Showing posts with label Nurgle. Show all posts
Showing posts with label Nurgle. Show all posts

Monday, June 23, 2014

The New 40K - Elysians vs. Nurgle Marines Battle Report

Scary huh? And me with no anti-aircraft...
Last Thursday night I decided it was time to try out the new 40K rules - the seventh edition that just landed about three weeks ago. I'd bought the rules on the release weekend and of course have been reading the forums to get a sense of their reception. It seemed like the biggest changes were in the new "Psychic Phase" and with the new "Tactical Objectives" that spice up the game somewhat. So I got ahold of Conscript Greg to solicit a game. He brought his fully airborne Elysian army to face off against my Nurgle Chaos Space Marines.

You saw Greg's six (!) flyers in the first picture - here's the guys that ride in them.

And here's what I brought - three squads of seven Plague Marines each in a Rhino, a Blight Drone, Sorceror, Chaos Lord in Terminator armour, six Terminators, and...

...a Land Raider :-)  1500 points.

We randomly generated a mission and got the one where you lay out six objectives, and VPs are determined solely by accomplishing the Tactical Objectives. Fortunately I'd bought a set of the spiffy Tactical Objective cards so we didn't need to faff around with rolling dice. Thank God for that because we each started with six Tactical Objectives...

We took turns placing the objectives. I took care not to repeat my typical mistake of putting objectives close to or in my own deployment zone. I intend to be moving towards the enemy during the game, so putting objectives in my own zone is counter-productive. I'd either have to leave a unit behind to hold it, or move something back to get it at the end of the game. Either way I'd get screwed, because the enemy will overwhelm my single holding unit, or I'll be abandoning other objectives to retake that one! Better to place them not where you are starting out, but where you intend to end up...

I was scared witless of all those flyers and me without any AAA. Undeterred, however, I got the first turn and stroked off for the objective markers. I held some crappy cards (kill the enemy psyker, destroy an enemy fortification) that were impossible to achieve (he had no psyker or fort), but some good ones too - take three objectives for d3 VPs, and take Objective 1. Fortunately the new rules provide that any unit (in a normal force-comp army anyway) is scoring, so I could roll the Land Raider, Rhinos and Drone up to objectives and control them. Very handy, and I did so. Greg had deployed a squad and some heavy weapons in the Skyshield landing pad and shot at me in his turn.

In turn two I redeployed a bit and grabbed another objective. They were "Mysterious" and the roll was lucky, it got the controlling unit the "Skyfire" AA ability. I also almost wiped out the squad on the pad for another VP but that would have to wait until my turn 3, getting me a VP for First Blood. But on the bottom of turn 2 "Hell was unleashed" and six flyers appeared...

It could've been worse for sure. Two Rhinos got knocked out and their occupants Pinned (it just occurred to me now that their Fearless rule might have rendered the Plague Marines immune from Pinning, I'll need to check that). Lots of shots from the Punisher cannons but not a ton of damage. I managed to knock down a random flyer and it turned out well for me - it was about the only one with a gun that could hurt the Land Raider.

Meanwhile the infamous "Bile Cyclist of Nurgle" worked his way around to the Elysian command squad and puked up all over the lot. This gained me a VP from a card ("slay an enemy character") plus two more: one each for Linebreaker and Slay the Warlord.

Long faces on the Imperial side got longer when the Sorceror succeeded in summoning 10 Plaguebearers who landed close to the Elysian missile launchers...

The Elysian flyers circled overhead but lacked any real punch to deal with the tough Nurgle dudes. We decided to call the game at the bottom of turn 4.

The Nurgle lads ended up with 8 VPs to the Elysians' 2. A pretty tough outing for Greg as his boys are overmatched against MEQs - let alone the T5-Feel-No-Pain Nurgle crew. He's contemplating more anti-armour stuff and that would be a good idea. Me, I would recommend reducing the Elysian component to a detachment, and adding a detachment of leg Guardsmen supported by armour. I've faced that combo before and it is brutal.

I enjoyed seventh edition, but that's not surprising because I liked sixth and this edition is not much different. The one thing I worry about a bit is how the changes in the Psychic rules will affect armies like Eldar that field buffed out psykers already... it seems like seventh has pumped up psykers even more, and it remains to be seen how this may affect game balance.  

Saturday, January 22, 2011

Letter from a Plague Marine


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To: pusgobbet334@scabiethrax.net
From: nurgles_choice@toxo.mil.gov
Date: 0 556 741 M41 21:34
Subject: Hi Aunt Pusgobbet!
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Dear Aunt Pusgobbet,

Mum said that they just installed high-speed at your seniors' complex on Scabiethrax VII. That's great! I thought you might like an email from me with some news, so I'm writing to you about the battle I was just in!

I've been a Plague Marine for awhile now, and it's pretty great, aside from having a runny nose all the time, and the weeping open sores. But you get used to that. It's kind of awesome to not feel pain anymore, either. You know how much it hurts when you get a papercut, or stub your toe? Well I don't. We Plague Marines can't feel a thing. In fact, last week when we were training, Sergeant Oozeblister got run over by our squad Rhino by accident. He wasn't hurt at all! He was just mad that his plasma pistol got kind of messed up and there wasn't time to fix it before the big battle. But that's OK, it turned out he didn't need it anyway.

