Showing posts with label Sedition Wars. Show all posts
Showing posts with label Sedition Wars. Show all posts

Wednesday, January 15, 2020

Sedition Wars Cthonian - Boss Fight!

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This is the latest addition to my Sedition Wars Project: the Cthonian, a large, tough Strain monster used in the final scenario in the Outbreak Campaign rules included in the Battle for Alabaster boxed set. In the above photo, the Cthonian is shown next to a 28mm Hasslefree figure, that I painted in the same colours of the Samaritan infantry that oppose the Strain.

From Studio McVey:
"Phase 5 Exo-form – Cthonian: A massive conglomeration of evolved bio-mass combined with a powered armour carapace. The outer shell is a fully functional exoskeleton wrapped around a squid-like body composed of extremely resilient tissue. Capable of regenerating damage with dark matter conversion, this creature is nearly impossible to kill without the use of high output energy weapons. In addition to its defensive capabilities, the creature is armed with a gravitic beam weapon and a lethal nano-weapon capable of mutating a living target almost instantly."
Again, cleaning up this resin/plastic model  had its problems, which I outlined when first starting this project some years ago. You can't file it, you can't scrape it easily; you have to cut off mould lines with a fresh, sharp X-acto knife. It took hours with a zirconium nitride blade, and I am still not fully happy with my cleanup job.  I posed the figure lifting one foot, and cocked the head off a little to its left, to add some visual interest. There's a thick piece of wire pinning the right foot to the 50mm diameter plastic base.

I used many very thin layers for the zenithal highlights. Only 6 drops of colour (5 drops Vallejo white and one drop Golden sepia airbrush paints) in the small metal cup in the airbrush, 5 drops of thinner, and the rest water. This was airbrushed downwards at a 45-degree angle all around the model. Then, switching the pigment portion of the mix to 6 drops of only Vallejo white, I airbrushed downwards at about a 60 degree angle from above and in front of the head of the model, giving a spotlight effect on the front of the figure. As I have described before, with such thin coats you don't see the spray pattern of dots of pigment, just smooth transition from light to dark.

The various exposed tubular bits and the flower-like protuberance of the left "arm" (the nano-weapon) were highlighted and shaded with various purples, reds, and pinks from the Army Painter Zombicide Warpaints Sets (Crusted Sore, Toxic Boils, glazed with Zombie Shade).

The chitinous armour plates got several glazes of Citadel Seraphim Sepia shade. The upper portions of the carapace and the armoured face got some punched up highlights with various Vallejo acrylics and artists' oils. I also did some dot filters using oil paints to break up the surface of the plates a bit.


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The rear of the figure falls into shadow, but details of its major structures can still be seen.

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The gravitic beam weapon on the right arm was worked up from Winsor Blue to Titanium White.

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The base was airbrushed with Secret Weapon Stone wash, then finished off with weathering powder and some oils.

After the whole figure got a coat of Tamiya Semi-gloss spray (TS-79), I went back with some Citadel Blood for the Blood God, to add some fresh blood effects. This was used judiciously around the fleshy tubes, the flowery nano-weapon, and seeping from between some of the chitin plates and between the tentacles.

After painting up the figure, I actually like how it looks. It seems to radiate menace, and is a good implementation of the original Studio McVey concept art:



With the 55 figures I have painted up, I can now run all the games in the Outbreak Campaign provided in the basic box, with some extra Strain models to boot.

I recently received some pre-production Strain models, cast in a very crisp resin; easy to work with, and will paint up nicely! I look forward to adding more to this project. With those plus all the extra boxes' contents and some Kickstarter exclusives, I am spoiled for choice

Sunday, November 17, 2019

Sedition Wars - Commodore Grist

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(Click on photos to enlarge.)

I have mentioned before the cool heavy armour of the Sedition Wars universe, the Gnosis Battlesuits. In-game, such equipment is issued to the elite of the Vanguard. These suits are like little tanks; they're immune to nasty things like acid and fire, and when finally wrecked the pilot can climb out to continue the fight!

Back in 2013, Studio McVey released a high quality resin sculpt for Salute 2013, Commodore Grist. I managed to find one over the summer online, and just finished painting it up.

