LegioCon 2015 took place this past Saturday at the St. James Legion here in Winnipeg. As in
previous years, the Conscripts were invited to put on a participation game at the convention. This year, I brought out my
new Great War trench terrain and set up a WWI game - more on which below!
The Legion is a cozy venue for gaming and was absolutely chock-a-block with games and gamers. Lots of 40K, but some historical stuff too.
Mark, manager of the local GW store, helped organize the convention and as you can see, was going a mile a minute all weekend.
One cool feature of the convention was a "gamer's buffet", where you could get a 30-minute taster of various games from an experienced player. The games included 40K, WHFB, Flames of War and Infinity. Neat idea.
Conscript Jim was also involved in organizing.
Members of the Manitoba Model Soldier Society put on miniature painting demos throughout the weekend.
Here's a period we don't see all the time around here: English Civil War in 15mm.
Check Your 6! game in progress - Pacific War action.
This table was outstanding - rural France for a 20mm WWII game using home rules. There are several terrain ideas here that I'm happily pinching for our games.
A side room was used to display models and figures entered for judging.
Some really nice work on display.
Now to our game! I set up a modified replay of the
first WWI trench game we played on the terrain, still using Warhammer Historical's "Great War" rules. Here are the German defenders - the Battalion commander, two companies of two 8-man platoons each, two MG08s, a 77-mm field gun, a trench mortar, a "T-Gewehr" anti-tank rifle team, and a sniper. A
"beute" MKIV tank and platoon of storm troops come on in reserve.
The British: battalion commander, two companies of three and two 9-man platoons, two Vickers MGs, an 18-pounder gun, a scout platoon, and a Highlander platoon, plus two MKIV tanks. A cavalry squadron of three 7-man troops plus squadron commander are in reserve, ready to break through as needed.
German gun placed in the "Holland stellung".
MG08 team emplaced in a shell hole.
The game commenced with a preliminary bombardment by the British, the only effect of which was to eliminate a section of barbed wire, albeit in a key position! The British then commenced their advance across No-Man's-Land.
Unfortunately for the British, the Germans were able to seize the initiative and take the first turn, opening up with machineguns and cannon all along the front.
Fokker D-VII chases an SE-5a over the trenches. I put the planes out for an additional bit of eye candy.
Far above the mud and the blood...
The British took advantage of the long sap to run their Scouts and Highlanders into the heart of the German defences. The Scouts are pictured here about to assault a German platoon.
Firing revolvers and flinging grenades, the Scouts overcome the Germans and wipe them out! Close combat in these rules is bloody indeed, and the side with the higher Initiative value has a huge advantage when they can catch the other side out of cover. But look out for the platoon at top centre - the following turn they leapt up and gunned down enough of the Scouts from an enfilade position to cause them to bottle out and run.
Meanwhile, the cavalry has come on from reserve and pick their way across the cratered landscape, towards a gap in the German lines.
On the British right, the MKIV suffers a minor mechanical mishap but lurches into the German trench zone, its 6-pounder cannon and machineguns concentrating on a German MG nest right beside it. The last gunner miraculously survives the onslaught, only to be gunned down by a Tommy from an enfilading position.
In the centre, the Highlanders follow up the doomed Scout platoon and assault the remaining Germans. Highland steel proves decisive as the defenders are slaughtered to a man.
Under fire from the German field gun, the cavalry works forward, with losses...
In the skies above, the hunter becomes the hunted...
Highlanders consolidate their victory in the front-line trench.
The surviving cavalry have the green fields in sight, but the crew of the 77-mm gun in the "Holland Stellung" may have other ideas for them...
The game ended in a (rare) victory for the attackers - but not a cheap one. The British got several units into the German trenches, but several had been reduced to only a couple of models and had stuck around only thanks to excellent Leadership tests. One of the tanks had been damaged and the German MKIV was still operational, together with the storm troop platoon at full strength. But the requirements for a British victory had been fulfilled.
I had made a few changes to the scenario from last time; most significantly, moving the British start line to 12" onto the table. I also allowed a preliminary bombardment (per the Great War rules) and slightly reduced the number of German reinforcements. These helped the British side quite a bit, but we were denied the grisly
War Horse-like spectacle of cavalry charging machineguns, at least.
I think the guys had fun and I had a good time running the game. My thanks go out to Conscripts Greg, Dave V., Frederick and Cam(!) for playing, as well as to convention attendees Bob and Mac. LegioCon is always fun, especially since there is a small, inexpensive cafeteria and bar directly downstairs from the gaming venue. Thanks again to the organizers (Bryan G., Mark T., Garth B. and Conscript Jim) for a great job in organizing and for the invitation to bring out our game.
See you next year!