There is not too much in terms of painting volume for this submission to the Analogue Hobbies Painting Challenge, but it is one I'm glad to be finished with, as it was a long overdue "Curtgeld" - the "admission fee" of sorts to Curt's Painting Challenge. All participants are asked to submit a figure to Curt based on the theme of a given Challenge. There was one a couple years ago with an "Old West" theme, a period I have little knowledge of, and not much interest in. Dallas bailed me out, providing me with this fellow to paint and submit.
But lacking focus as I do, I never got around to it! So I decided I should get off my @ss and get it finished. So here is an old west casting...he looks grouchy, like he's been double-crossed - maybe in a card game, maybe while out prospecting, who knows...but a double-barreled gun will sort out any double-crossing situation, I'm sure.
I don't know the origin of this figure, or who sculpted it. Dallas may know more...I had thought perhaps he was from Wargames Foundry, but many participants in the Painting Challenge were certain it was from Dixon - so Curt christened him "Double Cross Dixon". I like the name.
These "Curtgeld" submissions get you 20 points in the Challenge. I'm closing in on the 300 point mark...hope to get there next week! I've got some Team Yankee and Horus Heresy stuff on the go, hopefully I can bear down and get some of that finished for Saturday. And a big "thank you" to Dallas once again for kindly providing this miniature.
The Fawcett Avenue Conscripts are a group of table-top wargamers who get together on Thursday nights to enjoy some gaming, some beer and a few chuckles courtesy of our hobby.
Monday, January 25, 2016
Wednesday, January 20, 2016
Painting Challenge Theme Submission - "Epic Fail"
A grim fate for this T-55 and crew...vignette from Peter Pig |
I generally avoid casualty figures, as they are kind of grim, and too much like painting terrain, which I hate doing. But this little vignette from Peter Pig has been sitting around the pending pile for years, waiting for a coat of paint, and the Challenge was just the right spur to get it done.
The Syrian attack on the Golan Heights in 1973 caught Israel by surprise in a strategic sense, but the tankers on the Golan that day October would have seen the attack coming from their well-sited and prepared defensive positions, and the outnumbered IDF Centurion crews extracted a fearsome toll from the Syrian attackers. Many Syrian T-55s met the fate seen here...as such this is a perfect, if somewhat haunting, piece of terrain for 1973 games.
The next bonus theme is "Defensive Terrain". I despise painting terrain of any sort, so I'm not sure I will come up with anything for that round but I still have a couple of weeks, so we'll see.
As always, I encourage you to check out the Challenge and the Bonus Theme Round page to see all sorts of creative work by the Challengers. You should take some particular time to check out Byron's outstanding "Epic Fail" submission - off the hook, and worthy of your time, and even votes if you can spare the clicks!
Monday, January 18, 2016
Team Yankee Test Model - M1 Abrams
M1 Abrams in 15mm from Battlefront |
Bit of a blurry view from the rear aspect |
I tried to "pop" the lenses a bit, just to add some life to the otherwise slightly bland (if menacing) overall appearance |
And an airbrush would surely give a nicer results, but I don't feel like confronting the hassle of an airbrush for this project. The tank started to look better after I weathered it up a bit. It will do well enough for a fight on the table.
"Gunner - target, Soviet T-72...." |
***
UPDATE - January 19, 2016 - many thanks to Tacobat for (politely) pointing out that I had messed with the turret MGs, mounting two .50 cal MGs on the turret, when in fact the MG over the loader's hatch is an M240 MG, not the .50 cal. What can I say? I looked like the .50 cal on the instructions...
Corrected MGs on the turret |
M240 over the loader's hatch |
Ready to roll...for real this time... |
Fifth Painting Challenge Submission - Epic 30k Armour
A potpurri of Epic 30k armour |
Up first are two more Rhino APCs from the XIV Legion, the "Death Guard". They missed the deadline for the last batch, so I tucked them in with this submission. These two models are old, original plastics from the 90s...I'm still always impressed at how well the detail has held up on these little guys.
Getting a little heavier, three Land Raiders, the "Proteus" variant, from the VII Legion, the "Imperial Fists". These tanks are the mainstays of any Space Marine armoured force - hitting hard while carrying troops in (relative) safety.
Up next is a battery of Whirlwind tanks - "Scorpius" pattern. There is one battery for the Imperial Fists.