I used many very thin layers for the zenithal highlights. Only 5 drops of colour (4 white and one green) in the small metal cup in the airbrush, 5 drops of thinner, and the rest water. You don't see the "dots" of the spray as much, just a smooth transition from dark to light. See the shoulder pads and gun in the photo below.


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I did most of the head/face in Vallejo acrylics, with some oil paints to smooth out transitions.

I augmented the usual glazes of Coelia Greenshade (the green parts of the armour) and Fuegan Orange (shoulder pads) with actual painted colour layers in acrylics. The armour and shoulders used the Vallejo Yu Jing paint set. However, Seraphim Sepia continued to work well on the gun and the "plumbing" of the suit. I used artists' oils for blending, point highlights, and special effects such as chips, scrapes and impact damage. Vallejo powder went on the lower part of the boots. I airbrushed the base separately with Secret Weapon Stone, and weathered it with oils.


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Below, the nominal light source for painting highlights and shadows was above and in front of the figure's forehead.


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The rear parts of the figure fall into slight shadow.

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I also debated painting Vanguard insignia on the shoulders using freehand techniques. Decided against it. The Vanguard don't seem to use insignia on their Gnosis armour. Maybe their connection to the Tac-Net precludes the need for visual identification? I can always go back and add some markings.

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I debated using OSL to make the muzzle of the plasma gun glow, but decided against it.

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Below, details of the power fist and its damage.

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Comparing this to previous Vanguard figures, the armour colouring  is deeper and richer, I think because I am not just relying on glazes over white for the highlights.

Just one more figure, the big boss Cthonian, to complete phase one (the Battle for Alabaster boxed set) of the Sedition Wars project.


Kara Black's sword in NMM

Back in September, I attended a great painting seminar put on by Polish master modeler Michal Pisarski, winner of both the Crystal Paintbrush and GW Slayer Sword. The seminar was all about skin tones and non-metallic metallics. The figure we used was a large scale bust of a vampire. At the end of the seminar weekend, he shared some tips on painting wargame scaled figures.

He completely repainted the blade of my Kara Black figure from Sedition Wars. From Michal's POV, at this scale less is more. He painted the blade flat black. The hottest highlight is at the tip of the blade, in pure white. IIRC, he added blue to the mix as he worked down the blade toward the hilt. Note also the very fine scratches and irregularities along the blade's length. Michal's brush control is superb; this was all done in about 10 minutes with watered down acrylics.


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Saturday, July 27, 2019

Sedition Wars Project Revisited

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(Click on pictures to embiggen.)

Sedition Wars is very fun, but is currently a relatively unknown board game. Very much like playing Resident Evil, as the hi-tech Vanguard are pitted against the nano-virus-fueled zombies ("Revenants" in Sedition Wars parlance), and other (d)-evolved creatures of the Strain. Always lots of cinematic events.

A little while ago Conscript Byron and his lovely wife Kim shared side-by-side cabins with Jen and I near Clear Lake. With no WiFi, we hiked and stuff in the daytime, and played board games at night. I had originally wanted to bring out a table of terrain and some minis to do skirmish gaming. With the car already full of luggage and provisions for a week away, I decided to bring Sedition Wars as my figure gaming fix. We had fun playing a couple of scenarios with Byron's friend, Thomas.

(Below) I really like the Vanguard miniatures; the Grenadier is a crisp, resin version from Studio McVey, the other two are restic models from the Sedition Wars boxed set.

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Below are three types of undead Revenants (the most horrific is the one with the deflated human head in the middle), and a couple of "evolved" Strain, a Stalker and an acid-firing Quasimodo.

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We usually play the game on fully terrained tables, but the cardboard map elements from the game are colourful, and much more portable!

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Don't roll low when fighting evil from the depths of space!

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Our recent games prompted me to turn back to my (fairly large) collection of Sedition Wars models. I have the contents of at least three basic game boxes, plus some KickStarter exclusives I picked up online, and some very nice resin pieces from Studio McVey before they stopped trading. I decided to tackle the second-toughest Strain model in the entire game, an awesome Grendlr.

