Showing posts with label Hive Fleet Nostromo. Show all posts
Showing posts with label Hive Fleet Nostromo. Show all posts

Friday, October 15, 2010

Hive Fleet Nostromo "Best 1-1-1 Army Out There"


Hive Fleet Nostromo (1-1-1) tasted bitter defeat for the first time last night in a hard-fought contest against Head Coach Dave V.'s veteran Eldar squad (247-2-7).

The game involved placement of one objective by each player, in his table quarter deployment zone, with victory to the player who controlled more objectives at the end of the game.  Nostromo's coach, Hive Mind, conceded afterwards that defeat was virtually assured with a poor initial deployment of his objective at his extreme table corner, farthest from the Eldar zone.  "What the ^%^&* was I thinking??" Hive Mind was quoted as saying later.  "That was a minor league move.  I knew that we were playing an extremely mobile team - Eldar skimmers can move 24" per turn - and my guys just don't have that kind of speed.  I should've placed the objective as close to the Eldar quarter as possible and just got my guys stuck in."

"Hey, where's the other team?"
"Oh, there they are :-("

As it was, Nostromo faced a mostly empty playing field for the first quarter of the game as the Eldar stayed in the dressing room, declining to take the field.  "What the hell," said team captain Hive Tyrant later.  "I mean, here we are, ready to play, and there's no freakin' opponents on the field.  This is lame."  In sympathy with Nostromo, members of the crowd on hand were heard to chant "U-rin-al, U-rin-al", a not-so-subtle play on the name of the Eldar's team captain, Uriel.  Eldar Head Coach Dave V. was rightly unperturbed.  "Our team can come on the field whenever we want.  Besides, Hive Mind could've used that opportunity to reposition his team, absorb nutrients from the planet, or whatever." 

But in the second quarter the Eldar team appeared and they did so with a vengeance.  Most were mounted in skimming vehicles and the storm of heavy weapons fire brought to bear against Nostromo was formidable.  "The genestealers really had a chance to come out and perform for us but unfortunately that didn't happen," Hive Mind said.  Genestealer player R'blraarrgh agreed.  "We infiltrated like motherf*ckers, but like Coach said, we didn't execute.  Something like 20 attacks against Fire Dragons - FIRE DRAGONS! - and we didn't hit once, not once.  Pathetic."


"Princess Urinal" about to clothesline the last of the Genestealers.
Coach Hive Mind said there was plenty of blame to go around in the loss.  "We plain got outplayed tonight," he said.  "We made some serious tactical errors, like leaving Carnifexes to guard our objective.  How stupid was that?? They're not even scoring units.  We ended up having to bring back some Warriors but even that wasn't enough as an Eldar skimmer got there to contest it.  We got no production whatsoever from Trygon, and the balloon-heads [Zoanthropes] just ended up being bounced around by a Warp Spider champion."

Still, Hive Mind looks forward to a future rematch against the Eldar and the next game in a couple weeks, scheduled against an Imperial Guard team.  "Now that we've played together a few times I think we'll be a much more powerful force to reckon with.  We're gonna be playing harder, and smarter.  Plus, we're more used to all these blinking LEDs on the field now.  Some of my guys nearly had seizures tonight, this was nuts."

Friday, September 17, 2010

'Topes Lose


The Tyranid hive fleet Nostromo has been allowed to rampage across the galaxy once again thanks to the most recent Imperial effort. Local guard units had requested aid in mopping up operations after a hard fought but successful encounter. The Chapter that responded was inexperienced, only moderately successful on the battlefield and not up to the task at hand! After a bloody battle involving horrific casualties on both sides, the Tyranids controlled the majority of the pre-designated objective markers.
The current mood in the Chapter is grim with some openly wondering if Tzeench or maybe even Slaanesh are hiring. The Chapter has also noticed that their schedule for the next few months has cleared up considerably. When confirmation was requested for the cancellation of an operation in support of an Imperial planet fending off an Ork attack, the Imperial commander confirmed that “things weren’t as bad as originally thought” and “may even turn around in the next month or so!” He went on to say, “recent casualties have unexpectedly improved our food situation, so there really isn’t any need for your Chapter to show up. Thanks anyway.”
The Chapter has recently begun exploring other opportunities in bulk transport. Imperial Long Haul Transport Inc. has expressed interest in leasing some of the vast cargo space now available on the Chapter Battlebarge. The Chapter Master was quoted as saying, “We really think that this is an exciting opportunity that can really propel our Chapter into the big leagues of bulk transportation. The future’s never looked so bright.”

