Thursday, April 30, 2009

Thursday Game




Imperium News Network, 0331009M41:


Earlier today, officials of the Adeptus Sanitorum announced a quarantine and citizens' travel advisory for the planet Alta Mexicosa in the Ultima Segmentum (universal grid reference 7658-R567G). An outbreak of the highly contagious porcine fever virus has killed millions of Imperial citizens and resulted in closure of all spaceports on the planet.


It is anticipated that the Adeptus Ministorum will soon designate the planet a Deathworld and dispatch Imperial fleet assets preparatory to virus-bombing the planet.


In related news, Trans-Imperium Holiday Corporation also announced that its all-inclusive getaways to its resorts on the sulfur-beaches of Alta Mexicosa have been greatly reduced in price, up to 95% off, and that all vacations booked include a multi-spectrum inoculation and complimentary anti-viral facemasks (limit one per traveller).


++END TRANSMISSION++


Thursday's game will be Warhammer 40K - pitting the intrepid Imperial Guard defenders of Alta Mexicosa against the pox-ridden, plague-carrying minions of Father Nurgle. Can the brave Guardsman defend the laboratories of the Planetary Health Organization long enough for a cure to be synthesized, or will the pustulent forces of Chaos and their infected allies conquer another Imperial world?

Tuesday, April 28, 2009

New addition to the "Arsenal of Future-Socialism"



I've now finished painting and weathering the latest addition to my FuturKom forces, the T-640 heavy tank. (Please ignore the gloss around the decals as I'd run out of matte spray)



As I wrote in the previous "build" post, the model is based on a 1/35 T-64, built mostly from the box, with some GW bits bunged on, skirts made from plasticard, and a biiiiig gun.





Some Pig Iron Kolony Militia to show scale. In keeping with Soviet doctrine the FuturKom heavy tanks are a bit smaller and more manoeuvrable than their Western counterparts.



Crewman has a GW Cadian tank crew body and a Pig Iron Kolony head. Looking forward to crushing some future-fascists with this bad boy!

Friday, April 24, 2009

From the factories of Future Tankograd...



Escalation continues in the twisted future world of Spacekrieg... so in order to maintain any kind of parity with Greg's GünSchwarm, my FuturKom forces needed a superheavy tank of their own.



Superheavy love comes in the form of a 1/35 T-64 kit with some GW sci-fi gubbins bunged on, plus the obligatory unfeasibly large main gun. Take THAT, Future Helmut Kohl!!





I plugged a sweet Pig Iron head onto a GW Imperial Guard half-body for a commander. I may stick some more future-krap onto the vehicle yet but most likely it will go to the paint shop pretty much as it sits right here. "Onward to the Socialist Future - FuturKom!"

"Frost to XXX Corps...come in XXX Corps..."



Last night I set up a 28mm skirmish game set during "Operation Market Garden" - the Allied airborne assault that aimed to capture a bridge on the Rhine by coup-de-main. Our game was set on 19 September 1944, just after the Guards tankers of XXX Corps had linked up with American paratroopers of the 504th PIR. The combined Allied force's objective was to take the bridge at Nijmegen, and our scenario followed several tanks and an infantry platoon assaulting along Hell's Highway through the outskirts of Nijmegen. They had 8 turns to get across the table and exit the opposite edge to achieve a major victory.



Historically the assault reached within a few hundred meters of the bridge but ground to a halt in the face of determined German resistance from elements of the 10th SS-Panzerdivision "Hohenstaufen". The refight ended similarly... mainly as a result of some appalling dierolling from the Allied players! (those were Greg, Mike B. and Cam, for those keeping score).

The Germans (Frederick, Mike F. and Brian) deployed an infantry section, MG42, sniper, and platoon command squad hidden on the table, infantry section well-forward. The American paras bumped into the Germans in the first turn and took some casualties - the Germans successfully pinning down one squad. The supporting paras retaliated with massed Garand and .30 cal fire, taking out 8 of the 10 man section. The fanatical SS survivors passed their morale test, and in their next turn emerged from cover and hosed down the pinned para squad, routing them off the table! Flushed with success, they then charged the para platoon command squad but their luck ran out and the Germans were wiped out.



Meanwhile, the recce Dingo armoured car zipped out in front along the road, followed by the Shermans and Firefly. A German PaK40 AT gun was revealed, and knocked out the Dingo, with Greg's Shermans next in their line of fire. Unfortunately for the Germans, Cam's paras were advancing on their flank, and after some confusion (and shouted orders/"encouragement" from Greg) the paras took out the AT position.



As the Allies advanced, more Germans arrived from reserve - a Pzkpfw.IV and a heavy halftrack with quad 20mm. The quad was positioned for a flank shot on the lead Sherman and after some lucky dierolling by Frederick the Sherman was knocked out. Sadly for Greg his remaining tankers suffered from chronic failures to spot the enemy and once spotted, to hit anything. "Don't these *bleeps* know there's a WAR on???"

Cam's men continued to work their way down the flank and despite some confusion regarding number of dice to be rolled and when to roll them, they succeeded in reaching the objective and exiting the table. (To be fair to Cam he'd written his last examination the previous day and had been "celebrating" the night before).