ETA: Here's Studio McVey's post about the design and sculpting of the figure: 
https://studiomcvey.blogspot.com/2012/06/sculpting-grendlr.html

To start off with, there were some severe gaps on the restic model, which I filled with epoxy putty . Restic has its own problems, which I outlined when first staring this project some years ago. You can't file it, you can't scrape it easily; you have to cut off mould lines with a fresh, sharp X-acto knife.

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The creature has the in-game ability to swallow a human-sized figure whole, and convert it into something else. Bleah!

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I pinned the tongue to the mouth, and the feet to the base, with brass wire. I drilled extra-deep locating holes for the tentacles.

Studio McVey also provided their own tutorial on the assembly of this model: https://studiomcvey.blogspot.com/2013/01/grendlr-assembly.html

Below on the right is the assembled figure; alongside for scale is a resin alternate sculpt of Kara Black (in the game, she's a clone of the Vanguard commander, actually).

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After initially priming the figure with Chaos Black, I started zenithal highlighting with flat white using an airbrush. Partway through the session, the paint started to spatter. I finished the high highlights with a quick dusting of Citadel Wraith Bone (which is an off-white spray can paint used as a base for GW's new line of Contrast Paints). Project saved!

I started from the inside out, as it were. The various exposed muscle striations, inner mouth, tongue, and tubular bits were highlighted and shaded with various purples, reds, and pinks from the Army Painter Zombicide Warpaints Sets (with apt names like "Crusted Sore" and "Toxic Boils"). I used Citadel's new Technical Contrast Medium to add to the paints and washes, which helped with wetness and flow.

The skin areas around the lower mouths and torso were glazed with Citadel's old Ogryn Flesh wash, then painted with tones from the Vallejo Face Painting Set. The chitinous armour plates got several glazes of Citadel Seraphim Sepia shade. The claws and teeth were highlighted with various P3 and Vallejo cream and off-white colours, then glazed with Army Painter Zombie Shade. The upper face (with the guns) got some NMM work.

The base was glazed with Secret Weapon Stone wash, then finished off with weathering powders and oils.

After the whole figure got a coat of Tamiya Semi-gloss spray, I went back with some trusty Citadel Blood for the Blood God, which provides a suitably viscous, fresh blood effect. This was used judiciously where skin was tearing, and dripping from a couple of claws.

The gaping maw is truly disturbing, as Jen opined.

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With this figure I can now run 8 of the 9 scenarios in the included Outbreak Campaign setting.

The only model left to do is the Cthonian, a large, tough model used in the final Boss Fight. I actually find the model to be a little underwhelming, not having the bulk of the Grendlr. I have at least three of these, so I could paint up one as stock for play, and convert another with some GW Juggernaut parts I already have.




Keeping Track of the Strain

I had previously labelled the various identical Vanguard models with etched brass numbers, to keep track of the similarly-armoured and -equipped models during play. From our recent games, it occurred to me to do the same for the Strain. So, I used etched brass letters from Hasslefree Miniatures to label the Revenants, Stalkers, and Quasimodos from, literally, A-Z. The remaining, larger Strain have no dupes, so there's no need at this time to label them (likewise there's no labels on the individual, named heroes on the Vanguard side). I affixed the brass letters with Micro Krystal Kleer, and washed them with a bit of GW Nuln Oil to help pick them out.

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Project Progress

So far, it's 53 models (plus a bunch of terrain) for this ongoing project. For immediate carry and play, I got a foam insert from Battle Foam which fits in the original game box. It holds the figures I have completed, plus dice, counters, rules, and the cardboard map boards. It doesn't hold the models' printed stat cards, which I have sleeved to use dry-erase markers on, to track wounds.

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With another 30+ Vanguard, including some awesome heavy powered-armour resin figs, and a horde of Strain, I could be painting SW stuff for years to come!

Below, a full squad of Vanguard wearing Gnosis heavy powered armour; resin figs by Studio McVey, painted by Angel Giraldez:


Friday, September 18, 2015

Sedition Wars - Re-fight and Some Thoughts

Conscript Byron was sick a couple of weeks ago so couldn't come out to the Terminal Station game I ran. Accordingly, he dropped by Wednesday night to re-fight the game. This time it was just the two of us, head to head, with Byron running the Vanguard, and myself running the Strain.

