Showing posts with label Ancients. Show all posts
Showing posts with label Ancients. Show all posts

Monday, March 22, 2021

Painting Challenge entry: Roman Hopolomachius

 



I have been wanting to set up another Zoom game for the Fawcett Avenue Conscripts. I dug out Timothy Peterson’s Roman ‘Arena Combat’ rules, which were themselves a variant of Steve Jackson’s ‘Melee’. Being hex based, it is fairly easy to see how to move around the arena, and how to attack and defend the front, sides, and rear of each other’s models. The models I have available are mostly pre-painted gladiators from em4 Miniatures. This past weekend I also assembled and painted up a Hopolomachius, a heavily armoured swordsman kitted out like a Greek hoplite, with helmet, breastplate, greaves. aspis (large round shield with bronze facing over a wooden core), and gladius.

The figure was assembled from parts from both the Greek Hoplite Infantry and Command sprues, both available from Warlord (ex Immortal Miniatures). For a multi-part figure, there's some nice anatomy in the pose and some good detailing like the suspension rig of the aspis.

I was working fast, so I primed it with Chaos Black, and did a rough spray bomb zenithal highlight with Corax White. I laid the base colours in with various acrylics, using Vallejo's Non Metallic Metal set for the browns, yellows, and white. Finished off with some oils for quick blending and highlighting. The amphora is a decal, applied with decal solvent and setting solutions, and suitably distressed. The front three hex sides of the base are painted dark grey, since facing is a very important feature of the Melee rules.





Below, some other em4 Miniatures gladiators on a Melee mousepad style game mat. We had 3 one-on-one fights. No one's gladiator dies, and after a suitable recovery period we had a small battle of the three victors vs. the three losers. 


Below, the Hopolomachius seen facing off against a common pairing, a Myrmillus.



Thursday, December 31, 2020

Painting Challenge Submission 1 - Byzantine Heavy Cavalry

Byzantine cavalry ready for battle!
 

Our friend Curt in Regina has fired up yet another edition of Analogue Hobbies Painting Challenge. Several Conscripts will be taking part this year, and while you can catch our work over on the Painting Challenge Blog, I expect you will see it posted here as well.

My first submission, was this group of Byzantine Kataphractoi cavalry. These are 28mm figures from Gripping Beast, with shield transfers and banners from Little Big Men Studios.

Commander, musician and standard bearer.

As one might expect, there is a heavy religious feel to the iconography - definitely an aspect of the Byzantine setting that I enjoy, it adds to their aura.

These figures are based individually - a departure from previous efforts in this area. I hope to use them for skirmish games like "Lion Rampant" as well as mass battle rules like "Warhammer Ancient Battles" or "Hail Caesar" (or even "Swordpoint" if I can finish the requisite university degrees needed to decipher the rules). These individual bases make that possible. 

I had totally forgotten that Dallas has already painted up a sizeable contingent of Norman warriors in 28mm...I am hoping they will serve as opponents for this force as it takes shape.

Super long "kontos" - the spears of ancient heavy cavalry.

These castings from Gripping Beast are hefty suckers, and remain a joy to paint. I went with red and green as the accent colours as I thought it matched the holiday season...and also I had the red and green paint handy on the painting table because of something else I was working on, that I hope to share shortly :)

Lots of maces handy for up-close smashing and bashing work...

The Kataphractoi were the heavy, heavy hitters of the armies from the "Thematic" Byzantine era (which I believe is a reference to the "Themes" - or provinces/districts - used as administrative divisions within the empire at that time...something like the 9th/10th century although I'm not 100% certain). Well armed, heavily armored, drilled, disciplined and experienced in war, they would be present on the battlefield once the Byzantines had exhausted their sizeable bag of usual tricks (bribery of the enemy, bribe someone else to attack said enemy, assassination of said enemy ruler or key advisor(s), delay via negotiation, outmaneuver or other trickery etc.) and force or arms would be the only way to settle things.

Some of the riders are equipped the long fighting spears used by the ancient heavy cavalry, while others are brandishing maces. And of course, as the heaviest of the heavy cavalry, these fellows are covered head-to-toe in armour, as are the poor horses. The LMBS stickers are fiddly as heck, but are still so worth it in in the end. That said, I do wish LBMS would make straight up waterslide transfers...those would be so much easier to work with.

