddenly last year. Godspeed, Tim.


The next group is some Hasslefree dwarves. These are really cracking little models, and very easy to paint.

The weapons and weapon hands are cast separately for flexibility in assembling your models.

For some reason I've been on a real fantasy kick lately - mainly due to the very cool stuff that "Oldhammer" aficionadoes have been posting on their blogs. Really gets the juices flowing to remember a simpler time, before skulls and "listhammer"...

Another order to Hasslefree is imminent.

Lastly we have some M113s from Baker Company, for my Eureka MOPP-suited Americans. Modern escalation has really been on lately - my Russians have scored a BMP-2 and Hind, so the Americans deserve an upgrade too.

The Baker Company models were a birthday present. As it happens, they are quite poor models and took a lot of work to get into acceptable shape. Baker realized this and sent a pack of Vietnam War US Army infantry with shotguns (!) as a sweetener, but unfortunately they're no good to me.

The stowage came from an ebay seller I've nicknamed the "South Korea Store" after the infamous "North Korea Store" that used to peddle those 1/48 Kitech armour kits for cheap. The resin stowage is great - albeit smelly - and you get a ton in a pack. This pack was designed for a Sherman tank but stowage is stowage, right?

I sculpted gas masks on the crewman to fit with the rest of the MOPP-suited force.
 
One of the tougher things to get my head around was the tactical markings that should go on these vehicles. After a ridiculous amount of Internet faffing about, I decided to go with "Reforger"-type exercise markings. At least with WW3 stuff no-one's gonna tell you you got it wrong!

Well that's my break done, back to the painting table and "Leafs/Red Wings 24/7". Stay warm kids!

Monday, December 23, 2013

An Epic Clash - Epic: Armageddon AAR

An Imperial facility on Toxo IV.

Last week we celebrated the imminent arrival of Christmas with a game of Epic: Armageddon.  We haven't played Epic in a while, so I thought it would be fun to set up a game on poor old Toxo IV just before the holidays. The scenario pitted nearly equal forces, a column of Dark Angels (Loyalists) vs. a column of Word Bearers (Traitors!).  The objective was an Imperial facility in the centre of the table. The game would last six turns, and whoever held the facility - or the greatest part of it - at the end of the game would win!

Loyalist Marines - Dark Angels.
The Dark Angels had two tactical detachments, a devastator detachment, a Predator detachment, a Land Raider section and a pair of dreadnoughts.Conscripts Dallas and Dave V. played the loyalist side.

Followers of Horus - Word Bearers.
The Word Bearers had a very similar force, but instead of a devastator detachment they had an assault detachment.  Conscript Jim took command of Horus's followers for his very first game of Epic.

Preliminary action - the Dark Angels have rushed their Land Raiders forward, while the Word Bearer assault marines ponder their options.
It was a race from the get-go to see who could get units into the Imperial complex.  Dallas and Dave rushed their Land Raiders forward, while Jim was very aggressive with his assault marines.  He got some good results with them, taking out one of the Dark Angel Land Raiders (this is a good outcome - Land Raiders are supremely tough in Epic) with a close assault.  It was Jim's first taste of the "engage" order, and he rapidly grew fond of it.

You can see the Land Raider has been driven back (on the right, with a crump) - the second one having been destroyed.  The assault marines have retired to a quiet corner of the facility.
Despite this initial success, the Dark Angels had better luck crowding into the complex, thanks to their slightly easier approach path (which they had won when dicing off for table-edge selection).  Dallas and Dave were ultimately able to cram most of their force into the complex, while Jim tried to pick them off from the flanks.

"Yeah, that's two hits." Dallas's hot rolling preserved for the record - a pair of "6"s followed by a pair of "5"s.
One of the most incredible moments in this game (or any of our games for a while) came when Dallas' detachment of Predators made a "double" move, which allows two move and a round of fire at "-1" to hit. The Predator Destructor's auto cannon is not a huge AT weapon to begin with, and when you add the "-1", you needed "7" to hit. To do this, you need to roll a "6", then a "4".  Dallas managed with BOTH of his Predator Destructors!! He nearly wiped out Jim's Predators with this shooting.

How come the Word Bearer Predators are gone?

The most accurate shots in the galaxy...
Jim's jump troops made repeated assaults against the Dark Angels, and were very, very successful considering how they were hugely outnumbered.  But their high close combat value and high maneuverability make them dangerous, and he briefly pushed one of the Dark Angel tactical units back.  As the turns moved along, Jim was able to blast through the walls and get all of his troops in for one last big push.

The Word Bearer Land Raiders have smashed a hole on the right.
Jim also levelled some punishing fire into the complex.  He took revenge on Dallas' super elite Predators, knocking out three of the four tanks. The Dark Angels took losses, but Marines in hard cover are very, very tough customers.  Dallas and Dave hunkered down, the devestators pouring out heavy fire. Jim was only going to win if he went "all-in".