The scenario objectives were the same as we previously played - basically it was a race to the train. However, both sides played a little differently,  both acting more aggressively.

Byron set up his 7 Vanguard (6 armed with laser carbines, one elite armed with a grenade launcher) as far forward as he could, in two groups on either side of the sushi restaurant. The grenadier was given two tactics markers, to allow her to fire indirectly.

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The Strain (16 Revenants, 2 Quasimodos, and 2 Stalkers) were again limited to setting up adjacent to 4 strategic points. (Remember, we have doubled the gun ranges to S=8/M=16/L=24 inches, so the point cost of the Revenants has basically been halved).

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Byron opened the engagement with the launching of his only grav grenade, causing some damage, but, more importantly, pinning several Strain in place for a turn (the Singularity effect reduced their movement to "1").

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The Vanguard advanced north towards the rail line, on both sides of the red-roofed sushi restaurant. Nine Revenants and a Stalker advanced south towards the Vanguard, some entering the strip mall buildings through the back doors. They drew a lot of fire, and most of them were killed, However, the nano-virus clouds left behind by dead Revenants moved on, infecting some of the Vanguard. The two Quasimodos moved to take up firing positions. The rest of the Strain moved away from the action, towards where the train would arrive.

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A single Vanguard Samaritan got the attention of both a Quasimodo and a Stalker, but for a couple of turns none of them could manage to hit the other, even with the assistance of the Tac-net!

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One of the Quasimodos achieved a strong position on top of the blockhouse, commanding the centre of the table. He killed a Samaritan with his acidic ranged weapon. An infected Samaritan drew his fire, and blew him away with a well-aimed laser shot. Then, as the infection overtook her...

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...she withdrew towards the western table edge, trying to get as far away from her comrades as possible before the inevitable happened...

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...and the nano-virus consumed her and turned her into another Quasimodo!

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When the maglev train arrived, 7 or 8 various Strain were in position to board. A couple hiding behind a Tyrell Corporation shipping container were lit up by the grenadier (literally; she set them on fire). Akosha Nama, riding on top of a container on a flatbed car, finished off the flamed Stalker with a round from her sniper rifle.

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Below, Byron contemplates his potential moves toward the train. A couple of Vanguard have already been hit by the remaining two Quasimodos, and are about to die agonizing deaths from their corrosive acid spray.

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The single Vanguard Samaritan left behind by the Taco Bell finally helped kill the Stalker threatening her, then she moved away from the train, drawing fire from the recently-created Quasimodo. Though covered in acid, she managed to kill the creature (her former mess mate) with a single shot (she rolled three "6's" to hit).

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The Grenadier and another Samaritan managed to join the sniper on the train. Meanwhile, six Strain also boarded the train. However, two Revenants died from Vanguard reflex fire and one was reduced to a single wound. The two Samaritans were infected by the resulting nano, but otherwise were unwounded.

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Discussing the game afterward, in our minds we took it as a tie. Yes, the Strain got 1 more model on the train, but it had only 1 wound, and the Vanguard had a big, expensive character with a superior, longer-ranged weapon.

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I like the alternating Active Mode and Reflex Mode that comprise each side's turns. You always have to pay attention, since, in Reflex Mode, your models may be able to respond to enemy actions.

Some of the nuances of the rules are interesting. You roll for corrosion resistance at the END of your own activation. So that one Samaritan mentioned above moved and drew the reflex shot from the Quasimodo, who didn't cause enough damage to kill her outright. She then fired, killing the Quasimodo, then she had to roll for corrosion resistance.

You only take extra damage from corrosion effects at the START of your activation. If one saves at the END of her previous activation, the corrosion ends, and you would not take any more damage from corrosion next turn. Thinking about it, this actually rewards bold action, risking drawing fire, rather than waiting for the Strain to shoot you during their own activation.

***

Trooper Vasquez managed to avoid the worst effects of the acid on her armour. As the train left Terminal Station, she ruefully turned away and contemplated her situation: Wounded. Infected with the Strain nano-virus. Alone in hostile territory. 