Another view of the unit leader...his barding, mace and helmet are all a touch fancier than the others...

That's all from me for now - I hope everyone had a Merry Christmas, and that everyone has a nice and relaxing New Year's Eve. Talk to you all in 2021! Cheers and thanks for reading.

Tuesday, August 20, 2019

Mega-DBA - The Battle of Dertosa, 215 B.C.E.

The Battle of Dertosa, also known as the Battle of Ibera, was fought in the spring of 215 BCE on the south bank of the Ebro River, across from the town of Dertosa. Historically, a Roman army, under the command of Gnaeus Cornelius Scipio Calvus and Publius Cornelius Scipio, engaged a similarly sized Carthaginian army under Hasdrubal Barca.

The Romans, under Gnaeus Scipio, had established themselves in Hispania after winning the Battle of Cissa in 218 BC. Hasdrubal Barca's expedition to evict them had ended in the defeat of the Iberian contingent of the Carthaginian navy at the Battle of Ebro River in 217 BC. Barca launched another expedition in 215 BC 215 BC. He moved north with some 25,000 foot, 4,000 horse and 21 elephants. The Scipio brothers massed 30,000 infantry and 3,000 cavalry to bar his path at the Ebro River. Hasdrubal's objective was to defeat the main Roman field army so that he could cross into Italy while still maintaining Carthaginian control of Spain. The Scipio brothers likewise aimed to defeat Barca in open battle to prevent his crossing into Italy and to break his grip on the Iberian Peninsula

(Historically, the Carthaginians defeat at Dertosa cost them a chance to reinforce Hannibal at a critical juncture, and the Romans gained the initiative in Hispania.)

***

Dallas mentioned how it's been awhile since we have done some big battle De Bellis Antiquitatis ("Mega-DBA") ancients, and Conscript Sylvain is in town for a little while, so Thursday night I organized an ancients game based upon the above-noted battle, using DBA version 2.2. For years DBA was popular locally, then people drifted away. I know of only one local person who has painted up a DBA 3.0 army. DBA 2.2 is what our group is familiar with.

Each side ended up having the equivalent of 2 complete DBA armies. We had an historical "matched pairs" encounter: the defenders were 15mm DBA Late Carthaginians, the attacking Roman side was  represented on the table by 15mm Polybian Roman armies of the mid-Republic. The figures were painted by Conscripts Frederick and Kevin (each had painted a Roman and a Carthaginian army; Kevin's figs now reside in my collection).

Brian played the C-in-C of the Carthaginians, Hasdrubal Barca, and Dallas was his subordinate (his brother-in-law, maybe?). Each Carthaginian general had an Elephant stand; Brian was hoping for great things from his elephant, nicknamed "Sparkles" for the evening. Frederick was the C-in-C for the Romans, playing Gnaeus Cornelius Scipio Calvus ("Scipio the Elder"), and Sylvain played his subordinate, his brother Publius Cornelius Scipio ("Scipio Junior"). Each C-in-C wold roll both command dice each bound, and apportion the dice as they saw fit between themselves and their subordinate.

Who would win this dust-up between two consuls of the Roman Republic and one of the scions of the uber-rich Carthaginian Barca clan?

***

The Battle

Below, looking southward, Dallas and Brian can be seen sitting behind their deployed Carthaginians.
(Click the pictures to enlarge.)

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Below, Sylvain and Frederick sit behind the northern edge of the table, overseeing long lines of Roman legionaries.

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Below, closer shot of the Romans commanded by Frederick's Scipio the Elder.

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Below, looking west, both sides drawn up for battle. Frederick rolled a "1" and a "4" for PIPs. He kept the 1 as his forces were in one long line.

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 The Carthaginians advance north.

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Both sides sent some cavalry to try and flank the forest seen to the far west.

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The Carthaginians divide their forces to meet the Roman lines.

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The Carthaginian eastern edge was held by Spears in ranks on the road, with their flanks anchored by a small cliff, and some light infantry in the marsh. The Roman cavalry declined to attack and these small forces shouted invective at each other all game.

