Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

Tuesday, September 15, 2020

Zvezda 15mm Sturmtiger

So after a bunch of faffing around building and painting 1/72 aircraft, I felt like having a bit of a "palate cleanser"... so I got out a Zvezda model I'd bought at the new hobby shop in town, back when they opened a year or two ago.

The Sturmtiger is one of my favourite German AFVs of the late-war period. After some success with the Sturmpanzer IV ("Brummbar") armed with a 15cm howitzer, Alkett designed and had approved the "38cm RW61 auf Sturmmorser Tiger" - an assault rocket mortar on the Tiger heavy tank chassis.   

As with most 1/100 Zvezda kits the tank was quick to build with only a few parts. The one challenge I find with the "snap" kits like this is that some of the snap parts can be fragile. I ended up having to glue the track parts to the chassis.

After assembly the model was primed black and basecoated with my own Dunkel Gelb formula - in this case GW XV-88 mixed with Zamesi Desert. 

Camo was applied by lightly stippling GW Doombull Brown and Catachan Green. The tracks were painted with Vallejo Track Primer.

The main armament was a 380mm mortar firing rocket-assisted ammunition. The distinctive vents in the gun tube wall exhausted the propellant gases forward. Range of the weapon was 4,600m (!)

After the camo was laid down the vehicle was washed with Agrax Earthshade and decals were applied. The model was then weathered with sponge chipping and some dirt (GW Rhinox Hide and Mournfang Brown) brushed up from bottom upwards.

The model was quite inexpensive - I think $8.99. Well worth it.

A nice addition to the WW2 German force in 15mm. Pictured next to the Sturmtiger is a PSC Sdkfz. 251 and crew.

Until next time - stay safe everyone!







Tuesday, August 4, 2020

Team Yankee Soviet Motor Rifle Weapons Teams

Not too much painting going on nowadays at Conscript Towers but I had time to crank out some Soviets for Team Yankee - a set of their Motor Rifle Weapons Teams. The set is cast in Battlefront plastic/resin - a much superior material to the dreadful Warlord "restic" in my opinion. The Battlefront stuff holds fine detail well and requires little to no cleanup. Good stuff.  

Anyway, the blister pack contains three large team bases and figures to make three heavy weapons teams: two AT-4 "Spigot" ATGW teams and one AGS-17 "Plamya" automatic grenade launcher team. There's also two cards with stats for use with the Team Yankee game.

Above is the AGS-17 team. Three grenade launchers and operators, and three riflemen. The AGS-17 automatic grenade launcher went into service in 1971. It fires 30mm high-explosive grenades from a belt, at a cyclic rate of 350-400 rounds per minute. Enough to bring some hurt. Apparently the Soviets intended the AGS-17 to address the expected "human wave attacks" of the Chinese in a future Sino-Soviet conflict (!)
 
The blister also includes two AT-4 anti-tank guided missile teams. Fortunately NATO adopted the designation "Spigot" rather than the Russian designation "Fagot" (bassoon). The AT-4 is wire-guided; the launcher tracks the position of the missile from an incandescent infrared bulb on the rear of the missile and transmits guidance via the wire. This is SACLOS - semi-automatic command to line of sight. The operator keeps his pip on the target and the launcher guides the missile to that point.

Anyway, there you have it - three new weapons teams for the Motor Rifle Battalion. Price tag on the blister was a nickel short of ten bucks which I reckon is good value. Fun and easy to paint and most importantly, represents movement of figures from the lead pile to the painted army drawer.

Hope you're all keeping safe.

Monday, February 3, 2020

Bolt Action Tank War Battle Report - Hungary 1945

Last Thursday the group gathered at Conscript Towers for a game put on by Conscript Greg:

"We'll play 'Bolt Action' - using the 'Tank War' supplement and 15mm models.  The game is set in Hungary, January of 1945, and 50,000 German and Hungarian troops are trapped in Budapest, surrounded by Russian forces. The Panzers of IV SS Panzer Corps have launched a relief attempt, hoping to reach the Danube and the trapped defenders in the city, and also buy some more time for Germany to fight on.  The Panzers have caught the Russian forces by surprise, but Soviet Guards Armoured Regiments are now rushing to block them. Germans will confront the Red Army and the winter as they fight to break through Soviet defences."


Here's the table: German short table edge at top, Soviet at bottom. Germans need to destroy Soviet units, but get more VPs for exiting their own units off the Soviet table edge. The rules used were "Bolt Action" of course, but unlike most of our BA games we played this one with 15mm models, most of which were tanks!