Close up of the complex.  The Dark Angels have comprehensively manned the facilities and are ready to fight!
As the sixth turn approached Jim won the initiative and sent every marine he could muster through the breach against the Dark Angels.  The close combat and fire fighting was very, very fierce.  The Dark Angels paid a high price, but they did not break enough to give the Word Bearers any kind of toe-hold in the complex.

The Word Bearers are trying to swarm toward that hole on the right.
It was a close game.  Jim's aggressive use of his jump troops was fun and worked well for him.  They did not kill a ton of Dark Angels, but they drove them back a couple of times thanks to some fortunate die rolls. 

Another view of the fighting in the final turns - on the left side of the photo you can see Dark Angel tactical stands which had been driven from the buildings by a daring assault of the Word Bearer assault marines.
As the sixth turn came and went, the Dark Angels remained in possession of the Imperial complex, denying a key piece of Toxo IV infrastructure to the Horus' rebel marines.The Word Bearers were driven away, minus their assault detachment, which had paid the ultimate price for their super aggressive tactics.  The last stand had been smashed to bits by one of the Dark Angels' dreadnoughts.

This Dark Angel dreadnought had something to say to the Word Bearer assault marines.
It was GREAT fun to play Epic again, particularly in the Horus Heresy setting. It is easy to forget but many of GW's rulesets other than 40k are very good, and the Epic: Armageddon rules are one of their best.  The rules do a very, very good job of presenting the Marines in a fashion that is more authentic to the actual setting that you read about in the fluff - very tough, flexible, and not easy to move out of defensive positions. You also do not need many Marine models to have a good, quick and fun game.

A view of the Word Bearer's desperate final attack.
Thanks to Dallas for hosting and to Dallas, Dave V and Jim for playing! Special thanks to Dallas for the photos as well. Happy holidays to all, and I look forward to some great gaming in 2014!

- Greg

Saturday, December 21, 2013

Byron's Mad Plan for Curt's 4th Annual Painting Challenge


So with a few of the Fawcett crew in on Curt’s 4th Annual Analogue Hobbies Painting Challenge I thought I would post a bit of my plan for the challenge and see what the rest of you have in place for long term plans, or see if you are just winging it.
First up, my main goal is to complete 4 infantry sections for each of the 10th and 16th Battalion of the CEF from WW1.  I have already submitted one section from each Battalion and have another in the works for the 16th.  To go along with these as opposition I am aiming to finish at least 3 infantry sections and 2 HMG sections for the Germans.  This should give me a good solid base to host WW1 games with.
The first of hopefully 4 sections of the 16th Battalion.
My second goal is to get a unit of 28mm French Napoleonics done.  This was something I had promised Curt a while back, that I would at least give them a go.  Well, now is the time.  What I didn’t realize is…. WOW that’s a lot of damn Frenchies….  32 models in a unit!! Ouch!
My third goal is to clean up some of the many Gamer ADD induced purchases and projects.  Just a few of which include a TONNE of FoW stuff, some Dystopian wars ships to round out my French fleet, a Malifaux warband, an infinity squad, some more Sedition Wars figures, and more.
Part of my cleanup.  I put these together and based them over 6 years ago,
then never did anything with them...  they were not even primed!
Those were my goals going in, then Curt sprung a surprise on us at the last minute.  There were going to be bonus rounds. Hmmm… now I have a fourth goal.  There will be 7 different bonus rounds and my goal is to submit entries for at least 5 of the 7.
Here are the themes, dates, and my plan of attack.
·       December 22: Non Combatant(s) – Old Woman (done)
·       January 5: Villain(s)  - Nurgle Demon Prince
·       January 19: Vehicle – Dystopian Wars French Skybase
·       February 2: Hero or Heroic Group - ???
·       February 16: Casualty / Casualties  - WW1 Casualties
·       March 2: Favourite Character  - ??? Something Cthulhu based
·       March 16: Last Stand - ??? Maybe Necron Centipede

My Demon Prince has already been converted and is just waiting
to be primed up and painted.    Now that I am done the non-
combatant figure he will start to be painted this week.
So, that’s my mad plan of attack, and at my current pace, maybe even do-able.  However, despite my recent pace I will not say it’s a sure thing.  That damn Gamer ADD is sure to kick in at sometime.  At least any new projects that I have planned are all Kickstarter based, and therefore according to Greg, never likely to happen.
I know that Dave is not directly involved in the Challenge, but is trying to paint up his Sedition Wars force during the same time.  Which, if accomplished will be quite a feat for him, since it will likely quadruple his painting output of the last 2 years! Sorry Dave, we all love you, but painting speed just ain't your thing.