Showing posts sorted by date for query Prairiecon. Sort by relevance Show all posts
Showing posts sorted by date for query Prairiecon. Sort by relevance Show all posts

Friday, June 28, 2019

More Knights - and a building(!) - for Adeptus Titanicus


Some more Adeptus Titanicus painting...three more Knights, and a building.
A few weeks ago I added three more Knights to my Adeptus Titanicus forces so as to be able a full "banner" of six machines for an Adeptus Titanicus demonstration game we were hosting at Prairiecon XL.  Well, here yet again is another trio of Knight models - this time for the loyalist side of my collection.

More Knights for the loyalists...more targets for Horus...
I don't have much time or interest in the back story of the Imperial "Knight Houses", but these models are really tremendous.  They can be painted relatively quickly, but there is a stunning amount of detail on them, which will reward the extra effort if you want to dive in.  I tried to split the difference, going for a pretty straightforward paint job, but pulling out some fun details here and there.

Amazing detail on these models.

They also come with great decal sheets, and they make SUCH a difference, very, very cool.  I made liberal use of the decals, and wow, do they ever help make these models even nicer.

Thermal cannon...gets results!

Gatling cannon...scratches paint...not much more...
The Knights are also represented well in the re-booted Adeptus Titanicus rules. They are small, yes (I mean, it's all relative, but they are small compared to the Titans), but they move quickly, and in a group the "banner" can really cause damage to enemy Titans.  Some of the Knight weapons are scarier than others - for example, I do find the "avenger gatling cannon" to be a fairly useless weapon in the Adeptus Titanicus game (in a game of Epic 30k, that would be another story).  But the battle cannon and thermal cannon can bring the pain - particularly if the Knights get close, and start making hits from inside enemy void shields.

I now have two full strength "banners" to deploy in my collection - one each for the loyalist and rebel factions.

Building assembled from the bits in the new Adeptus Titanicus box set.

The buildings kits are great - very modular, and can be assembled in all sorts of ways.
The building is assembled from the new Adeptus Titanicus building bits that came with the new game.  They are really cool...you can build them in a bewildering number of different ways.  The downside is that you have to paint them...I'm slow to paint terrain.  But every so often I get to it, and I finished this one building quickly while painting the Knights. 

Updated collection photo showing the loyalist and rebel forces.
Legio Gryphonicus maniple and allied Knight Household support.
Legio Mortis and allied Knight Household support. Horus for hope!
Stay tuned for (hopefully) more painting progress to appear soon...thanks for visiting the blog, and have a great day!

Monday, June 24, 2019

PrairieCon XL Horus Heresy Siege of Terra Game

For PrairieCon this year I ran a Horus Heresy game set at the Siege of Terra. I had previously created two imperial wall sections to represent a breach in the wall. The legions involved were Imperial Fists and Blood Angels trying to hold the breach while Sons of Horus and World Eaters stormed through. The mission was a modified Blitz mission from the 40k 8th Edition rule book. The traitor forces earned 1 victory point for having models within the first line of defense. If they got models within the second line of defense they earned 2 points per unit. The game looked great and we got to showcase some models that we don't normally use in a game. The only downside was the game was set late in the day on Sunday (Father's Day!) and several of us had to get back to Winnipeg , so the game was cut short. Here are some pictures of the game:
The Loyalists set up everything behind fortifications. The World Eaters started on the board and got fist turn


The Sons of Horus moved on the board first turn, but were mostly mounted in transports.

The Imperial Fists scored some early kills, but the arrival of the Fellblade was an ominous sign.

This was the first game for the Cerberus. I knew its fate was sealed, but Conscript Curt valiantly commanded it to destruction!


The Cerberus has an unstable reactor rule which has a chance of exploding catastrophically! It of course exploded catastrophically during the game and killed several loyalist models.

The Sons of Horus hit the first line.

The Fellblade goes to work.


By the time the game was called, it was basically a draw. The Traitor Legions had several units in the first line, while he Loyalists had killed several Traitor units and earned victory points for each. However, the Traitors had a clear path to the second line on the right flank and would likely get into the Blood Angels lines. The Fellblade was also going to be a problem that the Loyalists didn't have a solution for. I guess that outcome is basically how the siege went down. Horus had the material to win, but he ran out of time!

