Showing posts with label Conventions. Show all posts
Showing posts with label Conventions. Show all posts

Wednesday, November 20, 2019

What a Tanker! at Game-iToba and with the Conscripts

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Game-iToba 2019


Lately I have played a lot of What a Tanker! I love its simple rules, concentrating on the confusion of fighting a tank as 3, 4 or 5 crew get in each others' way. Also, there's the low bar to entry (one tank per player).


I ran three sessions of What a Tanker! at the Game-iToba game convention (in Winnipeg, Manitoba, Canada) back on November 9th. I brought out 1941-era tanks. Simple scenario: capture objective markers n the ground for 1 VP, and be within 6" of a fixed objective (the knocked out armoured car and command tank) for 2 VPs. I was scheduled to run two 2-hour slots, but there was interest, and the table was free, so I ran an third impromptu game! Yet again, talked myself hoarse. People seemed to have a really fun time.



Game One

Russ and Don go head to head, pitting a StuG III against a T-34 (76)


Below, Russ' StuG III moves past a disable Pz. I command tank as Don's T-34 crashes through a fence to seize an objective.



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General view of the table:

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Russ moves forward his second StuG; I allowed re-spawning like in a video game.

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Don, having seized two objectives, moved his (Fast) T-34 toward the German command tank objective. However, by this time he was reduced to only 1 Command Die! The game ended in an exciting  draw.

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Game Two
Andy, Cole, and a couple of other kids slug it out.


Below, Cole moves his T-34.


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Below, Andy's Pz.IV E seizes an objective marker.

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The kids in the fray.

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Cole rams Andy's tank, destroying it!

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One of the other kids moved his T-26 (1933) past his friend's knocked out Pz. 38(t).

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Game Three: Four more bystanders got introduced to the game.



Below, the T-34 rides again. In the background is a well modeled Frostgrave table; the GM ran her game a couple of times while I was there. 



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The smoke of defeat.

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World War I What a Tanker!

Last Thursday, just a few days after Remembrance Day here in Canada, the Conscripts played a WWI scenario loosely based upon the tank on tank action at Villers-Bretonneux in March 1918. Dallas hosted and I facilitated the game. The rules we used came from WillieB's gaming group on the WaT! forums: https://toofatlardies.co.uk/forum/viewtopic.php?t=10318


The Mk IV’s just could not stand up to the A7V’s, with their thicker armour. My own Mk IV was reduced to one Command Die, LOL!



Below, the German players; their mission was to exit the opposite (short) table edge.


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Club member Frederick painted up three of the 1/56 scale tanks just that week!

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Another one of the new models.

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Hugh’s A7V advanced to point blank range, just before passing Dallas’ damaged tank.

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Me contemplating the futility of action with only two command dice. Little did I know.

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Below, Bill’s captured Beutepanzer poured a ton of fire into my hapless Mk IV.

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A7V’s can be seen exiting the table...

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...as the Germans win the scenario!

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For the future

I have been collecting die-cast or finished, built-up models. The beautifully painted StuG III seen above came from FloZ. The great KV-2s below came from modelers in, respectively, the US and  the UK.



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Thanks to Conscripts Curt and Dallas, I have unbuilt model kits for another Bandai T-34 (1941) and a Tamiya SU-122, both in 1/48 scale. There are even variants online for Arab/Israeli War and Warhammer 40K! I look forward to playing and running more of this game.



Sunday, March 24, 2019

GASLANDS at Legions Maxximus!

One of our usual Conscript activities is running games at local tabletop wargaming conventions (or "shows" for our UK readers). This year is no exception as Conscripts Greg, Dave and I ran games at the recent "Legions Maxximus" show.

This time out I ran a game of one of our new favourites, GASLANDS. I've blogged about the game before, but suffice to say that this game of vehicular combat and mayhem is some of the most fun we've had in awhile. It's super-easy to design your cars, the rules are fast-paced and straightforward without being simplistic, and best of all, the barrier to entry on the model side is very low - the game is designed for regular Hot Wheels and Matchbox toy cars, albeit converted with armor and GUNZ!!!

I set up a standard arena battle using my Disney Pixar "Cars" fence sets and billboards from TTCombat. Six players joined the game (including a charming father-son duo) and we were off!