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The Carthaginians seized the initiative by advancing to contact all up and down the lines. To the west some Roman Blades are in danger from the flanking Light Cavalry.

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To the west, some Roman Cavalry fence with Carthaginian Auxilia in the woods. Neither side could afford to lose because of the placement of friendly units; of course their battle was a draw!

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Sparkles ground down a stand of Blades and moves forward to fill the gap!

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Some of Brian's Celtic Warband  tried to kill the Roman C-inC, but were slain for their trouble. The rest of the Carthaginians bounced off the Roman shield wall.

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With the support of some friends, the Roman Cavalry rode the Carthaginian Auxilia down.

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Below, some legionary Blades try and flank the Carthaginian sub commander. Dallas rolled hot and drove off his attackers.

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Below, the Roman players contemplate their next moves.

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Brian's  Barca, with the help of Sparkles, tried to nail another stand of Blades who had Psiloi support, but the Romans' swordplay and javelins forced off their attackers.

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Below, in response, some Roman Triarii move to face off against Sparkles. The rest of the line advanced on the Carthaginians, pushing back Barca's stand, and destroying another stand of Cav.

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Below, a panorama of the land south of the Ebro River, at this final point of the battle.

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The casualties below tell the tale. Barca's half of the army reached its breaking point, and the Romans had only lost one stand so far. The Carthaginians threw in the towel, and, as in history, the Carthaginians retreated off the table. Barca somehow survived, leaving the Scipios the masters of the field.

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All agreed that it was fun to push around figures using DBA again. I have both Scythian and  Mongolian armies ready for cleanup and painting. The Scythians in particular would make great opponents for the various Greek Hoplite and Roman armies several of us have.


Hordes of the Things

The game prompted me to finally finish off the shields on some HotT Wood Elf Knights that I painted up and have been playing for years. Cheated a bit, using some Eldar Harlequin decals and some thin green glazes to make the white look like it was painted a little unevenly on the shields.

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It's a fun army, with figures from Chariot Miniatures. It's constituted of: 1 x Magician General, 1 x Magician, 1 x Hero, 2 x Knights, and 4 x Shooters (and a Toad for when the Magicians' magic goes horribly wrong).

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Sunday, August 28, 2016

Ludus Gladiatorius - Back to the Arena!

A couple of Thursdays ago I brought out Ludus Gladiatorius (Eng. trans. "Gladiatorial School") for another evening simulating hand to hand combat in front of the Roman crowds. Dallas, on a recent rip to Imperial Hobbies in Vancouver, had kindly picked up for me a felt arena map from Hotz Mats, which we used to good effect.

I have both of the sets that were originally available from EM-4.  This is a quick-play gladiator combat game with pre-painted metal 28mm gladiators and special combat dice. Lots of cool play aids are available for download on the Yahoo Group.

They key feature of the game is that each character has a certain number of special actions that. once used, are no longer available. So, the tactics are based upon movement, and using your special actions wisely. Each gladiator has a rated movement, in hexes, but may get an extra hex of movement, determined randomly;y. So, you never quite know if  someone else can reach you or not!

The players chose their gladiators by die roll:

  • Bill = Vescen (hits pretty hard, and good at Feinting)
  • Dallas = Thrax (a real tank; hits hard and has lots of hit points, but slow)
  • Dave (me) = Leonius (good at Feinting, and with a decent amount of hit points)
  • Frederick = Marcus Attilus (very fast, and decent attack value)
  • Keegan = Caladus (slow, but good at Defense, and lots of hit points)


We had a battle royale with everyone starting just outside movement range of one another. Bill's Vescen was playing it cagey, so I ran Leonius across the arena at him.

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Our gladiators tarted dueling, as Calladus watched.

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In retrospect, that was not the greatest of ideas, since Leonius was the first to fall. However, the crowd must have liked what they saw, because he was spared! (There is a special purple die, with both "thumbs up" and "thumbs down" faces.)

