The Fawcett Avenue Conscripts are a group of table-top wargamers who get together on Thursday nights to enjoy some gaming, some beer and a few chuckles courtesy of our hobby.
Showing posts with label ww3. Show all posts
Showing posts with label ww3. Show all posts
Friday, August 2, 2013
4CMBG M113's
I've finished the majority of the Canadian M113's. All models are Battlefront except for the Lynx which is QRF. Hopefully I can get the rest of the infantry finished over the next few weeks.
Labels:
15mm,
4CMBG,
Battlefront,
New Insane Project,
QRF,
ww3
Sunday, July 14, 2013
4CMBG Infantry
Here are some Canadian infantry for my 4CMBG force. Models are QRF West Germans with head swap from Peter Pig. The head swap was essential and I'm glad I took Greg's advice on the matter. The QRF infantry are definitely bottom rung, but the head swap makes them passable. Note the Carl Gustav models in each group. The one thing I'm intrigued by about the Canadians is just how poor some of their equipment was in the 80's. The Carl G being one example. There were better weapons than the Carl G at the time (milan for example), but the Carl G is what they got. With an effective AT range of 150m (from what I've read) it would have taken some sand to sit there while a T-72 was rolling towards you.
The rest of the infantry will have to wait until I get another batch of heads from Peter Pig. I was also going to post more pics of the Leopard's, but I realized I didn't paint the stowage tools. I'll see if I can get that done tonight and post some more pics.
Friday, July 12, 2013
4CMBG Leopard 1
Shamed by Greg's rapid progress in a challenge I proposed, I buckled down and started painting. First completed are my troop of Leopard 1's. Used in the 80's until just recently, they were our best (and most economical) answer to vast swarms of Soviet armor. Note the large box on the front of the turret. This is a camera system used in the early 80's. I believe it was moved internally in later upgrades. These models are QRF. All in all not bad models. A few casting issues, but nothing I couldn't fix.
Next up are some infantry followed by the M113's. The majority of the infantry will have to wait until I get a replacement order from Peter Pig.
Next up are some infantry followed by the M113's. The majority of the infantry will have to wait until I get a replacement order from Peter Pig.
Monday, February 11, 2013
LegioCon Roadshow Game!
LegioCon is a long-running local wargames show masterminded by Bryan and Garth of Legions IV Hire and Maxx Collectibles, respectively. The businesses are local retail establishments that cater to historical wargamers and cardgame/boardgame/tabletop gaming types here in Winnipeg. LegioCon is staged at a local branch of the Royal Canadian Legion that has a lot going for it, not least of which that it is licensed and serves cheap draft beer ;-)
Conscript Greg and I rolled out to the show about noon on Saturday to put on a WW3 game featuring Bundeswehr vs. the infamous Chemical Commies. I set up a pastoral setting with a small German village dead centre in the table.
The Bundeswehr had bivvied in the village with a convoy of trucks. The local Fuchs News/Deutsche Welle affiliate had live reporters on the scene.
The German objective was to exit the trucks off one of the short table edges (their choice). The Russians were more numerous but had to split their forces, with half their strength deploying from each short edge.
Commies came strapped with BTRs and scary chemical warfare gear.
Initial dispositions. I know it looks like the vehicles are insanely close together (they are) but for convention games we like the opposing forces to get into action right away, both for time management purposes and to hold the interest of the people playing. On Saturday we had two very cool walk-ups, Ray and John, who played the game along with Greg and me.
Greg's T-80s face off with Marders and a Leopard 2A6 at middle extreme right.
Facing the other short edge, the tanks deployed to support the trucks (carrying Kraftwerk master tapes, Helmut Kohl's adult film collection, or some other cargo vital to the continued existence of the Bundesrepublik) in their mad dash off-table.
"...Klaudia Klum, Fuchs News."
We used our proprietary "Red Storm!" ruleset for the game. It's very fast playing and stuff blows up good, typified by the result when Ray's T-72 went head-to-head with a Leo 2A6... (Ray had been warned by Greg that the T-72s were somewhat cupcake-like in terms of toughness vs. the Leo...)
Bundeswehr command group mit hund. 2IC has iPhone (back row) while the Oberleutnant has upgraded to an iPad (front centre). Soldier with assault rifle carries a Samsung Galaxy S in flecktarn holster.