Conscript Mike F and I played the Germans and we had a straightforward plan: foot to the floor and devil take the hindmost! Our first activations were "Run" orders and we used the armoured troop leader's activations to order the other two Panthers with him. That worked well.

Of course the Soviets had to appear and mess up our plans... they had two IS-2s and three T-34/85s with two infantry sections against our four Panthers and two Pionere Hanomags.

Peter Pig tank riders get into action...

We started to run into problems about halfway across the table. The lead Hanomag was picked on by the Soviet tankers and despite surviving being set on fire, it was destroyed in the next turn.

Here the second engineer track veers away from enemy fire in the direction of the Panthers, while one of the big cats burns in the field. Just past the trees another knocked-out Panther is visible - it was supposed to anchor our flank after daringly driving onto a frozen pond. While the ice held, the incoming 85mm round finished it off...

More bad news on the German left as the remaining Panthers are knocked out. We did manage to mislead the Soviets somewhat as to which vehicle was the troop commander's, because we'd lost track of that ourselves and were therefore quite believable... "Oh no, there goes the commander!" "Oh no, that's not him!" etc.

The surviving Pionier zug beside its crippled vehicle...

The game itself was super-fun but Mike and I underestimated the hitting power of the T-34/85s for sure. Those suckers lit us up comprehensively and no mistake. I'm not sure if deploying differently would've helped as the Soviets had several turns to get into firing position while we steamed across the table. This made it difficult for us to maneuver to minimize their firing solutions. The big cats sure looked awesome though.

Thanks Greg for bringing out the amazing looking game and to the boys for playing!

Tuesday, January 7, 2020

Painting Challenge Submission 2 - 15mm WW2 Russian Engineers and Scouts

Some Russian WW2 infantry in 15mm.
Happy new year to all visitors to the Fawcett Avenue Conscripts blog - many of you who are actual humans and not bots! For my second submission to Curt's Analogue Hobbies Painting Challenge, my brushes continued with a painting theme seen often here in the waning weeks of 2019 - WW2.  These are 15mm Russian infantry - a platoon of assault engineers, and a squad of scouts.  The engineers are metal figures from Battlefront, while the scouts are from Peter Pig.  All of these figures had been sitting in my "primed-but-not-yet-painted" pile (i.e. "pile of shame") for at least two years - the scouts had originally been intended as a theme submission in a much earlier painting challenge, so it feels good to finally get around to them and get them finished!

LMG teams on oval bases...you can also see one of the flamethrowers on an oval base. He's by himself...nobody wants to stand too close to the flamethrower guy on a battlefield...
It is common to base 15mm figures in groups (as often seen in "Flames of War"), but these particular figures are all based individually for games like "Battlegroup", "Bolt Action" and "Chain of Command".  I enjoy WW2 gaming a lot - probably too much, as I paint the period in a number of different scales. I have found that playing games like "Bolt Action" with 15mm figures gives a great look on the table in terms of engagement ranges on a 6' x 4' table.  So while I have a lot of 15mm figures on group bases, I have been adding 15mm units that are based individually as well.  An additional advantage is that one Company-sized box of 15mm infantry from a company like Battlefront provides more than enough models for any scenario at a great value.

The eight-man squads are configured for "Battlegroup", but of course can be re-organized for any particular WW2 skirmish rules.
The downside to individual 15mm figures is that it can be difficult to work out which weapons are being carried by who (an MP40 and MP44 sure look similar at that size, for example). It also hard to see who is the officer, details which are easier to pick out on a 28mm figure, but not so much on the 15mm foot sloggers.  To work around this I use a similar basing system to one Curt has developed - senior officers (like the platoon CO) are on a hex-shaped base, NCOs are on square bases, and special weapons (in this case, the flamethrowers and the DP LMG teams) are on oval bases.   It is an easy and quick way to ID the notable infantry figures even with smaller scale models.

Platoon commander on a hex base, along with a couple of flunkies to "bite the bullet" for him when the time comes...
The metal assault engineers from Battlefront are fantastic sculpts.  They are wearing SN-type body armour, carrying SMGs and are loaded down with explosives, ropes and other combat engineer goodies used to blow sh!t up on the battlefield.  The platoon pack also provides quite a few flamethrowers. It's a great value, and the sculpts have a lot of character and dynamism, impressive considering they are only 15mm in size.  I'm glad I picked up a couple of these packs a few years ago, as these metal figures (and so many others) are now gone from Battlefront's product line up, sacrificed as the company debases itself further and further before the false god of plastic figures.

For the Motherland! Crush the Fascist invaders!
The small group of scouts are from Peter Pig's top-shelf lineup of 15mm WW2 figures.  I'm not sure why I only have five of them...probably something to do with a Chain of Command game I had in mind back in 2017.  At any rate, I tried to "pop" the green out a little more than one normally would, just to help them stand out a bit on the tabletop.