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[Note: Historically, a gladiator who acknowledged defeat could request the munerarius ("editor", or giver of the games) to stop the fight and send him alive (missus) from the arena. The editor took the crowd's response into consideration in deciding whether to let the loser live or order the victor to kill him.]

The fight devolved into a couple of paired combats:  Vescen vs. Marcus Attilius, and Caladus vs. the mighty Thrax.

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Calladus was the next to fall, but also was granted missus.

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By this point, Marcus Attilus had only one hit point left, so he was trying basically to stay alive, moving back out of reach when he could. However, seeing Thrax standing alone, he and Vescens ganged up on the heavily equipped gladiator. below, Dallas swings for the bleachers...

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...to no avail, as Thrax went down. Yet again, he had performed well, as Thrax was granted missus. The time was called, and Marcus Attilus and Vescens shared accolades as co-winners of the contest.

Below, Frederick looks on in relief. Both Marcus and Vescens had only a couple of hit points left between them.

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Ludus Gladiatorius is a fast-playing, beer & pretzels kind of game, well suited to our Thursday night style of play. For more detailed combat rules, there are other games like Avalon Hill's Gladiator, which better simulate the cut and thrust of personal combat, and attacking or defending different parts of the body.

I look forward to trying out the mat with Brian's model of The Collosseum.

Sunday, February 15, 2015

Mega-DBA: Heraclea, 280 B.C.E.

De Bellis Antiquitatis ("Of the Wars of Antiquity") used to be a big thing around these parts. The game, a fast-play set of ancients rules, was used for a long-running, twice-yearly tournament held at Conscript Frederick's school. I was taught the game by former North Dakotan gamer DougR, over drinks at a sci-fi convention. Over the years it provided me hours and hours of fun,

The game has languished for a few years now, going out of print for awhile, and undergoing a seemingly interminable re-design prior to the recent release of its latest, 3rd edition. Conscript Kevin was musing about how much fun we used to have playing DBA and its big-battle incarnation, "Mega-DBA".

Accordingly, for last Thursday night I organized an ancients battle (using DBA version 2.2) based upon the Battle of Heraclea, a big dust-up between the Roman Republic and a coalition of Greeks.

***
Scenario: The Battle of Heraclea
Date: July, 280 B.C.E.
Location: Heraclea, Basilicata, southern Italy
Commanders: King Pyrrhus of Epirus (Greek/Epirote alliance) and Publius Valerius Laevinus (Rome)

Pyrrhus has landed in Italy, in support of the city of Tarentum, who were in conflict with Rome. Pyrrhus had a mixed force of ~35,000 men: Greek/ Macedonian and allied heavy infantry (phalangites, hoplites, and hypaspists), war elephants, Thessalonian cavalry, and archers and slingers from Rhodes.

After hearing of Pyrrhus' arrival in Italy, the Romans mobilized eight legions with auxiliaries, totaling about 80,000 soldiers. They divided these forces into four armies. Three armies defended Rome and otherwise marched against the Samnites, Lucanians, and Etruscans, to ensure that they did not ally with Pyrrhus. One ~45,000-strong army, under the command of Publius Valerius Laevinus, marched to Tarentum (after plundering Lucania on the way).

Pyrrhus decided to fight the Romans on a plain near the river Siris, between Pandosia and Heraclea. Pyrrhus took up position there and waited. Before the fight he tried to treat with the Romans, who denied his request. The Romans entered the plains on the right of the Siris river where they set up camp.

Who would win this conflict between Legion and Phalanx?

***

Each side ended up having the equivalent of 4 complete DBA armies. With a ground scale of one inch = 100 paces, and one figure casting representing 250 men, each side had around 40,000 troops spread across a few miles of front! We didn't have some of the exact historical units, but the following is our approximation of the forces involved:

Greek Alliance:
  • Seleucid (the C-in-C, run by BillC): representing Pyrrhus riding with his Companion cavalry, sarissa-armed phalangites, lighter troops, and the elephants he brought from Africa
  • Later Hoplite Greek (run by Dallas): representing a spear-armed infantry phalanx and supporting troops of Greek allies
  • Later Hoplite Greek (run by me): representing some more spear-armed infantry and their supporting troops
  • Early Spanish (run by MikeF): representing Greek colonists and others rising up against Rome