So like I said, we were in a big battle. It was on Toxo IV, as usual, and we had to fight Space Marines. I thought I might know some of the guys we had to fight against, being that I used to be a Space Marine too, but I didn't. I had my iPhone with me so I took some pictures during the battle, I thought you might like them.

You can hardly see me in this shot, but I'm behind the Spawn carrying the Icon.
When we got to the battle there was hardly any Space Marines there! Just a few scouts in a crater and some guys on bikes quite a way away. So I gave my iPhone to my buddy in the other squad and he took some pictures of our squad. We had to walk to the battle because our Rhino was still busted from running over Sarge, but it was OK because we got to walk behind the two Chaos Spawn we have in our army. Well, it was good because we had cover, but it was bad too, because of what Chaos Spawn leave behind... especially if we have Mexican food the night before a battle. But the cook says that just makes us more special to Father Nurgle, so that's cool I guess.

Here we are at the start of the battle. You can see the Blight Drone behind us. He likes to call himself the "Bile Cyst of Nurgle" but we call him the "bicyclist" as a joke! He doesn't like that - you should see him get all swollen up and hissy. It's a riot.

Here's those Space Marines on the bikes. They put a lot of miles on in this battle - drive up, get shot at, drive really far away, come back, get shot at... right here is just before they all drove away again... then they all got killed.

It was so awesome being the icon bearer because I got to summon the Plaguebearers! They are really gross, even by Plague Marine standards. Also in this shot you can see the last scout about to get eaten by Spawn.

"Down the hatch!" They regurgitated the Scout later and I think he's going to join our squad! His name is Phil, he's actually a really nice guy.

The Plaguebearers are fighting some Space Marines in this picture. We're in the crater behind the Spawn still. Sorry it's out of focus but this was when the Land Raider was coming and my buddy dropped my iPhone, I think.

After awhile Typhus came along with some Terminators! They were totally awesome. Typhus was really on his game, he blew up a Rhino by himself and killed a whole bunch of Space Marine terminators. He probably would've blown up their Land Raider too if he'd had time, but he had to leave right away again. I guess he had something really important to do, he gets teleported everywhere, must be nicer than having to walk around behind a bunch of Chaos Spawn! But anyway, he was really cool and his Wind of Chaos smells really, really bad. And he has a lot of flies around him all the time. A LOT of flies.

I know you don't see many Space Marines in these pictures but I can tell you there were quite a few in the battle, it's just that a lot of them got there late. Like I said, there was even a Land Raider with a bunch of terminators and a chaplain, but they were kinda far away and we weren't in a big hurry to get up close and personal with them, if you know what I mean! But we ended up right near them and we shot at them a lot with our bolters but nothing much happened. Just when we thought we might be in BIG trouble Typhus and the terminator squad came along and totally owned them, it was so cool!

Anyway, I hope you enjoyed the photos. I have to go, Sergeant Oozeblister is telling me my armour isn't rusty enough so I have to go put some salt water on it.

Love from your nephew,

Plague Marine Blisterscab
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So, Conscript Mike F. brought over his Space Marines for a battle against my tuned-up Nurgle Chaos Space Marine army. It was a really fun game (for the disciples of Nurgle) but I think a frustrating one for Mike as his Reserve dice did not cooperate with his plan... having a Land Raider full of Terminators and a tooled-up Chaplain is great, but not if they don't arrive until turn 4... The "null deployment" tactic can work great if you have infiltrators and a way to increase the chance the reserves will all arrive at once, but for non-Eldar it's a bit of a crapshoot. Anyhow, an enjoyable evening's entertainment and Mike, your army looks great!

Wednesday, September 2, 2009

An Army (before) Dawn...


A pile of bits that might someday become an army...

With the recent... "enthusiasm" around here for Warhammer 40K I've joined Greg B. in "hooring it up" and now the bits that will become a Vraksian Renegade army are (mostly) assembled.

Clockwise from centre top... Command Squad and 3x Heavy Weapon crews; 10 "Chaos Death Riders" and steeds; Beastman squad (to stand in as Ogryns, 2 per large base); Renegade Squad #2; Renegade Squad #3; 2x Renegade Heavy Stubber crews.

There are 40 Forgeworld Renegade Militia torsos in there and a whack of Cadian bits. The Chaos Death Riders will be the most interesting conversions: Chaos Marauder steeds and bodies, FW Renegade torsos, Bretonnian Knight right arms, Empire Militia left arms. The Beastmen will be made from Cadian torsos, arms and legs, and Beastman lower legs/hooves and heads. The Militia squads are straightforward, all Cadian parts except the FW torsos.

Not shown: 20 Mutants/Itinerant Sludge Farm Workers with guns (Warhammer Fantasy plastic Zombies with random firearms and Renegade Squad #1 (these are painted already), two Leman Russ Demolishers (one assembled), about 40 Armageddon Steel Legionnaires (Traitor Guard). Might grab a Sentinel or two and/or a Hellhound but that should about do it for the list. Now to assembly!