Trucks begin to roll out of the village. Snipers are in the building at centre and did nothing for the whole game, although true to form for the "cool models" they will likely report back that their presence was instrumental to the win...
Meanwhile, on the other side of the table, Greg's T-80 is knocked out on the road along with two BTRs. Commie infantry has deployed along the rail cut and exchanges fire with the BW troops behind the hedge.
Ray's T-72 angles for a side shot on the Leopard; he's already knocked out its main gun.
Second Leopard moves out. BW infantry move to support the truck convoy; the Russians had to take the convoy with infantry models as opposed to blowing them up.
"I'm here with Lieutenant Ivanov of the 322nd Motor Rifle Brigade just outside Altfeld. Lieutenant, your squad has just been decimated by Bundeswehr 20mm automatic cannon fire. How are you feeling right now?"
Trucks manage to sneak past in a conga line. Ray just missed winning the Priority roll that would have allowed him to block the convoy with his T-72...
A table full of burning vehicles is the sign of a fun game. Thanks to Ray and John for playing our game, and to Greg for bringing out his awesome Commies and the explosion markers (and for the beer :-) Roll on PrairieCon in June!!
There was also a bunch of other games going on, including a Flames of War tourney and 40K gaming... but what I really wanted to show you is this...
A couple of guys brought out an amazing modular table on which they were playing a Lord of the Rings game - "The Siege of Pelargir".
The table was 5x10 feet, half of it an amazing medieval-style town complete with harbour, and the other half countryside.
The buildings are all scratch-built from foamboard and other materials. The tile roofing is all hand-cut.
Great detail!
View from the countryside. The city wall has a removable section that has been swapped out for a "breached" section.
Close-up of the breach.
The amount of work and detail that went into this is mind-blowing, as is the sheer quality, especially in the town section. This kind of layout takes a huge effort to transport and set-up for a weekend show and my hat's off to these lads. It makes our convention efforts seem pretty lame by comparison, but at least we're out there putting on a game.
Conscript Greg and I rolled out to the show about noon on Saturday to put on a WW3 game featuring Bundeswehr vs. the infamous Chemical Commies. I set up a pastoral setting with a small German village dead centre in the table.
The Bundeswehr had bivvied in the village with a convoy of trucks. The local Fuchs News/Deutsche Welle affiliate had live reporters on the scene.
The German objective was to exit the trucks off one of the short table edges (their choice). The Russians were more numerous but had to split their forces, with half their strength deploying from each short edge.
Commies came strapped with BTRs and scary chemical warfare gear.
Initial dispositions. I know it looks like the vehicles are insanely close together (they are) but for convention games we like the opposing forces to get into action right away, both for time management purposes and to hold the interest of the people playing. On Saturday we had two very cool walk-ups, Ray and John, who played the game along with Greg and me.
Greg's T-80s face off with Marders and a Leopard 2A6 at middle extreme right.
Facing the other short edge, the tanks deployed to support the trucks (carrying Kraftwerk master tapes, Helmut Kohl's adult film collection, or some other cargo vital to the continued existence of the Bundesrepublik) in their mad dash off-table.
"...Klaudia Klum, Fuchs News."
We used our proprietary "Red Storm!" ruleset for the game. It's very fast playing and stuff blows up good, typified by the result when Ray's T-72 went head-to-head with a Leo 2A6... (Ray had been warned by Greg that the T-72s were somewhat cupcake-like in terms of toughness vs. the Leo...)
Bundeswehr command group mit hund. 2IC has iPhone (back row) while the Oberleutnant has upgraded to an iPad (front centre). Soldier with assault rifle carries a Samsung Galaxy S in flecktarn holster.
Trucks begin to roll out of the village. Snipers are in the building at centre and did nothing for the whole game, although true to form for the "cool models" they will likely report back that their presence was instrumental to the win...
Meanwhile, on the other side of the table, Greg's T-80 is knocked out on the road along with two BTRs. Commie infantry has deployed along the rail cut and exchanges fire with the BW troops behind the hedge.
Ray's T-72 angles for a side shot on the Leopard; he's already knocked out its main gun.
Second Leopard moves out. BW infantry move to support the truck convoy; the Russians had to take the convoy with infantry models as opposed to blowing them up.
