Friday, August 22, 2025

Age of Darkness 3.0 - The Slow 40k-ification of the Horus Heresy


Following a months-long online marketing campaign, featuring some cheeky levity at the outset and clouds of "leaks" - the officially arranged sort and the incidental sort - the brand new "Saturnin" edition of the Horus Heresy rules has arrived - and by "arrived", I mean, has arrived outside the bubble of GW's studio and its small ecosystem of connected fellow travellers and irritating online "hobby influencers". The new box set and rule books are now circulating in the hands of actual people who play the game and love the setting, but don't do it for a living :) 

This post is...well, it's late! I don't move in hobby-influencer circles, and nobody at GW is worried about what I think to the extent that they would send me stuff in advance, right? 

Come on GW...I'm biddable!

Anyway, even though I'm late, I want to share my thoughts on the new edition - the rules, the lists, the models...all from the humble perspective of who someone who has loved the setting for decades, even if I haven't loved all the rules that have come with it.  

But for this first post, I wanted to reflect on an aspect that is not found in the box set or the new books at all - at least not directly - but rather take a look at the quite bumpy run-up to the launch of the new edition last month. At one level, it was just "a bunch of online grousing" and "people always hate change" etc, sure, but I think it was more than that, and worth a look....

The Bumpy Run Up

I'm not certain the rollout of the new edition went quite the way GW hoped. It is hard to tell - the signal to noise ratio of GW's official marketing communications to players is always set for confusion. Certainly it is difficult to credit the things GW says about its own products or intentions in these circumstances with any good faith.  

The anxiety in the 30k community was palpable during the run up to the release, and as the leaks started to reveal that certain units had vanished (like Destroyers) and that a variety of wargear combos were no more, the anxiety and nerd anger really built. Because the whole pre-launch marketing effort was leak-driven, GW's efforts to manage this online concern (to extent they even tried) were, at best, clunky. It was hard to tell if these removals were a false rumor, a mistaken leak, part of GW's tongue-in-cheek "Horus Hearsay" effort, were part of a plan to shape the new rules and adjust the model range, or simply errors due to incompetence (like the "no power fists for Tartaros Terminators" fiasco). The vibe online really felt negative, and long-time fans feared treasured units, carefully converted character figures or even big parts of their collections were about to be nerfed into oblivion. 

To the extent GW appeared to acknowledge any concerns by actual players during this period, it was to assure everyone there would be a "Legacies of the Age of Darkness" PDF that would contain rules for all of the units and wargear combinations that were otherwise removed from the new edition. 

Like, if you were willing to do that, then why remove them in the first place? But I digress.

GW then missed the date they had promised to issue this new PDF (by, like, a couple of days or whatever, but still, this did not build confidence). There was also a slightly hilarious release of an FAQ/Errata document immediately prior to the actual formal release of the new edition - again, better that GW did this than did not, but it did not build confidence in the product or process around the product we were about to receive.

All of this before any regular gamer even had a physical copy of any new books or models...yikes, I know as geeks we have strong views (I sure do!) but even by these standards, it looked like quite the mini-mess online!

IT'S MORE NARRATIVE.


As I said above, the volume of angst was in many cases dismissed as "wargamers always hate change" and "you always hear the angriest people online"-type reactions. These are lazy "takes". The anger/concern was legit in my view. To understand it, I think it is important to back up for a moment consider the "why" of Age of Darkness 3.0 - as in, "why do they think we must have a new edition at all?" What is the studio was doing, or at least claiming it is trying to do, with this new version of the Horus Heresy rules? 

Well, we know "the answer". More money. After all, we all understand the actual reason for the new edition: it's business my friends! GW is a business, they want to stimulate and drive sales through the Horus Heresy product channel. A new edition is a sure and certain way to accomplish this. 

