tag:blogger.com,1999:blog-7369363918074860264.post5349406533748602464..comments2024-03-28T15:56:26.409-05:00Comments on Fawcett Avenue Conscripts: Battle off Ulsan, August 14, 1904Greg Bhttp://www.blogger.com/profile/05090722688748673409noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7369363918074860264.post-13858753570980388062013-02-09T19:59:23.307-06:002013-02-09T19:59:23.307-06:00Harold, thanks for the comment.
Yes, we doubled t...Harold, thanks for the comment.<br /><br />Yes, we doubled the ranges and movement rates: 10cm to the nautical mile, 1 knot = 1 cm.<br /><br />No, I have not tried Dallas' suggested ramming rules, but I shall the next time I run Coaling Stations. <br /><br />I am thinking of either a re-fight of Ulsan, or the Battle of Chemulpo Bay; I am a fan of cruiser actions.DaveVhttps://www.blogger.com/profile/08629682074533048304noreply@blogger.comtag:blogger.com,1999:blog-7369363918074860264.post-49598499912079378392013-02-09T17:48:22.607-06:002013-02-09T17:48:22.607-06:00Thanks to the Fawcett Avenue Conscripts for an in...Thanks to the Fawcett Avenue Conscripts for an interesting report - am just wrangling with Coaling Stations at the moment with my first Scenario to be Battle off Ulsan. Im using 1:2400 as well - did you double the ranges and movement rates as they suggest in the rules?<br /><br />Re; the ramming issue - I could see even in a 2 on 2 action I tested the rules with last night that it was likely to come up fairly easily when in close action. Has you had a chance to try using the command rating rolls to avoid it - as per Dallas' post - might give that a go.<br /><br />Cheers guys - great reportHaroldhttps://www.blogger.com/profile/09578149243945614850noreply@blogger.comtag:blogger.com,1999:blog-7369363918074860264.post-55301621196618131872012-07-18T11:08:15.592-05:002012-07-18T11:08:15.592-05:00Dave - my suggestion would be to leave the bases t...Dave - my suggestion would be to leave the bases touching, with the situation resolved once the next turn starts...one ship or the other will move off....Greg Bhttps://www.blogger.com/profile/05090722688748673409noreply@blogger.comtag:blogger.com,1999:blog-7369363918074860264.post-78305759563975244462012-07-18T11:06:23.787-05:002012-07-18T11:06:23.787-05:00Peter, I shall take a look at those rules. I downl...Peter, I shall take a look at those rules. I downloaded a couple of other rules sets, looking for a way to quickly play pre-dreadnought engagements. I like the command rolls and lack of bookkeeping of <i>Coaling Stations</i>.<br /><br />The surface scale at 1/3000 is 10 cm. to the nautical mile. An opposed roll like Dallas suggests may be warranted for collisions, since the bases are almost 1/2 a mile wide. <br /><br />What happens if both sides succeed and avoid a collision? Their ships' bases are still touching...DaveVhttps://www.blogger.com/profile/08629682074533048304noreply@blogger.comtag:blogger.com,1999:blog-7369363918074860264.post-15828544251190886062012-07-15T17:21:10.855-05:002012-07-15T17:21:10.855-05:00Thanks for the scenario, Dave, and to all the Cons...Thanks for the scenario, Dave, and to all the Conscripts for a good time. I admit I played out of period by using "kamikaze" tactics to sink Russian cruisers. But the rules made me do it :-).Sylvainhttps://www.blogger.com/profile/15882378127853300453noreply@blogger.comtag:blogger.com,1999:blog-7369363918074860264.post-69977096906695127522012-07-15T13:41:48.488-05:002012-07-15T13:41:48.488-05:00Thanks for running the game Dave. I had a great t...Thanks for running the game Dave. I had a great time. I agree with Dallas on the collisions, but they did manage to balance out Sylvain's hot rolling for the saving throws on his ships' armour (apparently the Japanese trialled adamantium in this period, unbeknownst to historians...)Greg Bhttps://www.blogger.com/profile/05090722688748673409noreply@blogger.comtag:blogger.com,1999:blog-7369363918074860264.post-30406900395233668402012-07-15T12:29:33.288-05:002012-07-15T12:29:33.288-05:00Great game, Dave - lots of fun had by all. One thi...Great game, Dave - lots of fun had by all. One thing I think we'll also want to tweak in future is "collisions", which seemed to happen all-too-frequently considering the size of the ships' bases compares to the "sea scale"... perhaps when bases touch the captains roll their seamanship skill and if both fail, there is a chance of collision...Dallashttps://www.blogger.com/profile/08816655312205569168noreply@blogger.comtag:blogger.com,1999:blog-7369363918074860264.post-13818971103707166882012-07-15T08:55:35.778-05:002012-07-15T08:55:35.778-05:00Dave
Looks like a fun game. The card and command...Dave<br /><br />Looks like a fun game. The card and command roll idea looks interesting but may need some tweaking to get rid of weird results. Another good set of Pre-Dreadnought rules is Fire When Ready available as a PDF via A&A games.<br /><br />Cheers<br />PeterPeter Douglashttps://www.blogger.com/profile/14118894381672707297noreply@blogger.com