Five of these figures were painted prior to the commencement of AHPC X.  So while I have gathered 36 of them together for these propaganda photos, only 31 of counted for points, which provided another 62 "points" of painting toward my goal of 1000 points.

Stay tuned for further submissions as the Challenge continues, and be sure to visit the AHPC pages to see great work from so many participants, including Byron and MikeF

Wednesday, November 13, 2019

Random 15mm WW2 Germans

Assortment of late WW2 German infantry figures and a SdKfz 250/9 from Battlefront.
A couple of weeks ago I embarked on a clean up/purge of various piles of hobby and hobby-related stuff in my basement. It's strange...I threw a ton of stuff away, but I still seem to have too much hobby stuff.  Whatever the amount of net de-cluttering I did (or did not) achieve, the process was great in that when I do this I stumble across a number of things that I was "just about to paint", and therefore had left on or near my painting pile.  This feeling of telling myself I am "just about to paint" something can persist for some time...my assorted WW2 interests had fallen into that abyss.

The main bases are 20mm rounds, while the panzerschreck team is on a 30mm round.
I have a large collection of 15mm WW2 figures. It's not terribly focused, but for the most part it consists of mid-to-late war Eastern Front stuff, along with a nice little pile of North African stuff.  This collection started circa 2007 with a dive into Battlefront's "Flames of War".  Other WW2 gaming systems such as "Bolt Action", "Crossfire", "Blitzkrieg Commander", "Battlegroup" and "Chain of Command" have joined the Flames of War books on the shelves.

The 250/9 is a pretty small ride - must have come in handy when trying to keep a low profile while scouting ahead.
Many of these games require the infantry to be based individually - or, even if they don't explicitly require it, they still work much better with the infantry based individually. But at the same time, I do love 15mm gaming for WW2. I enjoy the "look" of the engagement ranges with the 15mm models - even ones with primarily tanks can avoid the dreaded "tank park" effect.  So in 2013-14, as we started to play some "Chain of Command", I took to doing up a number of individually-based 15mm WW2 infantry units - again mostly for the Eastern Front, 1943-45. The figures you see in these photos were meant to be part of this effort, primed and ready to go, probably some time in 2015, when I put them down to pick up...oh who knows what, but based on the blog history, it was probably something 30k...
Bases intended to not look completely out of place on a winter table, while still being OK for a summer table...
 I decided to do some "mopping up" of these 15mm WW2 forces that have been waiting so long for some painting attention. Over the past few years I have painted very little in terms of WW2 - I sure wish I had taken the time to write down some of the paints I used back then...anyway, I was able to bodge it together again.  And I'll write it down this time!

These are all from Battlefront.  The infantry are from their excellent late-war Winter German collection - now sadly no more as they sacrifice themselves to the altar of plastic figures.  These Germans were just great sculpts - very lean, and they manage, ever for 15mm figures, to look...hopeless, like even if this battle works out, they know the war is lost...I just love these figures, and I'm glad I picked them up while they were still available.

Great assortment of attire on the late-war German castings. Sadly they are no more, as Battlefront focuses now on plastics.
The half-track is a SdKfz 250/9 (I think?So, so many type of half tracks...).  It is a Battlefront model - an older mixed media, resin and metal, model (I think these can be had in plastic now from Battlefront and the Plastic Soldier Company).  I didn't try any cammo because...I couldn't remember what paints I used to use.  I settled for trying to get that German panzer yellow colour settled...the result is...OK.

It's great fun to re-connect with old projects! Stay tuned for more (or, who knows, something else entirely different, anything is possible).  Thanks for visiting the Blog, and have a great day.   

Monday, October 28, 2019

Soviet AGS-17s for "Team Yankee"

Soviet AGS-17s for "Team Yankee" - 15mm figures from Battlefront.
One more bit of painting for "Team Yankee" - this is another small project that has been sitting, primed and ready to go, for over a year. While I have been working on the recent bits to reinforce my Canadians, I decided to tackle these at the same time, even though they will be fighting for the other side. These are AGS-17 teams, a heavy weapon team option available to support Soviet motor rifle forces in the "Team Yankee" game.  The models are from Battlefront (although the bases are from the fine people at Warbases).

Some poor casting leads to awkward-looking poses on the gunners...and some awful gaps at the wrists.
The AGS-17 is a type of automatic grenade launcher. It seems like a pretty scary weapon. As if the Soviet Motor Rifles didn't have enough firepower to back them up already! Woe to the NATO troops who linger too long while Warsaw Pact infantry forces set up these things to root them out...