But the studio would never openly concede commercial motives. That's just poor form! I have seen new editions of rules appear in other games. Those writers and publishers operate for a profit, yet, but they also seek a higher purpose with newer rules editions - to capture new players, refresh and update rules process, correct mistakes and address oversights from the previous publication. Sometimes a rules writer has been completely overtaken by whole new ideas on how to play a period/setting, and the new edition is a bold departure from the previous attempt!

GW's corporate overlords want profit, but the GW studio people...they want to assure you they, too, seek to refresh the Horus Heresy rules toward a higher purpose. This purpose? MORE NARRATIVE. This idea was at the core of the almost all of the marketing newspeak exercise of the run up to the official release of the new edition. Whatever else this game was going to be, version 3.0 was going to be "MORE NARRATIVE". You got that? This will be "NARRATIVE DRIVEN".

But...like...that can mean a lot. "MORE NARRATIVE." "NARRATIVE DRIVEN." 

So, like, in what way? 

"WELL, YOU KNOW, LIKE THE BLACK LIBRARY BOOKS." 

Ok, but...in what sense...? 

Narrative Hogwash

YOUR NARRATIVE ENJOYMENT IS NOW AUTHORIZED

There are a number of changes to the game between edition 2.0 and 3.0 of the Age of Darkness. I'll touch on some of them in later posts (and you've probably already read at least the official explanations for many of them at the generally-tolerable Warhammer Community site). But for the purposes of this initial reflection, I just make the point that the new Tactical Status, Challenge Phase, the tie to officers and slots in army selection...this is all meant to be "more narrative". So I return to the question - what do they mean by that? Is the new game that different?

You will find it has a LOT of changes, but it is still not a very different experience. Yes, I know that sounds like a contradiction, but it holds up if you just zoom out and compare the overall game structure. 

Horus Heresy 2.0 was, at its base, an IGOUGO-mediated contest between painted collections of miniatures, using forces matched via a points system, with the winner determined via the accumulation of victory points derived from varied but almost always abstract circumstances on the table. Some fairly simple rules lie at the core of the game, but they are wrapped in a thick plankton of various and sundry special rules which are used to achieve a measure of nuanced difference, creating a fairly complex gaming experience overall. 

Did the GW studio attempt any actual radical changes for 3.0? Did they bring in d10s? Did they expand the reaction options, or even blow up IGOUGO? Did they change the turn sequence? Did they do away with templates? No. Not even close.

Horus Heresy 3.0 is rather...an IGOUGO-mediated contest between painted collections of miniatures, using forces matched via a points system, with the winner determined via the accumulation of victory points derived from varied but almost always abstract circumstances on the table. Some fairly simple rules lie at the core of the game, but they are wrapped in a thick plankton of various and sundry special rules which are used to achieve a measure of nuanced difference, creating a fairly complex gaming experience overall. 

And edition 3.0 is no more "narrative driven" than any of the other editions have been. But this not mean 3.0 will be bad. I generally liked playing Horus Heresy 2.0, after all, and amid the endless small tweaks made to the rules I think Horus Heresy 3.0 will be worth a try. 

But spare me the "MORE NARRATIVE". "Narrative driven" gaming doesn't occur in the wake of rules saying they are such. The creation of the story behind a game, the belief in/engagement with that story is up to the players. The lore, the setting, the books - that all helps a great deal, of course. But I have never enjoyed a "narrative" game because a rulebook told me do, and I find it kind of funny that the GW studio thought this concept could be a marketing and design concept cornerstone for the book. 

It is also sad. 

Because it cuts to what I see as really lying at the heart of all the online angst: the 40k-ification of the Horus Heresy, and the loss of the unsaid/unwritten spirit of what had previously set the 30k apart in the minds of so many players. Yeah, people are mad about losing their destroyer units (I'll miss mine) but what is really driving the frustration is the direction of travel in the studio towards the 40k-style of hobby. And that sucks. 

