Thursday, February 25, 2010

More Epic 40k

I'm continuing along with my Epic 40k re-base/paint-the-stuff-I-find-along-the-way project. In my horde of unpainted Epic stuff, I found a few Space Marine sprues and vehicles (sounds good) and two Space Marine Landing Craft (!) as well as two packs of the Epic 40k scale defence lines from Forge World (must have been purchased back in the Epic Tau splurge several years ago).

Strangely, I have almost no painted Space Marines for Epic, and that did not make any sense, because the recent Epic rules (both "Epic 40,000" and "Epic: Armgageddon") do such a great job at representing how tough the Marines actually are, you don't need very many models painted to make a very tough force.

With this in mind, I am adding a contingent of both "loyal" and "traitor" Marines(not Chaos Marines, but actual traitors) so we can play some classic Horus Heresey games. For the loyalists, I went with the Dark Angels chapter.

Here are some of the models Dark Angels, together with the recently completely set of defence line bits:





The big sucker in the middle is one of the Space Marine Landers (the other will be painted for the Traitor Chapter). In the rules it is designed to fill a role above that of the Thunderhawks (although the GW/Forgeworld folks seemed to have moved beyond it by creating the Thunderhawk vehicle transporters), carrying quite a few troops while also provinding heavy support. Its rules are very tough - it can make flyer/bombing runs, land troops (many of them - right in their vehicles), or just land and serve as a very tough fire base for the Marines. Plus it has the damage capacity of a Baneblade.

The model - issued in the wake of the "Epic: Armageddon" version of Epic - is not the greatest model made by GW, but still looks OK. Fellow Conscript Curt C described it perfectly once - a sci-fi version of the Chinook helicopter. So even though it is a little odd, I find it sits well with the Marine stuff.

I used one of the extremely cool Ninja Magic magnetic couplers on the model, so I will be able to develop a couple of different bases for it - one flying high (bombing run), one hovering, and one landed.

I really like the defence line stuff - should add to the look and feel of an upcoming Epic game!

Monday, February 22, 2010

Space Ork "Army"

Rapid progress on the Rogue Trader project (OK "rapid" may be relative).

The Orks are finished for now. I have another half-dozen models in progress (they are the sculpts I'm not overly fond of) and two of the crazy half-tracked flamethrower vehicles, but they are really excess to the requirements of the scenario I have in mind.
I've decided that the army will be called the "Red Star Boyz" and their symbol will be, well, a red star.
Space Marines are next up!

Saturday, February 13, 2010

Space Hulk!


This past Christmas I was fortunate enough to get a copy of the new edition of Space Hulk from Sarah. A few weeks ago things calmed down enough for me to open it up and give it a go with both Dan and J. What a blast! The gameplay is very tactical, super-fast and brutal. I think we played the first scenario about ten times (over two separate sittings) with each playthrough being very different from the last. The game is very tough for the Space Marines to achieve their goals, which I really like as it reinforces that gothic horror feel of the 40K oeuvre (if it can be called such a thing). One can just picture the storm bolters blazing away, the power fists smashing down and alien ichor splashing against the wall - then the bolters jam, the fists hit empty air and things start to go horribly, horribly wrong...

Anyway, as I'm going to host a game next week for the boys I thought I'd better get the minis painted so it looks all spiff (and to take a much needed break from assembling/painting stacks of French Napoleonics). I first thought I'd just paint the Space Marine Terminators in the 'standard' Blood Angel chapter colours from the game's background. I admit that they do look pretty cool all decked out in red but I wanted to try something different with them. I thought that with these 'space hulks' originating from the Warp they would have as much chance of being tainted with Chaos nastiness as they would be infested with Genestealers. So I reasoned that if one of these hulks came into Imperial space reeking of Chaos then they would call in the heavy hitters from the Ordo Malleus to deal with any daemonic infestation: the Grey Knights.

I started looking on the web to see the different colour schemes people were painting their Grey Knights and found some really spectacular uses of Non Metallic Metal techniques. I've never really tried this much as I have always thought that if its supposed to look like metal why not just use metallic paints instead of pulling your hair out with all the painstaking shading and blending. That being said I can appreciate the technique when its done to give a exaggerated, almost impressionistic, version of metal as opposed to trying to convey a photo-realistic rendition.


Anyway, I thought I'd give it a go and try to do a blue-grey, almost cell-shaded armour contrasted with gold details. Well, it was a bit of a learning curve to be sure, but on the whole I'm pretty satisfied with how the test model turned out. I had to keep a log of everything I was doing so I could replicate/tweek it in the future. Next I'm going to replace the Genestealer models with Chaos daemons (probably Bloodletters) and spice up the rules slightly to reflect all these badasses mixing it up in an abandoned spaceship.

"Brothers, I've got multiple pings on my scanner, coming in fast... Watch your sectors... Switch weapon safeties off, begin the Litany of Hate and prepare to cleanse... " Rock on, baby.

Mordheim-ery



This past Thursday we fired up a game that we haven't played in, well... a long time. Mordheim! the crazy skirmish game where what happens after the game is half the fun, right Greg?

Seriously, though, I had been on a recent kick of painting figures I've owned for over 25 years and it's been kinda fun. I posted some pics of the Citadel two-headed troll a couple weeks ago. A set of Grenadier's Orcs of the Severed Hand arrived last week, an eBay purchase to replace the originals I had when I was a young teenager playing D&D (and which might have been bought at Sullivan's Hobbies? Hobby Hunter? or maybe even Keystone Hobbies in Winnipeg?)

Anyway, I digest... so once these oddball figures are painted, what to do with them? The answer, obviously, is a Mordheim warband, especially since an Orc warband can bring a Troll buddy along...