"Time to soldier, soldier," she said to herself. "Let's see if that abandoned aid station has anything that can slow down this frakking infection."

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***

Operator Akosha Nama called out to the Vanguard nearby, "Get back! There's a Corpsman at the other tender that can help you!"

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Her optical camouflage activated. She started to disappear from their view, and looked straight at her enemy. 

"I'm coming for you."

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Thursday, September 3, 2015

Sedition Wars Batrep - Terminal Station

Last night I hosted another scenario in my ongoing Sedition Wars Outbreak Campaign; Scenario 3, Terminal Station. This was also the debut of the maglev train I have previously described. 


Vanguard Mission
Objective: Live long enough to get personnel on the incoming train

Strain Mission
Objective: Prevent the Vanguard from escaping on the Train. The Strain win if:

  • The train leaves with no Vanguard aboard
  • When the train leaves there are more Strain models on board than Vanguard models
At the end of round 4, the train would be placed on the track. At the end of round 6 the train leaves the table. When the train leaves there must be more Vanguard models on it than Strain models.

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Conscripts Frederick and Kevin played the Strain. They set up 16 Revenants, 2 Stalkers, and 2 Quasimodos adjacent to 4 Strain strategic points on the table. Below, looking east, several corpse counters can also be seen, casualties of previous fighting against the Strain, and potential new recruits as re-animated Revenants.



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Duncan and Malcolm played the on-table Vanguard, 6 Samaritans led by a Grenadier. I allowed them to set up as far as the north side of the road.

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The Vanguard were first out of the gate, wounding or setting on fire some Strain using the indirect-firing grenade launcher, and wounding another Revenant with laser fire.

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The Vanguard made a cautious advance, mostly on the western side of the table, with a couple providing cover by the strip mall to the east.

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The Strain moved morth and hunkered down behind cargo containers and the bunker; the nano-virus clouds seen below were Revenant casualties of incendiary grenades and lasers.

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Frederick and Kevin cheerfully contemplate the rising casualty count of the Strain. With the necrocysts and corpses on the table, they could always create more!

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Malcolm and Duncan contemplate the Vanguard moves.

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One of the Quasimodos adopted a protected firing position on top of the bunker, allowing him to shoot and melt away a Vanguard trooper!

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Another trooper bravely drew the Quasimodo's fire; this allowed her comrades to step forward and gun the Strain monster down! The unfortunate Vanguard succumbed to the corrosive acid of the Quasimodo's weapon.

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The other Quasimodo was in a good firing position, and shot  another hapless Samaritan; of 4 eventual Samaritan casualties, not one armor save was made against the corrosive effect of the Strain weaponry.

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When the train arrived at the end of turn 4, the Vanguard players placed Operator Akosha Nama (run by Dallas) on a car of their choice. Akosha activated immediately, and was part of the Vanguard force from that point on.

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The surviving Vanguard Samaritans try and make up for lost time and advance on the train.

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Two groups of Strain manage to get on the train, with only one casualty falling to Akosha's sniper rifle.

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Too far to board the train, and resigned to trying to cause Strain casualties, the last Samaritans concentrate their fire on the group on the westernmost flatbed car, killing two and wounding one more (who was also set on fire).

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Dallas rolls hot, having Akosha kill a Stalker standing right behind her.

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Several Revenants leapt at Akosha, who grimly killed...

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...or wounded any Strain who got in her sights, until, bleeding out... 

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...she finally succumbed to overwhelming numbers.

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Adding insult to injury, the nano-virus left by a couple of Strain casualties managed to infect one of the surviving Samaritans.

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The game was a tense affair. Despite being defeated, the Vanguard gave a good account of themselves. They killed 15 Strain, and wounded another 3 or 4 of the 8 Strain who managed to get aboard the train.

***

Here is a prevue for the next scenario, entitled, Ticket to Die, or, as Kevin suggested, Strain on a Train:


From the rear of the train appeared Specialist Barker Zosa, clanking along in a powered exoskeleton, wielding a charged up pulse cannon (cue Samuel Jackson voice): 

"I HAVE HAD IT WITH THESE MOTHERF@#$%ING STRAIN ON THIS MOTHERF@#$%ING TRAIN!"


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