40K-ification of the Horus Heresy (aka "Enshittification Of Wargaming Rules)


Writer Cory Doctorow developed the idea of "enshittification" to describe the pattern of decay he sees in online platforms and services over time. I see 40k-ification as the tabletop gaming rules equivalent of "enshittifcation". 

Face it - there are a lot of reasons people love the Horus Heresy setting and Age of Darkness gaming. We love the story. We love the miniatures. But there is also a cornerstone feeling of watching the "evolution" of 40k and saying quietly "Thank God that is not happening to my game". But the sad fact is that 340k players longer this luxury. The blowup of online angst prior to the release of this edition is, to me, a recognition of this fact. 

Oh sure, you can look at Age of Darkness 3.0 and point to the many, many, many ways in which it is still different from the 40k game in important ways. But there are a great number of signs that show the direction of travel clearly. The changes made to the reaction mechanic (one of the best aspects of Horus Heresy 2.0) tilt the game towards the 40k feel. Vehicles have wounds now - wait, sorry, I guess they are still "structure points" - but they are wounds in all but name. These are small things, but they point to how the GW studio's 40k rule making tendencies have now leached into the 30k space. 

But my argument is not only tied to these specific, seemingly minor, mechanical rule changes. The whole 3.0 process itself in the clearest evidence. The turgid, almost unreadable circular language that makes reading the new rules to be an exhausting process.  The presentation of rules as "simple", when they are in fact surrounded by a galaxy of complicated special rules. The addition of very chonky new Saturnine models to the lineup carries the whiff of "Primaris" about it. 

And most of all...the release of a new edition for no real reason, full of changes that are mostly cosmetic and don't actually change the gaming experience, wrapped in a leak-led and online-influencer mediated gaslighting exercise of shouting "MORE NARRATIVE" to pretend otherwise. This, to me, is pure 40k-ification. 

As I said, I will give Age of Darkness 3.0 a try. I may even come to like it! But an era is over. The Horus Heresy game is now clearly within the sights and desires of the sorts of design types who rendered 40k into what it is today - a baffling wargaming experience, such that I cannot even pretend to follow what is happening on a 40k gaming table (other than to recognize it by the presence of a bunch of dumb circles which are generally not part of the terrain). And around it all the endless Codex Creep, the cringe-inducing "meta" chasing. Our 30k rules are not yet THAT bad, but as I said, the direction of travel is clear, and when edition 4.0 comes along in a couple of years, the 30k community will have much, much more to be concerned about, I fear...

But anyway, at least there are some totally nice new figures coming out! We'll move on to that, and some thoughts on some of the rules changes, in future posts!

Saturday, August 16, 2025

Zvezda Tigers for the Western Desert and SU-152 for the Yom Kippur War

More work done on the massive order of Zvezda 1:100/15mm armour kits that arrived last week... This time it's two Tiger I's and an Egyptian SU-152.

These are early-production Tigers I think and perfect for the Western Desert with their Feifel air-cleaners. Pretty easy kits to assemble with only a few parts - but be careful of the fit of the turret to the top plate of the hull. There's a plastic pin that fits in a hole and on both of my kits they bound up, so when you turned the turret it just twisted the pin right off. No problem, fixed that with magnets but it took a bit of faffing about.

These will be used for Flames of War and I love having a commander poking his head out. Unfortunately the Zvezda kits don't have separate hatches so I had to cut off the cupola, stick on an elevated hatch, and resculpt the cupola with greenstuff. I ended up using a thinly-sliced roadwheel for the open hatch but I don't think it's obvious enough to notice. Looks OK to my wargamer's eye anyway.
  
So that's the two models. As for paint I used Tallarn Sand but lightened somewhat with off-white. Washed Agrax and re-highlighted of course, with sponge chipping and decals from an ancient 1/72 sheet. YES I KNOW that Tiger 141's tac numbers should be white outline only (and I think that 231's should be red/white?) but this is what I had to hand.
 
