Well, it's finally done - my IV Legion Storm Eagle. I'm not going to go into a bunch of detail on how the build went... suffice to say it was a bit of a b!tch. The Storm Eagle has somewhat of a reputation as a challenging kit to build and I reckon that it's well-earned. In fact when I had the kit in hand, I ended up asking a fellow gamer who's done some commission work (including building Storm Eagles) for various Conscripts if he'd be interested in building this one for me. "Too booked up with commission work, sorry" was the response. When I said I wasn't in a rush and could wait, he said "sorry, I'll pass. Too much work." I certainly don't blame him one bit... but like I said, I already had the kit in hand so I had no choice but to crack on myself.
The kit actually went up in an evening and a bit. I strongly recommend some specialty tools for constructing it though, specifically giant spring clamps and two-part epoxy - JB Kwik-Weld is my preferred product. The long side panels of the fuselage are prone to warpage and really can't be straightened with hot water, they're too large and thick. But as long as the floor and top pieces are straight the sides can be made to conform when clamped together. I actually left out the interior bulkhead as it didn't fit well but the build is plenty strong even without it.
The kit does have some amazing detail - the cockpit is fully kitted out with blinky lights and screens. A pilot is provided too but I supplied the Legion MKIII helmet to give him some Heresy flavour. Does anyone make a dismounted Space Marine pilot? Or would that just be a Space Marine?
One incident of the build was the necessity to seal up all the doors to make the model fit together - anyone who can build this thing with opening ramps is a star in my book. The fit around the ramps on my kit was fairly poor and required some plasticard strips added as well as filling with greenstuff or JB Kwik.
The wings and engines fit acceptably well. I decided to stripe the control surfaces of the wings, as some striping was needed to fit the Iron Warriors theme. I didn't want to go overboard though. IW decals are from the Forge World IV Legion decal set and the "14" numerals are from a WW2 German aircraft decal set I had in my decal folder. I'm still pondering whether to add "IV" decals under the canard wings.
Lots of silver paint on this bird! The basecoat is Iron Warriors with panel-highlights of Leadbelcher, washed twice with Nuln Oil and sponge chipped with Mithril Silver. The gold is Brass Scorpion with Nuln Oil and Reikland Fleshshade washes.
I ended up striping the nose of the aircraft as well and I think it turned out OK. It was a little tricky to make the various angles of the stripes work across the surfaces though. The yellow is a base of Zandri Dust with Averland Yellow over top, washed with Agrax Earthshade and sponge chipped with a mix of Rhinox Hide and craft black.
Top view of the aircraft showing the twin dorsal-mount Vengeance Launcher missile racks. Honestly the setup seems somewhat sketchy to me as these air-to-surface missiles have to fire straight out over the top of the Storm Eagle's hull... but 40K so whatever. Unfortunately I couldn't manage to completely straighten the lascannons :-(
Construction of the rear ramp caused some problems due to poor fit of the kit parts. I solved this by supergluing everything down and filling gaps with greenstuff and plasticard. Sadly one of the plasticard strips I was trying to fit fell inside the aircraft and since it was all sealed up already, will stay rattling around in there permanently... argh.
The nose again showing the twin heavy bolters. I elected these over the multi-meltas because strafing.
I think the pilot really benefited from the addition of the MKIII helmet.
Here's the aircraft on the ground with a couple of Legion officers.
Simple groundwork to fit in with the rest of the army - Rhinox, Mournfang, Steel Legion Drab with grey rocks and some barbed wire.
I'm really looking forward to getting the Storm Eagle off the ground in a game, or even using it as an objective or even just scenery. It really is a cracking model and once built, reasonably fun to paint, especially in a colour scheme as simple and forgiving as the IV Legion's. Hopefully we'll be able to get in a game in person before the end of summer... but now it's over to Conscript Greg to paint a Loyalist Storm Eagle. Escalation waits for no man!
Cheers and stay safe everybody...
The Fawcett Avenue Conscripts are a group of table-top wargamers who get together on Thursday nights to enjoy some gaming, some beer and a few chuckles courtesy of our hobby.
Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts
Sunday, June 14, 2020
Friday, August 18, 2017
Elysians VS Viet-Crons
"For our game this week we will crack out the 8th edition 40k rules and return to the unfortunate Imperial planet of Toxo IV. This time, trouble has emerged in the equatorial jungle sectors, with a number of attacks reported on Binary Petroleum transportation facilities. Planetary militia forces sent to investigate did not return, and scraps of surveillance footage transmitted from servitors shortly before they were destroyed showed only an ominous visage of a deadly Necron warrior, but of a sort never seen before in the Imperium... Binary Petroleum executives called in some favours with senior Imperial officials in the sector, and the Imperial Guard has now despatched one a regiment of Elysian Drop troops to the area." (Blurb by Greg)
"Our Khommunist Leader, His Rivetness Ho-Shi-Minh of the Hanoi Dynasty, has been suffering from metallikh rheumatism for a few aeons. “Research and Innovation” detachments have been sent to various locations throughout the galaxy to find a cure. A reconnaissance group dispatched to Toxo IV found containers full of a smooth substance called “Imperialum Foetidus ad Puppim” (at least, that’s what the label said), that, according to the group commander, could be used for a full immersion treatment for all Viet-crons suffering the debilitating condition of metallikh rheumatism. Plans were laid to develop the location into a spa with full robotic maintenance services when weak flesh creatures interfered."
During the 2016 Painting Challenge, I painted a Viet-Cong style army of Necrons, with rice-straw hats, sepcifically designed as potential opponents to GregB's Elysian army. For about two years now, GregB and I have been planning to have our armies clash in style in a jungle setting. Dallas was kind enough to host the game and prepared a terrain with palm trees and the appropriate scenery. ByronM joined me in directing the Viet-Crons while DaveV, Dallas and GregB shared command of the Elysians. We used the 8th edition of the rules.
Greg's awesome Elysian army. That's a lot of cool vehicles. Note the amazing jungle terrain prepared by Dallas.
The Viet-Crons, eager to fight the battle against the enemy that inspired their creation.
The Viet-Crons had to defend three objectives. Two groups of Warriors as well as the Flayed Ones were kept in reserve while the rest of the army deployed in the middle band of the table.
[Cue the "Ride of the Valkyries" by Wagner]. All the Elysian transports entered at the same time, trapping the Viet-Crons in the middle. A few support Elysian elements were airdropped and took position in the surrounding cover. Just for this outstanding opening "scene", I had to admit that it was worth painting the Viet-Crons.
The Wraith quickly took care of some snipers hiding behind the palm trees.
The Flayed Ones mowed down a group of heavy stubbers.
With the simultaneous entry of all the flyers, there was action everywhere! Imagine rocket explosions against the Monolith and strafing runs against the impassible Viet-Cron Warriors. Dallas fired 40 shots against a group of Warriors, but a combination of luck/unluck resulted in no losses for the Viet-Crons. Tough little buggers.
The Destroyers are guarding the approach to the Monolith.
A view from one of the flyers. Multiple rockets were shot at the Monolith, but thanks to the "Living Metal" special rule, the huge structure was able to self-repair some of the damage.
Menace in the sky and chaos on the ground. Elysian troops are trying to break through.
Transports are unloading courageous troops into the fray. What could go wrong?
Viet-Crons are pounded with missiles and harassed with close assaults. I must admit my troops are quite resilient, and it takes a lot to decimate a unit. Then there is the "reanimation protocol" that brings back units from the dead. Very handy and apparently very annoying to the opposing side.
A group of scarabs engaged some weak-flesh Elysians. The little bugs proved their worth more than once.
Heavy combat near the Monolith. The Lychguards would eventually catch up to one of the flyers and crash it down.
A view of the intense battle near the Monolith.
The final shot of the battle, showing lots of de-activated warriors. At this point, the Elysians had too few ground units left to claim more than one of the three objectives.
Imperial News Network (INN) sent reporters for live coverage of the "Cleansing of the Xenos" mission.