And another Whirlwind battery, this one for the XVI Legion, the "Sons of Horus".
Now
we move up to some super-heavy tanks. This is a Cerberus Heavy Tank
Destroyer, a sort of Jagdtiger of the Space Marine Legions. This is a
very heavy, scary laser array mounted on an extra-large and
extra-armoured Land Raider chassis. Fitting for the setting, the weapon
can have serious side effects on its own vehicle...but I'm sure those
are "isolated incidents", right?
The
scariest is saved for last. Getting run over by Land Raiders, hit by
rockets from Whilrwinds and zapped by the Cerberus is bad enough - but
when a Space Marine Legion commander is really mad, he sends a few of
these things forward - Fellblade super-heavy tanks. Armed and armoured
to end-of-days levels, these thing obliterate the enemy at any range.
I have a lot more Epic stuff in the pending line for my painting
desk, but now that I'm choking on the dust of others in my Painting Challenge side duels,
it's time to crank the scale-o-meter back to 28mm, I think...hopefully
will have some of that to share next week!
Friday, January 15, 2016
Hope Delayed - Epic 30k AAR
XVI Legion armoured vehicles under fire in Epic gaming last night |
The fine Sons of Horus deploy for battle |
The Sons of Horus task force included:
- Three detachments each of four tactical marine units and two support marine units and one Contemptor dreadnought
- One detachment of four devestator marine units and two Rhinos
- One detachment of three Land Raiders
- One detachment of two Sicaran tanks and one Sicaran Venator
- One detachment of three Predators and one Predator Annihilator, and two Spartan Assault Tanks (carrying the "supplies")
- One detachment of three Scorpius Whirlwinds
- Two Fellblades and one Glaive (each super heavy playing as its own "detachment")
The VII Legion arrayed for war |
The Imperial Fists were divided in two - the blocking force contained:
- One detachment of six tactical marine units, one Contemptor dreadnought, two Deredeo dreanoughts, and three Rapiers
- One detachment of three Land Raiders and one Cerberus Heavy Tank Destroyer
Land Raiders and Cerberus Tank Destroyer |
Rapier battery and Dreadnoughts |
The Reinforcements included:
- Two detachments of four tactical marine units and two support marine units and three Rhinos
- One detachment of three Land Raiders
- One detachment of two Sicaran tanks and one Sicaran Venator
- One detachment of three Predators and one Predator Annihilator
- One detachment of three Scorpius Whirlwinds
- Two Fellblades (each super heavy playing as its own "detachment")
We used the "Epic: Armageddon" rules, with some home made adjustments and stats to reflect some of the Legion-era Space Marine vehicles.
The game was set on a 6' x 4' table. The Sons of Horus would deploy their lethal and large task force in one corner, and needed to ensure the "cargo" escaped from the opposite corner. The Imperial Fists started with their smaller blocking force on the table, with reinforcements on the way.
Summary of the initial deployments and objectives |
Frederick and Keegan embraced hope and change, taking command of the Sons of Horus. Dallas and John served as the dupes of the so-called "Emperor", and played the Imperial Fists. The scenario, we decided, would last 8 turns maximum - but with all this scary stuff, I was thinking everything would be on fire by the third turn...
The Hammers of Horus prepare to lead the way |
Smoke and crumps in the distance - the Cerberus is taking a toll with its deadly laser battery |
And it is lost just as quickly! The Imperial Fist Land Raiders come under deadly fire (and hot rolling) by Frederick and his Sicaran tanks |
Go tell the Spartan(s)... |
Devastator Marines from the XVI Legion tune up some Imperial Fist Land Raiders |
The "crumps" pile up in the urban zone, as the Sons of Horus rain fire on the hapless fellows in blocking position |
How not to rally your pinned troops...bad roll for John |
Blocking armoured forces of the VII Legion |
The fellows that delivered the final blows of the game... |
The Imperial Fist Fellblade lines up the final kill shot... |
And it is delivered...game over... |
It was great fun to play Epic once again, particularly with a nice 30k setting and scenario. The "Epic: Armageddon" rules engine is really well done, with quite a bit of nuance and depth, without being too complicated. A big "thank-you" to Dallas for hosting, and to John, Frederick and Keegan for playing. Hopefully we'll see some more Epic 30k on the table a little later in the winter.