Next up is a relic from the YKW, an Egyptian SU-152 SP gun. To me these look so cool, I had to have one for my Egyptian force. It was built from the box but I added the pintle MG from a Battlefront sprue for looks-cool-factor and to match one that I saw in the AK Arab-Israeli Wars vehicle book. 

I painted this one Tallarn Sand with camo in Deathworld Forest and a medium brown. Again, to match the vehicle in the AK book.

Lots of stuff painted now for the YKW, I feel like I should put on a game soon!

Heia Safari and youm sa'id!

Tuesday, August 12, 2025

More 30k in 15mm - SoH Reinforcements

Sons of Horus tactical marines wearing Mark IV armour - 3D prints in 15mm. 

More 30k-themed models have been crossing the painting desk through the summer, but I've dipped back into the 15mm project once more. Here we have a nice pile of reinforcements for the Sons of Horus - a big 20-man tactical squad and a 10-man assault squad. All are clad in Mark IV power armour. These are all 3D prints from Byron, with assorted decals sourced from various GW sets. 

Tactical Squad

Officer on the left, with customary scary pistol an scary sword; Vox-equipped trooper on the right.

No matter what scale you partake, when it comes to the Horus Heresy, these huge 20-man tactical squads are all kinds of fun. 

Closer view of a couple of the tactical troopers.

The 3D prints of the Mark IV armour really turned out nicely. The only real hiccup with these guys is the size of the integral chunk of resin at their feet...I find removing them to be fraught (as the resin can snap in funny ways) and I lack the hobby infrastructure to safely sand/grind them down, so I resorted to doing the best I could to shave them down with a hobby knife...not the smartest decision, and this was abandoned after a couple of the figures! 

Horus for hope!

Anyway, they look fine, and will be even better after I re-supply on grass tufts and can go on a little binge adding them to these figures. 

Assault Squad

Assault squad ready to jump into the action!

It's good to get the classic jump-pack craziness of the Horus Heresy going in my 15mm collection. I had actually started painting these guys...I dunno, a while ago, such that I was sure I had already put photos of them on the blog? But I couldn't find them...anyway, in the event I've doubled up, my apologies in advance...

Fancy weapons for the officer, as per usual.

Working class bolt pistols and chain swords for the rest of the lads!

I do love the look of the Mark IV armour on the jump pack-equipped assault marines, and I also like the style of the jump packs themselves, based around a single large jet - a layout that seems somewhat more sensible than the huge twin-jet set up of the classic armour packs - but for all that the Mark IV jet pack itself it still large enough to be very dangerous, and therefore "fit" properly with the setting. 

Lots of fun to work with these little castings!

So that's another 30 troops for cause of the Warmaster! I guess I'll need to do something to balance things out for the Loyalist side...stay tuned for more on that at some point later this summer...

Saturday, August 9, 2025

BATTLEFRONT Grants and Zvezda Pzkpfw.II for the Western Desert

Escalation continues in the Western Desert! I'd actually finished painting these Grants a couple weeks ago but had run out of decals for them. Sentry Box to the rescue, they had a set of Battlefront Desert Rats decals in stock and I was headed out to Calgary anyway, so when I got back I set to applying them and finishing the weathering.

The models are from Plastic Soldier Company BATTLEFRONT and are typical great quality and easy to build. 

Painting was the standard 8th Army armour formula: AK Light Earth, GW Castellan Green and Deathworld Forest for the camo, washed with Agrax Earthshade and tipped back up with the same paints. 

I didn't load these down with storage as I didn't want to obscure the detail on the rear deck. However each tank does have a tarp attached for shade.

They are pretty great models, I'm happy with how they came out.

Advancing towards the enemy!

While I was in Calgary more reinforcements arrived from Poland - a box full of 1/100 Zvezda models. The first one completed was this Pzkpfw.II. The Flames of War army list allows the Afrika Korps a Panzer II as a forward observer for the 10.5cm gun battery I've painted already. But getting ahold of a single Panzer II wasn't exactly easy.