Wednesday, June 19, 2019

Gaslands at Prairiecon XL, Plus More Gaslands Terrain!

Well, last weekend was the epic gaming event known as Prairiecon XL - yes, the fortieth (!) running of western Manitoba's oldest (and greatest) gaming convention. The Conscripts were well-represented there too, with Conscript Greg staging an amazing-looking Adeptus Titanicus game with an assist from founding Conscript Curt, Conscript Mike wheeling out his incredible "Walls of Terra" for a Horus Heresy 30K game, and yours truly debuting my Gaslands game, times two.
 
I have to say that my Saturday was not the best planned, as it comprised running a Gaslands game (9am-1pm), a stint on the registration desk (2-4pm), auctioneering in the famous Prairiecon game auction (7-9pm), and ANOTHER Gaslands game (9pm-12:30am). Wow! Although 15-year-old me would've licked Saturday and likely gone to a party afterwards, 40-something-year-old me was thoroughly beat after running 7 1/2 hours of games and volunteering for four more hours.


Murdercycle at top lines up another two-wheeler...

...and wipes him out with his Gatling MG. Good times!

Anyway, the first running of Gaslands at Prairiecon had seven players brand-new to the game, and I think they all had fun. The last man standing was Dan from Niagara Falls, Ontario (!), who took home a copy of the game, three Hot Wheels cars, and some guns and other bits courtesy of Winnipeg FLGS Maxx Collectibles. Thanks Garth!


Our 9pm session had another seven players, including Conscripts Mike and Greg. Again, all except the two Conscripts were new to the game but everyone picked it up quickly.

Eventual game-winner Kevan confabs with Prairiecon luminary Craig D.

Carnage was the name of this game in both the 9am and 9pm sessions.

Good sport Murray (for I think it was he) nabbed the booby prize (some Pixar "Cars" toys) for first player to have both cars eliminated from play. Attaboy!

Did I mention there was carnage? This is the aftermath of an out-of-control car careering into (and destroying) a pickup truck. Fun! 
 
You can see in the pics that I've added some new terrain - these are 3mm MDF Shipping Containers from Lasercraft Workshop.

They were a snap to assemble, and although they're designed to have opening doors, I ended up gluing them shut. They were designed without a "detente" to keep the doors from swinging backwards and it was just too much of a pain to fix that.
 
After assembly, I painted the containers in block colours, washed them with Nuln Oil, and did some sponge-chip weathering.

The branding was printed off from the Internet, cut out and applied with white glue. I lightly traced the "character lines" from the container onto the paper with Nuln Oil, just to give the impression that the logos were painted on. I think it worked OK.

Here's a pic with a typical Hot Wheels car, for scale.

The containers come eight to a pack, four large and four smaller ones.

In a pinch they might even do for 15mm games - here's a pic with Battlefront West Germans and a PSC Leopard 1.

The containers were a great hit, but Gaslands went over even better. It's the perfect convention game - visually impressive, easy to pick up, and fast playing. I'll definitely be adding it to the regular Prairiecon rotation!

Tuesday, June 18, 2019

Adeptus Titanicus at Prairiecon 2019

Loyalist Titans stalk the land at Prairiecon XL in Brandon, MB.
Did another Prairiecon just happen...? Why...yes, yes it did! It is indeed that time of year again, when a number of Conscripts travel to the lovely city of Brandon, Manitoba, to participate Prairiecon - Prairiecon XL, in fact! 40 years! That's just tremendous, what a fun tradition to take part in!

For 2019 there were a number of Conscript-involved games at the three-day event, and I'll share some photos of one of them in this post - a game of "Adeptus Titanicus", the re-boot version GW released last year.
View of the table, the opposing Titan battlegroups all lined up...
The scenario was a very basic clash, intended to show off a few models and the rules.  The fight involved an isolated station where the Warmaster, Horus Lupercal, kept a "summer home".  A loyalist battlegroup from Legio Gyphonicus wanted to secure this location so valuable intelligence could be gathered.  The rebel forces, comprised of a Legio Mortis battlegroup, were determined to stop them - after all, who wanted to be the one to explain to Horus that loyalists had captured his summer house???
A close-up of the objective...Horus Lupercal's "summer home".
As a wrinkle, the players were not allowed to deliberately fire on or destroy the buildings (again, the loyalists wanted to preserve the possible intelligence finds, while the rebels feared the consequences of Horus finding out any of his stuff was wrecked because their efforts were lacking...). Two buildings in the centre of the table were found to have strange, dark-age-of-technology shielding that blocked all fire - even indirect shots that would go above them - and so the opposing Titan commanders would have to maneuver with these restrictions in mind.