Painting Challenge Entries so far... Update 1,2,3, and 4
Greg asked that all of us in the Analogue Painting Challenge that Curt runs, also post entries here in our own blog. I have been forgetting to go that, so am posting one post with all of my entries to date in an effort to both catch up and to not flood the blog with 4 updates in one day. So, here goes....
I started off with a good plan (The madness begins again...) and then like any plan, it started falling apart right away. Oh well.
Entry #1 - 15mm Sherman Tanks (30 Points)
I started off the challenge with a really quick 1 day (3 hour) paint job on 5 plastic soldier company Sherman tanks for a quick 30 points. The tanks were really fast as I did some base highlighting on the primer level (airbrushed on black and white primer to pre-shade) and then a few thin coats of glaze consistency green through the airbrush.
I then only had to touch up details like the tracks, guns, and ports, and then use some pigment powders to weather them, and done. Quick and dirty, but think they came out pretty well for the time spent.
Entry #2 - 'Nostalgia' from ByronM - Eldar Farseer
This was a theme week entry for Nostalgia and I figured what better thing to do than something from my first 40k army. Well, ok, maybe there was something better out there, but I couldn't think of anything so this is what I did!
The first Eldar army I did (I painted several over the last almost 20 years) was the Ulthwe colour scheme which is a simple black and bone scheme to show that they come from a world with very few living souls left. Black is always hard to pull off and have any depth showing so I actually painted the whole model a neutral grey and then layered in black ink in glaze coats. I still had to go back and add some hard edge highlights on the staff as the glaze method would not work on the really hard corners, but I think it worked out ok on the rest of the model.
The gems were easy to get back to as well, since I had painted hundreds of them using a very simple 5 colour method from an old Eldar book, that I expanded to 7 colours. After painting probably 1000 of them over the years I played Eldar, it was like riding a bike doing them again.
Entry #3 - French WW1 rifle sections (95 points)
My third entry was an expansion to my World War 1 project to add some colour to the table. This meant adding some really nice French early war figures from Renegade miniatures to my collection.
They were base coated with the airbrush and then the horizon blue was layered on with the airbrush as well. I then moved into detail work to finish up. I know many of our club have an aversion to airbrushes (looks at Greg!) but really, they make life so much easier for this mass kind of work. The layers go on faster and more evenly than what I can do by hand, and it makes the job so much quicker. Now if only I could do the super fine work that people like Angel Giraldez do with an airbrush!
Anyway, once the blue was done, it was onto some details and faces and then base work.
I did the bases in my normal WW1 mud style but added a bunch of yellow and brown vegetation to show the effect of the gas being used in the area and to keep them different looking than my Canadians and Germans.
Entry #4 - Spectre 28mm Modern African Militia (100 points)
My latest submission was a group of modern militia that was a blast to paint. Since there were so many different sculpts and each had a ton of character it was hard not to deep dive into the details. I tried to keep each one different in colour but limited the overall details to the basics. After all, a ton of these are needed for a game, yet each one is essentially cannon fodder. I think points wise for a game I need about 40 of these, and only 4-6 professional or elite soldiers, so the time these guys can expect to survive on the battlefield is pretty close to 0.
I did have fun painting a NWA shirt, various hightop runners, baseball caps, and some bright coloured Crocs.
I especially had fun with things like people wearing khaki shirts or pants, but then putting on bright colour shorts of shirts, afterall anyone who thinks holding the gun sideways helps with aim would obviously also believe that baby blue is a good camo colour, right?
Overall so far...
In the last few years I have come to the conclusion that if I want to get things done I really can not try to paint every figure as a character, I need to paint more to a tabletop level. That means doing a bit more of a basic level for most troops instead of worrying about doing 3-5 layers in each colour and trying to treat each figure as a character.
The overall table top effect remains the pretty much the same, but it still feels kind of like cheating as these were not done to a high standard, and they kind of fall apart close up, but from table top level they look pretty good.
I still do some character figures trying to get as much detail as possible, but in general am trying a more "table top effect style" look than a painting competition style painting. I always marvel at how fast Dallas and Greg can get amazing looking armies done and am just starting to figure out that the trick is Don't try to paint everything as if it was going into a competition or to be looked at close up, paint it to be seen from the table top.... not something I am good at.
So, almost 4 weeks into the challenge and only 280 points done, which is a bit behind where I should be since it is only 3 months long this year. I do have several things in the queue almost done though, so I should be ok. Here is a sneak peak...