I have no idea why I crowed these figures at the front of the large bases...oh well, at least now they are painted after sitting, primed and ready to go, for over a year!
These castings are metal figures from Battlefront.  The sculpting is good, but as is so often the case, the casting quality was very poor, unfortunately.  A close examination will reveal a gap between the hands of the AGS-17 gunners (which are part of the weapon castings) and the wrists of the gunner - the gunner and the weapons did not match up in many cases.  Fortunately you don't really notice that from an average tabletop distance. 

Some gaps at the wrists on a number of the gunners...
I believe the Soviet player in "Team Yankee" has the option of attaching one of these bases to each motor rifle company in a battalion.  They can also be used to support the airborne/heliborne infantry units. Between all of the BMPs, all of the dismounts and the PKM MG teams,  Soviet assaults in "Team Yankee" won't be lacking firepower...I look forward to trying these fellows out the next time we give "Team Yankee" a spin.

Saturday, October 26, 2019

Leopard C1s for Canadians in "Team Yankee"

Leopard C1s in 1/100 scale - models are plastic kits from Battlefront.
Rounding out the recent mini-run of Canadian reinforcements for "Team Yankee" are two Leopard C1s.  Because you can never have enough tanks! The models are plastic kits from Battlefront, and the decals are the usual blend of Armies Army and the 1/87 sheet from European sources.

The Leopard 1 - what beautiful lines on a scary vehicle...
The plastic Leopard C1 kits from Battlefronts are very well done - I fear the plastic cupola MG is not long for the gaming world, but overall you get a number of options that allow you to build Leopard 1s for your Canadians, Dutch, Belgians or Australians - quite a variety of allied flavours to choose from.

Slightly better lighting in this photo...the commander in the hatch, along with the flowered shrub, are used to denote command tanks/bases.
By the time of the fictional conflict that occurs in "Team Yankee" the Leopard C1 is something of an obsolescent vehicle - these tanks will not dominate a gaming table the way other frontline NATO tanks like the M1 Abrams, Chieftains and Leopard IIs will.  But they are still the armoured hitting power for the 4th Canadian Mechanized Brigade Group, so Canadian players will count on these vehicles to have any hope of halting the Warsaw Pact advance.  Careful deployment of the Leopard C1s can still bring a world of hurt to Soviet tanks and APCs - although the 125mm return fire from T-72 and T-64s will go straight through the armour...yikes...

Ready for forward deployment to the model cabinet in my living room...
While it's time as a premier battlefield tank might have been fading, it still looks cool as hell!  I just love the silhouette of this beast, and the models are a lot of fun to paint.  I have to give credit to Battlefront for an excellent kit.  As I said, I think plastic cupola MGs are a terrible idea in general, but the kit is well done, simple to build, and covers a number of options. You get five of the tanks in a box. With these two finished there are now 14 Leopard C1s available to my 4CMBG battlegroup in games of "Team Yankee".  The other three will be done as a different variant for another NATO nation...something that might start during the next edition of the Analogue Hobbies Painting Challenge.

Thanks for visiting, hope everyone is having a great autumn! 

Thursday, October 24, 2019

Canadian Lynx Patrol for "Team Yankee"

A patrol of Canadian "Lynx" armoured vehicles.
Some additional Canadian Content for my "Team Yankee" forces.  These are two "Lynx", a variant of the M113 CRV - basically mini-M113s.  The Canadian Forces used them for reconnaissance duties - a squadron of these vehicles were attached to each Canadian armoured regiment, and they also supported the work of the mechanized infantry battalions. These models are from Battlefront. The decals are a mix of Armies Army and a 1/87 Canadian Forces decal sheet I found online.

Rear view on the models - great sculpting work by Battlefront.
In "Team Yankee" the Lynx are deployed in pairs as a "patrol". I had already painted two of these vehicles, so I now have a second "patrol" to use with my Canadian battlegroup. I have to give credit to Battlefront, they did a fine job on these models - they are the more traditional mix of resin and metal components (a declining portion, it seems, of the Battlefront product mix these days).

Practice maneuvers in my kitchen.
In real military operations, vehicles such as the Lynx (and their hardy crew, of course) provide a vital function.  The Lynx would be out ahead and on the flank, watching for enemy movements and providing vital intelligence to the formation commanders.  Any modern military force would be asking for trouble without this kind of support.

But I find that critical nature is very hard to capture in tabletop wargaming.  On our gaming tables, the recon vehicles mostly just serve as early targets for your opponent.  The M113 CRV is a light armoured vehicle.  While the MGs can fight (a bit) against similar enemy vehicles,   In "Team Yankee" they will...mostly blow up very fast.