As for the rest of the Allies, things went from bad to worse. A German Panther showed up and shot up the remaining Shermans... a German victory but I think that the Allies did no worse than they had historically ;-)


Cheers,
Dallas

GünSchwarm continues expansion


GünSchwarm continues to plot a miraculous counter-attack out of New New Berlin. However, more troops, and tanks, are needed for that miracle. So with that in mind, inspired by a notion from Dallas, I have slapped some bits on a 1/32 scale Hetzer model to create some kind of Space Hetzer - with the obligatory absurd weapon (intended to be the same "calibre" as that of the Space Panthers). Since the Hetzer was so small, the off-scale version of it fits in well with the 28mm GW figures in GünSchwarm.



The Schwarm is also looking for some improved infantry. I have a Cadian "Grenadier" force for 40k, with lots of the Kasrkin troopers, so I am painting up some extras in the GünSchwarm colour scheme, to serve as elite GünSchwarm infantry, with some slight armour protection, and slightly better standard infantry weapons. The first few examples are (slightly blurry) above. Plus, they give you some idea of the size of the Space Hetzer model. Stay tuned for photos once this sucker is painted up.

Thursday, April 23, 2009

AstroTO Game Four - Fight or Flight

The previous evening my wife's cousin BBQ'd some great steak. After a night's rest, I was ready for AstroTO Day Two.

Opponent: Eric's Chaos Daemons:
Greater Daemon HQ w/ Breath of Chaos, Bellow of Endless Fury, etc.
9 Flamers of Tzeentch
15 Plaguebearers of Nurgle
15 Bloodletters of Khorne
9 stands of Nurglings
Winged Daemon Prince w/ Breath of Chaos

Again, a classic match up - The Tempest of Blades vs. Chaos Undivided!

The scenario was a real puzzler for both of us. The Attacker started off table in Reserve and could come on the west, south or east board edges. The Defender had a 24" square setup area centered on the north table edge. The Defender's general had to set up in the command bunker, and anything else could set up as well. The Defender would win 150 victory points for exiting their general off one of the Attacker's table edges - that would be enough to break a tie at the 1500 point level. Both sides would get VPs for killing things, as usual.

Eric and I agreed that either side had some real tactical challenges.

Looking at the table, I thought that if I drew "Defender" I would set up both HQs as a unit (to spread some wounds on the Autarch). Then, first turn I would move them east or west to just past the limit of the 24" setup area. Next turn, I would turbo boost, getting the Farseer off the table.

We rolled dice, and Eric won and chose Defender. He further chose to set up everything on the table, in a series of ranks. It was certainly weird seeing daemons all set up on the table before the start of a game.

We decided that the Daemons had come in, trashed the planetary defense forces, and were enjoying themselves when the Eldar decided to show up and spoil their party.

The two Dire Avenger squads showed up first. Moving only 6" the all-shuriken-cannon Wave Serpent opened up on the Flamers of Tzeentch, killing 3 - they were a priority target, since their flames would automatically cause unsavable wounds and could cause glancing hits on vehicles.

The Daemons started sending everyone east, with the exception of the Flamers and daemon Prince, who advanced south.

Next turn, only the Farseer and Autarch showed up, moving behind hard cover. Obviously, more practice battle drill was required. More shots were poured into the Flamers, killing another three. The Daemon's General kept running towards the eastern table edge. Krak missiles just bounced off his hide.



As the Greater Daemon kept running, the Daemon Prince, Nurgling and Flamers advanced south. The Tzeentch daemons' breath hit and glanced a Wave Serpent, taking off a turret.

The rest of the Swordwind finally decided to show up. After a very eventful shooting phase (a couple of Wave Serpents, Warp Spiders, Fire Dragons, and a double Bladestorm), the Daemon Prince and over half the Nurglings were gone. The Autarch charged the Flamers, leaving only one left alive.



The Greater Daemon made it off the board, whereupon the Bloodletters and Plague Bearers started running south. The last of the Flamers fell, but the Nurglings kept the Autarch locked in close combat as the rest of the Eldar mounted up and/or moved off west.



After killing the Daemon Prince, the Flamers of Tzeentch and over half the Nurglings, the Eldar had racked up over 600 VPs. Even if the Autarch died, the Eldar had scored enough to win, despite the Daemon general's successful exit.

The Farseer led the rest of her forces west, skirmishing at the extreme range of vehicle weaponry, running out the clock.

The Autarch was last seen bravely fighting against overwhelming odds, as the Bloodletters engulfed him with their hacking blades:



Result: Eldar Victory

Click here for Game Five.

It's Thursday!


We'll be playing WW2 in 25/28mm. The scenario is set in operation Market-Garden.
Tanks of XXX Corps' Guards Armoured Division finally link up with elements of the US 504th P.I.R. for the assault on the Nijmegen bridge... but first they have to fight their way there! Can the rag-tag German defenders stop the determined attackers from achieving a breakthrough to the beleagured British in Arnhem?
See you tonight!