Warlord Titans anchor the loyalist battle line...Curt's awesome Lucius-Pattern model in the foreground.
The opposing battlegroups were identical and balanced, intended to give a general flavour of the game - two Warlords, one Reaver, one Warhound, and a full-strength banner of Knights on each side. Curt was kind enough to travel to Brandon for a visit and bring some of his amazing Adeptus Titanicus kit with him, including his awesome third-party Lucius Pattern Warlord, which looked amazing on the table.


The Legio Mortis engines move toward the centre of the table...
Reactors were powered, orders issued and battle joined! Over a few turns, the rebel side had the low-end of the luck with the dice...in particular, one of their Warlords had its shields blown out on the first turn, followed quickly with a number of serious blasts from opposing Volcano Cannons, blowing off arms, punching holes in the body and in the head. Yikes!

Heavy fighting in the centre of the table, Knight banners on both sides going head-to-head

Another view of the clash among the Knights.
As the fighting continued, the rebel Warhound was destroyed, its weapons blasting away randomly before it went critical and exploded.  The opposing Knight banners traded blows, with the loyalist side bearing the brunt of the losses in that confrontation...but overall, the Loyalists had the edge by the time we called the game - although one of the loyalist Warlords was nearing critical status on its reactor after heavy use of the volcano cannons - that might have been interesting if we played one more turn...

"What happened to my arms???" Things got rough for this Legio Mortis Warlord after its shields blew out...
What treats, we wonder, would the loyalists find in Horus' summer home? Might have to play a "Part 2" for this game sometime, maybe an Epic 30k game? We'll see!

Congratulations to Prairiecon for 40 years! That's quite an achievement.  Hopefully Dallas and Mike will post some more photos from their games over the weekend as well.  Thanks to everyone who attended, and to Dallas, Mike and Curt for making another trip to Brandon for some great gaming. It's a great tradition, and I wish the Prairiecon folks all the best for the next 40 years! 

Friday, May 31, 2019

Great War Figures from Mutton Chop and Foundry!

A recent Great War game set in 1914 triggered me to dig out and paint some figures I'd had in the pipeline for some time. First up was this lot of early-war German command figures sculpted by the talented Paul Hicks for the Mutton Chop Miniatures imprint.

As anyone who's familiar with Paul's work well knows, his models are full of character and are anatomically and historically accurate to boot! Above we have an officer with Fahnentraeger and musician, from the regimental HQ.

Above, a couple of NCOs bellowing orders and a sabre-waving officer. I like how the German officers in this period carried packs and wore helmets just like the men under their command.

Rear view of the group.

Another view of that wonderful regimental standard. Thanks to Conscript Greg for coming through with that for me at short notice!

Paul also sculpted lots of nice early-war British for the Mutton Chop range. Pictured above are two Majors with a couple of guys who do the real heavy lifting - their Sergeants.

I used Citadel paints on these - uniforms are Mournfang Brown with Doombull Brown used for the leather gear, and Zandri Dust for the webbing, all washed with Agrax Earthshade of course.

Now onto a whole pile of models that had been hanging about the painting desk for ages - a small platoon of Foundry Highlanders.

Of course, the beauty of these models is that they can stand in for late-war gaming in a pinch, as well as serving in 1914-15. Of course in 1916 and later they should be wearing shrapnel helmets, but I like to imagine that Scottish bloody-mindedness might prevail and cause them to retain their Glengarries even at that time. I have a few command figures from Great War Miniatures on the way to make up the platoon HQ (or company HQ in a Warhammer: Great War game).

Paint is very similar to the Mutton Chop lads, but substituting Skrag Brown as the main uniform colour just for variety. The P08 webbing is Zandri Dust, with the kilt cover and spats being done in Zamesi Desert.

So there you have 'em - another long-outstanding project cleared off the desk and way made for something else. I think next up will probably be getting a couple more motorbikes painted for the Gaslands game at Prairiecon coming up in about three weeks' time - unless the Highlander command models get here first of course!