Oh, and I will try to be better about posting updates here in the future.
I started off with a good plan (The madness begins again...) and then like any plan, it started falling apart right away. Oh well.
Entry #1 - 15mm Sherman Tanks (30 Points)
I started off the challenge with a really quick 1 day (3 hour) paint job on 5 plastic soldier company Sherman tanks for a quick 30 points. The tanks were really fast as I did some base highlighting on the primer level (airbrushed on black and white primer to pre-shade) and then a few thin coats of glaze consistency green through the airbrush.
I then only had to touch up details like the tracks, guns, and ports, and then use some pigment powders to weather them, and done. Quick and dirty, but think they came out pretty well for the time spent.
Entry #2 - 'Nostalgia' from ByronM - Eldar Farseer
This was a theme week entry for Nostalgia and I figured what better thing to do than something from my first 40k army. Well, ok, maybe there was something better out there, but I couldn't think of anything so this is what I did!
The first Eldar army I did (I painted several over the last almost 20 years) was the Ulthwe colour scheme which is a simple black and bone scheme to show that they come from a world with very few living souls left. Black is always hard to pull off and have any depth showing so I actually painted the whole model a neutral grey and then layered in black ink in glaze coats. I still had to go back and add some hard edge highlights on the staff as the glaze method would not work on the really hard corners, but I think it worked out ok on the rest of the model.
The gems were easy to get back to as well, since I had painted hundreds of them using a very simple 5 colour method from an old Eldar book, that I expanded to 7 colours. After painting probably 1000 of them over the years I played Eldar, it was like riding a bike doing them again.
Entry #3 - French WW1 rifle sections (95 points)
My third entry was an expansion to my World War 1 project to add some colour to the table. This meant adding some really nice French early war figures from Renegade miniatures to my collection.
They were base coated with the airbrush and then the horizon blue was layered on with the airbrush as well. I then moved into detail work to finish up. I know many of our club have an aversion to airbrushes (looks at Greg!) but really, they make life so much easier for this mass kind of work. The layers go on faster and more evenly than what I can do by hand, and it makes the job so much quicker. Now if only I could do the super fine work that people like Angel Giraldez do with an airbrush!
Anyway, once the blue was done, it was onto some details and faces and then base work.
I did the bases in my normal WW1 mud style but added a bunch of yellow and brown vegetation to show the effect of the gas being used in the area and to keep them different looking than my Canadians and Germans.
Entry #4 - Spectre 28mm Modern African Militia (100 points)
My latest submission was a group of modern militia that was a blast to paint. Since there were so many different sculpts and each had a ton of character it was hard not to deep dive into the details. I tried to keep each one different in colour but limited the overall details to the basics. After all, a ton of these are needed for a game, yet each one is essentially cannon fodder. I think points wise for a game I need about 40 of these, and only 4-6 professional or elite soldiers, so the time these guys can expect to survive on the battlefield is pretty close to 0.
I did have fun painting a NWA shirt, various hightop runners, baseball caps, and some bright coloured Crocs.
I especially had fun with things like people wearing khaki shirts or pants, but then putting on bright colour shorts of shirts, afterall anyone who thinks holding the gun sideways helps with aim would obviously also believe that baby blue is a good camo colour, right?
Overall so far...
In the last few years I have come to the conclusion that if I want to get things done I really can not try to paint every figure as a character, I need to paint more to a tabletop level. That means doing a bit more of a basic level for most troops instead of worrying about doing 3-5 layers in each colour and trying to treat each figure as a character.
The overall table top effect remains the pretty much the same, but it still feels kind of like cheating as these were not done to a high standard, and they kind of fall apart close up, but from table top level they look pretty good.
I still do some character figures trying to get as much detail as possible, but in general am trying a more "table top effect style" look than a painting competition style painting. I always marvel at how fast Dallas and Greg can get amazing looking armies done and am just starting to figure out that the trick is Don't try to paint everything as if it was going into a competition or to be looked at close up, paint it to be seen from the table top.... not something I am good at.
So, almost 4 weeks into the challenge and only 280 points done, which is a bit behind where I should be since it is only 3 months long this year. I do have several things in the queue almost done though, so I should be ok. Here is a sneak peak...
Oh, and I will try to be better about posting updates here in the future.