All kidding aside, the game was a bloodbath and thus a lot of fun and I was able to use some units that I've never used before. Some of them showed promise... before eating it hard! The most interesting units were the Sternguard and Assault Terminators. The Sternguard killed one Carnifex and reduced another one down to one wound in a single round of shooting, while the Assault Terminators killed a Trygon, but died to a man doing it. I think the big lesson is to consider how many wounds these units can realistically cause in a single turn. 8 wounds for two Carnifex are too many for the Sternguard and 6 wounds on the Trygon are too many for 5 Assault Terminators. Shooting needed to knock both those units down a few wounds before either of those units did their thing. In particular, I think causing a few wounds on the Trygon before assaulting would have made a big difference for the terminators. Although Greg is probably right when he said that Terminator are not worth their points. I certainly wouldn't take them in anything less than 2000 points.
Thanks to Dallas for hosting and everyone who came out.

Friday, September 3, 2010

Twin-linked Punisher Cannons are great, says Imperial pilot shortly before being eaten



After preparing a Tyranid army in near-record time, Dallas hosted a game of 40k this week, pitting his bugs against a mish-mash of my Imperial Guard. The game was based around one of the soul-less, abstracted non-scenarios from the current 40k rule book, "annihilation", in which victory depends on wiping out entire units from the other side. Each side would have 2000 points worth of stuff, which equals many, many bugs and lots and lots of Imperial Guardsmen.

To give the game plot some actual colour, the Imperial force was split into two - one component was comprised of the Elysian drop troops I have painted to date, and my regular blue mechanized Imperial lads would comprise a relief force. The Elysians would start on the table, holding an objective (Dallas' excellent Imperial Bastion), and the rest would be in reserve.

The Elysians amounted to about 700 points - three squads of veterans, included one loaded down with melta-guns (which are truly awesome - man, am I going to get some more of those guys put together). They were backed up by some fun flying/skimmer vehicles - a Valkyrie troop carrier, and a Vulture gunship mounting twin-linked punisher cannons. The relief force comprised a mechanized platoon with three squads in Chimeras, a squad of armoured sentinels with autocannons, a Leman Russ Vanquisher and a Leman Russ Demolisher.

The Tyranids had...well, lots of Tyranids - big ones, small ones, ones that eat vehicles, others that eat people, some that emit psychic blasts and a particular one that emits some kind of faintly toxic miasma. The one I focused a lot on was the Trygon, an evil, massively large and cool model that appears out of the ground and begins to wreck your sh*t. I am not knowledgeable enough about 40k or the Tyranids to detail the overall force properly, but think this entry from the blog gives a good idea of what was coming for dinner, so to speak. I can assure you it looked damn cool!

Dallas and Mike F. locked in as the Hive Mind, while I rolled with the Imperial side, and Brian H. was on hand to observe and mock all of us as needed.

The game was well-fought draw. I managed to wipe out six of Dallas and Mike's units, and they wiped out a similar pile of my lads. Here are some pictures. My favourite is the Trygon appearing behind the squad of Elysians - was a classic "I've got a bad feeling about this" moment.












(editor's note - Dallas has some great pics too - hopefully he can post when he gets the chance)

Most of the Elysians became calories for Hive Fleet Nostromo, but they gave a good accounting of themselves on the way out. The mechanized platoon did a reasonable job. The sentinels, useful throw-aways, did a great job in tying down a big squad of Tyranid warriors. The Trigon went on a tear, but I think it is fair to say Dallas and Mike were hoping it would eat more than it managed to before my panicked, curse-laden heavy weapon fire brought the thing down. On the other hand, they got to enjoy me freaking out about it, which is hard to quantify as a points value, but certainly can be fun.

Lesson for the Tyranids - don't spread out. You don't need a pincer movement to sit down for dinner. The bugs tried to come from some different angles, and it didn't pay off too well in the end. Another disappointment seemed to be the Zoanthropes (?) - the psychic blast bugs. They had to roll to pass a check to see if they could use their power, then roll to hit...it was a pretty big let-down at times for Dallas and Mike (and, of course, fun for me).