All in all, I had a lot of fun playing this totally crazy battle, with combat and explosions all over the place. The cinematic of this game was on par with any Viet-Nam war movies. Thanks again to all those who participated.
Thursday, July 13, 2017
Some Random Painting Projects
It's been a while since I have posted, so I figured it was time to put up something. Over the last few weeks I have been working away on a number of completely different painting projects in a couple of completely different styles. Just trying to learn and improve on some of my painting skills. Hope you like.
Kingdom Death Dung Beetle Knight
This was a piece I have wanted to paint for a long while but wasn't quiet sure how to go about it. I wanted it to have an iridescent look like some insects have, but wasn't sure how to do it. I decided to give the Forge World transparent airbrush paints a shot and am pretty happy with the results.
This model is another great Arena Rex figure that has so much character. Not really much new tried here other than some blending to get the transition on the hyena right. I had a lot of fun with this one though. Same NMM as on the other Arena Rex gladiator I did previously.
While I have glazed before, I wanted to do a test piece with the simplest colour to do (blue) to play around with what results I could get.
Kingdom Death Dung Beetle Knight
This was a piece I have wanted to paint for a long while but wasn't quiet sure how to go about it. I wanted it to have an iridescent look like some insects have, but wasn't sure how to do it. I decided to give the Forge World transparent airbrush paints a shot and am pretty happy with the results.
I painted the whole model silver, then clear coated it and did a pin wash with black oil paint to get all the crevasses black, then wiped up the model with white spirits so that there was no black outside the recesses and clear coated it again. I then airbrushed on some clear green over the silver and then yellow at the highest points. I then hit the wings with some purples and greens to give a shimmer to them.
The "fur" type areas and everything else were done with my normal painting methods as this piece was just to play with that clear metallic look, which I think came out pretty well, especially in person.
Arena Rex Beast Master
Arena Rex Beast Master
This model is another great Arena Rex figure that has so much character. Not really much new tried here other than some blending to get the transition on the hyena right. I had a lot of fun with this one though. Same NMM as on the other Arena Rex gladiator I did previously.
His tartan was fun to do, but not super clean, the lines are not all completely even. Freehand is something I will have to work on sometime soon as well.
Ultramarine Space Marine
This figure was done to play more with glazes. He was painted with a black base colour and then zenithal highlighted with grey and white with an airbrush. Then the blue on him is a single shade of blue glazed over in thin coats, then glazed over again with an off-white mixed in for the highlights.
While I have glazed before, I wanted to do a test piece with the simplest colour to do (blue) to play around with what results I could get.
Since I was spending some time on him, I also decided to do NMM for the shoulder pad and chest, but used normal metallic paint for his shoulder pad trim and the teeth on his sword.
I then weathered him up with chipping and scratches and then attached him to the base.
Looking at him now, I may need to go back and transition the caution stripes to fit the rest of the transitions, but you don't really notice that in person it's only the camera that catches it.
Death Guard Knight
Last up is a piece I have wanted to do for a long time and just never have gotten around to. It was another chance to work even more on my weathering and rust effects, this time adding the cool new AK Oilbrushers product to the mix.
I wasn't really sure how to go about painting or converting this model as ideally I wanted it usable in both my 30k and 40k Death Guard armies. I decided in the end that since Knights would generally be by house and not legion that I could get away with a lot, so went with a look similar to my 30k force which is old and weathered, since I am going for a look of the guys that followed Garro and had to weather the bombardment of Istavan IV.
I started by painting the whole model black, but leaving all the armour plates off. I then painted the armour plates in various shades or brown, red, and oranges with the airbrush. I kept the paint thick and the air pressure super low so that it splattered on in random patches, and kept layering in colours. Once that was done I put on AK chipping and scratch solutions in various areas, and then painted on the bone and green colours. Once that was all done the magic begins. I spray the paint with water and then start brushing it, and it just starts pealing off randomly, revealing the under colour.
Once all the chipping was done, it was time to break our the AK Oilbrushers (pre-thinned oil paints in mascara type bottles) and use them to apply dots of colour to the chips. I then used white spirits to pull that down into smooth rust and dirt streaks.