Battlefront sells these in a box of four, but I only need one. They also used to sell a blister pack of one metal and resin model but nowadays that's a Noble Knight deal and they are $$$. So I looked on eBay for a single seller that had all the Zvezda models I wanted, and got this single tank for about 5 euros. It's tiny!

It did require a bit of conversion as the Zvezda kit (five parts!!) doesn't have an opening hatch. So I had to file the hatch flat and make some "open" hatches out of card. Not difficult. I also used a Battlefront commander with binoculars. He was wearing a steel helmet though so I cut off the head and replaced it with a Peter Pig head sporting the Afrikamutze.

The tank was painted GW Tallarn Sand, washed Agrax, and highlighted again, then chipped with German Camo Black-Brown. Done!

So that's the update... some infantry have arrived from Forged in Battle so I think I'd better get at those next. It's been a bit of a trip with that bunch but I will give all the details next time. Until then, toodles and heia Safari!  

Monday, August 4, 2025

Executioner Assault Squad

 Summer has been extremely busy and along with changes at work, has seriously impacted my painting time. Despite this, I have been working on my Executioner space marine chapter and have the remainder of the infantry approaching completion. First across the finish line is the assault squad that I have pictured below as well as my jump pack Chaplain. The Chaplain is the old metal model that I picked up on eBay last year.

I’m hoping that during the fall, I have more time available so I can actually finish the Executioners. I have a Sternguard unit, a tactical squad and a librarian remaining which will complete the infantry component of the force. After that, I have numerous vehicles to plough through which I’m hoping to get done by the end of the year. We’ll see how that goes.






Thanks for visiting!


Monday, July 28, 2025

Egyptian T-62s and BTR-60s, Israeli M48 Chaparral for the Yom Kippur War

Popping in a quick post here with some more work done on the YKW project. First up are three Battlefront T-62s. These are great looking tanks, not much extra work required on them, I just filled in the mounting holes for the snorkel at the back of the turret with greenstuff.

I took inspiration for the three-colour camo pattern from AK's excellent book, "Middle East Wars - Arab-Israeli Conflict 1948-1973" by the unlikely duo of Pere Valls and "Zachary Sex". As someone with an unusual name, I feel for that dude, I really do.

Anyway I painted the tank with Tallarn Sand over Morgrot Hide, Skrag Brown over Doombull Brown, and Death World Forest over Castellan Green, washed with Agrax and re-highlighted Tallarn. Looks OK I reckon.

These three will join nine Khurasan T-55s... speaking of which...

Here's one on the left. Notice that the Khurasan model is about 10% smaller than the Battlefront tank. I know the hull of the T-62 was "a few centimetres longer and wider" than that of the T-55 but this is a bit much. Oh well.

Next up is some motorized transport for the Egyptians - BTR-60s.

Again, Battlefront models. These are really good kits. I stuck some spare fuel cans on 'em but otherwise left them built from the box.

Love the commanders included with these.

I used the technical pen to add some tactical numbers to the hulls.

Last up is a "speculative" vehicle. After painting a bunch of Israeli and Egyptian jets it is only prudent to paint some anti-aircraft defence. I have Shilkas coming for the Egyptians (and the SA-2 SAM of course) but that left the IDF to consider. I've read that they captured Shilkas from the Egyptians during the 1973 war, but can't find any pictures of them in action. What else did they have? 

Well, I understand that the IDF did get some of the new M48 Chaparral anti-aircraft missile platforms and they were used in the 1973 war, one apparently shooting down a MiG-17. Good enough for me.

This is a 3D-printed model from "3D Battlefield Miniatures" - he also sold me the T-62 sprues. It's a really nice crisp resin print but came with one of the missile tailsections broken off. No problem, I just cut off the nose and that was a missile that had already been fired off. The missile rack was even pre-magnetized, which was nice! It's painted in Grey-Green washed with Agrax, like my other IDF vehicles.