There were several lessons for the Guard. First of all, Veteran squads are awesome. I think I will make my Elysian troops pretty much a veteran concentrated force. Each squad counts as a troop choice. They have a BS of 4, can have multiple special weapons, and you don't need to waste points on junior officers and their flunkies. (Unless of course I got that totally wrong - you never know, as I freely admit to messing up when it comes to the Byzantine rules and regs of 40k codices).

Second, tanks are not as cool as they used to be. I remember a great section from the book "World War Z", where a veteran from the "Battle of Jonkers (sp?)" talked of what a let-down it was to see a tank plant a main round into the Zombie horde and nothing happened. That's what happened to the Imperial Guard in the game, where I would land tank rounds into the big bugs (Hive Tyrant, etc.) and they would simply take a wound. Yikes! It's not like the tanks don't have uses (and the Demolisher wiped out a whole brood of 'stealers in one shot) but I over-estimated the ability of tanks to take out the big bugs.

Finally, Valkyries are fun, and the Vulture with the Punisher Cannons is REALLY, REALLY FUN! It only got to fire one time (understandably, Mike and Dallas spent a lot of effort to bring that sucker down), but that was SWEET. I may need another one of those for the Elysians!

In terms of the overall game itself, playing 40k continues to be a struggle at times as the current rules compel the abstraction of fun while specifying absurdity in great detail. As a house rule, we did away with the utter stupidity that is "true line of sight". I think the next rule we will consider doing away with is the current treatment of blast weapons, in which you roll 2d6 and and a scatter dice, and subtract your model's BS from the result - EVERY TIME YOU FIRE THEM. It is utterly and completely ridiculous, and as a game mechanism, not that far removed from flicking a piece of paper on to the table to see where you hit. Considering the thin regard many current 40k fans have for the game mechanisms of the original Rogue Trader rules (in which nearly all blast weapon shots "deviated") I am surprised they tolerate this absurdity in the current edition.

I also broke a few bolts when I realized that close combat attacks on vehicles are ALWAYS on the rear armour. In hindsight, the rule makes sense - that's what you get for having tanks unsupported by infantry (not that I think a squad of guardsmen would have done much against the !#$!@#$ing Trygon, or that a huge monster is really "infantry", but anyway). I'll keep that in mind next time I roll the tanks.

Of course, no matter how much 40k rules suck, they never wreck cool models and fun opponents! The game was a hoot, and looked really cool. Thanks to Dallas for hosting a great game! I look forward to returning to the table with a full 2000 points of Elysians, completely kitted out with all of their Valkyries...

Saturday, August 28, 2010

Hive Fleet Nostromo

Another New Insane Project virtually completed!  (I say "virtually" only because no wargaming project is ever completed, is it ;-)

Anyway, here in all of its xenomorphic glory is my new Warhammer 40K Tyranid army, "Hive Fleet Nostromo".  Of course pretty much everyone recognizes the reference from the classic "Alien" movie - "USCSS Nostromo" was the name of the space semi-truck on which Captain Dallas (!) and the rest of the bunch served as crew.  Eventually I might write up some silly story about how the Rogue Trader vessel Nostromo made first contact with this particular Hive Fleet and how "First Officer Rellen Ipley" escaped that encounter and brought news of the Xeno threat back to the Imperium... but that's for another post.

For now, here are some pics of the new army.  They are all standard GW Tyranid models but pretty much all have been converted, either with Chapterhouse's excellent Xeno heads or with my own cack-fisted greenstuff head conversions.  They were painted in a very basic style - black undercoat, heavy drybrush of very dark grey, light drybrush of Space Wolves Grey, boltgun metal for teeth, claws and biomechanical bits, bright green for gooey parts.  I'm really happy with the groundwork colours - Bestial Brown drybrushed with two Ceramcoat colours - "Mudstone" followed by "Sandstone".



The army sits at a bit more than 2,000 points right now:
  • Hive Tyrant
  • Two Carnifexes
  • Trygon
  • Nine Warriors
  • Five Raveners
  • Twenty Genestealers
  • Seventeen Termagants
  • Three Ripper swarms
  • Two Zoanthropes
  • "Venomthorpe" (subspecies "Gav")



Tonight I finished some Hormagaunts, spore mines and objective markers, but I also have an unassembled Trygon too.  I'm looking forward to pitting the basic army against Mike's Space Marines (and eventually Dave V's Eldar if I get brave enough ;-)