The entire mechanical skeletal parts were done black, then shaded up with 3 silver colours, and then treated to the same Oilbrusher treatment. I put browns, oranges, and even yellows in to get the blends looking like rust. I may go back and add even more.
Last up was "blueing" the barrels which I did mainly with the Forge World transparent airbrush paints I got for the Dung Beetle Knight from earlier. I started with doing 1/2 the barrel copper (Vallejo) and then did purple over most of that, then blue over part of the purple, and then black over the very end. I think it came out ok and looks close to realistic.
Onto other projects now...
So there you have it, 4 recent painting projects with 4 fairly different styles. I am now moving onto a few new projects including even more different looks. Currently on the painting table are some heavily converted Death Guard vehicles (with even more spikes, tentacles, pus, and skulls, because I know how Greg loves all that stuff on GW models), some alternate Sisters of Battle figures, another Arena Rex figure or two, and some modern stuff from Spectre.
OH, and a pile of terrain that I need to paint up as demo pieces now that I am producing that again as well!
Wednesday, August 31, 2016
Something to wash the 40k taste out of my mouth...
As I posted last week, I got my 40k Tournament Tau list done to go to an ITC event. I knew that it would be complete cheddar due to being ITC based, but had no idea how bad it could be. I expected cheddar, but the mildest cheese there was Blue! Wow....
Don't get me wrong, if that's your thing, go for it, but the game has devolved to rock paper scissors at the army design level, once you are in a game it is too late! To be fair, everyone I played was great to play and super friendly, they pretty much all thought the game has gone too far, but like me love the models and fluff, so keep playing. Also, the organizers did a great job, things ran smoothly, on time, and they had tons of space available, tons of terrain, and a great looking setup. It's just really too bad that they chose to use the ITC format, but like I said, to each their own.
So... to come to the point of this rant... For the last 20 years, coming home from a 40k tournament I get anxious for my next project. Like a junkie, I need my next fix, I have seen something that is just too cool, and I have to start a new army. This has happened every tournament for 20 years....
Not this time. Looking around the tournament, there were lots of amazing models, amazing armies, and paint jobs, but none screamed to me to start them. In fact, seeing the direction the game has gone, I came home with a strong desire to paint something that would actually be FUN to play!
So, here is what I have done in the last few nights....
First up is a fleet of Venetian Galleys from Skull n Crown that Greg twisted my arm into picking up recently. I started 1 of the ships in between washes on some of my Tau figures before the tournament, but finished the others up Saturday, Sunday, and Monday night.
They are laser cut plywood and come with all the flags, awnings, and side graphics. They are super easy to put together, but work better painting them in 2 main assemblies so that you can rig them through the supplied holes and then glue the two sub assemblies together afterwards.
Greg had already chosen two fleets before I decided to get in on the action with him, but he hadn't picked the fleet I wanted so all was good. I figure if you are going to play a game, you really should have your army fit your personality. As you all know I have a very evil, cynical, twisted take on things, therefore what better fleet for me than the most corrupt and evil faction of the time, The Vatican! That's right, I am playing the Papal Fleet.
So far I have 1 large Lanterna, 1 Galley, and 2 smaller Galiots fully painted and ready to go. Greg, what's the hold up? Get yours done already! Being at the lake is not an excuse!
The painting I did was very simple and plain, almost no shading or highlighting, yet on a flat surface I feel it works. Adding too much to such a simplified take on the Venetian galley just makes the shape look wrong in my opinion. The simplified block style design works great with these ships, I just feel its better to keep the paint simple as well.
Next up I got in a pile of 6mm figures to do Flames of War: Team Yankee with and had to start on them. I liked playing Team Yankee with Greg and Curt, however like Flames of War, really dislike the size of the figures vs the ranges on board, so am doing the game in 6mm where I feel things balance out better.
The first unit here is a group of T-72's that I actually painted a few weeks back, but never posted.
The second unit is a group of M1A1 tanks, my favourite tank.
Both squads are done with very simple desert colours, then washed, and weathered with powders to give some depth.