As the Duke of Wellington famously quipped, "The history of a battle, is not unlike the history of a ball. Some individuals may recollect all the little events of which the great result is the battle won or lost, but no individual can recollect the order in which, or the exact moment at which, they occurred, which makes all the difference as to their value or importance." So it goes with a game of Gaslands. I won't even try to describe it!



I think everyone had a good time (they said they did anyway) and the game provided me (the GM) some good learnings for next time I run it at a convention - that will be at Prairiecon in June. Looking forward to it!

Wednesday, August 22, 2018

PrairieCon XXXIX (yes that's "39")

This year, in accordance with ancient tradition, we loaded up the wagons and headed out to PrairieCon in Brandon, Manitoba. Conscripts Greg, Byron, and me each ran a game, and we were pretty chuffed to meet up with Original Conscript Curt who came out from Regina to play in our games and run an amazing game of his own just for us!

Here's a view of the Assiniboine Community College gym, which hosted many of PrairieCon's miniatures games. Fortunately for us, our games were tucked away in a quiet corner of the cafeteria upstairs :-)

First up on the weekend menu was my Battlestar Galactica fleet-scale game using the Colonial Blattlefleet ruleset. Due to a bit of confusion in the convention program, some of the people who signed up thought they would be playing the BSG boardgame which is... quite different from Colonial Battlefleet (they assured me that they had fun anyway).

The scenario fit into the general PrairieCon theme this year, which was "It's a Trap." The Colonials had grabbed a breather to refuel and refit but were surprised at anchor by a Cylon fleet and had to make good their escape.

The Colonials were deployed roughly around the planet with the Cylons split between the long table edges. The Colonials had to escape from either or both of those long edges.

As in the TV show, once the fleets were engaged the missiles began to fly fast and furious!

Battlestars launched their Vipers!

Then it really got fun - close quarters battle between man and machine! We found that the Battlestars were pretty impregnable though - the amount of point defense and flak they could throw out made it very difficult for the (admittedly far more numerous) Cylon Raiders and Heavy Raiders to deal them much damage.



However, as someone once said "quantity has a quality all its own" and if you get enough Raiders (red dice) into action...

...stuff is bound to blow up!

The ended as a Colonial victory... if you can count the loss of one of the three Colonial squadrons as a "victory". The fact is, every Colonial ship destroyed and crewman killed is a loss that can't be replaced. Cylons can always produce more robots and ships...

Conscript Byron ran a game of the Two Fat Lardies' "Through the Mud and the Blood":


The year is 1915, the Germans have just launched their first chlorine gas attack and pushed the Allies back.  The Canadian forces of the 10th and 16th Battalions have been ordered into Kitchener’s Wood in a counter attack in the middle of the night with no reconnaissance.  What could possibly go wrong?
Here we see the French holed up in a ruined farm, ready to defend against the German attack / bug out (delete as appropriate).

Byron ran the game with a masterful hand...

The accessories he made for the game are outstanding in quality. Here we see one of his custom cards. The unit blinds are also pretty striking.

Next up was Greg's game: Team Yankee based on the battle of Blickheim in Macksey's excellent book "First Clash":


The year is 1986, and the forces of the Warsaw Pact have invaded West Germany.  NATO allies respond, Canada among them.  The 4th Canadian Mechanized Brigade Group moves into position to counter the advance of the Soviet 1st Guards tank division.  Leopard C1s and infantry of the Royal Canadian Regiment will clash with T-72s and Soviet Motor Rifle troops! 
In keeping with the convention theme ("it's a trap", remember?) Greg's scenario had the Soviets advancing pretty much unopposed towards a town, only to be ambushed by a mighty Canadian armoured squadron! Here are a couple of photos but Greg has done a comprehensive battle report, found here.




One last thing... I was pretty pleased to be able to pick up almost 30 classic AD&D modules from the collection of an old buddy and his younger brother. Nice eh? They were expensive, but I'm sure I could get something back from the duplicates if I wanted (I now own three copies each of "Tomb of Horrors" and "Expedition to the Barrier Peaks") and buying them all in one go saves future time and effort in looking for the ever-elusive "bargains"... at least that's what I told myself at the time :-)