"I'm here with Lieutenant Ivanov of the 322nd Motor Rifle Brigade just outside Altfeld. Lieutenant, your squad has just been decimated by Bundeswehr 20mm automatic cannon fire. How are you feeling right now?"
Trucks manage to sneak past in a conga line. Ray just missed winning the Priority roll that would have allowed him to block the convoy with his T-72...
A table full of burning vehicles is the sign of a fun game. Thanks to Ray and John for playing our game, and to Greg for bringing out his awesome Commies and the explosion markers (and for the beer :-) Roll on PrairieCon in June!!
There was also a bunch of other games going on, including a Flames of War tourney and 40K gaming... but what I really wanted to show you is this...
A couple of guys brought out an amazing modular table on which they were playing a Lord of the Rings game - "The Siege of Pelargir".
The table was 5x10 feet, half of it an amazing medieval-style town complete with harbour, and the other half countryside.
The buildings are all scratch-built from foamboard and other materials. The tile roofing is all hand-cut.
Great detail!
View from the countryside. The city wall has a removable section that has been swapped out for a "breached" section.
Close-up of the breach.
The amount of work and detail that went into this is mind-blowing, as is the sheer quality, especially in the town section. This kind of layout takes a huge effort to transport and set-up for a weekend show and my hat's off to these lads. It makes our convention efforts seem pretty lame by comparison, but at least we're out there putting on a game.
Sunday, October 28, 2012
Modern Russians/Neo-Soviets/Gazprom Security Solutions
Finally finished the modern Russians. I can't even remember when I originally got all this stuff. I think Greg and I need to have a "Crisis in Kablikistan" or something similar with some of his Russian Kit.
Labels:
28mm,
BTR-80,
Imprint Models,
Modern,
Russian/Soviet,
T-80,
T-90,
ww3
Sunday, January 1, 2012
Berlin '85 - Chemwar! New Year's Battle Report
In accordance with ancient custom, once more this year I hosted a New Year's Day game. This year we went with tried and tested themes - World War III and zombies. The (admittedly thin) backstory is that World War III started in 1985, and the ensuing nuclear, biological and chemical exchange has created "chem-zombies" - lurching, half-dissolved horrors that crave nought but the flesh of the living.
Into this fairly bleak setting, behind Soviet lines, we drop a downed Blackhawk helicopter bearing some secret item (upper centre of photo), which the Americans (centre at right) must recover or die in the attempt. Add chem zombies, and Robert's your mother's brother, you have a game.
Since this is essentially a skirmish game, we use a tried-and-tested variant of our favourite simple skirmish set, GW's "Lord of the Rings". It gives a straightforward, fun game, and with the state of some of the boys' noggins on New Year's Day, we like to keep it simple.
All of the models used in the game were sculpted by Kosta Herastinides for Eureka Miniatures. We used his excellent zombies, Soviets in NBC gear, and my newly-painted US infantry in MOPP suits.
I owe special thanks to my wife Pam for whipping up a spectacular German lunch for us, and to Conscripts Mike A. and Dave V. for bringing snacks. Thanks lads!
Into this fairly bleak setting, behind Soviet lines, we drop a downed Blackhawk helicopter bearing some secret item (upper centre of photo), which the Americans (centre at right) must recover or die in the attempt. Add chem zombies, and Robert's your mother's brother, you have a game.
| View from the US table edge |
| Factory buildings containing barrels of "fun sauce" |
| chem zombies in fun sauce barrels |
Scattered liberally around the table were chem zombie spawning points, represented by Eureka's excellent barrels-with-zombies models. These barrels became known as "fun sauce" containers for obvious reasons.
| Some of these barrels are not like the others... |
| Downed chopper is a very nice "toy" model |
| Soviets suited for the occasion |
All of the models used in the game were sculpted by Kosta Herastinides for Eureka Miniatures. We used his excellent zombies, Soviets in NBC gear, and my newly-painted US infantry in MOPP suits.
| Conscript Brian tried a flank march along the table edge... |
| ...but couldn't avoid the chem zombies! |
| Conscripts clockwise from left: Kevin, Mike A., Greg, Dallas, Frederick, Brian, Dave V. Mike F. and Cam showed up later |
As it turned out, the Americans failed to achieve their objective, so the nude photos of Nancy Reagan or whatever was so important in the Blackhawk remained unrecovered. But we had a fun time all the same.
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