I then based them on some bases I printed up that have lips around the area where I put labels, so that you can tell units and vehicles apart at a glance. Oh, and to go with tiny labels, tiny magnets. No, not for the labels.... I magnetized all the turrets, so they can turn to face the enemy.
To show how tiny these things really are, here is one next to a 40k model (who has turned his back to us in shame over the state of the game).
There we go, I have gotten the bad taste out of my mouth now. Next up in the queue is a mix of more 6mm to finish up some armies to do a Team Yankee game and some figs for a GW game, but not 40k. I have an alternate Necromundia Gang to paint up and would like to get them done sometime soon.
Don't get me wrong, if that's your thing, go for it, but the game has devolved to rock paper scissors at the army design level, once you are in a game it is too late! To be fair, everyone I played was great to play and super friendly, they pretty much all thought the game has gone too far, but like me love the models and fluff, so keep playing. Also, the organizers did a great job, things ran smoothly, on time, and they had tons of space available, tons of terrain, and a great looking setup. It's just really too bad that they chose to use the ITC format, but like I said, to each their own.
So... to come to the point of this rant... For the last 20 years, coming home from a 40k tournament I get anxious for my next project. Like a junkie, I need my next fix, I have seen something that is just too cool, and I have to start a new army. This has happened every tournament for 20 years....
Not this time. Looking around the tournament, there were lots of amazing models, amazing armies, and paint jobs, but none screamed to me to start them. In fact, seeing the direction the game has gone, I came home with a strong desire to paint something that would actually be FUN to play!
So, here is what I have done in the last few nights....
First up is a fleet of Venetian Galleys from Skull n Crown that Greg twisted my arm into picking up recently. I started 1 of the ships in between washes on some of my Tau figures before the tournament, but finished the others up Saturday, Sunday, and Monday night.
They are laser cut plywood and come with all the flags, awnings, and side graphics. They are super easy to put together, but work better painting them in 2 main assemblies so that you can rig them through the supplied holes and then glue the two sub assemblies together afterwards.
Greg had already chosen two fleets before I decided to get in on the action with him, but he hadn't picked the fleet I wanted so all was good. I figure if you are going to play a game, you really should have your army fit your personality. As you all know I have a very evil, cynical, twisted take on things, therefore what better fleet for me than the most corrupt and evil faction of the time, The Vatican! That's right, I am playing the Papal Fleet.
So far I have 1 large Lanterna, 1 Galley, and 2 smaller Galiots fully painted and ready to go. Greg, what's the hold up? Get yours done already! Being at the lake is not an excuse!
The painting I did was very simple and plain, almost no shading or highlighting, yet on a flat surface I feel it works. Adding too much to such a simplified take on the Venetian galley just makes the shape look wrong in my opinion. The simplified block style design works great with these ships, I just feel its better to keep the paint simple as well.
Next up I got in a pile of 6mm figures to do Flames of War: Team Yankee with and had to start on them. I liked playing Team Yankee with Greg and Curt, however like Flames of War, really dislike the size of the figures vs the ranges on board, so am doing the game in 6mm where I feel things balance out better.
The first unit here is a group of T-72's that I actually painted a few weeks back, but never posted.
The second unit is a group of M1A1 tanks, my favourite tank.
Both squads are done with very simple desert colours, then washed, and weathered with powders to give some depth.
I then based them on some bases I printed up that have lips around the area where I put labels, so that you can tell units and vehicles apart at a glance. Oh, and to go with tiny labels, tiny magnets. No, not for the labels.... I magnetized all the turrets, so they can turn to face the enemy.
To show how tiny these things really are, here is one next to a 40k model (who has turned his back to us in shame over the state of the game).
There we go, I have gotten the bad taste out of my mouth now. Next up in the queue is a mix of more 6mm to finish up some armies to do a Team Yankee game and some figs for a GW game, but not 40k. I have an alternate Necromundia Gang to paint up and would like to get them done sometime soon.
Subscribe to:
Posts (Atom)





