Commander in the hatch, always a useful way to show a command vehicle for a troop.
I find that many wargame rules struggle with the best way to reflect the value of reconnaissance assets - and I don't really know what the answer is.  "Spearhead" comes the closest - and this makes sense, given the division-level nature of that ruleset. For these more tactical games, you could structure a game where the reconnaissance units have the goal of scouting/spotting something and then escaping/falling back...but as gamers we (or, at least, I) want to have the big tanks blasting away at each other too...it's hard to combine both aspects on one 6'x4' table.

Well, no matter what service they render on the table, my lead/plastic/resin Canadians will welcome the support.  When you are facing the Warsaw Pact hordes, you'll take all the help you can get!

Tuesday, October 15, 2019

Long Weekend Painting Frenzy Part 1 - Team Yankee Canadian Mechanized Infantry

Reinforcements for the 4th Canadian Mechanized Brigade Group in "Team Yankee"
We just finished another unique Thanksgiving weekend here in Winnipeg. I use the word"unique" because our province was hammered by a severe snow storm through Thursday and Friday.  While terrible winter conditions are something most Manitoba residents are used to, Thanksgiving is just a touch early for that sort of thing - when snow does arrive at that time of year, it tends to be the wet, heavy sort which brings down trees and power lines.  As I type this, thousands of residents remain without power, and it could be a week or more before the power is restored.

Mechanized company command stand (and an M113 for the group to ride around in).
For my part, I was very fortunate - while my lights flickered, the power stayed on, we did not lose too many trees on our property, and I was able to spend Thanksgiving with family because our pickup truck can drive through almost any weather conditions. But since there wasn't much else to do, I was also able to paint like a madman through the whole long weekend!  Building on the ADATS from last week, one of the items I finished was a mechanized infantry platoon for my "Team Yankee" Canadians.

I first started painting Canadians for "Team Yankee" back in January of 2018, before any of Battlefront's models or rules had been released. So my initial Leopard C1s were a mix of models from the Plastic Soldier Company and an outfit called "Armies Army" - a niche outfit which had also released an insanely complete collection of infantry, M113s and Lynx vehicles.

The bulk of the infantry platoon, with their M113s in the background. The blue flowers denote the platoon command stand.
The casting quality of Battlefront's metal infantry models continue to be, at best, average, but at least the range is complete and still available.
This was all months before Battlefront had released their Canadians, and I was a keen early adopter. My Canadians have already participated in some fun games of "Team Yankee", but my force is a small one, and I am looking to bulk it up for some bigger games.  Sadly "Armies Army" no longer exists, and its fine products are nowhere to be found...while I do have left-overs from my initial order, they won't be enough to bulk up my tabletop forces very much.  But it's 2019 now, and Battlefront's (very complete) range is now established and available!

Supporting weapons for the platoon...a .30cal MG team (almost straight from WW2) and a 2-man 60mm mortar team. It's old school, but it all helps hold back the Warsaw Pact forces...
The photos in this post show a complete Canadian mechanized infantry platoon and their 4 M113 APCs for transport.  There is also a Canadian infantry command stand, and a separate M113 for the company commander.  The models and figures are all from Battlefront - but the decals are from my "Armies Army" haul and a specialist 1/87 decal provider (I like the over-sized Canadian flags on the vehicles...).

M113s...missing that iconic road wheel on the front (something the Canadian vehicles always seem to have in photos) but hopefully the little over-sized Canadian decals give enough "Canadian content" for the models.
Another view of the M113s...not my favourite Cold War vehicle by a long shot, but you will not find many NATO forces without them...
I always find the M113 to be a bit of a tough slog to paint - they are not inspiring vehicles - but I credit Battlefront for an overall amazing kit in terms of options to build your M113s into a wide assortment of of the variants used by NATO forces.  The Battlefront infantry sculpts are also good, but I do prefer the "Armies Army" ones in terms of quality - the sculpting and casting was just better with "Armies Army".  But full credit to Battlefront, their range is very complete - and you can still order from it, so it's great to see them supporting their range and their game.

With these reinforcements, I can now field multiple elements in my "Team Yankee" Canadian forces - a mechanized infantry company and a Leopard C1 squadron. While my gamer-lizard-brain will always immediately speculate about further expansion (a third mechanized infantry platoon, maybe to represent the combat engineers, would be nice, as would more TOW launchers, and the Leopard C1 squadron could use a couple more tanks) for now we have some additional variety in terms of options for our "Team Yankee" gaming.

Thanks for visiting - and stay tuned for more Long Weekend Painting Frenzy Output