The model didn't come with crew though, so I pinched a couple of crew figures from the Battlefront Israeli/Iranian (!) TOW jeeps I have on the painting table. Of course I built the jeeps with Israeli crew, but one 15mm crewman is very much like another, so I did a quick head swap on the Iranians with a couple of US WW2 halftrack passengers left over from my PSC project. Hey presto, crew dudes for the M48. The only thing is... the driver is hanging onto a steering wheel, but the Chaparral was controlled with levers. As you can well imagine, I'm not particularly bothered.

Til next time... youm sa'id and shalom!
 
 

Friday, July 25, 2025

Three Million Pageviews!


Well there's a milestone I guess... three million pageviews for the blog. It's been a pretty good run since we started back in December 2008. In fact looking back at the posts from the old days is good fun, what with Spacekrieg, old battle reports, new insane projects that became long-term obsessions, and of course our intermittent dunking on Games Workshop (I cannot believe that our "145" post from 2012 is still near the top of the "most viewed posts of all time" list, I guess I shouldn't be surprised given the number of comments it generated)

The best part is that 2,121 posts, 7,548 comments, and 394 followers later, we're still having fun with this blogging thing. You keep reading and we'll keep writing! And if you have a favourite post or memory from the blog, I invite you to post it in the comments!

Cheers,

Dallas  

ps I hope you like the image above... I thought it was apropos considering the recent passing of the Prince of Darkness, Ozzy Osbourne... RIP

Monday, July 14, 2025

Forged in Battle 8th Army 6-pounder AT Guns

Another update for the Western Desert! Having seen models from Battlefront, Plastic Soldier Company and Peter Pig, I'm taking a first crack at some 15mm castings from Forged in Battle.

As Flames of War people will know, Battlefront's retail operations are a bit of a mess. There's lots of unavailable product, with no plans to bring it back into production (according to my email from BF themselves) and unfortunately this includes lots of Western Desert stuff. So this prompted me to find an alternative supplier, which led me to Forged in Battle from the UK. The models look great on their website and I duly put in a large order of Akrika Korps and 8th Army infantry and AT guns. There's a bit of a story behind what arrived but I'll leave it till it's resolved to lay it all out here. Suffice to say that they have promised to sort it out.  

Anyway I've started in on the models with the 8th Army 6-pounders, you get two in a pack for 15 pounds. It looked from the pics on the site that I got sent different crew - my pack had nine crew models (one bonus I guess) but I didn't get the SD-capped officer at all. In any case these are fine.

I like the shirtless chaps, really gives you the desert vibe.

The castings are "OK" but show quite a bit of flash around the wheels and some lumpiness and lack of crisp detail on the inside of the gun shields. Didn't bother me too much.

The models were painted mainly with AK Light Earth, washed with Agrax Earthshade and re-done with LE. I just left the webbing alone and it contrasts OK with the Light Earth uniform. Socks are Steel Legion Drab. The gun was done LE, washed and re-highlighted. For the groundwork I mixed some SLD into a blob of basing acrylic texture gel and this worked well, as I had glued the crew down and just worked the gel in around the bases. The groundwork was then drybrushed up with AK Khaki and Rakarth Flesh.

Here's the British force so far.

I have to say that the FiB AT guns aren't ideal for Flames of War as they don't fit on the Battlefront bases! They're about a quarter-inch too wide and there's no way to narrow the stance as the gun trails are cast solid. 

Anyway I have plenty of 2mm plasticard so I made some new bases and I think they're fine.

So that's my first foray into Forged in Battle. I enjoyed painting the models, the crew especially were superbly done, really nice detail. Not sure why the crew in the pictures were not supplied with my models but they were ok nonetheless.  The guns look a bit tired as noted with some detail lacking but were generally good. It would’ve been good if the models fit on FoW bases but you can make your own if you want to use them in FoW.