Republican Rome:
  • Polybian Roman (C-in-C, run by Frederick): representing the manipular Roman army, drawn up in three lines (triplex acies of legionaries formed into Hastati, Principes, and Triarii) consisting of small units (maniples) of 120 men, arrayed in chessboard fashion, giving great tactical strength and flexibility
  • Polybian Roman (run by Keegan): representing more legionary Roman forces of the period
  • Carthaginian (run by Kevin): representing Rome's non-citizen armed forces (an ala or an actual foreign allied force fighting under their own system; fun fact, Carthage was a Roman ally at this time)
  • Carthaginian (run by Devin): representing more non-citizen forces or allies

Below, Frederick and Bill loom over the table, after initial deployment. The photo looks south along the length of the Siris River valley. On the left (east) bank of the river are drawn up the two Polybian Roman forces. Further to the left/east, the Carthaginians are coming up from reserve. Near the north and south ends of the table are fords; everywhere else the river had to be crossed with restrictions as to movement and formation. Small units of Roman light and regular cavalry are set up by the far, southernmost ford. The Greeks refused their left (northern) flank. Dallas' Greeks are set up in a long line along the road. Further to the south are my Greeks and Bill's Seleucids in columns. Mike's lighter forces are set up to contest the distant river crossing. A forlorn hope of Greek and Seleucid light infantry are on the west bank of the river, staring at thousands of Roman legionaries. 


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In the centre, Bill's Seleucids and my Greeks in column. My Greeks were modified and painted for me by TimP (of Gisby fame). All the spears are hammered wire.

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Dallas' Greeks in line; his figs are owned and painted by Conscript Brian, who replaced all the spears with hammered wire and hand painted all the shield designs.

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The Greek and Seleucid light infantry stare down legionaries across the river.

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The battle started with light forces coming into contact under a hail of sling stones and javelins.

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Though putting up a stout resistance, the Greek light infantry in the centre were overwhelmed by their more numerous opponents.

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However, their sacrifice allowed the balance of the Greek forces to form line of battle.

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The Greek elephants were unleashed early, in an attempt to roll over the Roman commander, Publius Valerius Laevinus.

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However, the Romans held fast in the face of their monstrous foes, forcing them to recoil and panic. Both elephant units were destroyed! The phalanxes moved forward to plug the resulting gap.

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To the north, Greek cavalry demonstrated against the Carthaginian light horse as the rest of the Carthaginians advanced to the river.

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To the south, the Romans failed to cross the river, but a couple of stands of Roman cavalry tied up a quarter of the Greek forces. In the centre, the battle lines got confused as forces collided, recoiled, and surged back into battle. In the distance can be seen a fight between Greek and Roman cavalry, between the lines of Dallas' hoplites and some legionaries.

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The cavalry from both sides in front of Dallas were all destroyed. The left end of the Roman legionary formation started to turn in as the pike and spear phalanxes ground ahead.

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After losing 12 stands (1/4 of their entire force), the Romans called it quits. However, the Greeks had  in return lost 9 stands!

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Below, a photo of the butcher's bill: all the units removed from play.

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Though the Romans got stalled by the river, the game was very close. Frederick also claimed a well deserved moral victory in the destruction of the Greek elephants. In retrospect, forcing the Greeks to deploy just a little further away would have allowed more of the Roman and Carthaginian heavy infantry to get into the fray.

Historical note: The phrase "Pyrrhic victory" is named after Pyrrhus, whose army suffered irreplaceable casualties in defeating the Romans at both Heraclea and at Asculum in 279 B.C.E.,  during the Pyrrhic War. After the latter battle, Plutarch relates in a report by Dionysius:
The armies separated; and, it is said, Pyrrhus replied to one that gave him joy of his victory that one more such victory would utterly undo him
***

The only ancients gaming we usually do on a Thursday night is the odd Gladiator skirmish game. It was fun to see everyone caught up in a large game involving such substantial forces. The game also went much faster than if we had used a more complex set of rules, such as DBMM, Hail Caesar, or Clash of Empires. Looking forward to playing more ancients in the future!