So I built a warband and challenged Greg to build a 600gc Empire warband for a challenge smackdown. It's easy - the rules are even all online for free at http://www.games-workshop.com/.

So Greg put together a gang (thankfully leaving the Hochland long rifle at home) and we set up for a game of "Find the Wyrdstone":



(That's my orcs at the centre, and Greg's Empire dudes at upper centre - my orcs have just grabbed one shard and the Troll is standing stupidly around).


Fighting in the ruined house -- I think this was the Greatswordsman you threatened to melt down, wasn't it, Greg??



Reinforcements approach, to no avail as the Orcs were unstoppable! Two-handed weapons hit hard but with their low I the Orcs were sloooowwww... it's a good thing for me that Greg's Empire troops had... "special needs".


And speaking of special needs... "Troll-tard" was a bit of a disappointment, taking only one Empire trooper out of action all game. He stood up to three of them at a time, though, so that was good. The Orc boss left him on his own, thinking that even a developmentally-delayed Troll would know enough to defend himself if charged in close combat, but noooooo... he failed his Stupidity test and just stood there in his turn, getting beat on by Greg's guys.




The end result was an overwhelming victory for the non-GW figures ;-) After that game, we threw down with a Sisters of Sigmar warband (run by Greg) against my Undead. The scenario was "Treasure Hunt" where you have to search buildings for a treasure chest. Stupid thing is always in the last place you look ;-)



Anyway this gives a deceptive picture of the game. A few zombies and Dire Wolves got put out of action but two Sisters out of 10 were down also. My Vampire leader had just made it into CC and some zombies were carting off the treasure chest, all seemed to be well in hand when... Rout test at the start of the turn for me, and the warband bottled out :-( Win for Greg.

Conclusion: Mordheim is fun. We'll do it again soon, perhaps I can convince some of the others to bring out warbands.


Thursday, February 11, 2010

Eldar Additions

(Click on the photos for larger images.)


Finished the Vyper Jetbike squadron and another Fire Dragon. Now I can field the army whose list I previously posted.

The basic Vyper conversion makes a sleeker looking single-seat bike.


I chopped the two other bike bodies down to make the pair of unmanned drones. The final shading was done with GW's glazes.


Below, I tried to match the new Fire Dragon in green armour to the other 9 Dragon Aspect Warrior models already in the army. It mostly matches - the highlight and shadow has a little more contrast in the new figure.


To the right in the photo above is the RT-era Fire Dragon Exarch I painted a long time ago. The banner is by Brian. The Exarch in black armour has 88 red gems on it, all highlighted, shadowed, and with white catch points. I'm never doing that again.

Below, here's a better shot of my Autarch on a jetbike. Mostly, I field this HQ for their Master Strategist skill, and to die heroically.


I'm looking forward to fielding this latest incarnation of the Swordwind.

Monday, February 8, 2010

A piece of terrain for Epic/Aeronautica Imperialis

Not a very productive weekend on the painting front, I'm afraid (fortunately it was extremely productive on the wedding-planning front). Mostly only managed to make progress on my ongoing, not-very-interesting-in-terms-of-blogging-but-now-that-I-have-started-I-should-keep-going-till-I-finsh project of rebasing my entire Epic 40k collection. So far I have rebased 100% of my Epic Orks, 90% of my Epic Tau, 75% of the Squats (yes - I have some Squats - WTF?), 60% of my Imperial Guard, and a lame 0% of my Space Marines, Eldar and other Epic odds and ends (like traitor Marines, a detachment of Inquisitorial storm troopers and Grey Knights etc).

Even so, having so much of my Epic collection actually look like part of the same collection is great. I might even finish the re-basing this year.

But I did put the finishing touches on one thing - a piece of terrain! It will make a great objective for a game of Epic 40k or Aeronautica Imperialis.



It's a big hunk of (well-sculpted) resin. I can't even remember where I got it - JR miniatures I think? The guns are removable, so there can be different piece of artillery in there, or even just supplies, troops, whatever. I look forward to using it in a game sometime.

Sunday, February 7, 2010

Napoleonic Challenge - French Artillery & British Line

Well, I've been slowly building steam on the assembly/painting of the plastic Victrix stuff I picked up last autumn. I hope to have enough done-up to show a few pics in a couple weeks as I am waiting for a schwack of custom cut metal bases from the U.S. (the plastics are so light that I thought I'd base them on metal stands to give them a little bit of heft). I've been splitting my time with working on those and doing some stuff in good ole metal. Above is a French medium artillery piece and its crew reading to give the Austrians a good pounding. Figures from Foundry. Uniform-wise I prefer the early Napoleonic period as the lads often wore the high gaiters, longer tailed coats and dressier waistcoats. I was thinking of putting these guys on a single base but thought I'd get more use out of them for skirmish games (i.e. 'Sharpe Practice') if I based them singly.

Next is an almost-complete battalion of British infantry (again Foundry castings). They are out of the scope for our 'Challenge' but they were very close to being done so I cracked on and got them based-up. These boys are wearing the early 'stovepipe' shako which was worn in the Peninsula (which I've always preferred to the later, somewhat lumpish 'Belgic' shako). I've painted their trousers in a variety of shades to reflect them sourcing whatever local fabrics from being on campaign. I still need to get two more bases done for the colour party and a few for the Flank companies and then they'll be ready to dust it up with the French. I've chosen to base all my stuff in a compressed frontage (15mm per figure for the infantry) which I think gives a more realistic impression of how the lads would be crammed together in the firing line. Of course it means more figures are required for a comparable 20mm frontage but I quite like the look of it.

Ok, back to the priming booth!